Liger0 Posted December 8, 2016 Posted December 8, 2016 Opening the save file of the DEMO of sun and moon, the Greninja results hacked for these reasons: Unable to match to a Mistery Gift in the database Species not obtainable prior to Bank release.
theSLAYER Posted December 8, 2016 Posted December 8, 2016 44 minutes ago, Liger0 said: Opening the save file of the DEMO of sun and moon, the Greninja results hacked for these reasons: Unable to match to a Mistery Gift in the database Species not obtainable prior to Bank release. As usual, Pkhex doesn't automatically have the wonder card data, hence it shows that.
Liger0 Posted December 9, 2016 Author Posted December 9, 2016 17 hours ago, theSLAYER said: As usual, Pkhex doesn't automatically have the wonder card data, hence it shows that. Yeah I thought that but it has beed the first released event and that has been contributed, so it looked sospicious for me.
Odaxis Posted December 11, 2016 Posted December 11, 2016 On 2016-12-08 at 6:13 PM, theSLAYER said: As usual, Pkhex doesn't automatically have the wonder card data, hence it shows that. Hi there. quick question. Is it intended that the Ash greninja have a static PID? The wondercard from your db keeps giving 8994A7D9 as a pid
Kaphotics Posted December 11, 2016 Posted December 11, 2016 26 minutes ago, Odaxis said: Hi there. quick question. Is it intended that the Ash greninja have a static PID? The wondercard from your db keeps giving 8994A7D9 as a pid Pretty sure the answer is yes:
Odaxis Posted December 11, 2016 Posted December 11, 2016 Does anyone happen to have a list of all the Valid PID's ? As the PID appears to change by Region/Language
theSLAYER Posted December 11, 2016 Posted December 11, 2016 To be precise, The Greninja has it's PID written the moment it's received from Demo. (based on my personal experience; you'll see the other languages have different PID, though they were sent from the same Demo save, with language tweaked, and Greninja wonder card language is set by save language of the demo) Also, Falo checked through the code for the Demo, and the Demo itself Shiny Locks Greninja: Quote Greninja wondercard code uses these as init value: Code: greninja.Key = 33; //Fixed greninja.Key_Flag = 0; greninja.PokemonID = -1; //Random greninja.PokemonID_Flag = 1; // Never Shiny greninja.TrainerID = 0x79F57B49; //Fixed greninja.TrainerID_Flag = 0; greninja.MonsNo = 658; greninja.FormNo = 1; greninja.Level = CurrentLevel; // 36 or 37 greninja.IvHp = 20; greninja.IvDef = 20; greninja.IvSpDef = 20; greninja.Nature = 0; greninja.IvAtk = 31; greninja.IvSpAtk = 31; greninja.IvSpeed = 31; greninja.Gender = 0; greninja.AbilityFlag = 0; Source: http://gbatemp.net/threads/sun-moon-german-quajutsu-greninja-legit-wondercard.450772/#post-6878774
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