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Posted

Opening the save file of the DEMO of sun and moon, the Greninja results hacked for these reasons:

Unable to match to a Mistery Gift in the database

Species not obtainable prior to Bank release.

 

Posted
44 minutes ago, Liger0 said:

Opening the save file of the DEMO of sun and moon, the Greninja results hacked for these reasons:

Unable to match to a Mistery Gift in the database

Species not obtainable prior to Bank release.

 

As usual,

Pkhex doesn't automatically have the wonder card data, hence it shows that.

Posted
17 hours ago, theSLAYER said:

As usual,

Pkhex doesn't automatically have the wonder card data, hence it shows that.

Yeah I thought that but it has beed the first released event and that has been contributed, so it looked sospicious for me.

Posted
On 2016-12-08 at 6:13 PM, theSLAYER said:

As usual,

Pkhex doesn't automatically have the wonder card data, hence it shows that.

Hi there. quick question. Is it intended that the Ash greninja have a static PID?

The wondercard from your db keeps giving 8994A7D9 as a pid

Posted

To be precise,

The Greninja has it's PID written the moment it's received from Demo.
(based on my personal experience; you'll see the other languages have different PID,
though they were sent from the same Demo save, with language tweaked,
and Greninja wonder card language is set by save language of the demo)

Also, Falo checked through the code for the Demo,
and the Demo itself Shiny Locks Greninja:

 

Quote

Greninja wondercard code uses these as init value:

Code:

  greninja.Key = 33; //Fixed
  greninja.Key_Flag = 0;
  greninja.PokemonID = -1; //Random
  greninja.PokemonID_Flag = 1;  // Never Shiny
  greninja.TrainerID = 0x79F57B49; //Fixed
  greninja.TrainerID_Flag = 0;
  greninja.MonsNo = 658;
  greninja.FormNo = 1;
  greninja.Level = CurrentLevel;  // 36 or 37
  greninja.IvHp = 20;
  greninja.IvDef = 20;
  greninja.IvSpDef = 20;
  greninja.Nature = 0;
  greninja.IvAtk = 31;
  greninja.IvSpAtk = 31;
  greninja.IvSpeed = 31;
  greninja.Gender = 0;
  greninja.AbilityFlag = 0;

Source: http://gbatemp.net/threads/sun-moon-german-quajutsu-greninja-legit-wondercard.450772/#post-6878774

 

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