Goben Posted August 19, 2016 Posted August 19, 2016 I've seen YouTuber's like Sleepy Jirachi randomize the text that is in the game. I don't actually know how to do this. I know how to obtain the text files using PK3ds. Do you manually have to randomize it with a list randomizer? Or do you just go through every text file in the text document? Any help is appreciated. Thanks.
ShadowFyyre Posted August 24, 2016 Posted August 24, 2016 I would like to know how to do this as well. And everything else that Sleepy Jirachi didn't mention in the video like model/sprite randomization, story text, game text, starters, and whatever else I can randomize.
Kaphotics Posted August 24, 2016 Posted August 24, 2016 Compile the latest commit to pk3DS, it has text randomization.
pokemaster623 Posted August 27, 2016 Posted August 27, 2016 Could you provide a tutorial on how to compile it?
Kaphotics Posted August 27, 2016 Posted August 27, 2016 "how to compile c#" https://www.google.com/#q=compile+c%23&tbm=vid
pokemaster623 Posted August 27, 2016 Posted August 27, 2016 "how to compile c#"https://www.google.com/#q=compile+c%23&tbm=vid Thanks!
pokemaster623 Posted August 27, 2016 Posted August 27, 2016 I'm sorry if these questions are annoying, but which file do i compile?
Thelostrune Posted August 31, 2016 Posted August 31, 2016 I'm sorry if these questions are annoying, but which file do i compile? You can use Visual Studio and just build from the .sln file.
pokemaster623 Posted August 31, 2016 Posted August 31, 2016 You can use Visual Studio and just build from the .sln file. I'm sorry but how do I build it. Each time i try with MSBuild or .NET Core it gives an error.
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