wundrweapon Posted May 15, 2016 Posted May 15, 2016 How do I convert a sound file of one type to a DS file? If it helps I'm referring to a BRSTM already primed with looping points
evandixon Posted May 19, 2016 Posted May 19, 2016 Is this what you're looking for? https://gbatemp.net/threads/release-brstm-bcstm-conversion-tool-beta.378702/
wundrweapon Posted May 19, 2016 Author Posted May 19, 2016 Is this what you're looking for?https://gbatemp.net/threads/release-brstm-bcstm-conversion-tool-beta.378702/ Unfortunately not. While it does deal with conversions of BRSTMs, I need to convert those to the sound files used in gen IV Pokemon games. Thanks for trying to help, though!
evandixon Posted May 20, 2016 Posted May 20, 2016 So you're trying to convert a BRSTM so that it can be used in an SDAT file? If that's the case, you'd first want to convert the BRSTM file to a Wave file. VGMStream can do this. Unfortunately, BRSTM files contain a variant of PCM (basically raw sound data), while most SDAT files contain trackers (basically a specific kind of midi file using their own samples instead of default instruments). The main Gen 4 Pokemon games are like this, so I don't think there is a good way to convert BRSTM for use in Gen 4 Pokemon games. There may be sites that can convert wave files and the like to midi, but I don't know how reliable they'd be, since I've never used them. Here's some links that may be useful if you have a midi file you want to use in Gen 4 Pokemon games. They might contain dead links or images, but might point you in the right direction. https://gbatemp.net/threads/nintendo-ds-music-hacking-looping-included-fully-explained.305204/ https://gbatemp.net/threads/converting-midi-to-sseq-and-interting-into-sdat.362681/ https://gbatemp.net/threads/ds-code-sseq-player-and-new-mid-to-sseq-converter.301382/
Thelostrune Posted May 20, 2016 Posted May 20, 2016 There's only one instance of there being streamed music in the DS Pokémon games and it's the B2/W2 title screen. You'll have to use midis for anything else as mentioned above. I don't know if you could sample a whole song in PCM as people have done with the GBA games.
wundrweapon Posted May 20, 2016 Author Posted May 20, 2016 So you're trying to convert a BRSTM so that it can be used in an SDAT file?If that's the case, you'd first want to convert the BRSTM file to a Wave file. VGMStream can do this. Unfortunately, BRSTM files contain a variant of PCM (basically raw sound data), while most SDAT files contain trackers (basically a specific kind of midi file using their own samples instead of default instruments). The main Gen 4 Pokemon games are like this, so I don't think there is a good way to convert BRSTM for use in Gen 4 Pokemon games. There may be sites that can convert wave files and the like to midi, but I don't know how reliable they'd be, since I've never used them. Here's some links that may be useful if you have a midi file you want to use in Gen 4 Pokemon games. They might contain dead links or images, but might point you in the right direction. https://gbatemp.net/threads/nintendo-ds-music-hacking-looping-included-fully-explained.305204/ https://gbatemp.net/threads/converting-midi-to-sseq-and-interting-into-sdat.362681/ https://gbatemp.net/threads/ds-code-sseq-player-and-new-mid-to-sseq-converter.301382/ Oh thanks you! This seems to be what I was looking for! There's only one instance of there being streamed music in the DS Pokémon games and it's the B2/W2 title screen.You'll have to use midis for anything else as mentioned above. I don't know if you could sample a whole song in PCM as people have done with the GBA games. Really? Interesting...
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