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Posted

So I have a weird bug...every change I make in the randomizer works except that the move flamethrower only does 1 damage no matter what. Doesn't matter what Pokemon uses it, or if it's super-effective and should do tons of damage, it ONLY does 1 damage every single time. Has anyone else experienced this and/or know how to fix it??

  • 1 month later...
Posted
On 10/28/2018 at 5:44 AM, crashtheparty said:

Recently was able to get a mac os and so I've been trying to figure out how to get the randomizer working. It seems like it does everything well but somehow every single move that isn't a shadow move ends up with 0 base power or something. It doesn't specify they have that power, but all the moves have done 5 damage at most (that 5 damage was a crit from a level 7 mewtwo using confusion on a level 11 kabutops). Trying to figure out what happened by myself hasn't really worked. Are you able to look into it?

It sounds like you've activated the physical special split but haven't actually assigned the physical/special categories to any of the moves.

On 5/25/2019 at 5:19 AM, Alzhahang said:

So I have a weird bug...every change I make in the randomizer works except that the move flamethrower only does 1 damage no matter what. Doesn't matter what Pokemon uses it, or if it's super-effective and should do tons of damage, it ONLY does 1 damage every single time. Has anyone else experienced this and/or know how to fix it??

It sounds like flamethrower wasn't set to either physical or special and you put on the physical/special split. You can use GoD Tool to set it to special.

I've just checked and it was a typo on my end. Will update the tool so that flamethrower is properly set to special.

On 1/23/2019 at 10:36 PM, Duskmourn said:

Can anyone with OSX make a Colosseum patch for me that just adds the physical/special split?

Sorry this is a bit late but I can make this for you if you'd still like.

On 7/1/2019 at 12:09 AM, theguyty said:

Anything on the source code for this project being made available? Would like to port it to other OS's myself.

All my code is in the repository linked below. It's a huge project and quite a mess though as I've been working on it for 5 years now 🙂

I'm more than happy to collaborate on it if you want to host it publicly. I'm no good with UI stuff and platform specifics but I can help with the data structures and algorithms.

https://github.com/PekanMmd/Pokemon-XD-Code

Posted (edited)

Hello! I tried to export textures with 1.0.1, but when using your tool, it does nothing. This seems to be a hidden feature not seen within the Graphical User Interface, but in the menu. Is this feature in development, or is it fully functional? When I navigated into the folder where the textures should've been exported, there's nothing there.

 

Also, I will be willing to work with StarMMD to make patches for other people, so Stars doesn't have to. How can we make this work?

 

Also, I just ran into a strange glitch when editing Area Leader Loko. I currently doesn't have a battle model, causing glitches in-game such as no trainer and summoning pokemon in the center of the field. I thought I found it when I selected Ken_a1 (2), but that caused the editor to crash. Further crashes happen when scrolling down to Loko's spot, after saving as ken. It appears the entire file is now corrupted. I checked the rest of the models, but it appears that Loko's battle model is missing.

 

In fact, it appears other trainers of the same model make are affected (Chaser).

 

304776307_bandicam2019-07-0612-18-41-010.thumb.png.31d3f99cf9f264c70438ae122ad9e19c.png

Edited by Aurorans
  • 8 months later...
Posted (edited)
On 7/3/2016 at 10:30 AM, StarsMmd said:

All of them?! Wow, that's impressive dude. I'm currently taking a break because my health has been suffering from overworking myself with XG. I actually ended up in hospital xD. Remind me in a couple of days though and I'll create as many patches as you want.

Oh, I made this patch for KaiOtter as per the request above. It's been downloaded multiple times so I don't know if that means you've already played it too but if not then you here you go: Pokemon+Colosseum+Randomised+for+KaiOtter.ups

i got ahold of a macbook pro and the randomizer program does not work. keeps freezing and crashing.

first of all am i doing something wrong? [i followed all the steps including using a clean USA iso and copying to the iso directory and everything]. 

second of all, since i cannot get the program to work right can i request a custom randomized iso? i just want the shadow pokemon, tms, movesets, and abilities to be randomized for colloseum and for XDGOD. just two games [one for each]. 

also "may your health always be well and full and your greed be low and humble."

Edited by spernica
  • 4 weeks later...
Posted (edited)

Sure wish someone would port this to Windows using the source code he provided!

 

UPDATE: The Git Hub Tool has Battle Revolution capabilities, pulled just this March! I don't understand why we weren't informed, though...

Edited by Aurorans
  • 2 months later...
Posted

I seem to be running into an error when using the editor. When I try to randomize movesets for Colosseum, the editor seems to be stuck in an eternal loop, trying to edit them. It's going on hour three of me trying to edit moves for Colosseum, to no avail. XD works flawlessly, albeit slow.

  • 1 month later...
Posted (edited)
On 5/25/2019 at 12:19 AM, Alzhahang said:

So I have a weird bug...every change I make in the randomizer works except that the move flamethrower only does 1 damage no matter what. Doesn't matter what Pokemon uses it, or if it's super-effective and should do tons of damage, it ONLY does 1 damage every single time. Has anyone else experienced this and/or know how to fix it??

I'm getting this as well, very annoying. Is it possible someone could send me a patch that fixes it? I'm on Windows so I can't do it myself.

 

EDIT: I'm using colosseum

Edited by Silver64
Posted (edited)

Hi @StarsMmd -  thanks for making this tool, really excited to use it!

Unfortunately each time I try to extract the ISO (or do anything) - it crashes.

Went ahead and ran the executable and got the following:
 

Spoiler

 

extracting iso 

resource doesn't exist: colo_trainer_66 

extracting: Start.dol 

Initialising ISO... 

ISO size: 0x2762F000 

DOL size: 0x100 

Attempting to read 4 bytes from offset: 0x8, file: /Users/bobmcdush/Documents/Colosseum-Tool/Game.toc, length: 0x0 

Attempting to read 4 bytes from offset: 0x8, file: /Users/bobmcdush/Documents/Colosseum-Tool/Game.toc, length: 0x0 

2020-08-09 13:09:42.774 Colosseum Tool[10295:684119] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSConcreteMutableData getBytes:range:]: range {8, 4} exceeds data length 0'

*** First throw call stack:

(

0   CoreFoundation                      0x00007fff386d7d07 __exceptionPreprocess + 250

1   libobjc.A.dylib                     0x00007fff713fb5bf objc_exception_throw + 48

2   Foundation                          0x00007fff3acea13e -[NSData(NSData) getBytes:range:] + 616

3   Colosseum Tool                      0x00000001094e7471 Colosseum Tool + 705649

4   Colosseum Tool                      0x00000001094e6f80 Colosseum Tool + 704384

5   Colosseum Tool                      0x000000010950939e Colosseum Tool + 844702

6   Colosseum Tool                      0x0000000109509a8f Colosseum Tool + 846479

7   Colosseum Tool                      0x0000000109507e8a Colosseum Tool + 839306

8   libdispatch.dylib                   0x00007fff72549658 _dispatch_client_callout + 8

9   libdispatch.dylib                   0x00007fff7254a7de _dispatch_once_callout + 20

10  libswiftCore.dylib                  0x00007fff71ee683a swift_once + 26

11  Colosseum Tool                      0x000000010951443d Colosseum Tool + 889917

12  Colosseum Tool                      0x00000001094d8a25 Colosseum Tool + 645669

13  Colosseum Tool                      0x00000001094d51cb Colosseum Tool + 631243

14  AppKit                              0x00007fff35b1b437 -[NSApplication(NSResponder) sendAction:to:from:] + 299

15  AppKit                              0x00007fff35c2baee -[NSMenuItem _corePerformAction] + 312

16  AppKit                              0x00007fff35c2b86a -[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 106

17  AppKit                              0x00007fff35c7c3e8 -[NSMenu performActionForItemAtIndex:] + 114

18  AppKit                              0x00007fff35c7c36d -[NSMenu _internalPerformActionForItemAtIndex:] + 82

19  AppKit                              0x00007fff35c7c1b7 -[NSCarbonMenuImpl _carbonCommandProcessEvent:handlerCallRef:] + 101

20  AppKit                              0x00007fff35c0c8f8 NSSLMMenuEventHandler + 908

21  HIToolbox                           0x00007fff372668ff _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1254

22  HIToolbox                           0x00007fff37265d8d _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 329

23  HIToolbox                           0x00007fff3727b47e SendEventToEventTarget + 39

24  HIToolbox                           0x00007fff372db40b _ZL18SendHICommandEventjPK9HICommandjjhPKvP20OpaqueEventTargetRefS5_PP14OpaqueEventRef + 368

25  HIToolbox                           0x00007fff37302065 SendMenuCommandWithContextAndModifiers + 45

26  HIToolbox                           0x00007fff3730200d SendMenuItemSelectedEvent + 346

27  HIToolbox                           0x00007fff37301e59 _ZL19FinishMenuSelectionP13SelectionDataP10MenuResultS2_ + 96

28  HIToolbox                           0x00007fff3730288e _ZL14MenuSelectCoreP8MenuData5PointdjPP13OpaqueMenuRefPt + 603

29  HIToolbox                           0x00007fff37302598 _HandleMenuSelection2 + 460

30  AppKit                              0x00007fff35aaf86d _NSHandleCarbonMenuEvent + 215

31  AppKit                              0x00007fff35aaf6da _DPSEventHandledByCarbon + 54

32  AppKit                              0x00007fff358d7b2a -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2962

33  AppKit                              0x00007fff358c91ee -[NSApplication run] + 658

34  AppKit                              0x00007fff3589aff6 NSApplicationMain + 777

35  Colosseum Tool                      0x000000010943d399 Colosseum Tool + 9113

36  libdyld.dylib                       0x00007fff725a2cc9 start + 1

37  ???                                 0x0000000000000001 0x0 + 1

)

libc++abi.dylib: terminating with uncaught exception of type NSException

 

Really like to do a randomize with the tool, can anyone please help.

Edited by bobmcdush
Posted
On 4/19/2016 at 10:22 PM, StarsMmd said:

Done. Follow this link and it's in the first post.

Hi, I'm looking a randomiser for Pokemon XD. The randomiser you posted work well with colosseum. As I could not find a randomiser for Pokemon XD, I tried to follow the procedure (youtube video) on Pokemon DX. It did not work... Did you have one for XD on Windows ? Thanks in Advance

  • 1 month later...

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