Alzhahang Posted May 25, 2019 Posted May 25, 2019 So I have a weird bug...every change I make in the randomizer works except that the move flamethrower only does 1 damage no matter what. Doesn't matter what Pokemon uses it, or if it's super-effective and should do tons of damage, it ONLY does 1 damage every single time. Has anyone else experienced this and/or know how to fix it??
theguyty Posted June 30, 2019 Posted June 30, 2019 Anything on the source code for this project being made available? Would like to port it to other OS's myself.
StarsMmd Posted July 1, 2019 Author Posted July 1, 2019 On 10/28/2018 at 5:44 AM, crashtheparty said: Recently was able to get a mac os and so I've been trying to figure out how to get the randomizer working. It seems like it does everything well but somehow every single move that isn't a shadow move ends up with 0 base power or something. It doesn't specify they have that power, but all the moves have done 5 damage at most (that 5 damage was a crit from a level 7 mewtwo using confusion on a level 11 kabutops). Trying to figure out what happened by myself hasn't really worked. Are you able to look into it? It sounds like you've activated the physical special split but haven't actually assigned the physical/special categories to any of the moves. On 5/25/2019 at 5:19 AM, Alzhahang said: So I have a weird bug...every change I make in the randomizer works except that the move flamethrower only does 1 damage no matter what. Doesn't matter what Pokemon uses it, or if it's super-effective and should do tons of damage, it ONLY does 1 damage every single time. Has anyone else experienced this and/or know how to fix it?? It sounds like flamethrower wasn't set to either physical or special and you put on the physical/special split. You can use GoD Tool to set it to special. I've just checked and it was a typo on my end. Will update the tool so that flamethrower is properly set to special. On 1/23/2019 at 10:36 PM, Duskmourn said: Can anyone with OSX make a Colosseum patch for me that just adds the physical/special split? Sorry this is a bit late but I can make this for you if you'd still like. On 7/1/2019 at 12:09 AM, theguyty said: Anything on the source code for this project being made available? Would like to port it to other OS's myself. All my code is in the repository linked below. It's a huge project and quite a mess though as I've been working on it for 5 years now I'm more than happy to collaborate on it if you want to host it publicly. I'm no good with UI stuff and platform specifics but I can help with the data structures and algorithms. https://github.com/PekanMmd/Pokemon-XD-Code
Aurorans Posted July 4, 2019 Posted July 4, 2019 (edited) Hello! I tried to export textures with 1.0.1, but when using your tool, it does nothing. This seems to be a hidden feature not seen within the Graphical User Interface, but in the menu. Is this feature in development, or is it fully functional? When I navigated into the folder where the textures should've been exported, there's nothing there. Also, I will be willing to work with StarMMD to make patches for other people, so Stars doesn't have to. How can we make this work? Also, I just ran into a strange glitch when editing Area Leader Loko. I currently doesn't have a battle model, causing glitches in-game such as no trainer and summoning pokemon in the center of the field. I thought I found it when I selected Ken_a1 (2), but that caused the editor to crash. Further crashes happen when scrolling down to Loko's spot, after saving as ken. It appears the entire file is now corrupted. I checked the rest of the models, but it appears that Loko's battle model is missing. In fact, it appears other trainers of the same model make are affected (Chaser). Edited July 6, 2019 by Aurorans
spernica Posted March 26, 2020 Posted March 26, 2020 (edited) On 7/3/2016 at 10:30 AM, StarsMmd said: All of them?! Wow, that's impressive dude. I'm currently taking a break because my health has been suffering from overworking myself with XG. I actually ended up in hospital . Remind me in a couple of days though and I'll create as many patches as you want. Oh, I made this patch for KaiOtter as per the request above. It's been downloaded multiple times so I don't know if that means you've already played it too but if not then you here you go: Pokemon+Colosseum+Randomised+for+KaiOtter.ups i got ahold of a macbook pro and the randomizer program does not work. keeps freezing and crashing. first of all am i doing something wrong? [i followed all the steps including using a clean USA iso and copying to the iso directory and everything]. second of all, since i cannot get the program to work right can i request a custom randomized iso? i just want the shadow pokemon, tms, movesets, and abilities to be randomized for colloseum and for XDGOD. just two games [one for each]. also "may your health always be well and full and your greed be low and humble." Edited March 26, 2020 by spernica
Aurorans Posted April 20, 2020 Posted April 20, 2020 (edited) Sure wish someone would port this to Windows using the source code he provided! UPDATE: The Git Hub Tool has Battle Revolution capabilities, pulled just this March! I don't understand why we weren't informed, though... Edited April 20, 2020 by Aurorans
ClockworkReWind Posted July 3, 2020 Posted July 3, 2020 I seem to be running into an error when using the editor. When I try to randomize movesets for Colosseum, the editor seems to be stuck in an eternal loop, trying to edit them. It's going on hour three of me trying to edit moves for Colosseum, to no avail. XD works flawlessly, albeit slow.
Silver64 Posted August 3, 2020 Posted August 3, 2020 (edited) On 5/25/2019 at 12:19 AM, Alzhahang said: So I have a weird bug...every change I make in the randomizer works except that the move flamethrower only does 1 damage no matter what. Doesn't matter what Pokemon uses it, or if it's super-effective and should do tons of damage, it ONLY does 1 damage every single time. Has anyone else experienced this and/or know how to fix it?? I'm getting this as well, very annoying. Is it possible someone could send me a patch that fixes it? I'm on Windows so I can't do it myself. EDIT: I'm using colosseum Edited August 3, 2020 by Silver64
bobmcdush Posted August 9, 2020 Posted August 9, 2020 (edited) Hi @StarsMmd - thanks for making this tool, really excited to use it! Unfortunately each time I try to extract the ISO (or do anything) - it crashes. Went ahead and ran the executable and got the following: Spoiler extracting iso resource doesn't exist: colo_trainer_66 extracting: Start.dol Initialising ISO... ISO size: 0x2762F000 DOL size: 0x100 Attempting to read 4 bytes from offset: 0x8, file: /Users/bobmcdush/Documents/Colosseum-Tool/Game.toc, length: 0x0 Attempting to read 4 bytes from offset: 0x8, file: /Users/bobmcdush/Documents/Colosseum-Tool/Game.toc, length: 0x0 2020-08-09 13:09:42.774 Colosseum Tool[10295:684119] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSConcreteMutableData getBytes:range:]: range {8, 4} exceeds data length 0' *** First throw call stack: ( 0 CoreFoundation 0x00007fff386d7d07 __exceptionPreprocess + 250 1 libobjc.A.dylib 0x00007fff713fb5bf objc_exception_throw + 48 2 Foundation 0x00007fff3acea13e -[NSData(NSData) getBytes:range:] + 616 3 Colosseum Tool 0x00000001094e7471 Colosseum Tool + 705649 4 Colosseum Tool 0x00000001094e6f80 Colosseum Tool + 704384 5 Colosseum Tool 0x000000010950939e Colosseum Tool + 844702 6 Colosseum Tool 0x0000000109509a8f Colosseum Tool + 846479 7 Colosseum Tool 0x0000000109507e8a Colosseum Tool + 839306 8 libdispatch.dylib 0x00007fff72549658 _dispatch_client_callout + 8 9 libdispatch.dylib 0x00007fff7254a7de _dispatch_once_callout + 20 10 libswiftCore.dylib 0x00007fff71ee683a swift_once + 26 11 Colosseum Tool 0x000000010951443d Colosseum Tool + 889917 12 Colosseum Tool 0x00000001094d8a25 Colosseum Tool + 645669 13 Colosseum Tool 0x00000001094d51cb Colosseum Tool + 631243 14 AppKit 0x00007fff35b1b437 -[NSApplication(NSResponder) sendAction:to:from:] + 299 15 AppKit 0x00007fff35c2baee -[NSMenuItem _corePerformAction] + 312 16 AppKit 0x00007fff35c2b86a -[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 106 17 AppKit 0x00007fff35c7c3e8 -[NSMenu performActionForItemAtIndex:] + 114 18 AppKit 0x00007fff35c7c36d -[NSMenu _internalPerformActionForItemAtIndex:] + 82 19 AppKit 0x00007fff35c7c1b7 -[NSCarbonMenuImpl _carbonCommandProcessEvent:handlerCallRef:] + 101 20 AppKit 0x00007fff35c0c8f8 NSSLMMenuEventHandler + 908 21 HIToolbox 0x00007fff372668ff _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1254 22 HIToolbox 0x00007fff37265d8d _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 329 23 HIToolbox 0x00007fff3727b47e SendEventToEventTarget + 39 24 HIToolbox 0x00007fff372db40b _ZL18SendHICommandEventjPK9HICommandjjhPKvP20OpaqueEventTargetRefS5_PP14OpaqueEventRef + 368 25 HIToolbox 0x00007fff37302065 SendMenuCommandWithContextAndModifiers + 45 26 HIToolbox 0x00007fff3730200d SendMenuItemSelectedEvent + 346 27 HIToolbox 0x00007fff37301e59 _ZL19FinishMenuSelectionP13SelectionDataP10MenuResultS2_ + 96 28 HIToolbox 0x00007fff3730288e _ZL14MenuSelectCoreP8MenuData5PointdjPP13OpaqueMenuRefPt + 603 29 HIToolbox 0x00007fff37302598 _HandleMenuSelection2 + 460 30 AppKit 0x00007fff35aaf86d _NSHandleCarbonMenuEvent + 215 31 AppKit 0x00007fff35aaf6da _DPSEventHandledByCarbon + 54 32 AppKit 0x00007fff358d7b2a -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2962 33 AppKit 0x00007fff358c91ee -[NSApplication run] + 658 34 AppKit 0x00007fff3589aff6 NSApplicationMain + 777 35 Colosseum Tool 0x000000010943d399 Colosseum Tool + 9113 36 libdyld.dylib 0x00007fff725a2cc9 start + 1 37 ??? 0x0000000000000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException Really like to do a randomize with the tool, can anyone please help. Edited August 9, 2020 by bobmcdush
celesty_master Posted August 13, 2020 Posted August 13, 2020 On 4/19/2016 at 10:22 PM, StarsMmd said: Done. Follow this link and it's in the first post. Hi, I'm looking a randomiser for Pokemon XD. The randomiser you posted work well with colosseum. As I could not find a randomiser for Pokemon XD, I tried to follow the procedure (youtube video) on Pokemon DX. It did not work... Did you have one for XD on Windows ? Thanks in Advance
StarsMmd Posted October 9, 2020 Author Posted October 9, 2020 If anyone has any questions you can find me here: https://discord.com/invite/xCPjjnv
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