Favna Posted April 14, 2015 Posted April 14, 2015 Since the previous time I reported a bug I used video footage to show what it was about and that, for me, turned out being much easier than reporting it with written words I thought to myself "well.. why not record it again". Thus here I am once more reporting a small bug I have noticed. This time it is a text recognition bug in the showdown importer. From what I gather pkhex currently has a sort of "must have" on an item. Cheers :grog: https://www.youtube.com/watch?v=R14OW_9d8fQ
RustInPeace Posted April 14, 2015 Posted April 14, 2015 I've had the same problem, plus the fact that the format of the text has to be very specific for importing. Even something that looks fine, doesn't come through, as in those that leaves an attack slot blank for some reason.
Favna Posted April 14, 2015 Author Posted April 14, 2015 I've had the same problem, plus the fact that the format of the text has to be very specific for importing. Even something that looks fine, doesn't come through, as in those that leaves an attack slot blank for some reason. The attack slot I think might have to do with the construction difference seen here. Yes... the space after the hyphen... WontWork Sample Nature -Roar opposed to Works Sample Nature - Roar
RustInPeace Posted April 14, 2015 Posted April 14, 2015 The attack slot I think might have to do with the construction difference seen here. Yes... the space after the hyphen...WontWork Sample Nature -Roar opposed to Works Sample Nature - Roar Yeah, but sometimes the format looks exactly right, but still doesn't insert a move. Or just extremely similar that I think they're identical. It's led to copy/pasting over a random Smogon set to get the format correct.
Kaphotics Posted April 15, 2015 Posted April 15, 2015 No idea what is causing the moves to not work; would need to have a pastebin that I can step through/debug to figure out what is wrong. Fixed the no-item sets not loading; the initial error checking seeks for the @ symbol for the start of a set; now if that fails it will just run the species/nick/gender check and return if no data.
hacks Posted April 16, 2015 Posted April 16, 2015 i found another bug similar to this i pasted a mon it it said unhanded exception used this team that i found and it does it with this and some others Gliscor @ Toxic Orb its a mon i found on the fourms Ability: Poison Heal EVs: 248 HP, 252 Defense, 8 SpDef, Nature: Bold/Impish Moves: -Counter -Protect -Toxic -Taunt
Favna Posted April 16, 2015 Author Posted April 16, 2015 i found another bug similar to this i pasted a mon it it said unhanded exception used this team that i found and it does it with this and some others Gliscor @ Toxic Orb its a mon i found on the fourmsAbility: Poison Heal EVs: 248 HP, 252 Defense, 8 SpDef, Nature: Bold/Impish Moves: -Counter -Protect -Toxic -Taunt What is the full set, because you're missing the species now. Also the way the nature is listed is incorrect. A correct examples is: Gliscor @ Toxic OrbAbility: Poison Heal EVs: 248 HP / 252 Def / 8 SpD Impish Nature -Counter -Protect -Toxic -Taunt
hacks Posted April 16, 2015 Posted April 16, 2015 What is the full set, because you're missing the species now. Also the way the nature is listed is incorrect. A correct examples is: showdown can read that but pkhex can.t thats what needs to be fixed
Favna Posted April 16, 2015 Author Posted April 16, 2015 showdown can read that but pkhex can.t thats what needs to be fixed Showdown doesn't read the EVs, the nature nor the ability in what you originally pasted. And if you are so concerned about it and cannot perform the simple task for reformatting a build then download the pkhex source and fix it yourself.
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