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  • 2 weeks later...
Posted

Let me just start by saying this thread is amazing, you really did a great job so, Thank you!

Now, I'm trying to do this on the BW Versions (Not BW2) & so far I've been able to apply all the correct changes to Overlay9_0093 (Which is the BW equivalent of Overlay9_0167), except for the last part, where it says:

0×23A6C

(B2) : 00751D02 => 40971902

(W2) : 40751D02 => 80971902

0×23BA4

(B2) : 00751D02 => 40971902

(W2) : 40751D02 => 80971902

I get you are adding 4021FC00 to the original values, what I don't get is why. I figured (but I might be wrong) that offset 0×23A6C for Black 2 is the equivalent 0x21898 for Black, the value in that particular offset is 7C 04 1F 02, but somehow I don't think adding the 4021FC00 will give me a good result.

So what I wanted to ask is what those values represent, so I can find the correct value to add to the original value in 0x21898.

  • 2 weeks later...
Posted (edited)

I'm wondering if this entire procedure is being done on clean ROMs or AP patched ones?

EDIT: Nvm. Did it on an AP patched version and got as far as the summary freeze, so I know it's done in the AP patched versions. Now to iron out the mistakes. Also, I've found that if you want to make any other edits (eg: TM modding) to arm9.bin, you have to do it before you insert it in the insertion process. Otherwise you get some error saying that it's too small or something or other. Because of it I had to do re-insertion two different times. Guessing I did something wrong the second time cause it freezes at the summary now.

And if I haven't said it before, THIS is AMAZING! Good job @MeroMero !


EDIT2: So, before I added in the Fairy-Type itself, I changed TM19 to Extrasensory. I had already changed its type to Fairy via hex and this is what shows in the bag:

AAl2iBq.png?2

Yes, yes. It's Moonblast, replacing Extrasensory. It's also text editing. I even added Play Rough in place of Horn Attack:

kLYDfOc.png?1

The thing is, as you can see, the type image isn't displayed. The summary freeze fix has been properly implemented over here, so I guess this is just one more thing to figure out. Just wanted to let you know that this is how it was. :)

Edited by N Ahmed
  • 1 month later...
Posted

Is there a way You could explain how to change the type effectiveness in Your new chart? Sure, the majority stays the same, just adding Fairy-type as an attacking type - but the hex chart is 18x17, so I can't figure out how to change Fairy-type's defensive properties. I'm trying to modify Black 2 in order to test my theoretically-perfectly-balanced type chart... My only guess is that the Fairy-type's weaknesses, resistances and immunities are somehow hidden in this part:

0×0C312 : 112A 08D0 => 122A 08DA
0×11226 : 1128 02D1 => 1228 02DB
0×21884 : 11 => 12
0×21896 : 11 => 12
0×218A2 : 1129 06D1 => 1229 06DB
0×218A6 : 1128 01D1 => 1228 01DB
0×218B4 : 1128 00D1 => 1228 00DB
0×218DA : 112C 0ED0 => 122C 0EDA
0×23A20 : 1128 01D0 => 1228 01DA
0×23A24 : 1129 01D1 => 1229 01DB
0×23A2C : 0201 8218 => 1222 4243
0×23B98 : 11 => 12
0×260E2 : 112E 1ED0 => 122E 1EDA
0×306F0 : 112C 3CD0 => 122C 3CDA
0×306F6 : 11 => 12

0×23A6C
(B2) : 00751D02 => 40971902
(W2) : 40751D02 => 80971902

0×23BA4
(B2) : 00751D02 => 40971902
(W2) : 40751D02 => 80971902

But it's way different than the rest of the chart and I have no idea what means what and for what attacking type. :confused:

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