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Posted

Could someone help me please? I am trying to change names of types in pk3DS for ORAS but it seems that changing types names in Game Text doesn't affect it in game, even though I can see different names of types in editor Personal stats, Moves stats...

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Posted (edited)

Am I the only  person getting crash reports on failed arrays from windows?

Edited by dimi3
Posted
On 12/28/2019 at 3:14 AM, Docent1990 said:

Could someone help me please? I am trying to change names of types in pk3DS for ORAS but it seems that changing types names in Game Text doesn't affect it in game, even though I can see different names of types in editor Personal stats, Moves stats...

gd.png.c826ae1be69155823c6f3176188cd17f.png

image.thumb.png.cb91de909586b4ada1c9aff0ac2876f1.png

I am pretty sure you'll need to edit the ability descriptions (in GameText) and type icons separately.

Posted
On 1/6/2020 at 2:28 AM, Sunsette said:

I am pretty sure you'll need to edit the ability descriptions (in GameText) and type icons separately.

well yes. But I dont know which program allows to edit type icons :) 

Posted

Hey, sorry if this has been asked, but you think you could implement an option to not have learnset moves be organized by base damage in the future and make them fully randomized instead? It would be pretty nice!

  • 2 weeks later...
Posted

there are some problems with mega evolution in gen 7. I used build 402.

1. If mega pokemon's base hp is lower than original pokemon's, then that pokemon get some hp after fainted and game got softlocked.

(struggle can't be hit so I can't kill my pokemons too)

It is just game's technical error so I think it can't be fixed, but randomizer should care about mega evolution pokemon must have higher or same HP than original pokemon to prevent softlocked.

 

2. It will be not problem anyway if randomizer doesn't give mega stones to trainers, but somehow randomizer always give mega stone when pokemon can mega evolve.

So mega evolution appears to much in trainer battles. I think odds for mega stone should be change or make options for that.

Posted

Wow this thread is old. Still this seems like the only place to contact the randomizer's creator(s). I was just wondering if there is a version that randomizes the items in the pokeballs in the overworld.

Posted
1 hour ago, Arc said:

Wow this thread is old. Still this seems like the only place to contact the randomizer's creator(s). I was just wondering if there is a version that randomizes the items in the pokeballs in the overworld.

No

Posted
1 hour ago, Kaphotics said:

No

Can I ask why? Given that the randomizer for the previous generations easily handled that. Seems like the creator(s) just don't want to put in the work. No offense, or whatever but it does make you guys look fairly lazy.

Posted
Just now, Arc said:

Can I ask why? Given that the randomizer for the previous generations easily handled that. Seems like the creator(s) just don't want to put in the work. No offense, or whatever but it does make you guys look fairly lazy.

Overworld items are determined by the game's script files, which are largely undocumented.

Keep in mind that each new game increases in complexity, and very few people do heavy lifting with respect to advancing community research & tooling. The scripting engine of gen 3-5 is the same; gen 6+ uses a more complex engine.

If you are unsatisfied with a program's presented feature set, feel free to implement the functionality yourself and submit the patch, or, make your own programs. How the developers choose to spend their free time is up to them, not up to the whims of non-paying (and occasionally entitled) users.

Posted
1 hour ago, Kaphotics said:

Overworld items are determined by the game's script files, which are largely undocumented.

Keep in mind that each new game increases in complexity, and very few people do heavy lifting with respect to advancing community research & tooling. The scripting engine of gen 3-5 is the same; gen 6+ uses a more complex engine.

If you are unsatisfied with a program's presented feature set, feel free to implement the functionality yourself and submit the patch, or, make your own programs. How the developers choose to spend their free time is up to them, not up to the whims of non-paying (and occasionally entitled) users.

Nah, I'm good. You have answered the question. Sorry if I was a bit disrespectful, but I do appreciate you actually answering the question. Thank you.

Posted (edited)

I'm having trouble turning on "shiny" pokemon and randomizing the pokemart for my decrypted 3DS rom using PK3DS .

Possible solutions I have already tried:

I deleted the period in front of code.bin.

I downloaded and used a different rom.

I used .Net 3DS Toolkit.

 

Solutions I have yet to try:

Delete Update 1.2.

 

Did anyone figure out how to solve this issue?

Edited by WildTurtleBot
Posted

Is there a way to choose your starting Pokemon in Ultra Moon? I'd like to do a single Pokemon challenge run where I'm able to choose the Pokemon I want while ensuring that my rival gets a normal starter. Is this possible?

Posted (edited)
On 2/9/2015 at 11:40 PM, Kaphotics said:

 

how do i get the Master version of this working?As I can not get to teamcity because it says bad Gateway?

Edited by LegolasSilmari
I meant to put do not too
Posted

I keep pressing on the link and then it just pops an error. Either it's because I'm all the way in Croatia or because of a reason that I am not aware of.

Posted
21 hours ago, Ahpie said:

I keep pressing on the link and then it just pops an error. Either it's because I'm all the way in Croatia or because of a reason that I am not aware of.

It aint just you I live in uk and it still happens

 

Posted (edited)

is build 402 seriously the latest build for windows??? the only one of the download links for pk3ds on teamcity that is more up to date is lunix..... i find this very odd......

Edited by Peashy5490
  • 2 weeks later...
Posted

having a problem with the starters in Omega Ruby, and I've pretty much been through the entire thread almost, I can successfully randomize everything else in the game except the starters for some reason triple check in the program and have random pokemon chosen, move the correct files back,  code.bin is done right, rebuild and still default starters but everything else is done correctly. No patch installed even uninstalled citra/reinstalled to make sure. Randomized Pokemon Y and works perfectly only Omega Ruby is giving me trouble. 

  • 2 weeks later...
Posted

So I did everything correct, randomized everything great but when I turned my pc off, overnight and got back on my game unrandomized and went back to default? How do i fix/prevent this

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