hacks Posted February 7, 2015 Posted February 7, 2015 im not sure how to change the story line flags how do i change em in x and y with pkhex
Kaphotics Posted February 7, 2015 Posted February 7, 2015 Event Flag Editor -> Flag Status box Choose the flag you wish to chance the state of, and (un)set it.
Kaphotics Posted February 7, 2015 Posted February 7, 2015 Sets event flags 1, 2, 3, 4, 5 respectively. Unless there is a descriptive label for a CheckBox, the flag's function is unknown. If you find a useful flag (by using the Diff file compare in the window) just open an issue on GitHub, create a pull request, or create a new thread with your findings (if you're not good with programming).
hacks Posted February 7, 2015 Author Posted February 7, 2015 is it possible to get rid of the hole in one of the towns with this
Kaphotics Posted February 7, 2015 Posted February 7, 2015 SciresM's reply when this was asked on /vp/ Neither of us are interested on researching how to do that, but you're free to use the flagdiff and figure it out for yourself
lomejor18 Posted December 22, 2015 Posted December 22, 2015 FlagDiff option doesn't works with pokemon X save file! it says "invalid sav size"... that error doesn't shows up with alpha sappire savefile... it's just me? or it is a known error?
Kaphotics Posted December 23, 2015 Posted December 23, 2015 FlagDiff option doesn't works with pokemon X save file! it says "invalid sav size"... that error doesn't shows up with alpha sappire savefile...it's just me? or it is a known error? Fixed in latest commit; new version is in OP.
lomejor18 Posted December 23, 2015 Posted December 23, 2015 thanks for updating! another question... what do i have to do after loading old and new savefiles? where can i see the flag's differences?[ATTACH=CONFIG]12819[/ATTACH]
Kaphotics Posted December 23, 2015 Posted December 23, 2015 thanks for updating! another question... what do i have to do after loading old and new savefiles? where can i see the flag's differences? The textbox should populate if there are flag differences. If no flags were changed, you'd see nothing.
lomejor18 Posted December 23, 2015 Posted December 23, 2015 thaks for your support, i wont bother you anymore hahaha i was trying to find out "roaming moltres" flag... i've backed up the save file before and after catching it, but FlagDiff doesn't show anything... (let me know if you want those safefiles) thank you for your work, i hope someday pkhex can work with powersaves files
Kaphotics Posted December 24, 2015 Posted December 24, 2015 thaks for your support, i wont bother you anymore hahahai was trying to find out "roaming moltres" flag... i've backed up the save file before and after catching it, but FlagDiff doesn't show anything... (let me know if you want those safefiles) thank you for your work, i hope someday pkhex can work with powersaves files Sure, if you PM them I may be able to find that information. Historically, roaming data is too complex to be a simple 0/1 flag; so it's possibly stored in the event constants or elsewhere.
lomejor18 Posted December 24, 2015 Posted December 24, 2015 PM sent by the way, is not necesary the roaming counter, the important thing is when the legendary bird gets on "Sea Spirit's Den"
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now