FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 I mean like you should gen those mons with those pokeball combinations,and at level one with those same egg moves, natures and abilities Do have it as a text list? This would make things muuuuuuuuch easier.
SunWukong Posted February 3, 2015 Posted February 3, 2015 Do have it as a text list? This would make things muuuuuuuuch easier. I could make a competetive living dex list with starter levels if you want, just let me know what format you want it in.
SunWukong Posted February 3, 2015 Posted February 3, 2015 You should use LC pokemon. (Is that you want?) I don't want them for LC, I just really want a complete living pokedex in my game, and I'd like them to all be at starter levels (for example, Charmander lvl 1, Charmeleon lvl 16, and Charizard lvl 36), and I want them to be KB/HB (you get a special certificate in the game for having a complete KB/HB pokedex), perfect IV, competitive natures, and egg moves.
Wicked13 Posted February 3, 2015 Posted February 3, 2015 Do have it as a text list? This would make things muuuuuuuuch easier. I'll start to put them as a text list right now Would this format be ok? Pokemon: Nature: IV's: (The Order of the IV's would be HP/Attack/Defense/Special Attack/Special Defense/Speed) Or you could just make all 6IV's (Except pokemon with Specific Hidden Powers) Ability: Egg moves: ~ ~ ~ ~
FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 I don't want them for LC, I just really want a complete living pokedex in my game, and I'd like them to all be at starter levels (for example, Charmander lvl 1, Charmeleon lvl 16, and Charizard lvl 36), and I want them to be KB/HB (you get a special certificate in the game for having a complete KB/HB pokedex), perfect IV, competitive natures, and egg moves.This would get really huge. Generating all pokemon KB/HB is easy and should be makeable, but starter levels, competitive natures and egg moves make it a pain.To get the information, what is in Kalos dex or Hoenn dex is not a problem, but starter levels would be a little bit more complicated. Still makeable. With competitive natures you could I guess generate all natures...but this would be kinda big. Now the problem => egg moves. How are you imagining it? Treeko has 16 egg moves, so one Treeko for each egg move would be 16 Treekos multiplied by natures or each combination of egg moves once would make 1820 Treekos multiplied by natures (fuck yeah Statistics). This is big and I don't know if this is really what you want, when you just pick the egg moves if you reaaally want them so badly. Please tell me your solution for this if you have one, I'm curious.
FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 Time to make an update post again. Update 4 came out a while ago and fixed a major bug and compatibility issues. The one thing, which is really annoying, is event mons (hence are there so many mini updates), but until someone comes with a event mon database or something, there will be probably some more mini updates. Patchnotes: Update 4:- fixed a critical bug where every pokemon with "ho" in it got a changed Met Location .1 - fixed Shiftry and Blissey/Chansey + Wish .2 - fixed Gengar + Sludge Wave .3 - fixed Mewtwo + Unnerve and the move King's Shield (and every other move with a ' in it, if another exists)
Wicked13 Posted February 3, 2015 Posted February 3, 2015 with egg moves I think he just meant like competitive egg moves
FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 I'll start to put them as a text list right now Would this format be ok? Pokemon: Nature: IV's: (The Order of the IV's would be HP/Attack/Defense/Special Attack/Special Defense/Speed) Or you could just make all 6IV's (Except pokemon with Specific Hidden Powers) Ability: Egg moves: ~ ~ ~ ~ Format is fine until it has repeating logic behind it. If you're done send me the text file, I'll then make it into .ekx files.
FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 with egg moves I think he just meant like competitive egg movesThe problem is, how do you filter "competitive" moves? It's not like there is a recipe which makes moves competitive or uncompetitive and not a list either.
SunWukong Posted February 3, 2015 Posted February 3, 2015 This would get really huge. Generating all pokemon KB/HB is easy and should be makeable, but starter levels, competitive natures and egg moves make it a pain.To get the information, what is in Kalos dex or Hoenn dex is not a problem, but starter levels would be a little bit more complicated. Still makeable. With competitive natures you could I guess generate all natures...but this would be kinda big. Now the problem => egg moves. How are you imagining it? Treeko has 16 egg moves, so one Treeko for each egg move would be 16 Treekos multiplied by natures or each combination of egg moves once would make 1820 Treekos multiplied by natures (fuck yeah Statistics). This is big and I don't know if this is really what you want, when you just pick the egg moves if you reaaally want them so badly. Please tell me your solution for this if you have one, I'm curious. I see your point, there is no easy way to determine "competitive" egg moves for all pokemon. How about one of each pokemon with perfect IVs, KB/HB, starter levels, starter moves, and good natures? By good nature, I mean any nature listed for that pokemon on smogon, and no natures that have no effect. For example... Charmander, Level 1, Adamant, Scratch, Growl Charmeleon, Level 16 , Adamant, Scratch, Growl, Ember Charizard, Level 36, Adamant, Wing Attack, Flame Burst, Scary Face, Dragon Rage Legendaries would have the levels and moves they would be caught with in the wild, and come from legal origin games. For abilities, I would generate two sets, one with hidden ability, and the other with ability 1. For shiny, I would make one set completely shiny, the other non shiny. Edit: also give all pokemon pokerus
Wicked13 Posted February 3, 2015 Posted February 3, 2015 Format is fine until it has repeating logic behind it. If you're done send me the text file, I'll then make it into .ekx files. Deal Im making the text file here https://docs.google.com/document/d/1rgbVFYiEzKQCJQgNs-jBvVDWYAYBUfCKJl8giPvqYGw/edit?usp=sharing Don't worry about which pokeball you put them in I can fix that after you make the ekx files and upload them to idk mediafire or Mega The problem is, how do you filter "competitive" moves? It's not like there is a recipe which makes moves competitive or uncompetitive and not a list either. and well you could use the egg moves I'll provide on the text file im making those are competitive egg moves and the ones I don't put egg moves on are the ones that don't have competitive egg moves (example the pokemon got 500 special attack but all the egg moves are physical attacks so theres no competitive egg moves really)
SunWukong Posted February 3, 2015 Posted February 3, 2015 Ok, maybe we can do competitive egg moves with Wicked13's list, that would make it even better
FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 I see your point, there is no easy way to determine "competitive" egg moves for all pokemon. How about one of each pokemon with perfect IVs, KB/HB, starter levels, starter moves, and good natures? By good nature, I mean any nature listed for that pokemon on smogon, and no natures that have no effect.For example... Charmander, Level 1, Adamant, Scratch, Growl Charmeleon, Level 16 , Adamant, Scratch, Growl, Ember Charizard, Level 36, Adamant, Wing Attack, Flame Burst, Scary Face, Dragon Rage Legendaries would have the levels and moves they would be caught with in the wild, and come from legal origin games. For abilities, I would generate two sets, one with hidden ability, and the other with ability 1. For shiny, I would make one set completely shiny, the other non shiny. For the competitive natures, I guess I will have to use the Smogon list I made for the set database. Figuring out, what evolves into what and telling it the code will be difficult, but maybe the Serebii source code will help me. Made already a list with all the Pokemons from Hoenn and Kalos with their dexnr, to put it later in the script into a format like "http://www.serebii.net/pokedex-xy/xyz.shtml" xyz - dexnr.
FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 Ok, maybe we can do competitive egg moves with Wicked13's list, that would make it even better Let's try both then, I guess (but tomorrow for me, I'm gonna sleep now ^^)
SunWukong Posted February 3, 2015 Posted February 3, 2015 For the competitive natures, I guess I will have to use the Smogon list I made for the set database. Figuring out, what evolves into what and telling it the code will be difficult, but maybe the Serebii source code will help me. Made already a list with all the Pokemons from Hoenn and Kalos with their dexnr, to put it later in the script into a format like "http://www.serebii.net/pokedex-xy/xyz.shtml" xyz - dexnr. The level each pokemon starts at and their starter moves are also listed on bulbapedia. Can you make a program to grab all that info from the site? If not, I could manually go through and copy them all into a list, but I wouldn't have it done right away, it would take a while to do all 721 pokemon.
FullLifeGames Posted February 3, 2015 Author Posted February 3, 2015 The level each pokemon starts at and their starter moves are also listed on bulbapedia. Can you make a program to grab all that info from the site? If not, I could manually go through and copy them all into a list, but I wouldn't have it done right away, it would take a while to do all 721 pokemon.Don't make yourself all the work, it would take like forever 0.o. I will look at it, and see if there is an easy way to grab me the information from serebii or bulbapedia.
Wicked13 Posted February 3, 2015 Posted February 3, 2015 I'll Continue updating the list im barely halfway done with the kanto pokemon
vinnycl Posted February 4, 2015 Posted February 4, 2015 I'll Continue updating the list im barely halfway done with the kanto pokemon I've try to do this manually. If it could help so: https://www.dropbox.com/s/pb6z7up7yhm3szv/%28LC%29boxdata.bin?dl=0 But it appears to be something that you are doing (Including special balls) It is a box. Just open it on PkHeX.
winner133 Posted February 4, 2015 Posted February 4, 2015 This is pretty cool, Thanks. You install it like any other pkhex made pokemon to X and Y right?
FullLifeGames Posted February 4, 2015 Author Posted February 4, 2015 This is pretty cool, Thanks.You install it like any other pkhex made pokemon to X and Y right? Yes, it's exactly the same.
FullLifeGames Posted February 5, 2015 Author Posted February 5, 2015 The level each pokemon starts at and their starter moves are also listed on bulbapedia. Can you make a program to grab all that info from the site? If not, I could manually go through and copy them all into a list, but I wouldn't have it done right away, it would take a while to do all 721 pokemon.One thing I did was this: http://puu.sh/fvPBj/69473086c0.sets This are basically all Pokemon in the Kalos and Hoenn Dex with there met level and dex nr. together in their evolution line (excluding Legendary's and special Pokemon, but don't worry, they will be correct when I gen them ). I could gen them all now, but with no competitive egg moves Would this be okay? (I will see then how far Wicked's list got).
Wicked13 Posted February 5, 2015 Posted February 5, 2015 (edited) One thing I did was this: http://puu.sh/fvPBj/69473086c0.sets This are basically all Pokemon in the Kalos and Hoenn Dex with there met level and dex nr. together in their evolution line (excluding Legendary's and special Pokemon, but don't worry, they will be correct when I gen them ). I could gen them all now, but with no competitive egg moves Would this be okay? (I will see then how far Wicked's list got). Im sorry I havent been able to edit the list as much but Kanto, Johto and Hoenn are ready I'll Start Sinnoh right now and Unova Tomorrow Edited February 7, 2015 by Wicked13
FullLifeGames Posted February 7, 2015 Author Posted February 7, 2015 Im sorry I havent been able to edit the list as much but Kanto, Johto and Hoenn are ready I'll Start Sinnoh right now and Unova Tomorrow Wow, this got long. I will try to make the Kanto - Hoenn mons probably later today (but don't expect results till tomorrow, I have to play Telltale's Game of Thrones 0.o) and I will add the other mons when they're done.
Wicked13 Posted February 7, 2015 Posted February 7, 2015 Sry, but I'm not sure what you really want me to do. Format is fine until it has repeating logic behind it. If you're done send me the text file, I'll then make it into .ekx files. Wow, this got long. I will try to make the Kanto - Hoenn mons probably later today (but don't expect results till tomorrow, I have to play Telltale's Game of Thrones 0.o) and I will add the other mons when they're done. It is and it'll get even longer when I put the unova pokemon and lol try playing Dragon Age Inquisition like me will take you years to finish all the mons
FullLifeGames Posted February 9, 2015 Author Posted February 9, 2015 Wow, this got long. I will try to make the Kanto - Hoenn mons probably later today (but don't expect results till tomorrow, I have to play Telltale's Game of Thrones 0.o) and I will add the other mons when they're done. Well I think that I will take a bit longer, sry for that (I was too lazy ). I won't give a date out, because last time I didn't make it, but I hope I will make it soon.
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