Khari Posted July 14, 2015 Author Posted July 14, 2015 Big update: I renamed the project to Pokémon Meta Mercury Also, restating that this is not a BW2 rom hack
Khari Posted July 19, 2015 Author Posted July 19, 2015 (edited) The trailer will be ready when the demo comes out Update 8/1/2015: In the past week or so, I realized that in this point of development, a demo wouldn't represent the finished game well. I've been planning the mechanics of the battle system and overworld, and at this point in time, I would have to use the default UI. I'm not saying I'm cancelling the demo and trailer, but I need to take more time to improve it's look, feel, and execution to make it closer to the finished product. Plus, I have plenty of features that I have yet to implement into the game. I'd say expect a really nice demo near the end of September. Edited August 2, 2015 by Khari
Khari Posted November 10, 2015 Author Posted November 10, 2015 It's been going great. Taking longer than expected, but there are a bunch of new features in it now that I didn't have before. I'm planning on moving this project over to PokéCommunity where there are more similar projects to this one. This forum will remain open as a carbon copy of the first.
Enderdrag1 Posted November 15, 2015 Posted November 15, 2015 Can you give us some info on the new features
Khari Posted November 21, 2015 Author Posted November 21, 2015 (edited) For starters, Pokémon Meta Mercury is Horizontally Dual-Screened with an interface on the small second screen allowing the player to access a ton of easy-to-use applications, such as the Dex Nav and a Type-Effectiveness Calculator implemented to Provide necessary information about the new type chart(more on that later. Screenshots: Type Calculator: Screenshot [1] Screenshot [2] Dex Nav: Screenshot [1] Edited November 21, 2015 by Khari
Enderdrag1 Posted November 21, 2015 Posted November 21, 2015 Sounds nice I can't wait for the release
Khari Posted December 28, 2015 Author Posted December 28, 2015 Can't say. Too far off. The project is still getting fundamental mechanics worked on, hence why a demo has yet to come out. thanks for your patience though. The project is at a steady production rate.
Enderdrag1 Posted December 28, 2015 Posted December 28, 2015 Can't say. Too far off.The project is still getting fundamental mechanics worked on, hence why a demo has yet to come out. thanks for your patience though. The project is at a steady production rate. Thanks for the info
NaSMaX Posted May 22, 2016 Posted May 22, 2016 Hi, have you moved this project because I don't see it on pokecommunity.
Khari Posted May 31, 2016 Author Posted May 31, 2016 I'm currently in the process of doing so. Thanks for following this project!
GamingAori Posted August 10, 2016 Posted August 10, 2016 do you think this hack will be released 2017 or 2018? because this sounds like a really big hack.
Khari Posted August 10, 2016 Author Posted August 10, 2016 I don't see any reason why it would't be released in 2017. I also expect to have a small demo out by the end of this year. Side note, the Soundtrack link is back up now! Another thing, Please disregard earlier replies to this topic. These were made back when the game was a different format and going in a different direction.
Chaos_Therum Posted August 11, 2016 Posted August 11, 2016 Too bad you're using essentials I would have loved to see this made in RMMV with nice high res graphics plus that beutiful new scripting engine and multi platform support.
Khari Posted August 11, 2016 Author Posted August 11, 2016 I actually have MV. Where's the script editor on this thing? Edit: never mind MV requires you edit scripts outside of the engine. I'll look into if it's worth switching immeadiately or porting later.
Chaos_Therum Posted August 14, 2016 Posted August 14, 2016 I actually have MV.Where's the script editor on this thing? Edit: never mind MV requires you edit scripts outside of the engine. I'll look into if it's worth switching immeadiately or porting later. It would be damn near impossible for you to switch at this point because there is nothing nearing essentials for MV though it may be much easier to implement essentials in MV with javascript.
Khari Posted August 19, 2016 Author Posted August 19, 2016 It would be damn near impossible for you to switch at this point because there is nothing nearing essentials for MV though it may be much easier to implement essentials in MV with javascript. I think i'll stick to RMXP for now and port to a different engine after first release.
Khari Posted August 19, 2016 Author Posted August 19, 2016 Just added a Suggestions Form. If you have ideas, feel free to send them. Also, check out the Team Application if you want to contribute in some way.
Khari Posted August 24, 2016 Author Posted August 24, 2016 Updated first post with starter information. Next update will include story and gameplay info.
GamingAori Posted August 24, 2016 Posted August 24, 2016 will you also add the betamon of your avatar? and will the game lag similar to pokemon uranium?
Khari Posted August 24, 2016 Author Posted August 24, 2016 Adding betamon was a big feature of the earlier version of this project, but I'm debating whether or not to include them again. RMXP games require a high level of optimization to run smoothly on most computers. I'm working out ways to increase performance on lower end computers, and there will certainly be options to speed up performance in-game.
GamingAori Posted August 24, 2016 Posted August 24, 2016 some beta mons are interesting other are not important because they looks similar to the current final mon. I think a I3 3220 isn't a low end computer? why did you swichted to rmxp? you started the project on black2/white 2?
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