HyruleShield Posted September 18, 2013 Posted September 18, 2013 (edited) EDIT: My new problem is that I can't correctly calculate the hex ID's for the Pokemon Charmander, Totadile, and Treeko. Whenever I try in a decimal to hexdecimal calculator, the Pokemon usually ends up being Bulbasaur, Shaymin, or Combusken, so can anyone give me the numbers for Charmander, Totadile, and Treeko? Thanks! PS-I know this is a VERY noobish question, sorry...- Edited September 19, 2013 by HyruleShield
Kaphotics Posted September 18, 2013 Posted September 18, 2013 givepkm, species, level all you have to do is change the species; convert their dex number to hex and you just replace them. case 0x10C: com.Name = "GivePokèmon"; com.parameters.Add(reader.ReadUInt16()); //Id Pokèmon com.parameters.Add(reader.ReadUInt16()); com.parameters.Add(reader.ReadUInt16()); //Item com.parameters.Add(reader.ReadUInt16()); //Level break; just search the script file that's used in aspertia and it's quite obvious which one it is. The script narc is a/0/5/6. Andibad showed how to edit it in hex in BW1, but I'm sure it will work for BW2 as well:http://projectpokemon.org/forums/showthread.php?15520-Starter-Editor-for-Pokemon-Black-amp-White&p=129650&viewfull=1#post129650 Please bear in mind that he changed the values of snivy to EC 01 (shaymin). You could try to search for values like "f2 01" in the narc. (Where f2 01 = 498 = Tepig) Not sure if it works, but I hope I helped! narc : a/0/5/6, file : 854, script : 7
HyruleShield Posted September 18, 2013 Author Posted September 18, 2013 Ok, I'll try that tomorrow! Thanks!
HyruleShield Posted September 19, 2013 Author Posted September 19, 2013 Yay! With the EC-01 code, I was able to choose Shaymin! But when I put in 01-00, I still can't get Charmander! Suggestions?
Kaphotics Posted September 19, 2013 Posted September 19, 2013 lies, you probably didn't edit properly. the sprites are misleading too (there's 'starter' sprites) but the textvars should be set properly.
HyruleShield Posted September 19, 2013 Author Posted September 19, 2013 (edited) I already changed the sprites of Tepig to Charmander, Snivy to Treeko, and Oshawott to Totadile, so those aren't misleading. And I truly can choose a LV.5 Shaymin, but it's only move is growth. But whenever I try converting the Pokemon's dex numbers to hex, I never end up with the Pokemon I'm looking for. So my new and final question (A very noobish one at that): What are the hex values for Charmander, Totadile, and Treeko, I keep failing at calculating them. Edited September 19, 2013 by HyruleShield
cpan1 Posted September 19, 2013 Posted September 19, 2013 Just like how Shyamin was 492 -> 0x1EC -> EC01 Charmander: 4 -> 0x04 -> 0400 Totadile: 158 -> 0x9E -> 9E 00 Treeko: 252 -> 0xFC -> FC 00 Take Pokedex #, convert to hex, they flip it. (e.g. 0x1EC is 01 EC -> EC 01)
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