oonis Posted August 18, 2013 Posted August 18, 2013 Hi, sorry, I'm not sure if this is relevant or not for this forum, but I was wondering if there was a way to read in a ROM and then get the map data from it (possibly other information as well). Some kind of source code would be ideal.
Kaphotics Posted August 19, 2013 Posted August 19, 2013 Data is stored in narcs and overlays, there's a program out there called SDSME that can display the map data / movement permissions / whatever for you. http://www.pokecommunity.com/showthread.php?t=288625 for b2w2, the maps are stored in /a/0/0/8 - Maps
Kaphotics Posted August 19, 2013 Posted August 19, 2013 game engine code and other non-resource related data
oonis Posted August 19, 2013 Author Posted August 19, 2013 Data is stored in narcs and overlays, there's a program out there called SDSME that can display the map data / movement permissions / whatever for you.http://www.pokecommunity.com/showthread.php?t=288625 for b2w2, the maps are stored in /a/0/0/8 - Maps How exactly does that work? Is there a way to extend SDSME to game boy color games?
evandixon Posted August 19, 2013 Posted August 19, 2013 How exactly does that work? Is there a way to extend SDSME to game boy color games? Probably not. That's quite the generational gap, so I wouldn't think the structures are similar at all.
LEGOanimal22 Posted August 19, 2013 Posted August 19, 2013 How exactly does that work? Is there a way to extend SDSME to game boy color games? If you programmed an extension
evandixon Posted August 19, 2013 Posted August 19, 2013 If you programmed an extension It would be easier to make a new program depending on the data structure.
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