RubyCarbuncle Posted April 23, 2013 Posted April 23, 2013 (edited) Okay, so, I need help here. I've looked around the forums and I can't seem to find a thread here about where Nate and Rosa's flying sprites are. I know that they cannot be accessed though BWOE (I've tried before and failed) so I'm guessing they can only be replaced through Tinke. I also would like to know where the Hero's sprite location for the PWT screen is, because with a custom character in the OW and Nate on the screen it just seems wrong. I'd really like to know where these are. Thank you for your time. EDIT: PWT screens has been solved. I also know the location of the flying textures now, I'm still looking into ho to replace them though. Edited April 27, 2013 by RubyCarbuncle
RubyCarbuncle Posted April 23, 2013 Author Posted April 23, 2013 Yes, but where are they located? If I could just find that out then I would be able to do the rest on my own.
Kaphotics Posted April 24, 2013 Posted April 24, 2013 remember to always check the B2W2 General ROM Info thread; it's been known for a while ctrl-f: fly, you get: /a/1/1/6 ********* large key item textures (magma stone, mirror, lunar wing), also mugshot backgrounds (fiery/icy winds etc), keldeo form change(281), NPC fly action animations(59,67) poke around a bit and you see that file 58 & 66 have the flying animation (show textures after pressing view) alder's is @ 134 and the heroine is @ 138 & 142 these are all just animations of sprites, so there's loads of other animation related stuff in this narc (like prebattle fade animations) as for the PWT opponent screens... I have no idea.
RubyCarbuncle Posted April 24, 2013 Author Posted April 24, 2013 Wow, cannot believe I missed that. Sorry. Anyway, thank you for this. It's a huge help for me.
Kaphotics Posted April 26, 2013 Posted April 26, 2013 Location for PWT board sprites: (didn't toggle transparency) /a/2/9/1 As you can see, the far right cropped region is exactly the same as the board's sprite
RubyCarbuncle Posted April 26, 2013 Author Posted April 26, 2013 (edited) Just thought I'd show that it worked, I just need to re-position him a bit. Thanks again, Kaphotics. EDIT: Changed the image, better sprite and better position. Edited April 27, 2013 by RubyCarbuncle
ciprian Posted April 27, 2013 Posted April 27, 2013 Rubycarbuncle, because I follow you on youtube, you could not put a tutorial?
RubyCarbuncle Posted April 27, 2013 Author Posted April 27, 2013 Rubycarbuncle, because I follow you on youtube, you could not put a tutorial? Probably not, at this point I have a lot of things to there and wouldn't be able to find the proper amount of time for it, I'll try and make it clear here, though.Look at this: If the image doesn't fit on your screen, here is a direct link to it: http://fc01.deviantart.net/fs71/f/2013/117/1/3/untitled_by_justinstockert-d636pv7.png
ciprian Posted April 27, 2013 Posted April 27, 2013 I'm sorry, my Tinke is different, I do not have the option "Replace Palette"
ciprian Posted April 27, 2013 Posted April 27, 2013 guys, since I just started the game in order to test if I have done everything right, can you tell me where the logo can appear on the board? I think I did all right, but they are still at the beginning, I can not test it!
ciprian Posted April 27, 2013 Posted April 27, 2013 (edited) remember to always check the B2W2 General ROM Info thread; it's been known for a while ctrl-f: fly, you get: /a/1/1/6 ********* large key item textures (magma stone, mirror, lunar wing), also mugshot backgrounds (fiery/icy winds etc), keldeo form change(281), NPC fly action animations(59,67) poke around a bit and you see that file 58 & 66 have the flying animation (show textures after pressing view) alder's is @ 134 and the heroine is @ 138 & 142 these are all just animations of sprites, so there's loads of other animation related stuff in this narc (like prebattle fade animations) as for the PWT opponent screens... I have no idea. I too want to change the pg, but now how do I import the edited picture? Edited April 27, 2013 by ciprian
ciprian Posted April 28, 2013 Posted April 28, 2013 (edited) No one knows? Edit: no one there? Edited April 29, 2013 by ciprian
ciprian Posted April 30, 2013 Posted April 30, 2013 I have another problem, having arrived at Poke-World, I could not test if the image that I had put go or not,, the problem is that when I'm about to fight the game freezes when they should appear the most images.In the most when I try to open it with "Tinke" and click "Unpack" he tells me this, and when I am going to close it tells me this, how can I fix this? please answer!
ciprian Posted April 30, 2013 Posted April 30, 2013 (edited) I also tried with a clean Rom, but only exporting and importing the same image of Nate (for testing), it crashes! Help please ps:I swear that after this there annoys more Edited April 30, 2013 by ciprian
ciprian Posted April 30, 2013 Posted April 30, 2013 http://www.videosprout.com/video?id=f23563c9-cda3-bc2a-dae7-00006bd277c8 I used a clean rom, but crashes the same What is wrong?
Kaphotics Posted April 30, 2013 Posted April 30, 2013 don't use tinke to replace files, use PPNFR or some other program. tinke shuffles around index#'s for the files which causes the game to load the wrong data -> crash
cpan1 Posted April 30, 2013 Posted April 30, 2013 1) Download PPNFR (http://projectpokemon.org/mirrors/PPNFR.zip) 2) Open NARC 3) Find the files you need 4) Replace 5) Reinsrt NARC into rom.
cpan1 Posted April 30, 2013 Posted April 30, 2013 I've updated my post already. I forgot it could only replace .
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