RubyCarbuncle Posted April 23, 2013 Share Posted April 23, 2013 (edited) Okay, so, I need help here. I've looked around the forums and I can't seem to find a thread here about where Nate and Rosa's flying sprites are. I know that they cannot be accessed though BWOE (I've tried before and failed) so I'm guessing they can only be replaced through Tinke. I also would like to know where the Hero's sprite location for the PWT screen is, because with a custom character in the OW and Nate on the screen it just seems wrong. I'd really like to know where these are. Thank you for your time. EDIT: PWT screens has been solved. I also know the location of the flying textures now, I'm still looking into ho to replace them though. Edited April 27, 2013 by RubyCarbuncle Link to comment Share on other sites More sharing options...
Andibad Posted April 23, 2013 Share Posted April 23, 2013 all are is texture (*.btx / *.nsbtx) Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted April 23, 2013 Author Share Posted April 23, 2013 Yes, but where are they located? If I could just find that out then I would be able to do the rest on my own. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 24, 2013 Share Posted April 24, 2013 remember to always check the B2W2 General ROM Info thread; it's been known for a while ctrl-f: fly, you get: /a/1/1/6 ********* large key item textures (magma stone, mirror, lunar wing), also mugshot backgrounds (fiery/icy winds etc), keldeo form change(281), NPC fly action animations(59,67) poke around a bit and you see that file 58 & 66 have the flying animation (show textures after pressing view) alder's is @ 134 and the heroine is @ 138 & 142 these are all just animations of sprites, so there's loads of other animation related stuff in this narc (like prebattle fade animations) as for the PWT opponent screens... I have no idea. Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted April 24, 2013 Author Share Posted April 24, 2013 Wow, cannot believe I missed that. Sorry. Anyway, thank you for this. It's a huge help for me. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 26, 2013 Share Posted April 26, 2013 Location for PWT board sprites: (didn't toggle transparency) /a/2/9/1 As you can see, the far right cropped region is exactly the same as the board's sprite Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted April 26, 2013 Author Share Posted April 26, 2013 (edited) Just thought I'd show that it worked, I just need to re-position him a bit. Thanks again, Kaphotics. EDIT: Changed the image, better sprite and better position. Edited April 27, 2013 by RubyCarbuncle Link to comment Share on other sites More sharing options...
ciprian Posted April 27, 2013 Share Posted April 27, 2013 Rubycarbuncle, because I follow you on youtube, you could not put a tutorial? Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted April 27, 2013 Author Share Posted April 27, 2013 Rubycarbuncle, because I follow you on youtube, you could not put a tutorial? Probably not, at this point I have a lot of things to there and wouldn't be able to find the proper amount of time for it, I'll try and make it clear here, though.Look at this: If the image doesn't fit on your screen, here is a direct link to it: http://fc01.deviantart.net/fs71/f/2013/117/1/3/untitled_by_justinstockert-d636pv7.png Link to comment Share on other sites More sharing options...
ciprian Posted April 27, 2013 Share Posted April 27, 2013 thank you very much Link to comment Share on other sites More sharing options...
ciprian Posted April 27, 2013 Share Posted April 27, 2013 I'm sorry, my Tinke is different, I do not have the option "Replace Palette" Link to comment Share on other sites More sharing options...
cpan1 Posted April 27, 2013 Share Posted April 27, 2013 Find and use the newest version 0.9.0 Link to comment Share on other sites More sharing options...
ciprian Posted April 27, 2013 Share Posted April 27, 2013 ok,thanks Link to comment Share on other sites More sharing options...
ciprian Posted April 27, 2013 Share Posted April 27, 2013 guys, since I just started the game in order to test if I have done everything right, can you tell me where the logo can appear on the board? I think I did all right, but they are still at the beginning, I can not test it! Link to comment Share on other sites More sharing options...
ciprian Posted April 27, 2013 Share Posted April 27, 2013 (edited) remember to always check the B2W2 General ROM Info thread; it's been known for a while ctrl-f: fly, you get: /a/1/1/6 ********* large key item textures (magma stone, mirror, lunar wing), also mugshot backgrounds (fiery/icy winds etc), keldeo form change(281), NPC fly action animations(59,67) poke around a bit and you see that file 58 & 66 have the flying animation (show textures after pressing view) alder's is @ 134 and the heroine is @ 138 & 142 these are all just animations of sprites, so there's loads of other animation related stuff in this narc (like prebattle fade animations) as for the PWT opponent screens... I have no idea. I too want to change the pg, but now how do I import the edited picture? Edited April 27, 2013 by ciprian Link to comment Share on other sites More sharing options...
ciprian Posted April 28, 2013 Share Posted April 28, 2013 (edited) No one knows? Edit: no one there? Edited April 29, 2013 by ciprian Link to comment Share on other sites More sharing options...
ciprian Posted April 29, 2013 Share Posted April 29, 2013 help Link to comment Share on other sites More sharing options...
ciprian Posted April 30, 2013 Share Posted April 30, 2013 I have another problem, having arrived at Poke-World, I could not test if the image that I had put go or not,, the problem is that when I'm about to fight the game freezes when they should appear the most images.In the most when I try to open it with "Tinke" and click "Unpack" he tells me this, and when I am going to close it tells me this, how can I fix this? please answer! Link to comment Share on other sites More sharing options...
ciprian Posted April 30, 2013 Share Posted April 30, 2013 (edited) I also tried with a clean Rom, but only exporting and importing the same image of Nate (for testing), it crashes! Help please ps:I swear that after this there annoys more Edited April 30, 2013 by ciprian Link to comment Share on other sites More sharing options...
ciprian Posted April 30, 2013 Share Posted April 30, 2013 http://www.videosprout.com/video?id=f23563c9-cda3-bc2a-dae7-00006bd277c8 I used a clean rom, but crashes the same What is wrong? Link to comment Share on other sites More sharing options...
Kaphotics Posted April 30, 2013 Share Posted April 30, 2013 don't use tinke to replace files, use PPNFR or some other program. tinke shuffles around index#'s for the files which causes the game to load the wrong data -> crash Link to comment Share on other sites More sharing options...
ciprian Posted April 30, 2013 Share Posted April 30, 2013 and how to use ppnfr? Tell me the steps to do! Link to comment Share on other sites More sharing options...
cpan1 Posted April 30, 2013 Share Posted April 30, 2013 1) Download PPNFR (http://projectpokemon.org/mirrors/PPNFR.zip) 2) Open NARC 3) Find the files you need 4) Replace 5) Reinsrt NARC into rom. Link to comment Share on other sites More sharing options...
ciprian Posted April 30, 2013 Share Posted April 30, 2013 did not make export option Link to comment Share on other sites More sharing options...
cpan1 Posted April 30, 2013 Share Posted April 30, 2013 I've updated my post already. I forgot it could only replace . Link to comment Share on other sites More sharing options...
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