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Posted

So i have no clue in which narc my character's in battle sprite is so i can modify it.

To be more clear i mean this:

brendan_back_sprite_emerald_style_by_mastervictini-d50o549.png

And how exactly can i cut these hands correctly so the will stick on the main body?

Last question:How can i modify the dialogue boxes of the E4 members and the Champion?

Dont forget that it is for Black 2.

Posted
open notepad

paste in

save as asdf.lua (file extention not .txt)

run.

Alrighty thanks

Now can you tell me how can i change the characters names in the mugshots and in the''Pkmn trainer ''...'' challanged you to battle''?

Is it done with pptx or with BWTE?

Posted

Last question:Does anyone know which are the encrypted words for the trainers name in 0/0/2?

I dont want to mess every single one to find out.

They are in section 409 right?

Posted

I always get a line telling me that 000/384 were dismissed due to few lines.I am copy pasting it ruby's , change Grimsley's name to Silver but nothing changes in ''pkm trainer .... challenged you''

Posted
because mugshots and inbattle names are two different things

there's 2 you need to edit

Yeah i know thats why i ask in which exact location they are.409 or 367?

Posted (edited)
BGM

ME

SE

PV

SOUND TEST

A PLAY

B STOP

X END

Y INIT

PLAYER

KEY

TMP

^

encrypted text is always started with 00F1 and end with key char. 367 is not mugshot name.

Example :

Grunt (4700 7200 7500 6E00 7400)

Encrypt is : 00F1 47E4 D471 43E7

if you found \x__n on some encrypted text, yeah because number of characters from original text is even number. so second character from behind it will not encrypted, because it will used \x__n, if is 2 char only, last char is not encrypted.

Just see on bold one, is the key for to read underline.

Edited by Andibad

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