xyzman Posted February 15, 2013 Posted February 15, 2013 Apparently, there is Russian group of fans that aims to translate B2/W2 in Russian which I decided to join. One of their rules is to keep the overall size of text the same, so .narc files can be reinserted with no problems. Which is the problem because Russian words are about the same length as German ones. The aim is to bring a/0/0/2 and a/0/0/3 to at least twice their original English size (because Cyrillic chars are 2 bytes each). So the question is - if those .narc files are being exported and imported via Nitro Explorer, does this tool fix offsets and checksums for me? How are the "files" referenced - by their "a/X/X/X" id or by start location? What are the steps to achieve this goal?
Kaphotics Posted February 15, 2013 Posted February 15, 2013 You'll be fine. It fixes everything you'd need. Narcs have pointers to where they start, and everything will get shifted. The DS filesystem is awesome...
Bond697 Posted February 16, 2013 Posted February 16, 2013 files are "referenced" using a double pointer system that treats the obfuscated names as IDs. narcs can be loaded fully as single files or file by file. it's a neat little system they have set up. they probably have two dozen ways to load a file.
aninymouse Posted February 16, 2013 Posted February 16, 2013 This is slightly off topic, but wasn't there a thread here pointing out that some of the Cyrillic characters aren't in Pokemon at all? How would you go about adding in custom font to allow for these characters?
Bond697 Posted February 16, 2013 Posted February 16, 2013 the fonts are in a023. you can export and import fonts with tinke.
xyzman Posted February 16, 2013 Author Posted February 16, 2013 Thanks a lot! Now to translate that bunch of files... And as for fonts, yes, we'll have to change a023 to add Cyrillic characters to all 4 fonts present there. It helps that a guy who is in charge of technical side of this project is already familiar with the basics of that.
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