Tales_of_101 Posted October 26, 2012 Posted October 26, 2012 I wanna change a few things and wondering if there is such program that can do it?
Kaphotics Posted November 6, 2012 Posted November 6, 2012 Pretty sure PokeStock 3.7 can do it. Since that above linked thread doesn't mention the checksums that have to be fixed when hex editing, here's what they are for the Hall of Fame block (in B2W2 saves). checksum of 0x74000-0x7555B @ 0x7555E ...^ is also stored at 0x75600. checksum of 0x75600-0x75603 @ 0x75612 From the looks of it, there's a backup of the hall of fame starting at 0x75800, with the same checksum pattern. checksum of 0x75800-0x76D5B @ 0x76D5E ...^ is also stored at 0x76E00. checksum of 0x76E00-0x76E03 @ 0x76E12
theSLAYER Posted November 6, 2012 Posted November 6, 2012 Pretty sure PokeStock 3.7 can do it.Since that above linked thread doesn't mention the checksums that have to be fixed when hex editing, here's what they are for the Hall of Fame block (in B2W2 saves). checksum of 0x74000-0x7555B @ 0x7555E ...^ is also stored at 0x75600. checksum of 0x75600-0x75603 @ 0x75612 From the looks of it, there's a backup of the hall of fame starting at 0x75800, with the same checksum pattern. checksum of 0x75800-0x76D5B @ 0x76D5E ...^ is also stored at 0x76E00. checksum of 0x76E00-0x76E03 @ 0x76E12 Kaphotics with your permission, I'll like to use those values in my program as a new feature to edit hall of fame
RubenPikachu Posted November 6, 2012 Posted November 6, 2012 I forgot to insert the checksums stuff lol, I have edited my post... Also I didn't know that there was a backup at 0x75800, I'm not sure if it's loaded depending on save states or depending which Hall of Fame data is not corrupted... Thanks Kaphotics for the additional info
Kaphotics Posted November 6, 2012 Posted November 6, 2012 Kaphotics with your permission, I'll like to use those values in my program as a new feature to edit hall of fame yeah sure
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