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  • 2 weeks later...
Posted

Pretty sure PokeStock 3.7 can do it.

Since that above linked thread doesn't mention the checksums that have to be fixed when hex editing, here's what they are for the Hall of Fame block (in B2W2 saves).

checksum of 0x74000-0x7555B @ 0x7555E

...^ is also stored at 0x75600.

checksum of 0x75600-0x75603 @ 0x75612

From the looks of it, there's a backup of the hall of fame starting at 0x75800, with the same checksum pattern.

checksum of 0x75800-0x76D5B @ 0x76D5E

...^ is also stored at 0x76E00.

checksum of 0x76E00-0x76E03 @ 0x76E12

Posted
Pretty sure PokeStock 3.7 can do it.

Since that above linked thread doesn't mention the checksums that have to be fixed when hex editing, here's what they are for the Hall of Fame block (in B2W2 saves).

checksum of 0x74000-0x7555B @ 0x7555E

...^ is also stored at 0x75600.

checksum of 0x75600-0x75603 @ 0x75612

From the looks of it, there's a backup of the hall of fame starting at 0x75800, with the same checksum pattern.

checksum of 0x75800-0x76D5B @ 0x76D5E

...^ is also stored at 0x76E00.

checksum of 0x76E00-0x76E03 @ 0x76E12

Kaphotics with your permission, I'll like to use those values in my program as a new feature to edit hall of fame

Posted

I forgot to insert the checksums stuff lol, I have edited my post...

Also I didn't know that there was a backup at 0x75800, I'm not sure if it's loaded depending on save states or depending which Hall of Fame data is not corrupted... Thanks Kaphotics for the additional info

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