evo2587 Posted June 22, 2012 Share Posted June 22, 2012 There seems to be an error on turn 9 guys http://vsplayer.pokecheck.org/?bid=526645556317 Toxicroak lost some HP from the sun. 19 → 0 Toxicroak fainted! 0 → 11 Toxicroak restored some HP using its Black Sludge. Link to comment Share on other sites More sharing options...
OmegaDonut Posted July 7, 2012 Share Posted July 7, 2012 Looking at the source for VSPlayer, I see that Natural Cure is scheduled to heal status when a Pokémon is switched in, rather than when it switches out like in the games. This would cause a desync if a teammate used Beat Up while the Natural Cure Pokémon was on the bench with a status it shouldn't have (although this is an extremely low percentage scenario). Link to comment Share on other sites More sharing options...
OmegaDonut Posted July 11, 2012 Share Posted July 11, 2012 There's a desync on turn 6 of this battle: http://vsplayer.pokecheck.org/?bid=674939062951 The Cresselia was taunted on turn 3, but it never wore off. So it successfully used Trick Room and Swagger on turns 6 and 7, but VSPlayer lists them as failing due to the taunt. p.s. I see Natural Cure was fixed to cure status upon switching out, but it still is listed as curing status upon switching in. This would cause a desync if the Pokemon had Natural Cure removed by Worry Seed\Gastro Acid\etc. Link to comment Share on other sites More sharing options...
xfr Posted July 11, 2012 Author Share Posted July 11, 2012 Right, fixed that. Link to comment Share on other sites More sharing options...
DaGizoid Posted July 12, 2012 Share Posted July 12, 2012 http://vsplayer.pokecheck.org/?bid=37-40961-98343 on turn 6, Arceus was hit by gear grind when it should have missed due to shadow force's activation (arceus survived through the end of the battle). also, Gastrodon did not flinch in turn 4 (it sucessfully used ice beam OHKOing unfeasant) and it should have done more damage thanks two SpAtk boosts it was baton-passed from espeon's calm minds (this should have also passed the two SpDef boosts, lessening the damage gastrodon took). Link to comment Share on other sites More sharing options...
GBZero Posted July 13, 2012 Share Posted July 13, 2012 http://vsplayer.pokecheck.org/?bid=464299753004 On turn 6 the wrong pokemon gets affected by Effect Spores, the pokemon with it gets paralyzed, causing a desync Link to comment Share on other sites More sharing options...
Purimpop Posted July 14, 2012 Share Posted July 14, 2012 I don't know if this has come up before (it probably has, but w/e), but Encore doesn't seem to be working right. In Battle Video 71-64051-46162 on Turn 6, Whimsicott uses Encore on Ludicolo, which should force it to continue to use Fake-Out. But that doesn't happen. Instead the script shows Ludicolo using Surf like it was commanded to do. EDIT: There's other issues, like moves critting when they don't (Zapdos Thunderbolt on Turn 6 does not Crit Whimsicott) but the entire battle is coocoo bananas after Encore doesn't work right so it barely matters. Link to comment Share on other sites More sharing options...
OmegaDonut Posted July 14, 2012 Share Posted July 14, 2012 Some issues with this match: - On turn 3, Garchomp takes a Haban-reduced Outrage for 70 damage. However, playing the battle video on the game shows it takes 74 damage instead. This doesn't actually cause a desync, just something I noticed while investigating the next issue. - On turn 6, Overheat hits Ferrothorn, but on the game it actually misses so Ferrothorn survives. - On turn 7, on the game Ferrothorn uses Shadow Claw, but it fails outright for no apparent reason. I think it may have accidentally selected to attack its partner, though. Link to comment Share on other sites More sharing options...
xfr Posted July 15, 2012 Author Share Posted July 15, 2012 I don't know if this has come up before (it probably has, but w/e), but Encore doesn't seem to be working right. Fixed by implementing Encore - On turn 3, Garchomp takes a Haban-reduced Outrage for 70 damage. However, playing the battle video on the game shows it takes 74 damage instead. Fixed (incorrect target selection) - On turn 7, on the game Ferrothorn uses Shadow Claw, but it fails outright for no apparent reason. I think it may have accidentally selected to attack its partner, though. Fixed (do not redirect to user if target is fainted ally) Link to comment Share on other sites More sharing options...
OmegaDonut Posted July 19, 2012 Share Posted July 19, 2012 On turn 1 of this video, one Cresselia uses Safeguard, and the other uses Swagger on it. The confusion isn't successfully blocked. Link to comment Share on other sites More sharing options...
xfr Posted July 21, 2012 Author Share Posted July 21, 2012 Added safeguard and at least partially Baton Pass Link to comment Share on other sites More sharing options...
goatee Posted July 23, 2012 Share Posted July 23, 2012 In this battle using FC: 98-68465-84359, at the start of turn 9 it doesn't include the special attack boost after Jolteon's Charge Beam attack, and turns 10 and 11 would show the attacks being less than a knockout not taking the boost into consideration. Link to comment Share on other sites More sharing options...
BlakDragon Posted July 23, 2012 Share Posted July 23, 2012 44-30008-03936 For this battle, his Thundurus taunted my Sableye on turn 1, but Sableye didn't consume its mental herb to cancel its effects. What should've happened is quite hilarious actually: Sableye used gravity, and his Garchomp KOes its partner Thundurus with Earthquake. I totally expected that to happen....ok I lied, not really. I was just extremely thrilled that it happened that way. Link to comment Share on other sites More sharing options...
xfr Posted July 23, 2012 Author Share Posted July 23, 2012 In this battle using FC: 98-68465-84359, at the start of turn 9 it doesn't include the special attack boost after Jolteon's Charge Beam attack, and turns 10 and 11 would show the attacks being less than a knockout not taking the boost into consideration. Actually a magic bounce problem. Looks like the fix doesn't solve everything and might add new problems 44-30008-03936 Added Mental Herb Link to comment Share on other sites More sharing options...
Tai1717 Posted July 26, 2012 Share Posted July 26, 2012 in this battle http://vsplayer.pokecheck.org/?bid=71-58348-75920 the lum berry dont recycle with harvest of tropius and ends in tropius still sleep Link to comment Share on other sites More sharing options...
xfr Posted July 29, 2012 Author Share Posted July 29, 2012 in this battle http://vsplayer.pokecheck.org/?bid=71-58348-75920 the lum berry dont recycle with harvest of tropius and ends in tropius still sleep I checked this video and it played exactly as predicted by the vsplayer with harvest triggering twice Link to comment Share on other sites More sharing options...
Chompizard25 Posted August 1, 2012 Share Posted August 1, 2012 (edited) http://vsplayer.pokecheck.org/?bid=78-50401-79951 turn 4, 5, 8, and 9 say the gliscor was healed by poison when hp was full Edited August 4, 2012 by Chompizard25 Link to comment Share on other sites More sharing options...
OmegaDonut Posted August 3, 2012 Share Posted August 3, 2012 http://vsplayer.pokecheck.org/?bid=797522966684 On turn 2, opposing Lickylicky is Swaggered, but Own Tempo does not block its confusion, eating up an extra RNG call. This causes a desync for the rest of the battle. Link to comment Share on other sites More sharing options...
Wichu Posted August 3, 2012 Share Posted August 3, 2012 On a similar note, from looking at the code, you've got Flatter down as boosting the target's Sp. Atk by two stages. In-game, it only boosts it by one stage. Link to comment Share on other sites More sharing options...
OmegaDonut Posted August 7, 2012 Share Posted August 7, 2012 http://vsplayer.pokecheck.org/?bid=242077409874 On turn 2, VSPlayer has Hammer Arm as hitting Porygon2, but on the game it misses, causing a desync. Link to comment Share on other sites More sharing options...
xfr Posted August 14, 2012 Author Share Posted August 14, 2012 On turn 2, opposing Lickylicky is Swaggered, but Own Tempo does not block its confusion, eating up an extra RNG call. This causes a desync for the rest of the battle. Ok On a similar note, from looking at the code, you've got Flatter down as boosting the target's Sp. Atk by two stages. In-game, it only boosts it by one stage. Ok On turn 2, VSPlayer has Hammer Arm as hitting Porygon2, but on the game it misses, causing a desync. Fixed Download mechanism Link to comment Share on other sites More sharing options...
OmegaDonut Posted August 21, 2012 Share Posted August 21, 2012 http://vsplayer.pokecheck.org/?bid=686411840274 Turn 5, Captivate is seen lowering opponents' Special Attack regardless of gender. Link to comment Share on other sites More sharing options...
Hozu Posted August 23, 2012 Share Posted August 23, 2012 (edited) http://vsplayer.pokecheck.org/?bid=38-43200-83465 Turn 5 I had Metagross use Protect a second time in a row because I thought that due to it not being targetted it would have got the guaranteed Protect but that didn't happen (it failed)... that causes a desync. Edit: I'm not sure what happened here... Edit 2: Moonlight recovery reduction from certain weather isn't taken into account. Edited August 23, 2012 by Hozu Link to comment Share on other sites More sharing options...
OmegaDonut Posted August 23, 2012 Share Posted August 23, 2012 http://vsplayer.pokecheck.org/?bid=38-43200-83465Turn 5 I had Metagross use Protect a second time in a row because I thought that due to it not being targetted it would have got the guaranteed Protect but that didn't happen (it failed)... that causes a desync. Yeah, Protect's counter will go down if it succeeds, regardless of whether the Pokemon is targetted (I have tested this in-game). Protect will fail and reset, however, if every other Pokémon this turn has already made their move. That's actually what happened in this post. Link to comment Share on other sites More sharing options...
Hozu Posted August 23, 2012 Share Posted August 23, 2012 (edited) http://vsplayer.pokecheck.org/?bid=17-11900-98927 Somehow my Moltres completely disappeared after it switched out turn 1. Edit: I'm not sure what exactly happened but Cursed Body activated turns 5, 10, and 11. http://vsplayer.pokecheck.org/?bid=94-50101-29028 Edited August 24, 2012 by Hozu Link to comment Share on other sites More sharing options...
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