MarinoKadame Posted June 3, 2011 Share Posted June 3, 2011 I wanted to know how much space left in Black and White you have to add Fakemon to the existent Pokemons ? Because I want to add more Eeveelution, pre-evolutions and evolution to some Pokemons, as well as alternate forms. Link to comment Share on other sites More sharing options...
IAL32 Posted June 3, 2011 Share Posted June 3, 2011 You can't add some fakemos into your rom, cause you should also add animated sprites, some pokemon base data, some egg moves data, etc...it's impossibile. Link to comment Share on other sites More sharing options...
MarinoKadame Posted June 3, 2011 Author Share Posted June 3, 2011 So you need to modify the pokemons already here or create 649 new pokemons instead ? Link to comment Share on other sites More sharing options...
IAL32 Posted June 3, 2011 Share Posted June 3, 2011 You need to modify the pokemon already here, but you can't(at the moment)modify animated sprites. Move data, pokemon data and evolution yes(only a little part of them) Link to comment Share on other sites More sharing options...
MarinoKadame Posted June 3, 2011 Author Share Posted June 3, 2011 For the GBA games I know you have space to add new Fakemons, I saw this on GBA Temp, but I want to know how many Fakemon you can add on the GBA one ? If I can't do that with B/W. Link to comment Share on other sites More sharing options...
Bond697 Posted June 3, 2011 Share Posted June 3, 2011 you have about 60MB worth of space to add stuff to the end. no idea how much work has gone into actually adding stuff, though. Link to comment Share on other sites More sharing options...
Andibad Posted June 4, 2011 Share Posted June 4, 2011 Pokemon BW is NDS game, please don't compare with gba Game. Is not same structure data.. . . Is possible but: - you must know script/command for animated sprite. - coordinate, loop, special command (at sleep) - know how to visualize and edit NARN and NCER - NCGR : is have static and animate sprite, must understand how it work without kazo tools(not all work since is just focused to edit frontsprite) - data, like basic data, move set, egg move set, effect, pokedex. Since is not tools for that. - is have calling data on somewhere but i not found that, mechanisme to control sprite on battle. Now: - possible but very hard and is complex than scrip on a/0/5/7 - be patient now. And must know lz77/lzSS/0x11/0x10 is work. Link to comment Share on other sites More sharing options...
MarinoKadame Posted June 4, 2011 Author Share Posted June 4, 2011 I think I will begin with the GBA one maybe Fire Red since you have more tools on it. Also for the GBA except the Pokemon slots you can add a new continent ? Like adding Johto region ? And can you make pokemons that follow you like Yellow/Soul Silver/Heart Gold versions ? Link to comment Share on other sites More sharing options...
IAL32 Posted June 4, 2011 Share Posted June 4, 2011 1)No. There's a limited free space in GBA games, so you can't 2)It's ASM scrpting i think, you can try this with RPG Maker, not in gba roms Link to comment Share on other sites More sharing options...
MarinoKadame Posted June 5, 2011 Author Share Posted June 5, 2011 Bit old video, but it's a start for a script even if it only spot when another one is launched. You can't use the follow pokemon script via HG/SS version and alterate it for Fire Red? Link to comment Share on other sites More sharing options...
aninymouse Posted June 5, 2011 Share Posted June 5, 2011 The scripts in HGSS won't work for FireRed. GBA and DS games aren't compatible like that. You just can't have everything with a hack... sometimes the only way to do it is to make your own game from scratch. I tried getting into RPG Maker XP, but it takes a ton of work just to get the engine switched over to a Pokemon-style game at a Gen 4 level, let alone all the advancements of Gen 5. With a hack you can't have everything; with a custom-built game you can do anything, but the workload is tenfold. Link to comment Share on other sites More sharing options...
MarinoKadame Posted June 5, 2011 Author Share Posted June 5, 2011 Wanted to make like pokemon Yellow because I want to make a game with Yellow ( Not the GameBoy game but the Manga Character ) and wanted to have her Chuchu to follow her but I think will just keep it in the inventory then. Link to comment Share on other sites More sharing options...
Kairi Posted June 5, 2011 Share Posted June 5, 2011 Let alone all of the previously mentioned ways of adding data was just appending to NARC files. There is also large binary compiled arrays within the ARM and Overlays, eg. Egg Moves. Those need to be expanded, and there is no good way of doing that at all. Link to comment Share on other sites More sharing options...
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