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About This File

This is a rom hack of Pokémon Mystery Dungeon: Explorers of Sky that adds in all starter Pokémon from across gens 5-9!

  • On top of just adding the standard starters, Zorua, Axew and Rockruff have also been made starters, Eevee can evolve into Sylveon, and all partner pokémon across all rescue team and explorers games are available. New portraits and animations have been added to existing starters. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion have also been added as branch evolutions for their respective base starters (as of v1.3.0).
  • Implements the fairy type, updating all fairy pokemon and moves to have the correct typing. Milk Drink has been replaced with Disarming Voice, and the placeholder move data for Judgement has been replaced by Moonblast.
  • Due to limitations to the amount of partners in the game, the mod has been split into two separate patches, MIDDAY version and MIDNIGHT version. Both have the same hero options, but MIDDAY includes all fire, grass and water starters for gens 1-7 as partners, whereas MIDNIGHT version includes all other new partners added by this mod, as well as all other partners from rescue team and explorers (pikachu, eevee, machop, riolu, etc). Check the document included in the zip file for specifics and use whichever patch aligns your dream team best.
  • Applies several quality of life patches that come bundled with skytemple - such as confirming your hero choice after the quiz, exp share, move shortcuts, mass-appraisal of boxes and fairy gummies. A full list with credits can be found in the document included in the zip file.
  • A copy of XDeltaUI has been included in the zip file for ease of patching. Instructions for patching the game can be found in the document included in the zip file.
  • XDeltaUI might not work if you're on a mac - if not, I've been told this tool works instead: https://www.romhacking.net/utilities/746/
  • UniPatcher works well for Android devices.
  • This is purely a starter modification hack - there are no story changes.

Learnsets, IQ Groups and evolution info can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1Spq9U_TCTqxT-NTovtm_c9Mzv1kTuTujd-BpPp0jj4U/edit?usp=sharing

Updates!

NEW 23/05/24: A lot of you reported issues with Grovyle's sprite not behaving as intended. This has now been fixed. A bug causing the game to occasionally freeze when advancing floors should also now be resolved.

NEW 10/03/24: Axew and Grookey added as starters, replacing Shinx and Riolu respectively. Shinx and Riolu are still available as partners in MIDNIGHT, to use them as heroes use version 1.2.1 or below. Additional portraits/sprites have been added for evolutions of all playable heros/partners where applicable, and sleep animation has been copied over to EventSleep where missing. Greninja's moveset has been updated and Sobble's full evolution line is now implemented. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available for evolution (see ingame evolution help via new cyndaquil NPC on the crossroads, alongside sprite/portrait/patch credits, or check learnset spreadsheet linked above.

15/06/23: The evolution flag for Litten and Froakie was erroneously still set to false in the previous update, but this is fixed as of 1.2.1, so be sure to update if you have either of those two. Despite doubts expressed in the changelog I can now confirm the update DOES work for existing save files!

08/06/23: Litten now evolves into Incineroar - and Froakie evolves into Greninja (mid-stages aren't available yet). Now includes a version compatible with Melon, RetroArch and DraStic emulators. Fairy gummis can now be bought or received as mission rewards, and existing pokémon that learn moonblast and disarming voice in sun and moon now learn it here. (Accidentally said Dazzling Gleam in the txt and changelog, but this is what I meant!). Several other bugfixes and improvements included - check the changelog for details!

17/05/23 Sobble is now available as a starter! 🎉 This means Skitty had to be removed as a hero unfortunately (but is still a partner) - if you'd like Skitty as a hero, be sure to download version 1.0.0 of this mod instead of the latest version. Sobble is also now available as a partner in MIDNIGHT version. For full list of heroes and partners, check the last two preview images for this hack. Updated the rescue team partners (Cubone, Psyduck, Machop) to use additional sprites and portraits created for the PMD Sprite Repository. Splashscreen credits for the artists have been swapped over to the title screen for readability and visibility.

Disclaimers:

  • All portraits and sprites are the work of artists contributing to the pmd sprite repository (Spreadsheet of individual credits with links when provided is here). Because work on the repository is ongoing, evolutions for Chespin, Fuecoco, Spritgatito and Quaxly are unimplented as of now, as are Torracat and Frogadier. Certain portraits may not show up in-game for the same reason.
  • A set of exclusive items have been added and set across all new pokémon (Enigma bow, brooch and scarf,  and ultima prism) - but I've not yet figured out how to modify the functionality of these yet so they're likely pretty useless as of now.
  • Due to the size of the expanded starter list, all starters are sadly gender-locked. Check the document to verify what gender to select in the quiz in order to get your preferred hero.
  • I've not ran into any issues so far with this, but feel free to message me here if you notice anything. I'm also contactable on tumblr (pyromaniac-cynadquil) and bluesky(@pyrocyndaquil.bsky.social).
  • I'm currently looking into a potential version 2.0.0 featuring a third version with extra new starters as well as an overhaul to stats and patches used, but this is up in the air right now.

Sprite and portrait credits (Detailed fully here): Chunsoft, gromchurch, Emmuffin, puropoly, 0palite, thechargingrhino, Emboarger, Miju, Garbage, baronessfaron, Meganai, PhillipsYoung, felis_licht, Audino, JFain, ShyStarryRain, kitkarma, dmDash, Vynnyal, starwolff, NeonCityRain, lemongrass, NOLASMOR, C_Pariah, Caitemis, Deeshura, Noo, Luna-Alex, Murpi, Ginnie, XModxGodX, lovefulpup, Smalusion, MilesFarber, NeroIntruder, Blanca, Noivern, NikolaP, 3P1C, mucrush, ◥θ┴θ◤, TopKec, XxWindpawxX, FrivolousAqua, Pink_no_tori, Jhony-Rex, Reimu\_needs\_$$$, CamusZekeSirius, avalancheman, Fable, psittacidae13, Bwappi, TawnySoup

Edited by xanam
1.3.1 Description Update


What's New in Version 1.3.1   See changelog

Released

  • The previous version introduced a bug causing strange behaviour with some of Grovyle's sprites. This should now be fixed.
  • The UnusedDungeonChance patch used by this hack was formerly bugged to cause crashes when maze floors were generated. This appears to have been resolved in later versions, so it has been re-patched.

User Feedback

Recommended Comments



GhostGarrus

Posted (edited)

Hello i just found this and finally got to playing it, im not far as im having trouble Saving the game. It gives me a Save Failed message in teh game. I'm playing this on MelonDS on my steamdeck but also tested it on the same emulator on desktop and i still get save Failed. is there something i can do to fix this? Im using the Midnight patch 

Edited by GhostGarrus
fenrir ragnarok

Posted (edited)

err am I the only one who has grovyle always facing south?
I'm on RetroArch on the steam deck

edit : ok, it was only until his identity got revealed, now that I think about it, his sprite was supposed to be darkened before the reveal, but it wasn't

Edited by fenrir ragnarok
xanam

Posted

On 3/30/2024 at 1:38 PM, GhostGarrus said:

Hello i just found this and finally got to playing it, im not far as im having trouble Saving the game. It gives me a Save Failed message in teh game. I'm playing this on MelonDS on my steamdeck but also tested it on the same emulator on desktop and i still get save Failed. is there something i can do to fix this? Im using the Midnight patch 

Hi, there should be! There should be two different versions of both midday and midnight included in the zip file - one set in a folder labelled for nogba and one for melon. There's an additional bugfix patch applied to the nogba version of the files that fixes a no saving issue in a different emulator, but it causes saving to fail on melon, so it's not applied on the alternate patch. Might be worth double checking you have the melon-compatible version of midnight installed!

  • Like 1
xanam

Posted

On 4/1/2024 at 6:35 AM, fenrir ragnarok said:

err am I the only one who has grovyle always facing south?
I'm on RetroArch on the steam deck

edit : ok, it was only until his identity got revealed, now that I think about it, his sprite was supposed to be darkened before the reveal, but it wasn't

Oh that's interesting, that's the second time someone's mentioned that to me recently! I'll see if I can figure out if something's changed to cause it 🤔 Thanks for letting me know!

GhostGarrus

Posted (edited)

On 4/2/2024 at 5:33 PM, xanam said:

Hi, there should be! There should be two different versions of both midday and midnight included in the zip file - one set in a folder labelled for nogba and one for melon. There's an additional bugfix patch applied to the nogba version of the files that fixes a no saving issue in a different emulator, but it causes saving to fail on melon, so it's not applied on the alternate patch. Might be worth double checking you have the melon-compatible version of midnight installed!

oh it seems i completely missed the Melon folder like an idiot and i instead took the gba patch instead, im gonna get the correct one and come back with my results. thank you for the response! Lets goooo! that did it i can save and i can finally get to play this game again with different pokemon! excited to get into it

Edited by GhostGarrus
  • V-Wheeeeeel!!! 1
IvanBeifong

Posted

Hi, i wanted to ask something, i was playing on the gba version and it never let me save the game, it always showed "save failed", now im having troubles because when you finish the game it saves and sends you to the main menu, so i cant load my game, i read in some of the reviews that you answered that you left a patch to fix that, but I cant seem to find it, could you help me find it please? I tried going from gba to melonds with the save files i have of the delta emulator which lets you save via emulator, but it still gave the same error

xanam

Posted

On 5/13/2024 at 9:27 PM, IvanBeifong said:

Hi, i wanted to ask something, i was playing on the gba version and it never let me save the game, it always showed "save failed", now im having troubles because when you finish the game it saves and sends you to the main menu, so i cant load my game, i read in some of the reviews that you answered that you left a patch to fix that, but I cant seem to find it, could you help me find it please? I tried going from gba to melonds with the save files i have of the delta emulator which lets you save via emulator, but it still gave the same error

Hello! Honestly I'm not too sure how the two versions of the patches interact - the versions of the xdelta files in the nogba folder should only be used for the no$gba emulator, while the ones in the melon folder should be used for any others (as well as hardware). All I can suggest is making sure you're using the one from the appropriate folder and keeping to it.

Snowfox24

Posted

Hey, I just got to the point where Grovyle shows up a second time, and I'm still having the issue of him only seeming to face the screen has me a little concerned about some of the more impactful scenes, like with Dusknoir and the MC, is there any way we might be able to fix this, with Skytemple or anything else? and if I can fix it with Skytemple, how do I do that?

xanam

Posted

7 hours ago, Snowfox24 said:

Hey, I just got to the point where Grovyle shows up a second time, and I'm still having the issue of him only seeming to face the screen has me a little concerned about some of the more impactful scenes, like with Dusknoir and the MC, is there any way we might be able to fix this, with Skytemple or anything else? and if I can fix it with Skytemple, how do I do that?

Hi! I think I have a fix ready to go thanks to someone checking a few things for me in the last version, but the problem is that I'm not able to replicate the issue through skytemple's built-in emulator to verify that the problem really is solved. I can try uploading a new version tonight with the changes though - if you're able to check if it's resolved once version 1.3.1 is up I'd appreciate it!

xanam

Posted

On 4/1/2024 at 6:35 AM, fenrir ragnarok said:

err am I the only one who has grovyle always facing south?
I'm on RetroArch on the steam deck

edit : ok, it was only until his identity got revealed, now that I think about it, his sprite was supposed to be darkened before the reveal, but it wasn't

 Just thought I'd let you know I've released a new version today which should solve this issue! 🤞I'd reccommend updating even if you're a little further in now - seems like quite a few of Grovyle's sheets were scrambled somehow in the 1.3.0 update, should be dealt with now though.

Snowfox24

Posted

On 4/2/2024 at 6:33 PM, xanam said:

Hi, there should be! There should be two different versions of both midday and midnight included in the zip file - one set in a folder labelled for nogba and one for melon. There's an additional bugfix patch applied to the nogba version of the files that fixes a no saving issue in a different emulator, but it causes saving to fail on melon, so it's not applied on the alternate patch. Might be worth double checking you have the melon-compatible version of midnight installed!

Hey, thanks for looking into that for me, I'll absolutely let you know, but a quick question, when Patching the update in, would I just patch it in over the already patched version? or should I patch a clean copy of the game? And would I maybe be able to keep my save? I can also Probably copy the patched rom to have another save file probably (Hopefully) So I can rush through to check the cutscene.

xanam

Posted (edited)

4 hours ago, Snowfox24 said:

Hey, thanks for looking into that for me, I'll absolutely let you know, but a quick question, when Patching the update in, would I just patch it in over the already patched version? or should I patch a clean copy of the game? And would I maybe be able to keep my save? I can also Probably copy the patched rom to have another save file probably (Hopefully) So I can rush through to check the cutscene.

Hi, no problem 🙂 I'd probably suggest using a clean copy again (though you're welcome to try either - if it doesn't throw up an error popup when patching with the previous version then it's worked fine), and if you want to maintain your save file, all you have to do is give your new patched version the exact same name and file location as the old one - there's no changes that'd be incompatible with the previous version so it'll still read the save file without any issues! If you wanted to have a second copy to check things from the beginning, just duplicate the nds file with a slightly different name - the save file and nds file need the same names to work together!

Edited by xanam
Snowfox24

Posted

14 hours ago, xanam said:

Hi, no problem 🙂 I'd probably suggest using a clean copy again (though you're welcome to try either - if it doesn't throw up an error popup when patching with the previous version then it's worked fine), and if you want to maintain your save file, all you have to do is give your new patched version the exact same name and file location as the old one - there's no changes that'd be incompatible with the previous version so it'll still read the save file without any issues! If you wanted to have a second copy to check things from the beginning, just duplicate the nds file with a slightly different name - the save file and nds file need the same names to work together!

Ah Alright, Also I entirely forgot that another bug had been a lack of Quaxly's facial portraits showing up, the happy face portrait is absent. Also, Is it still going to show up on the title screen as 1.3.0 or should it show up as 1.3.1?

xanam

Posted

On 5/25/2024 at 1:03 AM, Snowfox24 said:

Ah Alright, Also I entirely forgot that another bug had been a lack of Quaxly's facial portraits showing up, the happy face portrait is absent. Also, Is it still going to show up on the title screen as 1.3.0 or should it show up as 1.3.1?

May still show up as 1.3.0 on the title screen - honestly forgot I added the version number there 😂 I'll be sure to update it in the next version.

The quaxly portraits aren't a bug however - not all expressions exist for all pokemon in the sprite repository yet and I can only use what's there, so if a portrait doesn't exist the game just doesn't show it at all. Occasionally when I do updates I go through all the portraits again just in case new ones have been added, but its not too frequent. Quaxly currently doesn't have any portraits except for the default expression, see here.

Snowfox24

Posted

On 5/26/2024 at 10:39 AM, xanam said:

May still show up as 1.3.0 on the title screen - honestly forgot I added the version number there 😂 I'll be sure to update it in the next version.

The quaxly portraits aren't a bug however - not all expressions exist for all pokemon in the sprite repository yet and I can only use what's there, so if a portrait doesn't exist the game just doesn't show it at all. Occasionally when I do updates I go through all the portraits again just in case new ones have been added, but its not too frequent. Quaxly currently doesn't have any portraits except for the default expression, see here.

Ah alright. Also I did get to actually checking if the cutscenes are fixed, and at least on the Nosgba vers(The one I'd been using, works fine on Desmume) they are. I'd made a new save to test the patching, which works, and to be able to check the cutscene faster anyway. It's just that you did forget to update the vers number in the titlescreen, might wanna make a note of that so people know.

Thanks for responding and taking things into account though!
Also I've seen where you were considering a dusk version, maybe you could add a mix of starters/partners from the current versions in with any new ones? Also, Might I suggest some hisuian forms if you do make a dusk version? I know they have Hisuian Zorua, and Sneasel and sneasler would be p cool too. Maybe Dusk could also just be primarily regional forms even? And a dawn edition could be either an assortment of shinies, or other mons entirely, who knows though. Could be other starters entirely. Either way I'm looking forward to it.

  • Amazed 1
lonely pokemon

Posted

Hey... I been miserable for days trying to work it, and listen to the instructions saying on the note, but with no luck... you got a video example how it should be done... I'm not as smart as I thought I was and I'm tired of having mental breakdowns...

xanam

Posted

On 7/23/2024 at 6:14 AM, lonely pokemon said:

Hey... I been miserable for days trying to work it, and listen to the instructions saying on the note, but with no luck... you got a video example how it should be done... I'm not as smart as I thought I was and I'm tired of having mental breakdowns...

Hi, I might be able to help with a little more info! If you could let me know either through this comments section or through dms what device/program you're trying to do this with and where you're having trouble and I should be able to talk you through it :)


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