Jump to content

All Activity

This stream auto-updates

  1. Today
  2. I just checked with the latest PKHeX, and the plugin is working Make sure: 1. You're using the latest plugin found here and latest PKHeX found here 2. Placed in the "plugins" folder next to the PKHeX.exe 3. The plugin should be unblocked (Right Click > Unblock)
  3. Version 1.5.0PATCH1

    4 downloads

    This is an unofficial patch for weekend edition, which means its not made by the original romhacker. However I managed to implement quite a few important fixes that I decided to release, and perhaps one day it will be merged into base Weekend Edition. To use this patch, you need to have already patched the vanilla rom with weekend edition v1.5.0, which you then need to patch with my patch. It's a bit of an extra step, but this ensures the base weekend edition stays relevant. As the main goal of this patch is to fix the Instant Boss Death Bug that occurs when using the randomizer cheat code that was only ever shared around on the Weekend Edition Discord Server, I asked the code's creator Lincoln if I could share my modified version of said code alongside the release of this patch, for which I was given permission. As for what I modified in the cheat code: I extended the maxium range by 3 to allow Egg, Manaphy Egg and Bad Egg to be spawnable, so have fun shiny hunting eggs Randomizer Cheat (including the Eggs): C2159AD0 00000008 809E0020 28041752 4182002C 38600000 3880022F 3D80801A 398CDEF0 7D8803A6 4E800021 3C808036 3884DF88 1C63001C 7C632214 7C7C1B78 60000000 00000000 Fixes: Bosses no longer die instantly when using a randomizer code and the boss gets randomized into something that was never intended to be a boss. The cause was the fact that boss HP is determined by multiplying the base HP, and for a lot of mons this multiplier was set to 0, resulting in them having 0 health and therefore dying instantly. Pokemon from Gen 2 and 3 + Arceus now no longer use struggle in the wild and now instead use their signature moves, evolution moves, or any other move that seemed fitting and not too overpowered. For a full list of which mons use which moves in the wild, see the pastebin below: https://pastebin.com/ms3RZHM1 There are actually 2 mons and 1 form registered after the last Arceus form, these are: Egg Manaphy Egg (alternate form of Egg) Bad Egg Normally when these would spawn using cheat codes, the game would just crash, the reason for this was the fact that they were configured to use the model archives TAMAGO_NORMAL and TAMAGO_MANAFI, but since these didn't exist in the files, that's what's caused the crash, I took these models from My Pokemon Ranch and added them to the files of rumble and now these mons no longer crash. Changes: Changed pokemon name casing (e.g. BULBASAUR is now Bulbasaur) Pikachu Female has been replaced with the formerly unused Balloon Pikachu model, this adds some more visual variety to the game Octillery Female has been replaced with the formerly unused Focus Band Octillery model (or as I like to call it: Takoyaki Octillery), this adds some more visual variety to the game Arceus Fighting Type Change: Normal > Fighting Arceus Flying Type Change: Normal > Flying Arceus Poison Type Change: Normal > Poison Arceus Ground Type Change: Normal > Ground Arceus Rock Type Change: Normal > Rock Arceus Bug Type Change: Normal > Bug Arceus Ghost Type Change: Normal > Ghost Arceus Steel Type Change: Normal > Steel Arceus ??? Type Change: Normal > ??? (This type is normally used for the move Curse, but here it functions like the normal type, just without fighting weakness) Arceus Fire Type Change: Normal > Fire Arceus Water Type Change: Normal > Water Arceus Grass Type Change: Normal > Grass Arceus Electric Type Change: Normal > Electric Arceus Psychic Type Change: Normal > Psychic Arceus Ice Type Change: Normal > Ice Arceus Dragon Type Change: Normal > Dragon Arceus Dark Type Change: Normal > Dark Castform Sunny Type Change: Normal > Fire Castform Rainy Type Change: Normal > Water Castform Icy Type Change: Normal > Ice Rotom Heat Type Change: Electric/Ghost > Electric/Fire Rotom Wash Type Change: Electric/Ghost > Electric/Water Rotom Frost Type Change: Electric/Ghost > Electric/Ice Rotom Fan Type Change: Electric/Ghost > Electric/Flying Rotom Mow Type Change: Electric/Ghost > Electric/Grass
  4. When I try to equip the item, it instead shows the item I was already wearing.
  5. No, it doesn't appear in Tools after loading in my BDSP save.
  6. Okay just to be sure. Load a LGPE/SWSH/BDSP save into PKHeX. Does the tool show up then?
  7. Yes, I just tried installing Berry Plots and I do see that one in the Tools menu.
  8. Given 3DS online servers has gone done, it’s not like we can trade it to you. Follow this link to hack your 3DS: https://3ds.hacks.guide/
  9. Sorry, confused to what you’re doing. You won’t need to build PKHeX nor the plugin. On the latest PKHeX, if other plugins show up, and only that plugin is missing, then I’ll need to take a look. Do other plugins show up?
  10. I can't get the Wonder Records tool to show up in PKHeX. I'm trying to use the newest Wonder Records Tool with the 26.03.20 PKHeX (just downloaded the zipped executable). I've added a plugins folder alongside the PKHeX.exe, downloaded and unblocked the .dll, and put it in the plugins folder, but I don't see the Wonder Records tool in the Tools menu. I'm brand new to this so certainly missing something obvious. I've also tried the newest version of PKHeX just in case. I see a lot of references to building PKHeX so I'm wondering if I need to check out and build it myself as opposed to just using the executable?
  11. I do not have a homebrew’d 3DS. I am not familiar with modding consoles and I don't want to mod my 3Ds because I don't want to accidentally brick it.
  12. You got a homebrew’d 3DS? You’ll be able to modify saves, and with save modification, you can inject the event.
  13. Yeah I don’t think I use those box names. In any case the file you’re referring to (for mine) is complete. The goal was to fill up the box for the National Dex ID with minimal events (they’re only there when necessary). The goal for these files isn’t to be a repository for events. In the USUM scenario, there’s more PC slots than National Dex ID. Is there anything else you deem to be missing?
  14. AFAIK I have idea how that’s decided in the save. However I do have saves for those legendaries (keep in mind saves for ZA can’t be shared, but that would help with research). For now, under block editor, set the pity count to 254 or something. The next special scan (or one after) would be a legend/mythical portal.
  15. And hello! Also gonna ask, what is your main area of interest?
  16. Yesterday
  17. @theSLAYER Awesome! thank you so much, this really made my day, cheers!
  18. Well hey! For such instances, I think changing the OT name is fine (for mons without a HOME tracker). Make sure you keep it consistent for all the mons who share the same origin (tho realistically, at least based on present standards, HOME doesn’t check it)
  19. Hello! I am also new here!
  20. Hi, I have version ZA 2.0.2. Do you know how to choose the Hyperspace Lumiose 5-star portals? I've tried dozens of times and I'm still missing half the legendaries. Thanks.
  21. I need to correct myself. I might have mistaken it with nightmare...
  22. Hey all, I recently bought a copy of OR and wanted to play through with a shiny Beldum like people were able to back in the day, but I couldn't figure out how to get one myself. Would anyone be able to trade me one? I don't care about IVs or nature since I am only planning on playing through the main story with it. Thank you.
  23. @theSLAYER Thank you for your thorough reply! I kinda was hoping you were who answered as I've seen you in the community just as a follow-up no, I would never create mons from scratch, wouldn't feel natural to me, it's just that in my OG save file I used a name I no longer go with/connect so I would like to change it on the info of my mon, so example it says OT:Hana and I want to rewrite it to OT:Luke, just so I doesn't mess with my identity and OCD
  24. A picture is worth a thousand words. In game everything is well. I put some examples.... Old files. You can See. I have no idea why it’s happening, but the commands ABOVE do the trick. That’s good enough for me. Boxes for USUM. Mons found in project 1.bin Mons found in project 2.bin Mons from xd (2).bin Mons from xd.bin
  25. Yes, I’m using your PRE-HOME PCBin, but I remember there was one here on the forum—I’m not sure if it was yours—that had everything needed to complete the living dex. That was back during the Pokémon Sword and Shield era, and it had those event, rare, and similar boxes that I mentioned.
  26. Non-event mons from retail carts of Gen 1 or 2 would likely not be flagged, as they are identical to copies caught in virtual console of Gen 1 / 2. You probably shouldn't let the OT be PKHeX. This questions also implies you're creating mons from scratch, not actually transferring them in. Genning for usage against unsuspecting players would be against our rules, and I implore you to not gen mons for online play. Just transfer them normally. Mons captured in Gen 1 and 2 do not have a "captured date"; the date assigned by Poke Transporter would be the "date transferred".
  1. Load more activity
×
×
  • Create New...