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  • Technical Documentation:
    Generation 4

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    DPP Script Commands


    evandixon

    This page will contain the script commands for DPP. Movement commands used in the scripts will also be listed.

    Please include an example of which script file the command is used in so we can double check

    DPP Script Commands

    Hex Value (decimal) Parameters Descriptions Example map Number
    0000   No operation  
    0001   No operation  
    0002   Finish script  
    0003 XXXX YYYY Stop script for XXXX millisecond  
    0011 XXXX YYYY Compare variable XXXX to YYYY  
    0012 XXXX YYYY Compare variable XXXX to YYYY  
    0014 XX YY Calls standard function number YY, see DPP Scripting: Standard Functions for values of YY  
    0015   Exit from standard function  
    0016 XXXXXXXX Jump at offset XXXXXXXXX (relative to actual position in script file).  
    001A XXXXXXXX Call routine at offset XXXXXXXX (relative), pushing the calling command position.  
    001B   Kill Script, pop back to calling command  
    001C XX YYYYYYYY Compare last result to XX if true goto + YYYYYYYY (relative)  
    001D XX YYYYYYYY Compare Last Result to XX, if true go + YYYYYYYY (relative), pushing the callind command position  
    001E XXXX Set Flag XXXX.  
    001F XXXX Clear Flag XXXX.  
    0020 XXXX Store Flag XXXX status as last result  
    0022 XXXX  
    0023 XXXX Disable trainer with XXXX Id, so you cannot rebattle.  
    0024 XXXX Active trainer with XXXX Id.  
    0025 XXXX Store trainer XXXX status as last result.  
    0026 XXXX YYYY Add YYYY to XXXX variable (storing result on XXXX)  
    0027 XXXX YYYY Substract YYYY to XXXX variable (storing result on XXXX)
    0028 XXXX YYYY Set value of variable XXXX to YYYY  
    0029 XXXX yyyy Set value of variable XXXX to YYYY  
    002B XX Show Message Box with string XX (corresponding to text id in text file associated with script)  
    002C XX Show Message Box with string XX (corresponding to text id in text file associated with script)  
    002D XXXX Show Message Box with string XXXX (corresponding to text id in text file associated with script)  
    002E XXXX Show Message Box with string XXXX (corresponding to text id in text file associated with script)  
    002F XX Show Message Box with string XX (corresponding to text id in text file associated with script)  
    0030      
    0031   Wait For Button Press (arrows, A, B, X, Y)  
    0033   Wait for Button Press (A, B)  
    0034   Close Message after Button Press  
    0035   Freeze Message Box  
    0036 XXXX YYYY ZZZZ Call Message Box with text XXXX, type YYYY. Saving calling result on ZZZZ.  
    0037 XX YYYY Set color XX of Message Box  
      00 Brown
      01 Green
      02  
      03 Grey
      04 Blacked Out
    0038 XX Set type of Message Box  
      02 No border
      03 With Border
    0039   No Map in Message Box
    003A XX YYYY Call Message Box with text ID XX. Saving calling result on YYYY  
    003B XXXX  
    003C   Open Menu  
    003E XXXX Show Yes/No Box. Saving choice on XXXX  
    003F XXXX Wait for XXXX, then continue.  
    0040 XX YY ZZ WW TTTT Show a list of choices for the player to make, saving choice on TTTT.(XX = X Screen Coordinates, YY = Y Screen Coordinates; ZZ = Cursor position; WW = Determine if B=Cancel)  
    0041 XX YY ZZ WW TTTT Show a list of choices for the player to make, saving choice on TTTT.(XX = X Screen Coordinates, YY = Y Screen Coordinates; ZZ = Cursor position; WW = Determine if B=Cancel)  
    0042 XXXX YYYY Set choice entry after previous commands (One for each choice), with Text Id XXXX, and Choice Id YYYY.  
    0044 XX YY ZZ WW TTTT Show a list of choices for the player to make, saving choice on TTTT.(XX = X Screen Coordinates, YY = Y Screen Coordinates; ZZ = Cursor position; WW = Determine if B=Cancel)  
    0045 XX YY ZZ WW TTTT Show a list of choices for the player to make, saving choice on TTTT.(XX = X Screen Coordinates, YY = Y Screen Coordinates; ZZ = Cursor position; WW = Determine if B=Cancel)  
    0046 XXXX YYYY ZZZZ Similar to 0x42, set choice entry after previous commands (One for each choice), with Text Id XXXX, Message Box Id YYYY, and Choice Id ZZZZ.  
    0047   Close generally previous Multi Box  
    0048 XX Set the number of row XX used in Multi Box
    0049 XXXX Play a sound XXXX as fanfare  
    004A XXXX Play a sound XXXX as fanfare  
    004B XXXX Wait sound XXXX finish  
    004C XXXX YYYY Plays Pokemon Cry(XXXX = Number Pokemon)  
    004D   Wait Pokemon Cry  
    004E XXXX Play music XXXX  
    004F   Return to default music map  
    0050 XXXX Play music XXXX  
    0051 XXXX Stop music XXXX  
    0052   Restart music  
    0054 XXXX YYYY Change music volume (XXXX = Decibel?)  
    0055 XXXX Set previous music volume (XXXX = Volume)  
    0057 XXXX Play music XXXX  
    0059 XXXX Check if you have registered something previously with microphone. Storing result on XXXX  
    005A XXXX Check if you talk on microphone. Storing result on XXXX  
    005B   Enable microphone  
    005C   Disable microphone  
    005D    
    005E XXXX YYYYYYYY Move NPC XXXX acording to movement at YYYYYYY(relative).  
      255 YYYYYYYY Hero  
    005F   Wait NPC moving.  
    0060   Lock all NPC into map  
    0061   Release all NPC into map  
    0062 XXXX Lock NPC XXXX  
    0063 XXXX Release NPC XXXX  
    0064 XXXX Add NPC XXXX (You can add only NPC already defined in event file)  
    0065 XXXX Remove NPC XXXX (Same note as above)  
    0066 XXXX YYYY Move camera in (XXXX,YYYY) coordinates.  
    0067   Zoom camera  
    0068   Force NPC to facing player  
    0069 XXXX YYYY Get position of hiro and storing X on XXXX and Y on YYYY  
    006A XXXX YYYY ZZZZ Get position of NPC XXXX and storing on YYYY-ZZZZ  
    006C XXXX YY Allow NPC XXXX to follow hero when you change the map.  
    006D XXXX YYYY Set NPC XXXX orientation during follow?  
    006F XXXX YYYY Give XXXX amount of money to player. Storing result on YYYY   Givemoney
    0070 XXXX YYYY Take XXXX amount of money from player. Storing result on YYYY 124
    0071 XXXX YYYY ZZZZ Check if possible to take YYYY amount of money. Storing result on XXXX  
    0072 XXXX YYYY Show money box with XXXX and YYYY coordinates  
    0073   Hide money box  
    0074   Update money box  
    0075 XXXX YYYY Show coins box with XXXX and YYYY coordinates  
    0076   Hide coins box  
    0077   Update coins box  
    0078 XXXX YYYY ZZZZ Check if is possible to give XXXX coins with YYYY quantity and store into ZZZZ.  
    0079 XXXX Give XXXX amount of coins to player  
    007A XXXX Take XXXX amount of coins to player  
    007B XXXX YYYY ZZZZ Give YYYY quantity of XXXX item. Storing result on ZZZZ  
    007C XXXX YYYY ZZZZ Take YYYY quantity of XXXX item. Storing result on ZZZZ  
    007D XXXX YYYY ZZZZ Check if possible to give item XXXX, YYYY of them. Storing result on ZZZZ  
    007E XXXX YYYY ZZZZ Check if you have item number YYYY of item XXXX. Storing result on ZZZZ  
    007F XXXX YYYY Get item XXXX amount. Storing on YYYY  
    0080 XXXX YYYY Get item XXXX bag location. Storing on YYYY.  
    0083 XXXX YYYY ZZZZ Give underground Item XXXX, YYYY number. Storing result on ZZZZ. S=211
    0085 XXXX YYYY ZZZZ Check if you have number YYYY of item XXXX into Underground Pc. Storing result on ZZZZ  
    0087 XXXX YYYY ZZZZ Give underground Item XXXX, YYYY number. Storing result on ZZZZ. S=211
    0083 XXXX YYYY ZZZZ Give underground Gem XXXX, YYYY number. Storing result on ZZZZ. S=211
    0093 XXXX YYYY Store Seal XXXX number in YYYY.  
    0094 XXXX YYYY Give number YYYY of seal XXXX.  
    0095 XXXX YYYY Get Pokèmon XXXX form. Storing result on YYYY.  
    0096 XXXX YYYY ZZZZ WWWW Give Pokemon XXXX at YYYY level with ZZZZ item. Storing result on WWWW.  
    0097 XXXX YYYY Give Egg of Pokèmon XXXX at level YYYY.  
    0099 XXXX YYYY ZZZZ Check if party pokemon ZZZZ knows move YYYY. Storing result on XXXX.  
    009A XXXX YYYY Check if party Pokèmon knowns move YYYY. Storing Id on XXXX.  
    00A1   Used at end of call screen commands  
    00A3   Start Nintendo Wi-fi connection  
    00A5   Start Interview  
    00A6 XXXX YYYY ZZZZ Start wearing Pokemon XXXX. Storing result on YYYY. (ZZZZ can be 0 or 1, Need to Investigate)  
    00A7 XXXX YYYY Display YYYY dressed Pokemon in XXXX picture  
    00A8 XXXX YYYY Display YYYY contest winner Pokemon in XXXX picture  
    00A9   Open Capsule Editor  
    00AA   Open Sinnoh Maps  
    00AB XX Show Box Storage Pokemon (XX Function Box)  
      00 Deposite Pokemon  
      01 Withdraw Pokemon  
      02 Move Pokemon  
      03 Move Item  
      04 Compare Pokemon  
    00AC   Open Draw function into Union Room  
    00AD   Show Trainer Case into Union Room  
    00AE   Trade into Union Room  
    00AF   Exchange Records into Union Room  
    00B0   Game Ending  
    00B1   Hall of fame memorial  
    00B2 XXXX YYYY    
    00B3 XXXX Start Nintendo Wi-fi Connection  
    00B4   Choose starter pokemon  
    00B5   Start starter battle  
    00B6 XXXX Get Battle Id? Storing result on XXXX.  
    00B7 XXXX 80YY    
    00B8 80XX    
    00B9 XXXX 80YY    
    00BA XXXX 80YY Choose player name   ChoosePlayerName
    00BB XXXX 80YY Choose pokemon nickname   ChoosePokmnName
    00BC XXXX YYYY ZZZZ WWWW Fadescreen   Fadescreen
    00BD   Resetscreen 50,72 Resetscreen
    00BE II II 00 00 XX xx YY yy PP PP Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position) in PPRE 006 0xM 0x0 0xX 0xY 0xZ: M=Map 0=not yet known X=X coordinates Y=Y coordinates Z=Z coordinates 1035 Warp
    00BF XXXX Use Rock Climb   RockClimbAnimation
    00C0 XXXX Use Surf   SurfAnimation
    00C1 XXXX Use Waterfall   WaterfallAnimation
    00C2 XXXX Use Fly   FlyAnimation
    00C4     S=409
    00C5 80XX Arrange 80XX for 029E animation 375
    00C6   Change to tuxedo  
    00C7 80XX Check if hero is onto bike and store in 80XX  
    00C8 XX Set hero XX bike(00=on,01=off) 205
    00C9 XX    
    00CB XXXX    
    00CD XX Set Text Var XX = Hero 342
    00CE XX Set Text Var XX = Rival 342
    00CF XX Set Text Var XX = Male\Female alter ego. 342
    00D0 XX 80YY Set text var XX to name of pokemon number 80YY 458
    00D1 XX 80YY Get the name for item number = value of variable 80YY and store it in text variable XX 72
    00D2 XX 80YY   S=408
    00D3 XX 80YY Get attack corresponding to item number = value of variable 80YY store in text variable XX 72
    00D4 XX 0000 Set text var XX to an attack
    00D5 XX 0000 Set text var XX to a number  
    00D6 XX YYYY Set text var XX to a pokemon nickname in team  
    00D7 XX YYYY Set text var XX to an object?  
    00D8 XX YYYY Set text var XX to a type of trainer  
    00D9 XX    
    00DA XX 40YY ZZZZ WWWW    
    00DB XX Set text var AA to Starter Hiro  
    00DC XX Set text var XX to Starter Rival  
    00DD XX Set text var XX to Starter Alter ego.  
    00DE 80XX Store Pokemon Starter into 80XX  
    00DF XX 80YY    
    00E0 XX 80YY   S=211
    00E1 XX 80YY   S=211
    00E2 XX 40YY    
    00E3 40XX 40YY    
    00E4 80XX    
    00E5 XXXX YYYY Start Battle XXXX 50,72
    00E6 80XX 80YY End Trainer Battle 80XX 50,72
    00E7 80XX 80YY 80ZZ    
    00E8 80XX 80YY 80ZZ    
    00E9 80XX    
    00EA 80XX    
    00EB   Lost battle go to pokemon center. 50,72
    00EC 80XX Check if lost battle, store result in variable 80XX 50,72
    00ED 80XX    
    00EE 80XX   S=236,400
    00EF   Repeat Last Battle?  
    00F2 XXXX 80YY 80ZZ 80WW Open Choose Friend for Wireless Trade screen  
    00F3   Open Wireless Battle Waiting
    00F6     S=213
    00F7   Start Pokemon Contest
    00F8 XXXX   S=212
    00F9 XXXX   S=212
    00FA 80XX 80YY 80ZZ 40WW  
    00FB 40XX    
    00FD 80XX YYYY   S=212
    00FE 80XX YYYY    
    00FF 80XX YYYY    
    0102 XX YY    
    0103 XX YY    
    0104 XXXX   S=212
    0106 XXXX   S=212
    0107 80XX    
    0108 80XX   S=212
    0109 80XX    
    010A XXXX 40YY   S=212
    010B XXXX 80YY   S=212
    010C 40XX   S=212
    010E     S=212
    0110 80XX 80YY 80ZZ 40WW   S=212
    0111 XXXX Some Flash into the scene S=212
    0112   Stop 0111 command S=212
    0113   Fade screen as a curtain S=212
    0114 40XX 40YY   S=212
    0115 80XX 80YY   S=212
    0116   Show Link Contest Record Box  
    0117     S=212
    0119 80XX   S=211
    011B XXXX YYYY Set Warp for a Elevator(XXXX=map YYYY=coordinates  
    011C 40XX Check Floor in a Elevator and Store into 40XX  
    011E 80XX    
    0121 80XX   S=411
    0123 XXXX 80YY   S=411
    0124 XXXX YYYY ZZZZ Start Wild Battle (XXXX=Pokemon Numeber YYYY=Level ZZZZ=Item)  
    0125 XXXX YYYY ZZZZ WWWW Starter Battle  
    0126   First Wild Battle Explanation  
    0127 XXXX YYYY ZZZZ Honey Tree Battle  
    0128 80XX   S=211
    0129   Random Wurmple Battle(Change Level)  
    012A     S=211
    012B   Show Write Autograph Scene  
    012C 80XX   S=211
    012D 80XX YYYY Save Game Data S=205,211,362,372,378,379
    012E XXXX 80YY Check if is stored a dressed pokemon picture?  
    0130 80XX    
    0131   Give Poketch First time  
    0132 80XX Check if Poketch is activated and stored into 80XX  
    0133 XXXX Give Poketch Application XXXX  
    0134 XXXX 80YY Store Poketch Application XXXX to 80YY  
    0135 XXXX   S=362,372,379
    0136     S=362,372,379
    0138 80XX    
    0139 XXXX    
    013B XXXX    
    013C XXXX    
    013F XXXX 80YY    
    0140 80XX    
    0141 80XX    
    0142 XXXX    
    0146 80XX 80YY    
    0147 XXXX Show Pokemart with XXXX items  
    0148 XXXX Show Pokemart 2 with XXXX items  
    0149 XXXX Show Pokemart 3 with XXXX items  
    014A AAAA Show Pokemart 4 with AAAA items  
    014B   Player defeated go to Pc  
    014C XXXX    
    014D 80XX    
    014E   Player Pokemon are healed
    0150     S=213,379,426
    0151     S=213,399
    0152 XXXX    
    0153   Player go to Union Room  
    0155 80XX 80YY    
    0156 80XX    
    015B AA 80BB Check if obtained badge AA and store result in variable 0x80BB 50, 72, 411
    015C AA Set obtained badge AA to true 50, 72
    015D AA Set badge AA to false  
    0160 80XX   S=409
    0161     S=427
    0162     S=351,427
    0164     S=427
    0166 40XX   S=285,456
    0168 XXXX YYYY ZZZZ WWWW 4D    
    016A 4D    
    016B 4D    
    016C 4D    
    0173   Change solidity of object?  
    0175 XXXX YYYY ZZZZ    
    0176 XXXX YYYY    
    0177 80XX Check Pokemon Party quantity and store into 80XX  
    0178   Open Berry Pouch  
    0179 80XX   S=413
    017A XXXX 80YY   S=413
    017B XXXX YYYY ZZZZ   S=413
    017C XX 80YY    
    017D 80XX   S=413
    017E 80XX   S=413
    017F 80XX   S=413
    0181 80XX   S=413
    0182 80XX   S=413
    0183 80XX   S=413
    0184 XXXX   S=413
    0185     S=413
    0186 XXXX YYYY 80ZZ Move Owerword XXXX, on YYYY-ZZZZ coordinates into map   ChangeOwPosition
    0188 XXXX YYYY Change Overword XXXX default movement to YYYY movement.  
    0189 XXXX YYYY Reset attributes for Overworld XXXX  
    018A XXXX YYYY ZZZZ    
    018B XXXX YYYY ZZZZ    
    018C XXXX YYYY   S=236
    018D   Show little clock while save game S=205
    018E   Hide little clock while save game S=205
    018F 80XX   S=211
    0190 XXXX   S=367
    0191   Choose Pokemon Menu, store number as last result 458
    0192   Choose Pokemon for Battle Tower (everyone banned)  
    0193 80XX Store Last Result in 80XX, 80XX=00FF means no pokemon was chosen 458
    0194 80XX 80YY 80ZZ WWWW Choose Pokemon everyone able  
    0195 40XX 80YY    
    0196 80XX Open Pokemon Info  
    0197 80XX    
    0198 80XX 80YY Store the pokemon number of party pokemon 80XX, in 80YY If the pokemon is an egg the value is 0000. 458
    0199 80XX 80YY    
    019A 80XX    
    019B 80XX YYYY   S=211,417
    019D 80XX    
    019E XXXX 80YY    
    019F XXXX    
    01A3 80XX   S=148,277,448
    01AB 80XX YYYY   S=148
    01AC   Egg animation 205
    01B1 XXXX   S=213,370
    01B2 XXXX   S=213,370
    01B3   Open Mailbox  
    01B4 80XX   S=211
    01B5 XXXX Open Record List AA  
    01B6 80XX Check time and stored into 80XX  
    01B7 80XX YYYY    
    01B8 80XX YYYY   S=417
    01B9 80XX 80YY Store happiness of pokemon 80YY into 80XX 458
    01BA XXXX 40YY    
    01BD 80XX    
    01BF 40XX    
    01C0 80XX    
    01C1 80XX 80YY    
    01C2 80XX    
    01C3 XXXX YYYY 80ZZ    
    01C4 XXXX YYYY    
    01C5 XXXX YYYY    
    01C6 XXXX Open Battle Moves of Pokemon AA in the party  
    01C7 80XX Store data move in AA80  
    01C8 80XX 80YY   S=83,458
    01C9 XXXX YYYY Delete move chosen in 01C6  
    01CA 80XX 80YY 80ZZ   S=83,458
    01CB XXXX YYYY ZZZZ    
    01CD XXXX 80YY ZZZZ WWWW QQQQ   S=409
    01CF Variable   S=409
    01D0 XXXX   S=409
    01D1 XXXX   S=409
    01D2 80XX 80YY   S=211
    01D3 80XX 80YY 80ZZ   S=274,479
    01D5 80XX   S=211
    01D6 80XX 80YY   S=479
    01D7   Open Berry Pouch for Poffin S=426
    01D8 80XX   S=426
    01D9 80XX 80YY Open Battle Room Result  
    01DA     S=367
    01DB XXXX YYYY   S=367
    01DC     S=371,372
    01DD XXXX 40YY ZZZZ   S=371,372,373
    01DE 40XX YYYY 80ZZ 80WW   S=373
    01DF 40XX    
    01E0 40XX    
    01E1 XXXX YYYY 80ZZ   S=367,372
    01E2 XXXX 40YY   S=367,372
    01E3 XXXX    
    01E4 80XX   S=367
    01E5 XXXX   S=379
    01E8 80XX Check if have completed Sinnoh pokedex and store into 80XX  
    01E9 80XX Check if have completed National pokedex and store into 80XX  
    01EA XXXX Show Sinnoh Pokedex Sheet  
    01EB XXXX Show National Pokedex Sheet  
    01EC     S=456
    01ED 80XX   S=456
    01F1 80XX    
    01F4 40XX 80YY    
    01F5 80XX 80YY ZZZZ    
    01F6 80XX YYYY    
    01F7 80XX 80YY   S=211
    01F8     S=368,379,423
    01F9 80XX   S=211,236,423
    01FB 80XX 80YY   S=408
    01FE XX   S=372
    01FF XXXX YYYY ZZZZ   S=379
    0200 40XX    
    0201 40XX   S=211,400,409,423
    0202 XXXX   S=497
    0203 XXXX YYYY 80ZZ QQQQ PPPP   S=213
    0204   Warp to last elevator  
    0205   Open Geonet  
    0206   Great Marsh Bynocule Pokemon  
    0207 40XX   S=213,370,372
    0208 XXXX YYYY Show box with Pokemon XXXX sprite  
    0209   Hide box showed with 0208  
    020A 80XX   S=498
    020C     S=211
    020D XXXX 80YY   S=237
    020E     S=497
    020F 80XX YYYY   S=497
    0210 XXXX 80YY   S=497
    0211 XX   S=497
    0212 80XX 80YY    
    0213 80XX YYYY    
    0214 80XX    
    0215     S=274
    0216 80XX   S=274
    0217 40XX 40YY   S=274
    0218 80XX    
    021A 80XX    
    021C XXXX   S=282
    021D Variable   S=406
    021F 80XX 80YY    
    0221 XXXX Remember Move for Pokemon XXXX in the party  
    0223 80XX    
    0224 80XX 80YY Teach Pokemon 80XX move 80YY 458
    0225 80XX Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF 458
    0226 XXXX    
    0228 80XX Check Pokemon for trade and store into 80XX  
    0229 80XX Trade Pokemon stored into 80XX  
    022A   Stop trade? 458
    022C     S=476
    022D XXXX 80YY 022D 0x1 0x800c gives National Dex. Stores that info in 800c (a commonly used variable that varies from map to map and use to use) 0x2 0x4000 checks to see if the National Dex is acquired. M=422, M=220
    022F 80XX 022F 0x8004 stores the amount of Ribbons on current Pokemon party in 0x8004. M=461
    0230 80XX 80YY ZZZZ   S=461
    0231 80XX XXXX   S=461
    0232 XXXX YYYY    
    0233 80XX 80YY    
    0234 40XX   S=216,400
    0235 Variable    
    0236 80XX   S=408
    0237 XXXX 80YY 80ZZ 80WW    
    0238 XXXX 40YY    
    0239 XXXX Rules decide in Battle Link  
    023A 80XX 80YY 80ZZ   S=461
    023B XXXX Do healing animation in Pokecenter(XXXX=Number of Pokeball)  
    023C 80XX YYYY    
    023D XXXX YYYY ZZZZ WWWW Do a XXXX animation for a ship(00=Ship sail under 01=Ship sail up 02=Ship sail left 03=Canalave ship)
    023E Variable   S=408
    0243 XXXX 80YY 80ZZ Show Phrase Box(1 Word)  
    0244 XXXX 80YY 80ZZ Show Phrase Box(2 Word)  
    0245 XXXX 80YY    
    0246 80XX   S=236
    0247 80XX    
    0248 80XX 80YY 40ZZ   S=450
    0249 80XX 80YY 80ZZ 80WW 80PP    
    024A 80XX    
    024B   Prepare Pc in Pokemon Center for animation 205
    024C   Do Pc Animation in Pokemon Center(When opening) 205
    024D   Do Pc Animation in Pokemon Center(When closing) 205
    024E 80XX Check Loto ticket number and stored into 80XX 11
    024F 80XX 80YY 80ZZ 80WW Compare 80WW loto number with 80XX 80YY 80ZZ. 11
    0250 XX YYYY    
    0251 XX 80YY    
    0252 80XX    
    0253 XXXX   S=273
    0254 80XX   S=479
    0255     S=479
    0256 XXXX 80YY   S=479
    0257   Exchange Berries for Accessories 999
    0258   Change Sprite Position while save game 205
    0259   Return to Original Overword Sprite after 0258 command 205
    025A 80XX    
    025B     S=330
    025C     S=330
    025D 40XX   S=195
    025E     S=347
    0260 XXXX   S=211,419
    0261 XX YYYY    
    0263 XXXX    
    0264 80XX    
    0267   Start Pokecasino  
    0268 40XX   S=456
    0269 XXXX YYYY   S=317
    026A XXXX YYYY ZZZZ   S=282
    026B 80XX    
    026C 80XX    
    026D XXXX Open Unown Text Box  
    026E 80XX   S=479
    0270 XXXX YYYY   S=198,281,362,389,485
    0271 80XX Open Thank Who? Name Insert S=485
    0272 XXXX   S=485
    0273 XXXX 80YY   S=211
    0275 80XX    
    0276 80XX YYYY ZZZZ    
    0277 80XX   S=480
    0278 80XX 80YY   S=480
    027A   Show View of League Castle  
    027C XXXX 80YY   S=274
    027D 80XX    
    027E 80XX    
    027F 80XX    
    0280 XXXX 80YY ZZZZ WWWW    
    0281 80XX YYYY 80ZZ    
    0282 80XX    
    0283 XXXX    
    0284 80XX   S=321,466,467
    0285 XXXX YYYY   S=308,309
    0286 80XX    
    0287 80XX    
    0288 80XX    
    0289 80XX 80YY 80ZZ 80WW 80PP 80QQ 80TT   S=148
    028A 80XX    
    028B XX 40YY Checks for Mystery Gift trade. (Directly related to Nintendo Wi-Fi events.) S=83,310,363
    028C XXXX Show XXXX Party Sprite Pokemon in Box  
    028F 80XX    
    0292 XXXX 40YY   S=339
    0293 80XX    
    0294 XX YY Show Battle Points Box  
    0295   Hide Battle Points Box  
    0296     S=499
    0299 XXXX   S=499
    029A XXXX 80YY    
    029C 80XX 80YY    
    029D XXXX YYYY    
    029E XXXX 80YY Apply effect XXXX  
      00 Cut effect  
      01 Rock Smash effect  
    029F XXXX Camera Bump Effect  
    02A0 80XX YYYY ZZZZ Start Double Battle  
    02A1 AA BBBB Move AA person with BBBB Movement  
    02A2 80XX   S=404
    02A3 80XX   S=423
    02A4 80XX   S=423
    02A5   Choose a Pokemon for a Trade  
    02A6 80XX 80YY 80ZZ    
    02A7 80XX 80YY   S=404,408
    02A8 80XX YYYY    
    02A9 80XX 80YY    
    02AA 80XX 80YY 80ZZ 80WW 80QQ    
    02AB 80XX   S=211
    02AD 80XX 80YY    
    02B1     S=212
    02B3 XXXX 80YY    
    02B5 XXXX YYYY ZZZZ    
    02B6 XXXX YYYY   S=329
    02B7 80XX    
    02B8 80XX    
    02BA 80XX    
    02BB     S=212
    02BC 80XX    
    02BD XXXX YYYY ZZZZ Start Wild Battle with XXXXPKMN, at YYYY Level and ZZZZ object  
    02BE 80XX   S=211
    02BF   Mount Hiro on the Bike  
    02C0 80XX or XXXX    
    02C1   Show Save Box  
    02C2   Hide Save Box 205
    02C4 XX   S=368,377,379
    02C5 40XX 40YY   S=376
    02C7 80XX    
    02C8 80XX 80YY 80ZZ    
    02CA(Platinum)   Floral clock animation  
    02CB 80XX YYYY   S=83
    02CC XXXX 80YY 80ZZ   S=377
    02CF 40XX 80YY   S=377
    02D0 40XX 40YY    
    02D1 40XX   S=377
    02D2 XXXX 40YY 80ZZ   S=378
    02D3 80XX 80YY 80ZZ   S=378
    02D4 40XX 40YY 40ZZ   S=378
    02D5 40XX    
    02D6     S=211
    02D7 80XX   S=211
    XX   S=365
    02D9 XXXX 40YY 80ZZ   S=379
    02DA 80XX 80YY 80ZZ   S=379
    02DB 40XX 40YY 40ZZ   S=379
    02DC 40XX   S=379
    02DD 80XX YYYY   S=83
    02DE 80XX 80YY 80ZZ 80WW 80QQ    
    02DF 40XX   S=274
    02E0 40XX 80YY   S=274
    02E1 40XX 80YY   S=274
    02E2   Dysplay Card Game Scratch S=499
    02E3   Close Card Game Scratch S=499
    02E4 XXXX 40YY 40ZZ Choose Cards in Card Game S=499
    02E5 80XX YYYY 80ZZ   S=458
    02E6 80XX YYYY 80ZZ   S=458
    02E7 80XX 80YY   S=83,458
    02E8 80XX   S=83,458
    02E9 80XX 80YY 80ZZ   S=458
    02EA 80XX 80YY   S=458
    02EB 80XX   S=458
    02EC XXXX 80YY 80ZZ   S=211
    02ED     S=211
    02EE 80XX 80YY 80ZZ 80WW   S=367
    02F2     S=388,389,390
    02F3 XXXX 80YY   S=454
    02F4 40XX 40YY 40ZZ 40WW    
    02F5 XXXX YYYY ZZZZ WWWW   S=1112
    02F6 80XX 80YY 80ZZ   S=211
    02F7 80XX   S=410
    02F9 80XX   S=1112
    02FA 80XX    
    02FC 80XX   S=1112
    02FD XX 80XX    
    02FE XXXX 80XX   S=221
    02FF 80XX 80YY    
    0302 40XX 40YY 40ZZ 40WW 40PP   S=83
    0303 80XX 80YY   S=83
    0304 80XX 80YY 80ZZ 80WW   S=83
    0305 80XX 80YY   S=83
    0306 80XX 80YY   S=500
    0307 80XX   S=148
    0309     S=428
    030A XXXX   S=379
    030B     S=211,428
    030D 80XX   S=1112
    030E 80XX   S=28
    030F XXXX 80YY   S=1112
    0311 XXXX   S=380,381,383,389
    0312 XXXX   S=380,381,383,387,388,389
    0313 XXXX   S=377,379
    0314 80XX   S=389
    0315 80XX   S=459
    0317 80XX 80YY 80ZZ   S=382
    0318 XXXX YYYY Starts a simpler wild Battle than Wildbattle2. XXXX = Pokemon, YYYY = Level. S=310;M=267
    0319 XXXX YYYY   S=389
    031A XXXX   S=236
    031B 40XX   S=129
    031C 80XX   S=1068
    031D 80XX   S=213,423
    031E 40XX 80YY   S=377,379
    031F     S=389
    0320     S=237
    0321 XXXX   S=380
    0322     S=380
    0323 80XX   S=423
    0324 XXXX YYYY 40ZZ 80WW   S=377
    0325 40XX or 80XX   S=377
    0326 40XX   S=377
    0327 XXXX   S=377
    0328 XXXX   S=380
    0329 40XX 40YY 40ZZ 40WW   S=374
    032A 40XX   S=377
    032B 80XX Checks whether an Event Regigigas is in the party and stores it in 80XX (0 or 1) M=592
    032C 40XX YYYY 80ZZ 80WW   S=392,396
    032D     S=201,274
    032E     S=201,274
    032F XXXX 40YY   S=231
    0332     S=428
    0333 XXXX   S=485
    0334     S=148,440,448
    0335 XXXX YYYY ZZZZ   S=1109
    0336 80XX   S=211
    0337     S=456
    0338     S=274
    0339     S=274
    033A XX   S=423,426
    033C XX 80YY   S=404,408,441
    033D XX 80YY   S=211,274,499
    033E XX 80YY   S=211
    0341 XX 80YY ZZZZ WW   S=373
    0342 XX   S=1064
    0343 XX 80YY Set var as Pokemon stored into 80YY S=12
    0344 XX 80YY Copy var as Wi-fi Sprite stored from 80YY to XX 53 Copyvarwi-fisprite
    0345 XX 80YY Copy var as Seal store from 80YY to XX S=1085;M= SetvarSealStored2
    0346 XX Set var as Wi-fi Sprite Id(XX) S=413,441;M=No Setvarwi-fisprite
    0347 XXXX In a elevator, display into box XXXX Floor S=18;M=18 DysplayFloor

    DPP Movements Commands[edit]

    Hex Value (decimal) Parameters
    0000 See up
    0001 See down
    0002 See left
    0003 See right
    0004 Walk slowly up
    0005 Walk slowly down
    0006 Walk slowly left
    0007 Walk slowly right
    0008 Walk normal up
    0009 Walk normal down
    000A Walk normal left
    000B Walk normal right
    000C Walk fast up
    000D Walk fast down
    000E Walk fast left
    000F Walk fast right
    0010 Walk very fast up
    0011 Walk very fast down
    0012 Walk very fast left
    0013 Walk very fast right
    0014 Run up
    0015 Run down
    0016 Run left
    0017 Run right
    0018 Move up slowly on site
    0019 Move down slowly on site
    001A Move left slownly on site
    001B Move right slowly on site
    001C Move up normal on site
    001D Move down normal on site
    001E Move left normal on site
    001F Move right normal on site
    0020 Move up fast on site
    0021 Move down fast on site
    0022 Move left fast on site
    0023 Move right fast on site
    0024 Move up very fast on site
    0025 Move down very fast on site
    0026 Move left very fast on site
    0027 Move right very fast on site
    0028 Run up on site
    0029 Run down on site
    002A Run left on site
    002B Run right on site
    002C Jump up slowly on site
    002D Jump down slowly on site
    002E Jump left slowly on site
    002F Jump right slowly on site
    0030 Jump up normal on site
    0031 Jump down normal on site
    0032 Jump left normal on site
    0033 Jump right normal on site
    0034 Jump up one step
    0035 Jump down one step
    0036 Jump left one step
    0037 Jump right one step
    0038 Jump up two step
    0039 Jump down two step
    003A Jump left two step
    003B Jump right two step
    003C Nothing
    003D Nothing
    003E Nothing
    003F Nothing
    0045 Wait, then disappear
    004B Display exclamation mark
    004C Wait for a little, then walk slowly up
    004D Wait for a little,then walk slowly down
    004E Wait for a little, then walk slowly left
    004F Wait for a little, then walk slowly right
    0050 Wait for a little,then walk normal up
    0051 Wait for a little,then walk normal down
    0052 Wait for a little,then walk normal left
    0053 Wait for a little,then walk normal right
    0054 Wait for a little,then move Overword sprite up
    0055 Wait for a little,then move Overword sprite down
    0056 Wait for a little,then move Overword sprite left
    0057 Wait for a little,then move Overword sprite right
    0058 Wait for a little,then walk backward up
    0059 Wait for a little,then walk backward down
    005A Wait for a little,then walk backward left
    005B Wait for a little,then walk backward right
    005C Wait for a little,then jump left one step
    005D Wait for a little,then jump right one step
    005E Wait for a little,then jump left two step
    005F Wait for a little,then jump right two step
    0060 Wait for a little,then walk normal up
    0061 Wait for a little,then walk normal down
    0062 Wait for a little,then walk normal left
    0063 Wait for a little,then walk normal right
    0064 Wait for a little,then move on site
    0065 Wait for a little,then jump on site
    0066 Nothing
    0067 Wait for a little,then show two exclamation mark
    0068 Wait for a little,then move on site forever
    0069-to 00FF Rom crashed

    Platinum Known Flags

    Flag Descriptions Example PPRE map Number
    01 Flag will active if you don't go outside after a certain script  
    02 Flag will active when 414
    6E Flag will active when Rival go out from his home 412
    70 Flag will active when you choose Wi-fi Sprite 48
    75 Flag will active when you received 193 item 47
    76 Flag will active when you received the Tm Recycle 79
    7A Flag will active when you talked with Gym Leader into Mine  
    7B Flag will active when you use Defog 361
    7C Flag will active when you received the EE item 52
    7E Flag will active when you received the 27
    81 Flag will active when you beat Team Galactic in Eterna City 61
    82 Flag will active when you received the Bicy 71
    84 Flag will active when you received Super Rod 389
    85 Flag will active after trade 54
    86 Flag will active after trade 76
    87 Flag will active when you go down first 414
    8A Flag will active when the Leader was into Coal Mine 45
    8C Flag will active when you received the FD item 104
    8D Flag will active when you go into Pokemon Fan Club 106
    8E Flag will active when you start a Legendary Battle 510,316
    8F Flag will active when you received the Parcel 414
    90 Flag will active when you received the Pokedex 422
    92 Flag will active when you receive 1A2 object 35
    97 Flag will active when you beat Galactic on Veilstone 147
    A1 Flag will active when you received F7 item 361
    A2 Flag will active when you received 356
    AB Flag will active when you complete Sinnoh Pokedex 339
    AC Flag will active when you complete National Pokedex 339
    AD Flag will active when you beated Grunt 499
    B5 Flag will active when you received Porygon 147
    BC Flag will active when you received Coin Case 145
    BE Flag will active when you talk first with Victory Man into Battle Castle 563
    BF Flag will active when you received the Quick Claw 24
    C0 Flag will active when you received the Dusk Ball 51
    C1 Flag will active when you show a Geodude to man 55
    C4 Flag will active when you talk with Hidden Power Man 144
    C6 Flag will active when you received the Tm 366
    C7 Flag will active when you received 17A item 414
    C9 Flag will active when you received the Tm Skill Swap 41
    CA Flag will active when you received the Tm Trick Room 378
    CB Flag will active when you received the Tm Facade 455
    CD Flag will active when you received the Tm Payback 382
    CE Flag will active when you received the Tm Fling 395
    D0 Flag will active when you beat Dialga 584
    D1 Flag will active when you beat Palkia 585
    D5 Flag will active when you received E8 item 191
    D9 Flag will active when you received A1 item 498
    DE Flag will active when you received the Icicle Plate 386
    DF Flag will active when you joined with Marley 247
    E0 Flag will active when you joined with Mira 284
    E1 Flag will active when you joined with Riley 293
    E2 Flag will active when you don't have enough space for Riley's Egg 293
    E4 Flag will active when Mira go out 284
    ED Flag will active when you receive First Coupon 2
    EE Flag will active when you receive Second Coupon 2
    EF Flag will active when you receive Third Coupon 2
    F0 Flag will active when you talk with alter's sister after Nat.Pkdx 423
    F1 Flag will active when you finish talking with Rival 29
    F3 Flag will active when you active Poketch(2) 2
    F5 Flag will active after trade 499
    F6 Flag will active when you talk for the first time with the Master 499
    F9 Flag will active when you talk for the first time with the FootMan 375
    FB Flag will active after Manaphy pic 370
    100 Flag will active when you talk for the first time with Grandma Wilma 365
    105 Flag will active when you receive Sticky Barb 141
    107 Flag will active when you give SecretPotion to Psyduck 149
    108 Flag will active when talk first with Move Man 502
    109 Flag will active when you receive 1A item 54
    10C Flag will active after beating right trainer 29
    10D Flag will active after beating left trainer 29
    10E Flag will active when you use the Storage Key 143
    10F Flag will active when you use the Works Key 200
    112 Flag will active when you receive the Potion 29
    116 Flag will active when you received E0 item 361
    11C Flag will active when you give the Coombe 128
    11D Flag will active when you received E9 item from Byron 514
    11E Flag will active after Arceus Battle 510
    126 Flag will active after Azelf Battle 390
    129 Flag will active when you received Accessories 137
    12E Flag will active when you received 20 coins from Man 136
    12F Flag will active when you received 32 coins from Man 136
    131 Flag will active when you talked first with Bebe 24
    139 Flag will active when you received DA item 369
    13A Flag will active when you received White Flute 338
    13B Flag will active when you received Spell Tag 387
    13D Flag will active when you receive Accessories 12
    13E Flag will active when you beated team Galactic in Verity Lakefront 334
    13F Flag will active when you received 6F Item 354
    149 Flag will active when you beated Rotom 300
    15C Flag will active when you talk after League with Mum without NatPkdx 414
    15D Flag will active when you talk after League with Mum with NatPkdx 414
    181 Flag will active when you active Poketch 2
    196 Flag will active when you don't have Pokeball 311
    198 Flag will active when you receive a Badge 47,141
    19C Flag will active when you decide to battle with alter against Grunts 2
    1A3 Flag will active when you beated Galactic on Valley Windworks 201
    1DF Flag will active when Mesprit flew up 313
    1E5 Flag will active when you give receive egg from Riley 293
    1EC-1ED-1EE-1EF-1F0 Flag are linked with Battle Tower 493
    21C Flag will active when you received National Pokedex 390
    224 Flag will active when you use Galactic Key 305
    225 Flag will active when you use Galactic Key 307
    226 Flag will active when you use Galacric Key 308
    227 Flag will active when you use Galactic Key 310
    24E Flag used for Arceus Battle 510
    260 to 267 Flag will active linked with clock time 367
    26C to 26F Flag will active linked with clock time 79
    270-271 Flag will active linked with clock time 362
    27D Flag will active when you talk with Rowan when U.A.M. returned into cave 422
    290-291 Flag used when enter first in Battle Frontier 560
    294 Flag will active when you talk with Oak in Rowan's lab 422
    2A1 Flag will active when you choose a Pokemon during Amity Square 253
    2A7 to 2B9 Flag linked with Gym Leader Rebattle 1122(Script)
    2BB-2BC-2BD-2BE-2BF Flag linked with Rotom Change Room 571
    2C1 Flag will active when you enter in Battle Castle 563
    2C3 Flag will active when you enter first into Battle Frontier 559
    2CB Flag will active when you enter into Battle Frontier 559
    964 Flag used for League Victory 165
    97D Flag will active when you save Azelf,Mesprit,Uxie 494
    97E Flag will active when you received Eeeve from Bebe 24
    98E Flag will active when you beat Mars 312
    9CC Flag will active when you enter into Amiry Square 253
    AA3 Flag will active when you received a Berry 127
    AA9 Flag will active when you pick up a Loto Ticket 11
    AAC Flag will active when you already massage your Pokemon 148
    AAE Flag will active when you received Belt from Man 394
    AB0 Flag will active when you clicking on Tv in Old Chateau 300
    AB3 Flag will active when you pick up a Loro Prize 11
    AB4 Flag will active when you receive Shards on Great Marsh 509
    AB5 Flag will active when you receive an Item from Amity Man 253

    Heart Gold/Soul Silver Known Flags

    Flag Descriptions Example PPRE map Number
    69 Flag set at the start of Union Function 2
    2CA Flag set when register Morty Number 2
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