Change color of text
A: Identified Item B: Forbidden Choice C: Caution D: Standard Color E: Bold Text F: Team Pokémon Name G: Money H: Traps (not in scripts, but used in game) I: Item Name J: Effect (of move) K: Poké Species Name L: Title Color (Also in testing) M: Move Name N: Pokémon Name O: (unused?) P: Place Name Q: (unused?) R: Selling Price S: Multiple Items Selected T: Transparent U: Unidentified Item V: Number W: Warning X: Team name Y: Team pokemon? Z: Exclusive items
A horizontal line width of window
Pause during text display
pause for tap, print the rest after interaction from the user
Pause at end, rest in new message
Pause for <int> frames, then automatically continue
name of player
name of partner
name of player team
[c_kind:<type>] [c_name:<type>] PLAYER: player ATTENDANT1: partner/second on team ATTENDANT2: 3rd person on team (not used in-game) ATTENDANT3: 4th person on team (not used in-game) NPC_HERO: Hero, used when hero is NPC (first time seen hero) NPC_PARTNER: partner, used when partner is NPC or possibility of partner not in second slot NPC_NEW_FRIEND: friend that just joined the team NPC_MANAFI: manaphy --tests-- NPC_TEST006: name of ? NPC_TEST007: name of ? --used in sky only?-- NPC_HERO_REAL: hero(player) name. Same as [player] in main story NPC_PARTNER_REAL: (partner) name. Same as [partner] in main story NPC_HERO_FIRST: hero(player) name. Same as [player] in main story, used in special missions NPC_PARTNER_FIRST: (partner) name. Same as [partner] in main story, used in special missions
following text is centered?
0: all following text is normal text 1: all following text is unown text 2: all following text is buttons/same as B on the M format code, where the order in B is 'A-Za-z0-9' and two others. 64 in all.
Note: the [FT:?] format code doesn't reset at the end of a string. It stays in effect until a message with another format code is displayed.
[M:<type>] -- All of these (except the debug commands) can be accessed with B as well, only the "official" letter-numbers are used.
--buttons-- B0: Start B1: Select B2: A B3: B B4: X B5: Y B6: L B7: R B8: d-pad --reg buttons-- B9: - B10: o B11: x B12: ^ B13: v B14: < B15: > B16: << B17: >> B18: (list) B19: (search) B20: dpad updown B21: dpad leftright --gold buttons- (active) B22: - B23: o B24: x B25: ^ B26: v B27: < B28: > B29: << B30: >> B31: (list) B32: (search) --designs-- S0: Poké S1: blank S2: check S3: Star S4: x S5: checkx --hearts-- H0: pink heart 1/4 H1: pink heart 2/4 H2: pink heart 3/4 H3: pink heart 4/4 H4: yellow heart 1/4 H5: yellow heart 2/4 H6: yellow heart 3/4 H7: yellow heart 4/4 --dungeon?-- R0: - R1: halfstar R2: ? golden egg? R3: closed letter R4: open letter R5: design? R6: job post? R7: new story dungeon ?R8: Wifi icon ?R9: email icon --text?-- T0: : T1: ' ' T2: chat balloon T3: japanese chara T4: different japanese chara --items-- I0: TM (T5) I1: Orb (T6) --debug?-- D0: ? turn debug off? D1: Used in wireless and debug mode text D2: used rarely
integer: which help info to link to
integer determines how many pixels of space to leave.
Edited by evandixon