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Pokémon Team Building Guide - Guide Created From: Silent Storm Welcome to the guide! This guide will cover everything you need to know about team building and the statics of a Pokémon and how they be modified. We hope you enjoy the guide and be sure to read the EV Training Guide for more info on how you can make the most of the Pokémon's stats. Movesets I take it you know what movesets are so there is no point explaining what they are. When deciding a moveset you have to consider the fact that you can't have two moves of the same types unless its a power up move or a move like Spikes or whirlwind. You also have to consider that the moveset should be varied to take down a good selection of Pokemon. Take this moveset of an Infernape as an example. Earthquake Grass knot Close combat Flare blitz. This is a standard moveset for a competitive Infernape. Flare blitz and close combat cover a fair majority of Pokemon, mostly common Pokemon used in this generations teams. The moveset is a mixed sweeper moveset, so it can take down a a good selection of Pokemon without too much trouble. Earthquake takes down electric, ground, rock and steel Pokemon, Grassknot takes down the likes of water Pokemon and works effective with heavy Pokemon like Snorlax. Close combat takes down rock, ground, steel and normal Pokemon, and with a hasty nature, defense being lowered while using it is not important. However, movesets are dependent on the natures, a topic that I will cover later in this guide. IV's A Pokemon has 6 stats: - HP - Atk - Def - Sp. Atk - Sp. Def - Spd And every Pokemon gets a random Individual value (consider it an extra bonus) ranging from 0 to 31. (to get an idea of the individual values of a Pokemon JUST BORN you can use two methods, leveling up to at least lvl 20 with rare candies or using the day care, IT NEEDS TO LEVEL UP WITHOUT FIGHTING OR GETTING EXPERIENCE OF ANY FIGHT = no exp.share, and using an IV calculator like the one at Serebii.net) Getting a 0 doesn't mean it's bad, but you're not getting any extra push that could mean victory or defeat... so people aims to get better values on their Pokemon by catching, trading or random breeding the Pokemon they want. But there's an option to at least make it easier. Breeding helps to inherit or "pass down" some of those individual values from the parents to the babies. This is an example (showing stat/IV) Male: HP/31 Atk/16 Def/30 Sp.Atk/2 Sp.Def/31 Spd/20 Female: HP/11 Atk/30 Def/0 Sp.Atk/25 Sp.Def/31 Spd/29 Let's say this Pokemon will be a defensive wall, the Sp.Def on both parents is 31, they can reach the highest value on Sp.Def, and look.. the father has also the highest HP and a very good Def. so we'll be aiming to get those 3 values inherited... the HP and Def of the male and the SP.def of the female... Why only 3? There's a rule for IV breeding; 3 of the IV's of the baby will be inherited from the parents at random and the other 3 will be totally random, so it still be a matter of luck... only that you have a higher chance now of getting the combination needed. Getting the right 3 values can take a long time and lots of rejected babies but you don't need to aim for perfection.. you can use the better babies you get if you get tired. In Pokemon Emerald there was a guy who evaluated your Pokemon by their IV's but now each Pokemon has a little flavor text on their summary Here's the different options and the range of values they cover: the ones in bold contain the highest value of 31... so you should aim for those and check with the calculator if theyare indeed 31's... cause they can be of a lower value btw... the message appears depending on the HIGHEST IV the pokemon has, but if it has more than 1 value at 31, the message will be chosen at random form them (a 31 hp 31atk pokemon can say either "often dozes off" or "likes to trash about" for example) Hidden Power Hidden Power is move where its power and type are dependent on the IVs, this move becomes very useful in the field of battle when you get the type and power you want. To calculate the type and power of HP look at the time below. Or if you like taking the easy and effective route, then use MetalKid's calculatorhttp://www.metalkid.info/Pokemon/OnlineProgram/Calculators/HiddenPower.aspx Remember the higher the IVs, the stronger Hidden Power is: NaturesLike EV's and movesets, Natures are vital when you are preparing a good balanced team. These are the natures. Ok by following this, if I get a snorlax with a Adamant nature, I will EV train it with 252 attack evs. 252 defense evs and 4 hit points evs, focusing on attack EVs most cause of the nature. If you don't get the nature you want the first time, re breeding helps (or if its a one off Pokemon like Rotom, soft resetting helps cause Natures are random, hopefully it won't come to that if you are lucky.) Hold items Hold items are also important, cause they can either power up the stats of your Pokemon, or lower the stats of your opponents Pokemon. Hold items can either work in battle or outside of battle, but I am talking about in battle in this guide. So say I have a Snorlax and it has a rest move, I would have it hold a Lum berry so that when it uses rest, Lum Berry effect is that when the Pokemon holding the item is affect by any status affecting moves it will automatically heal the Pokemon. Seeing as rest makes the user sleep, it will heal the user's status, maing it a +1 on your side, and a -1 on the opponent's side. Leftovers is another common hold item, it heals the Pokemon by a bit while battling. Using it with a defensive will make it annoying as hell to beat, especially if you fighting a Blissy or Snorlax. To find out about the different kinds of hold items, check the site's new Pokedex from SCV! To sum it up, to build a competitive team, you are going to have to consider IV's, EV's, Natures, movesets and hold items. Also, I wanted to talk about egg moves, but there is not really much to say, just look on Serebii for egg moves. http://www.serebii.net/index2.shtml Tip - By catching a ditto with an adamant or jolly nature, giving it an Everstone and breeding it with the Pokemon you want to train will give the egg Pokemon the nature of the Ditto. Same applies to female versions of Pokemon. Type Chart Links - Under Construction - Threats In The Game Credits Dark_Azelf, JUDGEMENT0, Serebii and Silent Storm.
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EV Training Guide - Guide Created From: Silent Storm Hello and welcome to the Pokémon EV Training Guide! We hope you find the guide helpful and informative. Please fallow the rules when posting and enjoy. Tiers (Ranking System) Competitive environment has it set of tiers (sometimes, in this case Pokemon) tiers are merely there to promote diversity in the world of Pokemon, without tiers, stuff like Groudon, Mewtwo, Kyogre and Darkrai would be on every team (same with Arceus when he comes out). To find out what Pokemon belong which tiers follow this link, ot that the Uber tier and Borderline Tier mearly exist as a banlist fo the Overused and Underused tier. http://www.projectpokemon.org/forums/showthread.php?t=15 Competitive Roles Guide The great thing about competitive battling is that every Pokemon has a specific role on teams, to find out these roles, follow the below. http://www.projectpokemon.org/forums/showthread.php?t=34 Standard Rules. We have tiers and roles, now all we need are rules right? To find out the rules of competitive battling, then follow the link below. http://www.projectpokemon.org/forums/showthread.php?t=37 Effort Values EV stand for Effort Value, Pokemon can gain these when battling other Pokemon in game. Each Pokemon that you battle gives out a certain amount of Effort Values. Effort Values are hidden from viewing in game though, so it is up to you to keep track of them, though another way is to use PokeSAV if you have a flashcart or ARDS codes. Each Pokemon gain up to a total of 510 EVs. Every 4 EVs equals one stat point gained when you level up (if you gained 4 EVs of that stat while training). Out of those 510, 508 of them are usable. However, each stat can only have a maximum of 252 Effort Values. That means you can max out 2 different stats. 252 EVs translates into 63 stat points. (63 times 4 is 252). Also, this can be supplemented by a nature. (A beneficial nature adds 10% more stat points overall, while a hindering nature takes away 10% overall. So a Pokemon with an Adamant nature gets 10% MORE stat points in Attack but 10% LESS stat points in Special Attack). Why should we EV train? Simple really, EV training helps greatly in the field of competitive battling, for instances, people that EV train have a MAJOR advantage over those that don't (EV trained Pokemon can take hits deal more damage or are just plain faster). Do you know any good EV training spots? Well yes, these or great spots to make EV training faster. Or you could follow this. Power Items: These items boost the number of EVs gained per battle with a pokemon in their respective stat. Power Ankle: Boosts Speed EVs Power Band: Boosts Special Defense Evs Power Belt: Boosts Defense EVs Power Bracer: Boosts Attack EVs Power Lens: Boosts Special Attack EVs Power Weight: Boosts HP EVs Equation goes like this: x + y = t x = EV's from pokemon y = EVs boosted from Power Items (+4) t = Total EVs Now with Pokerus we multiply the whole left side of the equation by 2 so... 2(x + y) = t Now assume we have a pokemon that grants 2 points per battle... 2(2 + 4) = 12 Speeding up EV Training Here are some factors to take into consideration before beginning your training: Reducing EVs In Pokemon Emerald version, there are 6 berries that can reduce EVs. Each one reduces 10 EVs from their respective stat. - Pomeg Berry - HP - Kelpsy Berry - Attack - Qualot Berry - Defense - Hondew Berry - Special Attack - Grepa Berry - Special Defense - Tamato Berry - Speed Credits Dark_Azelf, JUDGEMENT0, Serebii and Silent Storm.