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ive been going through different roms for the game editing and noticed something interesting. in the 3rd gen games there is a large group of images that make no appearances in gamelay but none the less are embedded on the game its self i will post pictures of them later on today
since i have converted the Motion 3D code to platinum, i've been trying to convert the Crazy Zoom v1.2 since then.. i've done so many tests but no luck so i stopped testing for a while. Today i got in the mood to start again since i had nothing else to do. i have found the camera address code for platinum! If you want to help, make sure you already know advance things about the Action Replay from my motion 3D code i was trying to figure out the address of the code line that is the camera address itself but it wasn't possible because it had the watch address so you could change the value through the calculator. while looking through the D/P Crazy Zoom code i found the D/P camera code address in it. let me explain. here is the Motion 3D code i have converted to work: http://projectpokemon.org/forums/showthread.php?p=29129 see any similarities to the two? Motion3D [D/P (U)] Motion3D [Platinum (U)] look at the only bolded parts of the 2 codes. this is the usual main code in most codes for that game. now look at the itatlic line in the DP code, this never needs to be in the Platinum codes. now look at the only underlined part of the 2 codes. not sure why, but these are part of the camera code address. lastly look at the Bolded and underlined address and vaule, this is the watch calculator code that allows you to activate the camera with the vaule you put in. this is also acting as the camera value control instead of using the actual address which was unknown for platinum. now look below. Crazy Zoom 1.2 D/P this code gives a lot of control to the camera but doesn't use the calculator. this means the rest of the camera address is in here somewhere. I bolded it to make things easier. thats the DP camera address and i confirmed this by noticing its the only code on the left column that begins with a 0, 1, or 2 which is a register address to place the value as. so finally here's the thing i need help with, i'm very close to converting the code, but there's just one more address that i'm not sure what to convert to (they are bolded) Crazy zoom (platinum US) IN TESTING that address is the only thing left that i can't figure out how to convert. everything else should be fine. the things i underlined i am positive are right through testing. anything else i believe doesn't need to be touched for reasons that are just about impossible to explain and for studying every other differences in the 2 types of games (i coulted D and P as one type) Any help would really be appreciated!! once this is done, its complete!! anyone that converts it correctly will get half the credit for finishing the code!! oh boy oh boy oh boy!! i'm getting too excited!!!