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  1. With 3.0.0.b29 whenever I try to delete an entire box of pokemon while editing a White save, it does not save the change. I tried selecting all first and then deleting all, or just deleting all. When you do it, it looks like they are gone, but if you reload the file they are all still there.
  2. Hello there. I am having problems drag-and-dropping multiple .pkm files into Pokegen. Here's what I did: - Highlighted exactly 493 Pokemon from one folder. - Dragged it into Box 1, slot 1. This will cause Pokegen to add it all until Box 17. - Changed box to make the mini Pokemon to show. Highlighted one each box to make the Box Pokemon count says 30. (Edit: This is a known issue) - It seems to work right, but wait. After saving, then loading. Only the First, Last (I'm not really sure) and the ones that I highlighted/moved were saved. Meaning Box1 Slot1, Box 17 Slot 13, and other Pokemon you moved or highlighted. What I did to resolve the bug: - Dragged them all again. - Dragged one Pokemon from Box1 Slot1 to Slot2, 3... until 30. Same goes to All other boxes, meaning I must change the position of all Pokemon to make them permanent. - Saved, saw that it worked. I don't know if I'm in the right forum, or it's already a known issue, but I think it's not wrong to post it right here, just so you guys know. Thanks a lot. Great program. Edit: It seems that I'm having the same problem as this guy: http://projectpokemon.org/forums/showthread.php?17733-RESOLVED-Dragged-and-dropped-Pok%E9mon-don-t-save I'm using 3.0.0b29.
  3. lately whenever i open pokegen (beta) it comes up saying that an update is available and if i want to download it.... if i click yes it opens up a screen that says download progress but has no download bar or anything, its just empty, and no matter how long i leave it for it stays there and wont disappear. is there actually an update and my comp is just not working or is it a bug?
  4. Hello, I 'Pokegened' a Modest Reshiram at the level 50 with 31 IVs for the attack stat. Pokegen tells it should have 125 attack, but in the game, it has 126. All the other stats given by Pokegen match with the ones I get in the game. Is it normal ? Best regards
  5. Well, I've noticed this, that if you select the option inside the Pokedex tool to mark all pokemon as seen, it doesn't only do that, but mark all pokemon as caught as well (Which beats the purpose of such function). Is this intended? Because it's a hassle to manually mark each pokemon as seen so I can get them "legally" through GTS. Is there a script or something to remedy this? Thx.
  6. It seems if you drag and drop and pkm file into a box and don't view then set it, it won't save. I don't know if that's intentional for some reason.. but yeah. Found this out today when just trying to put some Pokémon from a folder on my PC back on a game...
  7. Hey. My bug specifically occurs when I try and edit members of my party. Firsty, I dragged a darumaka from my party into the PC. Then I changed my Sigilyphs ability from Wonder Skin to Magic Guard. Then used pokegen to evolve my Boldore into a Gigalith. And then I put a Simisage into my party. I used the PID finder to give them a normal PID each when I edited them and their abilities/stats. When I saved and loaded my game, my party was all messed up. I had a Darumaka still in my party. Two Sigilyphs, 1 with magic guard and one with wonder skin. A snivey (which I changed for the simisage). However, Gigalith and the Egg remained... I'm using an R4 with wood if that means anything. EDIT: My original team before the edits were Darumaka/Boldore/Herdier/Snivey/Sigilyph/Zoroua So I have no idea why I have 2 Sigilyphs now... I have a feeling it has something to do with me changing the ability from Wonder skin to Magic guard...
  8. I am having a problem with selecting items, Pokemon species, abilities, nature, pokeball etc. Selecting a Pokemon thru the drop down box will not work at all. It will simply stay on the default Pokemon. It also does the same thing for everything else but origin, language and encounter.
  9. I'm currently using 3.0.0b26 and there's a slight bug with the storage box. It doesn't correctly display the number of Pokemon I have inside my box. I have around 5 full boxes of Pokemon and it indicated that the amount I have in all my boxes are zeros. The Pokemon are still there but the numeric display is incorrect. Just a minor bug I thought you should know.
  10. Very very minor stuff: 1. When switching language options, the right click menu on the Pokemon boxes' "Right Click" squares stays in the language that was selected when the program was opened. 2. Depending on the user's screen resolution and where the Pokegen window is placed in relation to the screen, when hovering over the Nature selection in the Main tab, the tooltip/balloon that appears flashes on and off because it appears directly below my cursor and when the cursor hovers over the tooltip it disappears but then the cursor in the same position makes it appear again because it's still hovering over the selection area. Position of cursor and program window that causes tooltip to appear from the top edge of the screen and the repeating flash effect: When the program is moved to a position that allows for the entire tooltip to appear normally, then there's no more flashing/cursor no longer over the tooltip area.
  11. I downloaded the newest beta but as soon as i open it,it crashes.I'm running XP Professional,SP2 and didn't have the slightest problem with 3.0b24,in fact right before attempting b25 i had used b24 successfully.Any ideas/help?
  12. Hello. I have found two bugs (both having to do with languages) with the Pokédex: 1. When opening a save file, every seen/caught Pokédex entry will automatically be updated with whatever language is currently selected under the Language menu. For example, if English is selected, every seen/caught Pokédex entry will have the English flag checked, even if it wasn't already checked before. This happens even if "Automatically updated Pokédex" is unchecked. This is annoying because I always edit Spanish save files, and I always have to remember to select Spanish first before opening any file, so that English flags won't automatically be checked. 2. In the Pokédex window, if you click the English box for any Pokémon, go to a different Pokémon, then go back, you'll see that it actually affects the Japanese box instead. The same is true in reverse. This is a bit confusing, so let's do an example: Let's say that I have Abra selected. Suppose that neither English nor Japanese are checked. Then I click English. At first, it appears that English is checked now. But then I go to Abomasnow, then back to Abra. Now I see that the Japanese box is checked instead. Now if I were to repeat this process, I would see that both boxes are unchecked again when Abra's info is refreshed.
  13. When typing an ability, pressing enter makes the field blank rather than selecting said ability. Again, very minor, but it does serve to be quite annoying, seeing as every other field works fine with enter.
  14. I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there. This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share.
  15. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Haxorus, Gender Either, Nature Any, Ability Either, Shiny off checked and change all IV's to 31. 2. Click search and view how many Ability 1 PID's are returned. 3. Now set Ability to 1. 4. Click search and view how many Ability 1 PID's are returned. Results: At step 4 the list will populate with Ability 1 and 2 PID's but only two Ability 1 PID's appear when there should be four as seen in the search from step 2. Expected Behavior: The same amount of Ability 1 PID's should appear when searching specifically for Ability 1 or Either. Notes: - This could be a bug of a bug for this issue - http://projectpokemon.org/forums/showthread.php?15358-Pending-Review-PID-for-Ability-2-will-appear-when-specifically-searching-for-Ability-1-in-the-PID-Finder. - Although this seems like a much bigger issue and should be fixed. - This also occurs when searching for Ability 2 PID specifically. - This issue only happens when Target Game is set to "Black/White". - This does not occur in ver. 2.312 - It was retested with Arceus
  16. Status: Open [in Progress] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Attacks Controls Version: 3.0b24 Steps: 1. View the Attacks Controls. 2. Partially type in the attack Thunder as "thun". 3. Now click the down arrow to view the list of attacks. 4. Then either press the Tab key or click the drop down arrow again to automatically fill in the attack name 5. View the amount of PP for that attack. Results: When the attack name is automatically filled in by pressing tab or the drop down arrow the PP is set to 0. Expected Behavior: The proper amount of PP should be assigned when the attack name is automatically filled in.
  17. Status: Open [Claimed Fixed] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Darkrai, Set Ability to 1, off check Shiny, set Nature to Any and then set all IV's to 31. 2. Click search and view the Ability column. Results: While the Ability is specificly set to only search for Ability 1 PID the finder will return PID's for Ability 2. Expected Behavior: Only Ability 1 PID's should be returned in the Finder when specifically set to search for Ability 1. Notes: I talked to you about this before in chat but I just wanted to make sure it was logged and actually fixed in the next version. When comparing PID's found by the PID/IV Generator in Pokesav the exact same PID's appear as Ability 2 in both generators.
  18. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Nickname field Version: 3.0b24 Steps: 1. Create a legal Gen 4 Pokemon with a single letter nickname that has been Pal Parked or Hatched from an Egg and run it through trashbytes.exe and legal.exe 2. Load the Gen 4 Pokemon in Pokegen ver. 2.312 and view the trash bytes in the nickname field. 3. Save that Pokemon and then run it through legal.exe to validate it is still legal. 4. Open ver. 3.0b24 and set target game to HG/SS, load that Pokemon and view the trash bytes in the nickname field. 5. Save that Pokemon and then run it through legal.exe to view if it is still legal. Results: When viewing the Pokemon in Pokegen ver. 3.0b24 the trash byte 0042 will appear as め and trash byte 0005 appears as い. Once saved at this point the Pokemon's trash bytes appear as invalid in legal.exe. Expected Behavior: The trash bytes should appear and save correctly when viewed in ver. 3.0b24 Notes: There could be other trash bytes that appear incorrectly but this is what has been found so far. A\FFFF\2054\020D\0042\0000\0000\0000\A184\020C\FFE 0 A\FFFF\2054\020Dめ\0000\0000\0000\A184\020C\FFE0 M\FFFF\0005\0000\91D7\0227\D175\0226\9AE9\0206\000 0 M\FFFFい\0000\91D7\0227\D175\0226\9AE9\0206\0000
  19. I tried seeing if anyone recognized this as a known issue, it's hard to overlook, but since I can't find it, I'll post here anyway. I seem to have found a bug in which .PKM files dragged from a file, into the program... only work with Box 1. If dragging them to another box, it overwrites the slot in Box 1. I've posted a video as an example. Basically, if I go to drag any Pokemon into Box 1, from a file, it's fine. If I change the box to something else, it doesn't seem to recognize that I changed boxes, and continues to replace the pokemon from Box 1. For example: I have Articuno in the 1st slot of Box 1. I need to go to box 8 to drag and drop my Pikachu. I slide Pikachu into Slot 1 of Box 8. It appears as if nothing has happened. I return to Box 1 to find my Articuno replaced with the Pikachu I meant to place in Box 8. I can freely drag any Pokemon into the party. Once I drag them into my party, they can be dragged into any box like normal. Direct drag-and-drop of PKM files into anywhere but Box 1 results in overwriting Box 1's Pokemon. I hope this helps!
  20. Codr, just wondering about something Every time i load my Sav File into Pokegen, all the Ribbons in my Generation V games is wiped out. Is it natural ??
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