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AliceTheAlice

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Posts posted by AliceTheAlice

  1. 7 minutes ago, Poke J said:

    @AliceTheAlice those two patterns are only in the list so if someone transfers those Vivillion to gen 7 they would retain the pattern.  There is no location that the 3DS can be set to that will result in those Vivillion patterns.

    You are referring to the internal encounter table of the game (ROM) itself. This has 0 barring on the setting in your game's save. The setting in the game save is used so when you encounter a wild one or hatch an egg the correct one for your 3DS region appears.

     

    5 minutes ago, theSLAYER said:

    I've never checked if the locations got remapped for Gen 7, so unsure.

    I imagine most people never did. However, there's no reason to encode the Patterns into the game in they are not tied to a geographical location to be available. It would make more sense to not have values in that table for the extra patterns to prevent people from hacking the save file to have an illegal pattern.

  2. Hello all,

    I noticed that the Sun Moon/Ultra Sun Moon games in PKHeX list a Vivillion form setting. This setting includes Fancy and PokéBall patterns. Is anyone able to confirm if the map changed from Gen 6 to Gen 7 for Vivillion patterns to include these two previous event only patterns. If so, does anyone have examples of locations which would produce said results for Gen 7.

    I would like to breed these forms in Gen 7 if it's actually legit possible.

  3. On 2/9/2020 at 2:06 AM, PokeChamp187 said:

    I've tested it and it seems that players that join are kicked except me. Also It shows a pokeball LOL. How is he getting it to fully function? o.O

    Pokemon Sword & Shield have a limited legality check in the game. When it detects an ILLEGAL Pokemon, the 2D Sprite is replaced with a 2D Sprite for a "BLACK POKEBALL" symbol.

    TLDR: You do not know what you are doing and probably should not be messing with it if you don't understand the basics.

  4. The editing of the Rewards table is a bit to advance for me. (My attempts to do so created a bugged save. There were active Den Beams where accord to the save file there were none. (I am deleting my save and restoring a back-up from another Switch.)

    Since then, I have tested just editing the Encounters Block. This works - partially. If you are on the current "Index #", the game reverts the Wild Area News immediately. I do not believe an update is being downloaded but rather that hidden Master Save (B... something) is restoring the data as an anti-cheat method. (I noticed this does not occur if you are on an older Index, however, only matching Indexes can see Stamps for the Invites.)

    (I was wrong in the other thread about my assessment. It's entirely RAM editing required for online sharing of the altered Raids. This makes more sense what was popping up online. The cheats community has not publicly posted any editing for the GMax check - so - logically they were RAM editing a Promo Raid of a GMax mon which as a result was maintaining that quality. In all honesty, I do not see ANY data differences in PKHeX to indicate a mon came specifically from a Promoted Den vs an in-game Den. So, if people are RAM editing - it really doesn't matter.)

     

    I can say this from my fiddling around - if there's a fault in the Rewards Block Data for a specific encounter - the game will not load that encounter (it randomly moves to the encounter before or after in the Encounters Block Data.) I attempted to edit all 80-something of the Nuggets to Master Balls. I wasn't able to make the Magikarp to appear. I edited 5 Dens to have active Promo Beams all set to it but it was a no go. It bounced to the next mon.

    From your viewer for the Encounters Block Data, I assume that Index # is read from that data which likely means that the other Block Datas also have an ID/Index # associated with them so likely mixing and matching won't work.

  5. I am highly under the impression that TR drops are not referenced by their Item Bag ID. 

    You said you found TR 7 and TR 21 in the file BUT these are not actual rewards.
    In Sword, the closet to match to TR21 are TR16, TR19, TR25, TR26, or TR29.

    Now, if we add 5 to TR21 we get TR26 which is present.
    Similarly, if we add 5 to TR7 we get TR12 which is ALSO present!!

    So, if we subtract 5 from TR19 we should find the Item ID Value for TR14 (78 04)

    While I am able to find plenty of 04 78 (there's no finders for the logical entry of 78 04):image.png.b3e37f661348b8e12921c547ff4bf223.png

    I am at my limit of rational ideas. Hopefully someone can find this banter helpful in decoding this nonsense.

    (I am curious to play around with mix-matching with different reward files paired with different encounter files later. I will likely see what happens when I replace those obvious Nuggets with something else. Replacing the identical 85 or so occurrences should ensure I can see results.)

  6. TR07 (71 04)
    TR21 (7F 04)

    Those TR's do not appear to be associated with the Rewards:

    image.png.a9381497764c4ccd14fdd8e269e47265.png

    The next logical TR to search for is TR19 (Tri Attack) [7D 04] since there are so many differences between the mons and rewards between the game versions. TR19 is gifted by the Munchlax and all 4 of the Snorlax.

    Which there are 0 occurrences of... which we know is impossible UNLESS the listing that Bulbapedia is WRONG for the TRs Hex values which would explain why you found what appears to be TRs not found in this event data.

     

    Off-topic: I noticed your reader for the Encounters doesn't show the Dynamax multiplier. Is that set by the Raid level?

  7.  image.thumb.png.1e84161516f8dec5324f2837ed47cdf0.png

    The event download appears to match my Checkpoint back-up of my v1.0.0 save.

    There are 2 Magikarp encounters per Raid level so 10 encounters each with drop rewards. Each of these 10 encounters yield 9 Nuggets! So, there's your first 90! In addition to this, the 4 Snorlax (only 1 not GMax) and Munchlax each yield a single Nugget as a reward. So, there's 95 of the 98 hits! (https://www.serebii.net/swordshield/maxraidbattles/eventden-newyears2020.shtml)

    This number seems spot on cause there were bound to be a couple (in this case 3) incidental occurrences of "5C"

  8. image.png.e3cd1c12bcd8a701fffdc9fc0424834b.png

    Definitely Nuggets! (The sequence repeats a lot... which is to be expected.)

    Hex 19, 32, 4B correspond to 25, 50, 75 which likely tie into the percentages.

    Furthermore, the first 3 pairs of Hex are all the same row with EVERY off set which suggests this is the ID for the normal_pokemon in some form or factor.

    That's my best guestimate!

  9. Unlike the encounters table file, the drop rewards is not fixed to specific number items for each and every Pokemon in the encounter table (the array size of the data block may even be the only limit but unlikely.) The perfect example of this is the New Year's Magikarp event where Magikarp rewards had more slots than the other Raids at the same level in the lower Star levels. However, it seems like it would be the best for narrowing down the structure as the rewards for Magikarp were pretty much just: Nuggets & Big Nuggets.

    I assume the structure is: Header than a sub-array of items:

    • Item ID | Drop Percentage

    There is likely a header for each sub-array which serves as an ID value. I imagine this portion corresponds to the normal_encounters file!

    Due to the cheats scene, these are the only Gen 8 hex values I know for items:

    • Masterball | 01
    • Ultraball | 02
    • Greatball | 03
    • Pokeball | 04
    • Safari Ball | 05
    • Rare Candy | 32
    • PP Up | 33
    • Zinc | 34
    • PP Max | 35

    If someone happens to have the item id values for Big Nugget and Nugget, it would be helpful.

    • Like 1
  10. On 2/2/2020 at 12:21 AM, theSLAYER said:

     

     

    This way, you won't have to insert into your game simply to test if the file was right. Saves some time I hope.

    Just waiting on a reader for the Rewards! ;)

    I would absolutely love it if this is converted to a Plug-In for PKHeX! I asked for a similar too be considered for a feature update but Kurt indicated if no Plug-In is made.... I best not hold my breathe!

    Anyways! This tool is fantastic for flash-backing old Wild Area News data into your save.

  11. 7 minutes ago, theSLAYER said:

    oh that is so cool. Risky but cool.

    While it is true that for the majority of people, it's very likely that the Nintendo Switch Online servers may flag their CFW console. However, GameFreak does not operate their own servers so there is 0 monitoring (let alone filtering) of the Stamps (excluding the Wild Area News version ID) and corresponding encounters.

    The larger issue will be if they create new encounter locations for both Hosts and joinees for the new Dens in the expansions. (Which would result in all these caught mons being illegal... well, at least from the perspective of PKHeX.) Otherwise, if the game continues to use the exact same location of Another Player's Den for all new Dens in the expansions - these mons won't even appear as illegal in PKHeX.

    • Like 1
  12. The coming Dynamax Crystal for Butterfree is a 3 Star Raid.

    ROM editing is NOT the only way to achieve this with CFW. Cheat Codes achieve the same affect. (Minus the community still has not seem to find the GMax encounter flag.) The Raid will look funky if there's AI Trainers as the current codes out there simply to influence both the Raid mon as well as the AI's mons.

  13. On 12/29/2019 at 12:52 AM, Kaphotics said:

    Likely not the case; the fact that it shows as legal after loading to tabs while still retaining the memory data implies that there's some other data being automatically fixed.

    Hold control and right click the box slot, and check the legality there.

    This does not change the fact that the one on the website is clearly illegal. It is clear that once the Mystery Gift is downloaded, Sword & Shield apply meeting memories to a Pokemon which may vary depending upon the individual Gift. The one on the website is missing this resulting in the ones people are injecting ARE illegal even though your flag wrongly flags them as legal.

  14. The download on this website for Mew is incomplete/illegal.

    I posted this information to the download itself but will also post the information here.

    The following is from PokeBall Plus Mew redeemed YESTERDAY while in the Wild Area:

    image.thumb.png.20526e6b7438d0cbe3f130b1a7ce5eab.png

     

    It is flagged as ILLEGAL by PKHeX but when you click no the flag it immediately turns legal. I reviewed the on here on the website for download and noticed a major difference. My legit one has a Meeting Memory while the one on the website is missing a Meeting Memory. This is most likely why the PKHeX database flags my Mew as illegal in the Box view.

    I assume this will be the case for ALL injected event Pokemon for Sword and Shield you list in the downloads.
     

  15. 17 hours ago, Jakestorme said:

    Totally confused, i'm trying to spawn something in den 97 (lake of outrage).

     

    What does the following mean?

    RandRoll
    DenType
    Flags
    IsActive
    IsRare
    IsEvent

    my other question is, can I manipulate them by modifying them or changing the drop down from false to true?

    If not, would the 'Activate All' button actually have any impact when we see those values change?

    Thank you

    If you cannot figure it out in two minutes, you made should not be fiddling with it. Cause it's ridiculously simple.

  16. There is new "ACTIVATE ALL" button for the new Raid Controls.

    I had to see what it did (I know the game has limits for active beams so there's no way it would support all 99+ locations active.)

    1. The Watchtower is lite up but there's no active Nest.
    2. There are two Purple Beams active.
    3. There are no Red Beams active.

    Once you clear the one Purple Beams, another location on the map goes live with a Purple Beam. Correction: This only appears to be true for one of the two Purple Beams (suggesting one was associated with the Wishing Piece and the other the Naturally occuring Beams.)

  17. 2 hours ago, Kaphotics said:

    https://github.com/Leanny/PKHeX_Raid_Plugin

    When you throw in a new Wishing Piece, the seed is newly generated using a Cryptographical Secure RNG, which means the output cannot be predicted.

    I understand enough to know this means the Pokémon in dens are entirely dynamic.

    @Kaphotics, I know from Checkpoint that the Wishing Piece Den's location and rarity (are stored in the save) from Checkpoint. I have a Purple Beam at a Den with a date written down that appears to bring me back to the exact same spawned Pokémon. Will PKHeX ever be able to set the location of an active Wishing Piece den and toggle between Red (Common) and Purple (Rare) beams? (Since the current den-related exploits are bound to be patched out at some point.)

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