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Irina

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Posts posted by Irina

  1. Just that I think there are Gen IV mons with pretty cool hidden abilities.

    I know that people have been datamining this game, but has it been discovered if there are Ability Patch in this game (and for that matter also Ability Capsule)? I guess the more important question is, are there hidden abilities at all?

  2. 6 minutes ago, theSLAYER said:

    There presently isn't a public way to bruteforce the PID IV relationship on Overworld/fishing encounters.
    If anything, if they don't have the brilliant aura, you can't even make them have Flawless IVs.

    Just remove any marks, set them to hatched.

    Thanks, I shall try and test again next time.

  3. 23 minutes ago, theSLAYER said:

    Let's put it this way.

    All the fashion data is stored in the fashion block on the save. Injecting a block doesn't merge both blocks, it overwrites the existing block.
    The block I have right now doesn't store data on the DLC clothes.

    So if you inject it, it overwrites the block existing block in the save.

    Now, if you had DLC clothes on your block, and you overwrote it with a block without DLC clothes,
    what do you think happens? XD


    Well, if you know what you're doing, you can manually hex edit the block to inject clothing.
    There's no other editor out there for injecting clothes.
     


    Follow-up (just in case: when will I upload updated blocks?

    When I have more time to play through the game and buy the clothes. Maybe in 2 weeks time.
    Best not to rush me for it. :3

    No sweat, take your time. So if I inject them one at a time like if I inject just the pokeball shirt will it overwrite or merge? On that note, will there ever be a way to merge instead of overwriting?

  4. I was just wondering if injecting a piece of clothing (ie, the Pokeball shirt) will change anything in my game. Like, will it remove any of my other clothing I have unlocked?

    On that note, I know there is a file with every clothing; however, I've heard reportings that when injecting that, it removes new sets like W X F X G and the crown.

  5. 4 minutes ago, Kaphotics said:

    It's there for Alcremie (topping), and Furfrou/Hoopa forms (days remaining until revert).

    The value is used in different ways for different species, hence the ambiguous lack of a label. It's still related to form.

    Oh, yes. I have noticed that placeholder for Alcremie before; but, for Alcremie it is made more clear with form listing (not in numbers). I was just confused about Runerigus' number editor. I haven't checked for other games (only Sw/Sh), so perhaps @N4styPlot is referring to other games?

  6. 2 minutes ago, theSLAYER said:

    image.png

    Yup, just evolved a Yamask (that I caught in the wild) with 64 damage done to it (had 9/73 HP), and indeed the dropdown box shows 64.

    (Also I tried to give EXP candy to a Knocked out a fainted Yamask, as a way to revive it, then went below the stone structure, but that didn't evolve it)

    Glad you were able to get it to work. I had mine with focus sash and down to 1HP and traveled under that bridge and for some reason mine wasn't evolving.
    So that number represents how much damage it took prior to evolving?

  7. 1 minute ago, theSLAYER said:

    could be because it's modified. Apparently, if you try to write any non-zero in that number editor and then slot, the editor goes back to zero. That issue seems to say that too.
    maybe a freshly evolved one will have other values in that number editor.

    I will try now and get back to you!

  8. Just now, theSLAYER said:

    then it shouldn't be 0, but rather 49+ right?

    Has that Runerigus been modified before? Maybe I should test it out too. ><

    It was initially caught as a Yamask on route 6 and yes, it has been modified (stats) before on PKHeX on an older version. However, on the current version, it is showing up as legal.

  9. While randomly looking through my mons on PKHeX and Runerigus out of all of them, I noticed a number editor for this mon (not sure if others have this; I have not checked all mons; but, from the ones I've checked, they don't). The number starts from 0 and goes all the way up to 319. Can someone please explain to me  what this number editor is used for?

    Moist.png

  10. 1 hour ago, CcaidenN said:

    I'm trying to give Rookidee/Corvisquire/Corviknight their hidden ability (Big Pecks/Mirror Armor), but it keeps causing the illegal flag to appear stating "Invalid: Hidden ability not available." Am I missing something? Is there a workaround for this?

    Make sure the met location and gigantamax levels are correct. A common mistake I see around here. Here is a an example of a "legal" Corviknight from a max raid.

    823 - Corviknight - 7AF81274E100.pk8

  11. 1 minute ago, theSLAYER said:

    I saw what you said, but once again: without a step by step guide, it's hard to replicate the issue.

    We gotta be doing exactly what you're doing.

     

    In the mean time, I can try the "not saving for a while" thing, but I honestly don't think that'll be any different.

    Alright, thank you. I will try to post in more detail "guide" later today or tomorrow

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