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Posts posted by Irina
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Basically I want to changes my starter without starting a new game.
Is there a way to change my starter, so Clavell or Nemona won't have the same starter as me?
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I noticed a lot of my Pokemon were showing up as not legal.
For example, I have Inteleon with Sniper and Ice Beam and it was showing as illegal on PKHeX for Sword / Shield.
When I remove them, they were showing legal.
Then when I used ability patch to get sniper and teach it ice beam again in game, it showed as illegal when I checked PKHeX again.
Thanks team, your help would be much appreciated.
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Just that I think there are Gen IV mons with pretty cool hidden abilities.
I know that people have been datamining this game, but has it been discovered if there are Ability Patch in this game (and for that matter also Ability Capsule)? I guess the more important question is, are there hidden abilities at all?
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I generated a Polteageist to have flawless stats with curry mark and it showed up as legal.
I used an ability patch in game to get its hidden ability and now it's showing up as illegal. Why is this?
When I revert its ability to its standard ability on PKHeX it shows up as legal again.
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6 minutes ago, theSLAYER said:
There presently isn't a public way to bruteforce the PID IV relationship on Overworld/fishing encounters.
If anything, if they don't have the brilliant aura, you can't even make them have Flawless IVs.
Just remove any marks, set them to hatched.Thanks, I shall try and test again next time.
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3 minutes ago, theSLAYER said:
I'm assuming it's because you edited them? Read the changelog for the updated PKHeX.
Any tips on how I can fix this?
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They are all listed as, "Invalid: Encounter Type PID mismatch"
How do I fix this? Or can someone fix it for me?
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I'm assuming I'm just being dumb; but, could someone tell me what's wrong with these?
From my research, they should be correct.
026-01 - Raichu - 68B0EB69CBC7.pk8 103-01 - Exeggutor - CA2350269E59.pk8 105-01 - Marowak - 133A11AED7F9.pk8
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23 minutes ago, theSLAYER said:
Let's put it this way.
All the fashion data is stored in the fashion block on the save. Injecting a block doesn't merge both blocks, it overwrites the existing block.
The block I have right now doesn't store data on the DLC clothes.
So if you inject it, it overwrites the block existing block in the save.
Now, if you had DLC clothes on your block, and you overwrote it with a block without DLC clothes,
what do you think happens? XD
Well, if you know what you're doing, you can manually hex edit the block to inject clothing.
There's no other editor out there for injecting clothes.
Follow-up (just in case: when will I upload updated blocks?
When I have more time to play through the game and buy the clothes. Maybe in 2 weeks time.
Best not to rush me for it. :3No sweat, take your time. So if I inject them one at a time like if I inject just the pokeball shirt will it overwrite or merge? On that note, will there ever be a way to merge instead of overwriting?
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I was just wondering if injecting a piece of clothing (ie, the Pokeball shirt) will change anything in my game. Like, will it remove any of my other clothing I have unlocked?
On that note, I know there is a file with every clothing; however, I've heard reportings that when injecting that, it removes new sets like W X F X G and the crown.
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11 minutes ago, theSLAYER said:
The server detects that your console has CFW.
But from doing or not doing what is that dependent on? Just curious how people manage to get banned / bricked while others don't. Like what do they do to get detected vs. not getting detected?
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No, I'm not asking what should I do to get banned / bricked Switch, I just want to know how do people get banned / bricked, so I can avoid it.
I've had a Switch since launch and have used CFW ever since it became available and I have never been banned / bricked.
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Footprint ribbon is (currently) unobtainable in game in Sword and Shield.
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4 minutes ago, Kaphotics said:
It's there for Alcremie (topping), and Furfrou/Hoopa forms (days remaining until revert).
The value is used in different ways for different species, hence the ambiguous lack of a label. It's still related to form.
Oh, yes. I have noticed that placeholder for Alcremie before; but, for Alcremie it is made more clear with form listing (not in numbers). I was just confused about Runerigus' number editor. I haven't checked for other games (only Sw/Sh), so perhaps @N4styPlot is referring to other games?
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20 minutes ago, N4styPlot said:
I am also curious as to what that number means I have seen it a couple times and only on certain Pokémon
Really? On what other mons have you seen the number editor? So far, I was only able to identify on Runerigus.
@theSLAYER thank you for experimenting this with me.- 1
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2 minutes ago, theSLAYER said:
Glad you were able to get it to work. I had mine with focus sash and down to 1HP and traveled under that bridge and for some reason mine wasn't evolving.
So that number represents how much damage it took prior to evolving? -
1 minute ago, theSLAYER said:
could be because it's modified. Apparently, if you try to write any non-zero in that number editor and then slot, the editor goes back to zero. That issue seems to say that too.
maybe a freshly evolved one will have other values in that number editor.I will try now and get back to you!
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Just now, theSLAYER said:
then it shouldn't be 0, but rather 49+ right?
Has that Runerigus been modified before? Maybe I should test it out too. ><It was initially caught as a Yamask on route 6 and yes, it has been modified (stats) before on PKHeX on an older version. However, on the current version, it is showing up as legal.
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27 minutes ago, theSLAYER said:
Maybe it is some kind of damage counter? (Using this issue as reference)
The one I caught in raid has 0 on it. I'm guessing yours caught in a raid too.
Hmm, interesting. Mine was caught as a Yamask and evolved manually.
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While randomly looking through my mons on PKHeX and Runerigus out of all of them, I noticed a number editor for this mon (not sure if others have this; I have not checked all mons; but, from the ones I've checked, they don't). The number starts from 0 and goes all the way up to 319. Can someone please explain to me what this number editor is used for?
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Will PKHeX be able to support Mystery Dungeon Dx in the future? I know the game isn't out yet, but I'm assuming the demo version uses similar save file as the full version? Sorry if this seems dumb, but I'm new to side games (non-main series).
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1 hour ago, CcaidenN said:
I'm trying to give Rookidee/Corvisquire/Corviknight their hidden ability (Big Pecks/Mirror Armor), but it keeps causing the illegal flag to appear stating "Invalid: Hidden ability not available." Am I missing something? Is there a workaround for this?
Make sure the met location and gigantamax levels are correct. A common mistake I see around here. Here is a an example of a "legal" Corviknight from a max raid.
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1 minute ago, theSLAYER said:
I saw what you said, but once again: without a step by step guide, it's hard to replicate the issue.
We gotta be doing exactly what you're doing.In the mean time, I can try the "not saving for a while" thing, but I honestly don't think that'll be any different.
Alright, thank you. I will try to post in more detail "guide" later today or tomorrow
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What could be the reason why Sunsteel Strike and Moongeist Beam are shown as illegal on Necrozma when they are in their correct forms?
in Saves - Editing Help
Posted
Attached are the files, will someone be able to assist me?
0800-02 - Necrozma - 18CA4F0AC4C1.pk9 0800-01 - Necrozma - ECEF33793BFC.pk9