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Wol38

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  1. Finally seems to work ! A big thanks to @evandixon for your help and all the hard work you've done !
  2. I tried the way you told me but it has crashed the same way as before, tomorrow I'll try to do the entire solution on the pc again.
  3. I just tried now an european version of PSMD ( it's saying "fault status: precise external abort" this time. And I'm using an european OLD 2DS and Luma 3DS works. Here's the modpack I created ModPack_1.0.0.zip
  4. Okay so I've done everything but there's still a problem, the game freezes right before the start menu but I can see the 3 colored pictures appear before that. plus I think that in fact it's a region problem because before installing it with FBI I saw that the game region was european and australian. Do you think it can cause some trouble when the crash report said me a kind of "translation fail" ?
  5. I use FBI to install cia apps and games and yes it gives an error message: "Failed to install CIA file Result code: 0xD8E08025 Level: Permanent (27) Summary: Invalid argument (7) Module: AM (32) Desc: Invalid NCCH (37 )" That's it, I don't know Luma 3DS's game patching, can you explain and tell me how to use it?
  6. hum... Another strange thing, the .cia fails to install on my 2DS and btw it doesn't shows any patch on the game ( it's written 0.0.0 )
  7. It has finished, all files are present, well everything worked, thank you for your help
  8. Okay, I'll try again meanwhile
  9. There wasn't any .zip file but here's what the error window says, there's some french because I'm french: System.IO.FileLoadException: Impossible de charger le fichier ou l'assembly 'file:///C:\Users\Tony\Desktop\SkyEditor.ROMEditor.UI.WPF Build 106\System.Net.Http.dll' ou une de ses dépendances. L'opération n'est pas prise en charge. (Exception de HRESULT : 0x80131515) Nom de fichier : 'file:///C:\Users\Tony\Desktop\SkyEditor.ROMEditor.UI.WPF Build 106\System.Net.Http.dll' ---> System.NotSupportedException: Tentative de chargement d'un assembly à partir d'un emplacement réseau qui aurait entraîné l'utilisation de l'assembly en mode Bac à sable (sandbox) dans les versions antérieures du .NET Framework. Cette version du .NET Framework n'activant pas la stratégie CAS par défaut, ce chargement peut être dangereux. Si ce chargement n'est pas destiné à utiliser l'assembly en mode Bac à sable (sandbox), activez le commutateur loadFromRemoteSources. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkId=155569. à System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) à System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) à System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) à System.Reflection.Assembly.LoadFrom(String assemblyFile) à SkyEditor.Core.Utilities.ReflectionHelpers.LoadAssembly(String path) à SkyEditor.Core.Utilities.ReflectionHelpers.GetAssemblyDependencies(Assembly source) à SkyEditor.Core.Utilities.ReflectionHelpers.GetAssemblyDependencies(Assembly source) à DS_ROM_Patcher.ModBuilder.CopyPatcherProgram(String modpackDirectory) à SkyEditor.ROMEditor.Projects.DSModPackProject.VB$StateMachine_35_Build.MoveNext() dans C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\Projects\DSModPackProject.vb:ligne 192 --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à SkyEditor.Core.Projects.Solution.<BuildProjects>d__36.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à SkyEditor.Core.Projects.Solution.<Build>d__35.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à SkyEditor.Core.Projects.Solution.<Build>d__34.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à SkyEditor.ROMEditor.DSModSolution.VB$StateMachine_5_Build.MoveNext() dans C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\DSModSolution.vb:ligne 60 --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à SkyEditor.Core.ApplicationViewModel.TaskProgressReporterWrapper.<Start>d__32.MoveNext()
  10. Hello again, I have a question actually, is this step works for PSMD that I'm actually modifying or it is for DS games, because it doesn't show me the results of the build in the Output folder. the tutorial up there wasn't very easy to understand also.
  11. Thanks for the build, it seems to work now, I'll inform you if I have another problem
  12. Trying out the build you gave me, here's what the "statut.txt" says: Animation substitution: a3.RunForEach starting
  13. Okay so here we go 1: Raw files folder is present. 2: Languages folder is present with other folders. 3: 808 files in "en" folder 4: Script folder is present 5: 156 files in menu folder 6: These folders are present, all of them I think ( 977 elements in total ) 7: Verified and good 8: This file is present with a size of 24Ko The .skyproj is missing
  14. - Well when it crashes it simply closes the rom editor without saving, as I verified, there's no error messages - It crashes during the step 2 - I use a 64 bit windows 7 - Java 8 update 171 64 bit the latest I think - I have 8Go of RAM In addition to I tried in administrator and temporaly shut my antiviruses because it flagged it as a malware but it still didn't worked.
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