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Gemzo

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About Gemzo

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  1. Nice, no more duplicate IDs. I also noticed that missing IDs were put at the top of the list, rather than disappearing with script sort, which is nice as well. Also, I realize that while my initial posts were about acquiring information and assistance, my recent posts have been more along the lines of issue/bug reporting. Would you rather I just put such things at https://github.com/evandixon/SkyEditor.ROMEditor/issues ? I already posted one such report there a while ago...And two more closed issues before that one, which were from when I was foolishly using an outdated version, haha... But
  2. Phew, I was worried it was something on my end. It definitely works now, thanks! You're right, I was making an assumption when I thought it was the other message IDs. I dunno why I was so convinced of that, really. Anyway, the issue. Within the code below, seven instances of message ID 0 show up before -831791279 while using script sort. There are five instances of decimals that technically have "lone" 0's (if script sort ignores the decimal point), but I'm not sure where the other two would come from in that case, as all other instances of 0 are not lone numbers. This issue isn'
  3. Awesome! Not having to fiddle with getting the thing to build successfully every time certainly helps a lot. However... I still can't get the add button to work. The added message still shows a blank dialogue window ingame, and the message still disappears from the list upon reopening the script. Saving and then reopening the editor results in added messages starting at ID 1 again, with no text leftover from previous attempts at adding that message ID. Also, a few times during testing I had it hang for a while and then crash after clicking the add button, but I couldn't figure out how
  4. No worries! I was fully expecting the ROM editor to be on the back burner. You seem to have quite a lot on your plate, after all. I'm happy just to get information about the ROM editor and my issues; I wasn't expecting a fix! So thank you for finding the time to respond, and for going the extra mile on that one. I don't know if I should feel stupid, or relieved. I've been banging my head into this issue to no avail, and of course the problem is just a rogue ) floating around. But on the other hand, it's something actually I can actually fix myself, so I'm happy for that! It might hav
  5. I've ran into another problem using the ROM Editor. Any of my changes to the script for the last part of chapter 1 (shinryokuclear1st.lua) are not present in-game. Other script edits prior to this point in the story have worked fine, but this script always remains vanilla for some reason. Even building with a totally empty script still has the cutscene proceed normally, besides the message edits. Edit: I encountered the same issue when editing the second part of chapter 2 (nanikanokehai.lua). No script changes apply on build.
  6. Hello, I am new here and I don't know if this is the right place to post this, but I couldn't manage to find a better place to discuss the Sky Editor Rom Editor. I am trying my hand at making a script/text mod for PSMD. For now, I've just been testing and getting accustomed to the editor. While editing messages and scripts is fairly straightforward, I haven't been successful at adding new messages. Any messages added with the "Add" button simply don't work, and they disappear from the message list if I save and reopen the file. As you can imagine, not being able to use more messages than th
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