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Posts posted by RenegadeRaven
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Can I have my username changed to
RenegadeRaven
Please and Thank You!
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25 minutes ago, Delta Blast Burn said:
You want method 1 for all gen 3 and 4 stationary and gift pokemon.
That guide you gave me says that Giratina is Method J
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1 minute ago, Delta Blast Burn said:
Llooks good. Now you can either enter spread in pkhex/pokegen, or rng for it
So RNGReporter is saying that Shiny Giratina is possible with my IDs?
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3 minutes ago, Delta Blast Burn said:
I'm about 90% positive platinum giritina is shiny locked.
Shiny locks weren't introduced until Gen 5 with Victini, Reshiram and Zekrom being shiny locked
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Lately, I've been shiny hunting distortion world Giratina in Pokémon Platinum, but it's been taking forever. Now I'm wondering if it can even shine for me, so I started looking into TSV for Gen 4 but can only find stuff for Gen 6 and 7. So how is TSV calculated in Gen 4? Because what I've found is TID xor SID = TSV, but when I put my IDs in it gives me 0.
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On 3/3/2018 at 11:46 AM, Regnum said:
Is the Regigigas/Heatran event serial code the same for everyone? Turns out my Pokémon trainer club account didn’t have the receive newsletters option selected.
So that I'm prepared for next time (had to find out from a gamestop employee when I asked them for the Regigigas/Heatran code), does anyone know how Entei/Raikou and the rest of the events are being distributed.
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Is the Regigigas/Heatran event serial code the same for everyone? Turns out my Pokémon trainer club account didn’t have the receive newsletters option selected.
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5 hours ago, theSLAYER said:
So you changed it.. Because it was giving you a value?
Isn’t UInt16 suppose to be two bytes?
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22 hours ago, theSLAYER said:
Remember that the data is in little endian and needs to be swapped. At least that part is more of less working properly.
now, slowly increment/push forward to see which sub or function isn't working
I tried incrementing forward as you said and found that byter(z) = blocka(z) Xor rand() is equal to byter(z) = 0xAA60CFF and byter() is UInt16.
So I changed byter(z) = block_(z) Xor rand() to byter(z) = CType((block_(z) Xor rand()), System.UInt16), now the function rand() is giving me the System.OverflowException error.
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5 minutes ago, theSLAYER said:
before the select case, get your program to prompt a message box, and display the PID values.
(to ensure that the program is indeed reading the file)It gave me 0x35C7F1EE, but the pk5 file in HxD says 0xEEF1C735.
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5 hours ago, theSLAYER said:
Not that I'm very good at programming, but maybe you wanna
Dim ekx() as byte = encrypt(pkx)
Maybe also want to do a "if then" logic tests in your routine,
as Gen 6/7 encrypt is gonna be different from the Gen5 routine I showed you.I tried that, but the error persists. I then tried:
Private Sub toEnc() Dim myFile As String = OpenFileDialog1.FileName Dim myBytes As Byte() = My.Computer.FileSystem.ReadAllBytes(myFile) Dim txtTemp As New System.Text.StringBuilder() For Each myByte As Byte In myBytes txtTemp.Append(myByte.ToString("X2")) Next RichTextBox1.Text = txtTemp.ToString() Dim myData = RichTextBox1.Text Dim pkx As Byte() = HexStringToByteArray(myData) Dim ekx() As Byte = encrypt(pkx) End Sub Private Shared Function HexStringToByteArray(ByRef strInput As String) As Byte() Dim length As Integer Dim bOutput As Byte() Dim c(1) As Integer length = strInput.Length / 2 ReDim bOutput(length - 1) For i As Integer = 0 To (length - 1) For j As Integer = 0 To 1 c(j) = Asc(strInput.Chars(i * 2 + j)) If ((c(j) >= Asc("0")) And (c(j) <= Asc("9"))) Then c(j) = c(j) - Asc("0") ElseIf ((c(j) >= Asc("A")) And (c(j) <= Asc("F"))) Then c(j) = c(j) - Asc("A") + &HA ElseIf ((c(j) >= Asc("a")) And (c(j) <= Asc("f"))) Then c(j) = c(j) - Asc("a") + &HA End If Next j bOutput(i) = (c(0) * &H10 + c(1)) Next i Return (bOutput) End Function
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14 hours ago, theSLAYER said:
you may need to set your own variables public and correct in other instances besides the function.
How are you reading the file, and what variable is handling the Pokemon file you're reading
(I'm getting the feeling you haven't loaded the file)The file is being loaded with:
Dim myFile = OpenFileDialog1.FileName Dim pkx() As Byte = My.Computer.FileSystem.ReadAllBytes(myFile) Dim ekx = encrypt(pkx)
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12 hours ago, theSLAYER said:
This is my encrypt code.
Since this was made years back, there'sprobablydefinitely better ways to optimize the code,
so you can keep that in mind if you're gonna adapt it.Public Function encrypt(ByVal pkm() As Byte) Dim pid As UInt32 = 0 Dim checksum As UInt16 = 0 pid = BitConverter.ToUInt32(pkm, 0) checksum = BitConverter.ToUInt16(pkm, 6) Dim order As Integer = (pid >> (13) And 31) Mod 24 Dim firstblock As String Dim secondblock As String Dim thirdblock As String Dim fourthblock As String firstblock = 0 secondblock = 0 thirdblock = 0 fourthblock = 0 Select Case order Case 0 firstblock = "A" secondblock = "B" thirdblock = "C" fourthblock = "D" Case 1 firstblock = "A" secondblock = "B" thirdblock = "D" fourthblock = "C" Case 2 firstblock = "A" secondblock = "C" thirdblock = "B" fourthblock = "D" Case 3 firstblock = "A" secondblock = "C" thirdblock = "D" fourthblock = "B" Case 4 firstblock = "A" secondblock = "D" thirdblock = "B" fourthblock = "C" Case 5 firstblock = "A" secondblock = "D" thirdblock = "C" fourthblock = "B" Case 6 firstblock = "B" secondblock = "A" thirdblock = "C" fourthblock = "D" Case 7 firstblock = "B" secondblock = "A" thirdblock = "D" fourthblock = "C" Case 8 firstblock = "B" secondblock = "C" thirdblock = "A" fourthblock = "D" Case 9 firstblock = "B" secondblock = "C" thirdblock = "D" fourthblock = "A" Case 10 firstblock = "B" secondblock = "D" thirdblock = "A" fourthblock = "C" Case 11 firstblock = "B" secondblock = "D" thirdblock = "C" fourthblock = "A" Case 12 firstblock = "C" secondblock = "A" thirdblock = "B" fourthblock = "D" Case 13 firstblock = "C" secondblock = "A" thirdblock = "D" fourthblock = "B" Case 14 firstblock = "C" secondblock = "B" thirdblock = "A" fourthblock = "D" Case 15 firstblock = "C" secondblock = "B" thirdblock = "D" fourthblock = "A" Case 16 firstblock = "C" secondblock = "D" thirdblock = "A" fourthblock = "B" Case 17 firstblock = "C" secondblock = "D" thirdblock = "B" fourthblock = "A" Case 18 firstblock = "D" secondblock = "A" thirdblock = "B" fourthblock = "C" Case 19 firstblock = "D" secondblock = "A" thirdblock = "C" fourthblock = "B" Case 20 firstblock = "D" secondblock = "B" thirdblock = "A" fourthblock = "C" Case 21 firstblock = "D" secondblock = "B" thirdblock = "C" fourthblock = "A" Case 22 firstblock = "D" secondblock = "C" thirdblock = "A" fourthblock = "B" Case 23 firstblock = "D" secondblock = "C" thirdblock = "B" fourthblock = "A" End Select Dim z As Integer = 0 Dim v As Integer = 8 'Block A Dim blocka(16) As UInt16 While z < 16 blocka(z) = BitConverter.ToUInt16(pkm, v) z = z + 1 v = v + 2 End While z = 0 v = 40 'Block B Dim blockb(16) As UInt16 While z < 16 blockb(z) = BitConverter.ToUInt16(pkm, v) z = z + 1 v = v + 2 End While z = 0 'Block C v = 72 Dim blockc(16) As UInt16 While z < 16 blockc(z) = BitConverter.ToUInt16(pkm, v) z = z + 1 v = v + 2 End While z = 0 'Block D Dim blockd(16) As UInt16 v = 104 While z < 16 blockd(z) = BitConverter.ToUInt16(pkm, v) z = z + 1 v = v + 2 End While z = 0 srnd(checksum) Dim byter(16) As UInt16 z = 0 v = 8 Select Case firstblock Case "A" While z < 16 byter(z) = blocka(z) Xor rand() z = z + 1 End While Case "B" While z < 16 byter(z) = blockb(z) Xor rand() z = z + 1 End While Case "C" While z < 16 byter(z) = blockc(z) Xor rand() z = z + 1 End While Case "D" While z < 16 byter(z) = blockd(z) Xor rand() z = z + 1 End While End Select z = 0 v = 8 While z < 16 pkm(v) = byter(z) And 255 pkm(v + 1) = byter(z) >> 8 z = z + 1 v = v + 2 End While z = 0 v = 40 Select Case secondblock Case "A" While z < 16 byter(z) = blocka(z) Xor rand() z = z + 1 End While Case "B" While z < 16 byter(z) = blockb(z) Xor rand() z = z + 1 End While Case "C" While z < 16 byter(z) = blockc(z) Xor rand() z = z + 1 End While Case "D" While z < 16 byter(z) = blockd(z) Xor rand() z = z + 1 End While End Select z = 0 While z < 16 pkm(v) = byter(z) And 255 pkm(v + 1) = byter(z) >> 8 z = z + 1 v = v + 2 End While z = 0 v = 72 Select Case thirdblock Case "A" While z < 16 byter(z) = blocka(z) Xor rand() z = z + 1 End While Case "B" While z < 16 byter(z) = blockb(z) Xor rand() z = z + 1 End While Case "C" While z < 16 byter(z) = blockc(z) Xor rand() z = z + 1 End While Case "D" While z < 16 byter(z) = blockd(z) Xor rand() z = z + 1 End While End Select z = 0 While z < 16 pkm(v) = byter(z) And 255 pkm(v + 1) = byter(z) >> 8 z = z + 1 v = v + 2 End While z = 0 v = 104 Select Case fourthblock Case "A" While z < 16 byter(z) = blocka(z) Xor rand() z = z + 1 End While Case "B" While z < 16 byter(z) = blockb(z) Xor rand() z = z + 1 End While Case "C" While z < 16 byter(z) = blockc(z) Xor rand() z = z + 1 End While Case "D" While z < 16 byter(z) = blockd(z) Xor rand() z = z + 1 End While End Select z = 0 While z < 16 pkm(v) = byter(z) And 255 pkm(v + 1) = byter(z) >> 8 z = z + 1 v = v + 2 End While z = 0 Return pkm End Function
I keep getting a System.OverflowException at the Select Case firstblock.
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15 minutes ago, theSLAYER said:
here, Lemme show you:
Public Function encrypt(ByVal pkm() As Byte) 'variables here 'stuff happens here 'such as Shuffle the blocks using the block shuffling algorithm above. 'Seed the PRNG with the checksum (let X[n] be the checksum), srnd(checksum) 'finally, Sequentially, for each 2-byte word Y from 0x08 to 0x87, apply the transformation: unencryptedByte = Y xor rand() 'example: Select Case firstblock Case "A" While z < 16 byter(z) = blocka(z) Xor rand() z = z + 1 End While 'remainder of code Return pkm End Function
So like this:
'block shuffling stuff srnd(chksum) rand()
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Just now, theSLAYER said:
No, seed is the value that is used to seed the RNG.
If you notice, seed is the same equation as the one you asked me.So, where does the checksum come in?
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6 minutes ago, theSLAYER said:
These are the functions I have relating to rand and the seed generation:
Public seed As UInt32 Public Sub srnd(ByVal newSeed As UInt32) seed = newSeed End Sub Public Function rand() As UInt32 seed = (((&H41C64E6D * seed) + &H6073)) And &HFFFFFFFF Return seed >> 16 End Function
So at every instance that you block xor rand(), the rand will give the updated random number as per the game's RNG.
I'm pretty sure I got help for this a long time ago, but I can't remember from who.
In any case, that is how it is done(edit: I think I use the srnd function relating to checksum)
Is seed the checksum?
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1 hour ago, theSLAYER said:
The shuffling order formula is basically:
dim order as integer = (pid >> (13) And 31) Mod 24
and the horrible implementation for order shuffling I did a long time ago:Select Case order Case 0 firstblock = "A" secondblock = "B" thirdblock = "C" fourthblock = "D" Case 1 firstblock = "A" secondblock = "B" thirdblock = "D" fourthblock = "C" Case 2 firstblock = "A" secondblock = "C" thirdblock = "B" fourthblock = "D" Case 3 firstblock = "A" secondblock = "D" thirdblock = "B" fourthblock = "C" Case 4 firstblock = "A" secondblock = "C" thirdblock = "D" fourthblock = "B" Case 5 firstblock = "A" secondblock = "D" thirdblock = "C" fourthblock = "B" Case 6 firstblock = "B" secondblock = "A" thirdblock = "C" fourthblock = "D" Case 7 firstblock = "B" secondblock = "A" thirdblock = "D" fourthblock = "C" Case 8 firstblock = "C" secondblock = "A" thirdblock = "B" fourthblock = "D" Case 9 firstblock = "D" secondblock = "A" thirdblock = "B" fourthblock = "C" Case 10 firstblock = "C" secondblock = "A" thirdblock = "D" fourthblock = "B" Case 11 firstblock = "D" secondblock = "A" thirdblock = "C" fourthblock = "B" Case 12 firstblock = "B" secondblock = "C" thirdblock = "A" fourthblock = "D" Case 13 firstblock = "B" secondblock = "D" thirdblock = "A" fourthblock = "C" Case 14 firstblock = "C" secondblock = "B" thirdblock = "A" fourthblock = "D" Case 15 firstblock = "D" secondblock = "B" thirdblock = "A" fourthblock = "C" Case 16 firstblock = "C" secondblock = "D" thirdblock = "A" fourthblock = "B" Case 17 firstblock = "D" secondblock = "C" thirdblock = "A" fourthblock = "B" Case 18 firstblock = "B" secondblock = "C" thirdblock = "D" fourthblock = "A" Case 19 firstblock = "B" secondblock = "D" thirdblock = "C" fourthblock = "A" Case 20 firstblock = "C" secondblock = "B" thirdblock = "D" fourthblock = "A" Case 21 firstblock = "D" secondblock = "B" thirdblock = "C" fourthblock = "A" Case 22 firstblock = "C" secondblock = "D" thirdblock = "B" fourthblock = "A" Case 23 firstblock = "D" secondblock = "C" thirdblock = "B" fourthblock = "A" End Select
Thanks.
Now, how do I use the formula, X[n+1] = (0x41C64E6D * X[n] + 0x6073), what do I put for X[n] and X[n+1]?
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35 minutes ago, theSLAYER said:
Gen IV and V
Read up on PKM structure, and see checksum.
And how the system got minor updates in Gen VI and VIII had looked at those, it’s that I don’t know how to apply the formulas written there.
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How do I convert *.pkx to *.ekx, x being 4, 5, 6, or 7? I'm trying to write a program in Visual Basic, and I need it to be able to encrypt *.pkx files into *.ekx files. The problem is I can't figure out how.
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1 hour ago, theSLAYER said:
Hello @Regnum,
If I'm not mistaken, Pokemon Blue and Pokemon Red have the exact same offsets,
So you could directly just import the save in your Pokemon Red, without having to make any changes.
Have you tried doing that? (I'm asking, to find out whether it works as such)Thanks for trying @theSLAYER, I tried what you said and i got this...
I'm unable to move or open the menu. All i can do is reset the game.
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Could someone help me? I'm try to transfer a save from blue to red, i was able to transfer all my data, but i was unable to set the ingame events to as if i already went thru them. Could someone tell me how to do that or can someone help find a save file that's just beaten the Fuchsia Gym and hasn't gone thru Silph Co. nor the Rocket Game Corner and hasn't beaten the Saffron, Cinnabar and Viridian Gyms.
My Blue save is attached below to supply further info on what Red save I am looking for, and for if anyone is looking for a save for Blue.
And this is my attempt at converting a blue save to Red.
Username Change Request Thread
in Project Pokémon Feedback
Posted
Thank you so much