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ficion

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  1. Hi, I love this program and how it improves with each version. It's really just two small things but, I was wonder if it would be possible to add the feature to randomize the Nature by Ctrl+clicking on the Nature tag; I think it would be pretty handy. I was also thinking that it would be very useful as well, if you could re-roll both the PID and the EC by Ctrl+clicking on the Reroll button. Thanks, and sorry if it's too forward to ask!
  2. This is so sweet! Gen 3 Wonder Cards seemed to be almost entirely left out by the hacking community, unfortunately (not that I am of much help either, lol). Thank you very much!
  3. Thanks for the reply. Yeah, unfortunately. I also thought it would be possible by passing a Starmie from a Gen I game (since they get the HA), breeding it with a Starmie that is caught in a Lure Ball, and knows Gravity... but, unless they reintroduce passing down Tutor Moves, the move won't pass down, either. You can't have it all, I guess!
  4. Hi everyone. I'm really just curious about it, but I have been trying to generate a Starmie with the following characteristics: Moves: Gravity, Hydro Pump, Psyshock, Ice Beam Captured in a Lure Ball Ability: Analytic (Hidden) I left out things like IVs or friendship because they are superfluous in this case. Gravity may only be learn in BW by Starmie, so it has to come from a previous generation; it may only have its HA from the Entree Forest in BW, so it has to be captured in BW and in the Forest; and the Lure Ball is only legally in HGSS, so... So far I don't think there's any way to make it without one of the three conflicting the other. I've settled with one caught in a Quick Ball (another option is w/ the Lure Ball and Gravity, but without the HA, obviously), but I'm still curious if anyone knows any other way. Thanks!
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