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ithilelda

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  1. Thank you for the great toolkit. However I do have one question. The type chart tool is not showing the last line containing Fairy types in either the released version (where the clicking area is not big enough and I cannot zoom nor pan) or the latest version compiled from HEAD (where the entire chart is wrongly zoomed out to only fill part of the clicking area). How can I fix this because I am currently working on a type chart edited hack. Thank you! Edit: to make it more clear, I'm using Windows 10 and have installed VS2015 (to compile HEAD of course).
  2. It is interesting to see that different efforts on balancing the type chart can come to a convergence and I'd like to say good work first! I have a type chart quite similar to yours! However, a perfectly balanced chart may not result in a perfectly balance game. One problem is that the offensive ability and the defensive ability of a type are different things. Another problem is that you can't balance a type without looking at the actual pokemon population and the move pool. Let's start by analyzing move pool and then pokemons to see how Fairy comes to its birth. Normal, Fire, Grass, Fighting, Flying and Dragon all have 120 power 100% accuracy moves. Water, Electric, Ice, Poison, Ground, Psychic may also have them but limited to a handful of pokemons, or they only have not so accurate gambler (hydro pump 85%, blizzard 70%, etc.). Thus, a way to counter pokemons of these types is quite a good measure in how OP the type is. Before XY, Normal has Ghost immunity, Fire and Flying are hindered by a popular move I will come to later, and Grass is nowhere near the others with its massive ineffectives (seriously 7 ineffectives out of 18??). It leaves Fighting and Dragon the most devastating attackers. However, Fighting type pokemons aren't that popular because of their general lack of base stats. Dragon was the BIG problem. There are tons of 600s that are dragon, and most of them have attack stats above 120. Consider the fact that Dragon was only resisted by Steel, this had boiled down to the Outrage/Draco meteor war at the end of BW era. Everyone used dragon, and to wall them, you had to use steel, and steel was nonetheless a super type back then (still resisted ghost and dark, 14 resistances out of 17 types, haha great job!). This is the actual reason that Fairy was born with its immunity to dragons. On the otherhand, the problem for Fire and Flying I mentioned earlier, you probably have already guessed, was stealth rock. This stupidly OP entry hazzard kind of banned most fire types from the metagame with the only exception of Blaziken and Heatran. It consequentially added the viability of steel typing again, which is weak to fire and strong against rock (and probably also boosted fighting presence, which is strong against rock too). This is why a nonsense resistance and a nonsense weakness were added to Fire and Fighting when XY released, although I do doubt that Game Freak was playing favorite on Charizard and Blaziken. Fairy's strength to Dark was added purely for Hydreigon, who had no 4x weakness before (there's nothing to do with the dark/ghost perfect typing thing. It doesn't matter how many weaknesses you have. The big problem is how many resistances you have. dark/ghost pokemon really never do well in that area, so they are never too popular). If you have faced a choice specs Hydreigon in BW, you knew what terror meant. Thus, Fairy's typing had solid reasoning except the bug thing (I 100% agree with you. It is a bad joke! U-turn and Scizor is not a Bug problem, it is a pokemon problem!), and I would not nerf it too much besides removing the bug resistance. You could stretch a little bit by adding more weaknesses (I agree well on the weakness to grass), but I would not remove the immunity. Of the other types, Dragon is not weak because of the reasons I've mentioned above. Move pool and Pokemon availability should always be considered. I actually nerfed it further. In reality, Azumarill, Diancie and Mawile are quite OP so they should receive a nerf, not dragons receiving a buff. Garchomp, Dragonite, Latios and Hydreigon are cheat buttons for kids, but they should not be so for prepared matchmaker. On the other hand, due to their superior base stat, Dragon could still sweep the entire team if Fairy was beaten up. I would also suggest the removal of Ice's weakness to Rock instead of adding other resistances. Stealth Rock IS the main problem. Fire and Flying are strong attackers so it is fair to cut their health in half. Ice barely has good pokemons. The top "Ice" type in use is actually protean Greninja...Greninja is OP because it is the only thing that's valid in OU who could do a STAB ice beam to kill that ubiquitous Landorus-T/Garchomp/Dragonite/Gliscor! Moreover, I also felt the same thing that Ghost is pretty hard to balance, so I moved Dark around a little bit to solve the problem that Dark and Ghost are too similar offensively. By doing so, I am incapable of assigning a 4x dark weakness to Aegislash, so I made my decision to give it 4x Ghost. Either way, Giving Aegislash a 4x shouldn't raise too much debate. Everyone knows that it is OP. Finally, IMO the water type problem should be solved not by nerfing it, but by actually buffing it's enemy- Electric. The infinitesimal buff is a bad news for Skarmory but not for water type pokemons... I have yet to come up with anything valid as a electric buff. Maybe this thread could serve as the ground for discussion.
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