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IamAVeryNicePereson

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Everything posted by IamAVeryNicePereson

  1. This thread is the first result on Google if you search how to fill a box with the same Pokemon in PKHeX. So for any travelers who come upon this thread, you can see a list of shortcuts of PKHeX by going to Options > About PKHeX. And how to fill a box with the same Pokemon? CTRL + ALT + click on a box slot. I hope this helps someone.
  2. What that does is it puts every Zorua in the specified ball. What I want is those six Zorua to be identical with the only difference being the ball they were caught in. Zorua 1 would be in a Fast Ball, Zorua 2 would be in a Friend Ball, and so on. It'd be helpful for me if there were a way to automate this process and then export the changes in a .pk7. In short I'm trying to figure out a way to make clones of a Pokemon with slight variations, like creating a whole set of Zorua in Apriballs for breeding, or creating a Breeding Ditto set that each have a different nature. Apologies if I didn't explain that well.
  3. Say I want to put each of these Zorua in a different ball. Is there a way to automate this process using the batch editor? I'm doing this for multiple Pokemon and I'm getting tired of manually changing the ball.
  4. Also would like the player to be in the default clothing. It's not a dealbreaker if it isn't, just preferred.
  5. For example, I have Adamant.pk6, but I have over 300+ but just with a different name, I wanna convert all of those files to .pk7 while still keeping that file name. I have attached the beast of .pk6s that need to be converted to .pk7. there are many, and when I mean many, I mean MANY. i can't just drop the folder into a gen 7 pkhex window, dump all the boxes to a folder and change the names manually, no no that would take a great deal of time. it already took me almost two hours to complete the old one.
  6. It does have it's normal ability and phanpy does not have multiple formes that i know of
  7. Also how would I fix the ability is not valid for species/form? what is pkhex changing that makes it legal?
  8. I didn't know pkhex automatically fixed legality for you. that's awesome, thanks
  9. This is a really weird problem, so I'll try to explain this as best as I can. Below, I have created a script that'll change the Pokemon in slot one to a Phanpy. After running the script, all the Pokemon are changed to Phanpy, but all the Pokemon have an illegal mark on all of them. I selected one of the Phanpys and clicked the illegal mark to find out what's wrong, it changes to Legal and shows the checkmark. I thought it was just PKHeX being buggy, so I left it. I injected all the changed Pokemon into my game and tried to wonder trade. For all of them, it showed "There is a problem with this Pokemon". I go back into PKHeX and select a Phanpy, click the illegal mark so it'll show as "Legal" then replace that Phanpy with the Phanpy that is being marked as illegal. I inject that Phanpy into game and it goes through wonder trade with no problems. =Box=1 .Species=231 .IsNicknamed=True .IsNicknamed=False .IsNicknamed=True .IsNicknamed=False .Nature=3 .Ball=5 .Move1=583 .Move2=68 .Move3=420 .Move4=34 .RelearnMoves=$suggest How to replicate problem: 1. Download .pk7 file : 546 - Cottonee - 204764F52F21.pk7 2. Place Cottonee in box 1 3. Run the script 4. The cottonee will change into Phanpy, but with an illegal mark on it. Inject this phanpy into game and the game should not allow you to trade it. 5. Do steps 1-3 again, but select the Phanpy, and click the "illegal sign", and it should say it's legal, and the symbol should change to a checkmark. Alternatively, replacing the selected Phanpy in the box again will remove the illegal mark 6. Try wonder trading phanpy and it'll go through Thanks in advance to anyone who can help me.
  10. I can't seem to find it in resources on the Github. If someone can give me a text file or something that'd be great. Anyways, I'm trying to mass hatch eggs, here's the code I'm using now. =Box=32 .IsEgg=False .IsNicknamed=False .Met_Location=110 .MetDate=20171227 If I set the .Met_Location= to something other than a multiple of 10, it sets the met location to nothing. In other words, I can only put in IDs like 10, 20, 30 etc. for valid locations. I'm also trying to find a command that'll set the .MetDate to the date of the computer.
  11. (From PM) That's really weird, I've never had this problem before with any Pokemon. I deleted the relearn moves from an Abra and checked to see if PkHeX thought it was captured, and it didn't. 063 - Abra - 2F57747577A6.pk7
  12. I genned a HA Glaceon that was hatched from an egg at Paniola Ranch in an Apricorn ball and HA. Pkhex says this, for word: Invalid: Hidden Ability mismatch for encounter type. Invalid: Can't have ball for encounter type. It's treating as if I caught it in the wild. I know for sure, you can get HA Eevee in apricorn ball. I also injected the Glaceon into my game and tried to trade it and it worked. file attatched 471 - Glaceon - 0975B2A55DB5.pk7
  13. I mass hatch some eggs today and I saw that the met_date is set to 1/1/2000. Is there a way to mass set Pokemon met_date to Today? Like how with the editor you can click on the calender icon and there is an option to set it to today? Pls ask if you need clarification.
  14. https://github.com/drgoku282/PKMN-NTR/issues/122#event-1390837377 Is it possible for PKHeX to be able to inject Pokemon on the go? PKMN-NTR can, but you can only inject one at a time. I asked the developer to implement the ability inject multiple Pokemon at the same time but he said it was too dangerous and that PKMN-NTR wasn't made to handle lots of data. So... I'm asking here. Is it possible??
  15. How would I do that?? I haven't been able to find an option in pkhex. EDIT: Nevermind, I figured it out!!
  16. If it's not possible yet, then can you implement iit in the next release ? thanks!
  17. Editing Pokemon for 6th gen, when I put in the suggested move set, pkhex detects it as legal, (probably because the move set was intended for7th gen) but when I try to trade it online, it was detected as illegal and I couldn't trade it. I cleared the move set and just put in return, and it passed through wonder trade with no problems. I attached a pk6 of the pokemon with the illegal move set. Also a suggestion, maybe you could add a shortcut to copy moves from the Relearn moves to current moves? Thanks 390 - Chimchar - 13DA6A47EA60.pk6
  18. Whenever I click on the egg moves/moves box for a suggestion, it glitches out, and doesn't add in the suggested moves. Also the moves flicker from (None) back to the original move repeatedly.
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