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dontkillSif

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Everything posted by dontkillSif

  1. Awesome! Thanks for fixing the shadow monitor man! Good thing I didn't get too far in my game, then I guess lol.
  2. Oh, haha you got me. Forgot the one I gave it to had rock head, my bad. And by the protect thing, I feel like there's too many pokemon that are owned by trainers that use protect. imo it doesn't really change a lot when I was going to do the same thing anyways after their protect fails, just makes the already long battles even longer. Maybe I'm just nitpicking though. Thanks for putting up with me .-.
  3. To add to the list of "bugged" moves (hehe, see what I did there?) I noticed that Wild Flare says "A reckless charge that hurts the user" But not HP damage is taken upon use. Edit: I'd also like to add... Needs more protect. ._.
  4. Hey man. Playing through this game now and I must say, I really like the changes! On that note I'll post here a couple of my observations while playing. I'm still kind of early in the game (just reached having access to the poke spots). Some people playing the game may prefer that the names of the NPCs aren't changed from the original game. You've probably thought of this and might consider adding it as an option into the hack tool you're working on. The Shadow Monitor is inconsistent with the pokemon that have been replaced. You're probably already aware of this though, but I thought it would still be good to make it clear. Anyway, other than that, good work! My team is starting to take shape, and boy does it feel different than any team I would have had in the original. Thanks, Sif
  5. OH BOY OH BOY OH BOY IT'S HERE!!!! /(in a slightly calmer tone of voice) Where should I report bugs? Cause you can bet I'll be playing this through!
  6. Do you have a donation link? I feel like you should have a donation link. For all the work you've put into this. Also I wouldn't feel right getting this mod that you've worked on so much for free.
  7. ****Hyping intensifies****:bidoof::bidoof::bidoof::bidoof::bidoof::bidoof:
  8. Hey man. As far as adding new pokemon goes, I wonder how good it would be if you added eevee as an obtainable pokemon to one of the pokespots . Also, re-organizing where some pokemon are obtainable (as an example, if you could catch the first evolution of salamance, which you don't obtain till basically the very end, i think that would be bagon right?) as either a shadow pokemon earlier in the game or a pokespot capture, it would mean people would be able to raise it as their own throught the journey, rather than capturing it late game to be used as a tank in the last battle or something. There's a lot of potential to increase the enjoyment everyone would get out of this game with re-arranging/adding new obtainable pokemon to the game, if done right, I agree. Also, it was pointed out to me by one youtuber that there is a serious lack of fighting type pokemon in the game. Maybe that would make for some good options. Oh, and on the note of eevee, maybe it would be possible to add a few more stones in places? Just a thought, nothing that would unbalance the game too heavily. Keep up the good work! Sif
  9. I thought I would check up on this thread, I'm thrilled to hear that your beta testing went well man! Am super hyped to try it out when you unveil the initial version
  10. I would be incredibly thankful to be able to play a hack like this. Pokemon was one of my long time favourite GC games! Keep up the good work! Now, if I could have one feature added into this game, it would be to have the animation for sending your pokemon into battle to occur in doubles. Instead of one animation for each pokemon, it would greatly help with the length of time some battles take. I don't know how possible this would be to do, but I thought I would share it anyways. :smile:
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