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Baka94

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  1. I have been waiting for this for a long time. I once tried to figure out the smd files, but that didn't go well ^^' The soundfont may have different samples for higher pitches. I remember seeing im Metroid Prime: Hunters' soundfont having C3, C4 and C5 notes for the choir sounds to prevent them from sounding terrible on higher pitches. I think the DS Castlevanias do that too. If there is no indication for it in the smd file, it may very well be that it's hard coded to the sound engine to change the sample depending on what octave the note is played on or something like that. I have actually made few MIDIs out of PMD2 by separating the audio channels and listening to them individually. They may not be perfect, but they may help when trying to find flaws in the conversion. It was a little slow to make the MIDIs due to the DS playing the sounds on first free channel instead of using channel per instrument, which causes different instrument sounds "all over the place". I attached all the MIDIs I have finished so far. Hope they are useful Midi.zip
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