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drizzletoed

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Everything posted by drizzletoed

  1. Yeah, that's a lot of code to convert, especially since Java and Python lack some of Swift's nice features. I'd consider looking into Kotlin (built on + completely interoperable with Java), which is really syntactically similar to Swift. If you like Swift, you'll like Kotlin. On the other hand, if you wanted to start with something a little simpler, you could reuse nearly all of your current code in creating a macOS app. It wouldn't be cross-platform of course, but it would at least give easier access to the editing tools for some users (including Windows users if they want to set up a VM). I'd love to get involved again but realistcally won't be around for much of this summer, which is a bummer.
  2. Sorry to suddenly dip out on my work on the app @StarsMmd, things got busy again. Hopefully I'll have a chance to look at the app again this summer.. Found some time to start the new version recently and am blown away as always. A couple things I've noticed so far: It looks like Surf and Shadow Swim hit all 3 other Pokemon on the field, but Discharge does not. The TM description for Acrobatics appears to be the description for Fake Out. The first trainer with a Shadow in Phenac (Julie) has a Golbat with Fake Out--but it doesn't look like there's a way for Golbat to learn Fake Out. Having an awesome time so far, this mod is really becoming polished.
  3. I progressed into the game until I could save for the first time. I think that's what actually creates the save file.
  4. IIRC I went into the GC Memcard Manager in Dolphin and deleted my save file. Then I loaded up XG to the main start screen and started a new game, then saved, then loaded my save state and resaved. If you haven't already, try creating a new save file before loading the state.
  5. Also, in case it hasn't been identified, I'm pretty sure the cause is loading vanilla with an XG save file/state (can't recall which I used).
  6. This is what fixed it for me when I had this issue a couple weeks ago.
  7. I figured Milotic crossed your mind at some point since you gave it Moonblast.. that's what gave me the idea, anyway. :tongue: I see what you're saying about changing too many types/stats though. I often see requests for "vanilla" versions of romhacks without modifications to Pokemon, so there must be a fair number of people that prefer games closer to the originals. I'm of the opinion that these changes keep hacks interesting, but I understand the other perspective. Here are some thoughts on the final boss since you expressed interest in suggestions: TL;DR: Eliminating duplicates might mean shifting some Pokemon around in the later game to make space for Pokemon that would be cool earlier on. Happy to discuss any of the above in more detail if you'd like. I think XG is already a really well designed game (no complaints about the level curve here), but I'd love to contribute.
  8. What did you increase the shiny rate to? I ask because I actually got two shinies in my first playthrough: Not sure if you made the rate particularly high or if I just got really lucky.
  9. Just finished my first playthrough (not including the final Miror B. battle, a chunk of Mt. Battle, or Orre Colosseum.. I'll get to those soon). Really enjoyed it! Lots of great team options--I'll have to play through the game at least once or twice more because there are a lot of Pokemon I wanted to use but didn't have space for on my team. Minor fixes: Unclear if bugs or other: A few thoughts and ideas: Thanks for putting in so much time to make this happen! I've been hoping someone would break into the GC games for a long time. Looking forward to playing more XG soon.
  10. Stoked that this is coming along (and that it's gained much more attention recently). After you help me set up your tools on my iPad, it was easy for me to see how time-consuming the whole process is. I tried starting a hack of my own but had to pause for lack of time.. hopefully I'll pick that up again this summer. Looking forward to your release!
  11. Just finished through Evice. Really enjoyed it! Challenging with great options for team members. Looking forward to XG!
  12. I posted on one of your first threads several months back about my interest in learning to mod , but unfortunately my summer schedule ended up being busier than I originally anticipated. Really excited for your hack! Thanks for all the work you've put into this new area. Just got Mausoleum all set up.
  13. Wow, that's awesome. I haven't seen anyone do something like this before for Colosseum or . I would definitely be interested in learning how to do this if you plan to make tutorials.
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