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Posts posted by StarsMmd
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Why don't you put up a poll in this thread to see if people want these changes or not? Just a suggestion. Also, so far, I'm having the GREATEST time with this hack. Really well done.
Thanks dude!
I already know that opinion is split and even if the majority vote was to update the stats it's a time consuming process so it won't be happening right now either way. I'll just have two versions im the end but my main focus right now is fixing bugs and cleaning up the game. It's still on version 0.9 so don't worry there is lots to come. Just going to require a little time ✌?️
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So, first of all, great hack! I'm enjoying it so far other than the name changes but I can understand why they're there. I found a bug in the PC where when you go to name the box, the game enters a loop with the music and it gets stuck on a black screen. I tried it earlier this morning for me and thought it was just a fluke but just before typing it, I tried it again. I can drum up a video later if you need it but I felt like this should be pointed out. I typically like to name my boxes when I play Colosseum/Gale of Darkness since I have a tendency to separate my Shadow Pokemon and purified/regular Pokemon. Also, not sure if this has been mentioned or not even though it probably has, the text for the TMs runs off the screen. That could just be me but idk.
I found the issue! Just a minor error on my part. Will be fixed in the next update.
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Thanks! I wasn't expecting a reply so soon...also I didn't get to reply for a while because I was busy watching the Tonys. #HamiltonFTW
I try to reply as quickly as possible. I'm in London though so I'm sometimes asleep when those of you in America post.
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Hey Stars, why don't you post your game on other forums, like PokeCommunity for example, this game deserves much more love!
It's too hard keeping multiple threads up to date. I update this thread a lot. I did make a post on poke community to announce that XG is available on project Pokemon though.
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Hi! I have a quick question about the tool. Do I need to have the .fsys and the .dol files in the ISO folder for them to automatically import? Or do I just keep them in their folders? Thanks!
Just leave them in the folders they came in. When you click save it should all be updated automatically.
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Is it possible to change the Base Stats of Pokémon so that some of them aren't bad? You know, like some Drayano hacks out there where he balanced out Pokémon that weren't so good.
A small handful of pokemon are modified but a lot of people find it hard to pick up a hack when they have to learn too many stat changes. Personally, I like the idea and was considering it but ultimately decided against it for now. When XG is done I'll probably make a separate version with some updates like that. I don't want to do it now though because it will just be hard to keep both versions up to date with bug fixes and stuff.
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Ah, sorry then! I must've missed it when I checked the known bugs section.
I update the original post frequently. It was probably just after you checked
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Awesome looking hack, man. Cant wait till I have enough time to play it.
Can you give more information about the List of available Pokemon?
Not level caught/trainer etc. just say like "These are the Pokespot Pokemon""These are the Mt Battle gifts" etc.
Thanks in advance
Completely forgot I already posted what you're looking for in a new thread. -Shadow-Pokemon-ideas'>https://projectpokemon.org/forums/showthread.php?48839-Pokemon--Shadow-Pokemon-ideas
Wrong thread, but did you worked a little bit on the randomizer ? I'm waiting for that second thingNot yet but it will be really quick to do.
So, I'm not 100% sure if this is on the current patch or not since I'm playing on 0.9.1, but when I go into the Shadow Monitor on the PDA, all Shadow Pokemon that were changed still retain their old information. Like for an example, there's currently a Vulpix in my party that I was working on purifying but in the Shadow Monitor app, it says it's a Roselia (the rest of my team is Metang, Clefable, Ludicolo, Sableye, and Mawile). Not entirely sure if this is a fixable bug or what, but I thought I'd bring it to your attention. Still lovin' the game though!https://projectpokemon.org/forums/showthread.php?48804-Pokemon-XG-NeXt-Gen Take a look at the known bugs, changelog, notes and "other features" in the original post. It's been updated recently.
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Awesome looking hack, man. Cant wait till I have enough time to play it.
Can you give more information about the List of available Pokemon?
Not level caught/trainer etc. just say like "These are the Pokespot Pokemon""These are the Mt Battle gifts" etc.
Thanks in advance
I'll make one tomorow
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Oh jeez, that's way further back than I anticipated. I managed to catch a Jolly one so that's good though. I'm not sure if I missed this either, but does anyone know where you find Milotic?
Citadark isle, pretty close to the end.
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So glad it's finally out Stars! I've been enjoying it a lot so far.
I'm uploading one episode a day of my Let's Play of it. Here's the first ep if you want to see it:
I haven't read through all the other responses, so you probably already know, but the only "problems" I've ran into so far are that there are some errors in text spacing, and that I think Struggle hasn't been updated to Gen 4+. Other than that, I'm having a blast. Thanks again for all the hard work.
Awesome, I'll be sure to check it out. Have fun!
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Yes, I did it myself, but I'm not sure everyone else has the know how.
Alright I'll probably do it for version 1.0. Doing it now will most likely have consequences for nintendon't. Thanks
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It's a great game! It does freeze a lotttt though. I have to pretty much save every 5 mins but its not that much of a price to pay! Great options and love the type changes!
Are you running an old version of dolphin? The latest versions around 4.0 or 5.0 tend to be pretty flawless. You could also use nintendon't if you have a wii or wii u.
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Thank you for your quick reply!! I appreciate you not making me feel dumb. I LOVE this game and I'm so glad I can play with different starters. I started with Jolteon since I've never used him but his movepool is a bit lack luster. (Though he's only level 23) So far I have all 3 starters and Kirlia. Their movesets are awesome! Hope Sceptile will learn a good dragon move lol
Glad you're enjoying it! Be sure to let me know what you think over all.
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I'm sorry if this was already asked and this is probably a stupid question. But how does patching an update file work? Can I just patch it onto the older version and it'll work?
And will my save stay?
You have to apply it to a clean ISO again. The save will still work though
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Fair enough, but it used it on a Blaziken.
I can only assume that it was aiming for something like typhlosion or flareon but you knocked it out before it could land the flamethrower. Otherwise I don't know what happened and I can't really do much about it
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I'm not sure if this was intended or not but the Arcanine that the Area 3 Boss used Flamethrower on it's own Pokemon? Idk if that's a bug or not, but I'm sure you know of trainers doing this
It's a strategy programmed into the original to get a flash fire boost on an ally.
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Bulldoze does not appear to be getting a boost from Technician, as in it shows up as 60 in the status menu, even though Aerial Ace shows up as 90.
As I explained earlier things don't work as you would expect if you edit them in with a save editor. It is the first hack after all so it's far from perfect.
I would reccomend changing the internal game code and name so that this can be played alongside the origonal on a wii using wiiflowDo you mean the "GXXE" code?
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v0.9.3 is now available for download!
Changelog
- Critical hits now do 1.5x more damage instead of 2x like in gen VI
- Reduced the levels of pokespot encounters
- removed protect from the movesets of irrelevant trainers until I got bored. More to come in future updates
- TM descriptions now fit inside the box
- Shadow Zangoose's level is now 35
- Fixed some minor errors with moves like "Moonblast" being misnamed "Moon Blast" and drill run having the wrong effect
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For some reason Metang can't use the Earthquake TM, yet Serebii lists that it should be able to, I checked both the Gen III and Gen VI listings, did you intentionally remove its ability to use it?
Intentional but simply because I assumed metang couldn't learn earthquake. I will fix that in the next update.
So, first of all, great hack! I'm enjoying it so far other than the name changes but I can understand why they're there. I found a bug in the PC where when you go to name the box, the game enters a loop with the music and it gets stuck on a black screen. I tried it earlier this morning for me and thought it was just a fluke but just before typing it, I tried it again. I can drum up a video later if you need it but I felt like this should be pointed out. I typically like to name my boxes when I play Colosseum/Gale of Darkness since I have a tendency to separate my Shadow Pokemon and purified/regular Pokemon. Also, not sure if this has been mentioned or not even though it probably has, the text for the TMs runs off the screen. That could just be me but idk.Glad you're enjoying it
I wasn't aware of any box naming glitch. I actually just tried it myself and ran into the same issue. I have no idea why that happens. It's not something I intentionally tweaked in any way. I don't think I'll be able to figure it out any time soon since I wouldn't even know where to start but I've noted it and will take a look later.
The text running off the screen has been mentioned and I presumed it was just because we were all playing in widescreen and it was a consequence of that. I ran it in the regular dimensions to confirm but then realised what the issue was. My code copied the move descriptions for each tm so I wouldn't have to write them all again manually. However, I just noticed that the tm descriptions have a shorter box spanning 3 lines while the summary screen description spans 2 longer lines.
I'll ammend the code so it splits the 2 line text to 3 lines.
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I'd like to start things off with the list from XG.
If you haven't finished XG yet and you want to be surprised then don't look.
Pokemon Obtainable Pokemon by Location:
******************************************
Starter Pokemon
Eevee Lv. 15
Beldum Lv. 14
******************************************
Shadow Pokemon
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Gift 01:
Researcher Toby
Shadow Togepi Lv. 40
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Gateon Port:
Casual Guy Kyle
Shadow Phanpy Lv. 15
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Gateon Port:
Bodybuilder Karen
Shadow Poochyena Lv. 15
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Pokemon HQ Lab:
Spy Mark
Shadow Ralts Lv. 15
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Shadow Pokemon Lab:
Cipher Peon Blaze
Shadow Torchic Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Azure
Shadow Mudkip Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Sandy
Shadow Swinub Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Luthor
Shadow Electrike Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Drake
Shadow Bagon Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Sage
Shadow Treecko Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Nelly
Shadow Meditite Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Sam
Shadow Shroomish Lv. 20
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Shadow Pokemon Lab:
Cipher Peon Cam
Shadow Murkrow Lv. 22
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Shadow Pokemon Lab:
Cipher R&D Paul
Shadow Magnemite Lv. 22
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Shadow Pokemon Lab:
Cipher Admin Sylvia
Shadow Clefairy Lv. 25
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Miror B. Battle d 01:
Villain MirrorB.
Shadow Ludicolo Lv. 25
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Pyrite Town:
Cipher Peon Molly
Shadow Sableye Lv. 25
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Pyrite Town:
Cipher Peon Stuart
Shadow Grimer Lv. 25
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Pyrite Town:
Cipher Peon Lee
Shadow Mawile Lv. 27
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Pyrite Town:
Cipher Peon Franky
Shadow Houndour Lv. 27
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Pyrite Town:
Commander Ray
Shadow Sneasel Lv. 28
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Phenac City:
Cipher Peon Julie
Shadow Staryu Lv. 27
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Phenac City:
Cipher Peon Gavin
Shadow Flaaffy Lv. 28
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Phenac City:
Cipher Peon Corey
Shadow Golbat Lv. 28
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Phenac City:
Cipher Peon Pat
Shadow Pikachu Lv. 28
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Phenac City:
Cipher Peon Pam
Shadow Vulpix Lv. 28
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Phenac City:
Cipher Peon Craig
Shadow Nuzleaf Lv. 30
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Phenac City:
Cipher Peon Emma
Shadow Marill Lv. 30
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Phenac City:
Cipher Peon Harvey
Shadow Swellow Lv. 32
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Phenac City:
Cipher Peon Barney
Shadow Scyther Lv. 32
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Phenac City:
Cipher Admin Blaine
Shadow Gengar Lv. 35
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Miror B. Battle d 02:
Villain MirrorB.
Shadow Politoed Lv. 35
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Cipher Key Lair:
Thug Zeke
Shadow Zangoose Lv. 40
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Cipher Key Lair:
Cipher Peon Sid
Shadow Electabuzz Lv. 42
Shadow Magmar Lv. 42
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Cipher Key Lair:
Cipher Peon Bugsy
Shadow Nidoking Lv. 42
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Cipher Key Lair:
Cipher Peon Tom
Shadow Hitmonchan Lv. 45
Shadow Hitmonlee Lv. 45
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Cipher Key Lair:
Cipher Peon Huck
Shadow Granbull Lv. 47
Shadow Rhydon Lv. 47
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Cipher Key Lair:
Cipher Peon Matt
Shadow Machamp Lv. 47
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Cipher Key Lair:
Cipher Peon Steve
Shadow Arcanine Lv. 50
Shadow Exploud Lv. 50
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Cipher Key Lair:
Cipher Peon Dexter
Shadow Forretress Lv. 50
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Cipher Key Lair:
Cipher Admin Bruce
Shadow Armaldo Lv. 52
Shadow Aggron Lv. 52
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Citadark Isle:
Navigator Ark
Shadow Gyarados Lv. 55
Shadow Crawdaunt Lv. 55
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Citadark Isle:
Chaser Mario
Shadow Cacturne Lv. 55
Shadow Glalie Lv. 55
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Citadark Isle:
Cipher Admin Sylvia
Shadow Celebi Lv. 60
Shadow Jirachi Lv. 60
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Citadark Isle:
Cipher Peon Seb
Shadow Nidoqueen Lv. 55
Shadow Blastoise Lv. 56
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Citadark Isle:
Cipher Peon Juan
Shadow Charizard Lv. 56
Shadow Venusaur Lv. 56
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Citadark Isle:
Cipher Peon Aamir
Shadow Pinsir Lv. 56
Shadow Milotic Lv. 55
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Citadark Isle:
Cipher Peon Abdul
Shadow Absol Lv. 56
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Citadark Isle:
Cipher Peon Malik
Shadow Snorlax Lv. 55
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Citadark Isle:
Cipher Peon Jamie
Shadow Alakazam Lv. 56
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Citadark Isle:
Cipher Peon Miley
Shadow Aerodactyl Lv. 55
Shadow Skarmory Lv. 55
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Citadark Isle:
Cipher Admin Blaine
Shadow Zapdos Lv. 60
Shadow Moltres Lv. 60
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Citadark Isle:
Cipher Admin Troy
Shadow Kyogre Lv. 60
Shadow Kingdra Lv. 56
Shadow Latios Lv. 60
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Citadark Isle:
Cipher Admin Bruce
Shadow Metagross Lv. 60
Shadow Registeel Lv. 60
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Citadark Isle:
Cipher Peon Nate
Shadow Articuno Lv. 60
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Citadark Isle:
Cipher Admin Des
Shadow Groudon Lv. 60
Shadow Flygon Lv. 60
Shadow Latias Lv. 60
Shadow Mewtwo Lv. 65
----------------------------------
Citadark Isle:
Grand Master Tyrion
Shadow Lugia Lv. 70
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Citadark Isle:
Grand Master Tyrion
Shadow Salamence Lv. 60
Shadow Gardevoir Lv. 60
Shadow Scizor Lv. 60
Shadow Tyranitar Lv. 60
Shadow Deoxys Lv. 65
Shadow Rayquaza Lv. 65
----------------------------------
Miror B. Battle d 05:
Villain MirrorB.
Shadow Ho-Oh Lv. 70
******************************************
Hordel Trade
Hordel's Bonsly Lv. 40
******************************************
Pokespots
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Rock Pokespot:
Wild Entei Lv. 30 - 30
Wild Pupitar Lv. 32 - 38
Wild Trapinch Lv. 27 - 32
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Oasis Pokespot:
Wild Suicune Lv. 30 - 30
Wild Altaria Lv. 35 - 41
Wild Chansey Lv. 23 - 27
----------------------------------
Cave Pokespot:
Wild Raikou Lv. 30 - 30
Wild Dragonair Lv. 40 - 43
Wild Heracross Lv. 24 - 28
******************************************
Duking Trades
Duking's Bayleef Lv. 30
Duking's Quilava Lv. 30
Duking's Croconaw Lv. 30
******************************************
Mt. Battle Prizes
Mt. Battle Kyogre V2 Lv. 5
Mt. Battle XG001 Lv. 5
Mt. Battle Groudon V2 Lv. 5
Explanations
Starters - It is quite easy to start with 2 pokemon in rather than the one. I kept eevee because it has many evolution options which are offered as part of the story line. I added beldum as well just because I like metagross I guess.
Pokespots - I really wanted the legendary dogs here so it would reduce the amount of legendary stacking at the end. I wanted it to be possible to get tyranitar and dragonite without waiting until the endgame. The rest are just nice pokemon
Duking trades - A trio like the johto starters felt fitting. I wanted to separate them from the kanto and hoenn starters which are all shadow pokemon. 9 starter pokemon as shadows gets dull.
Mt. battle prizes - Robo kyogre, Robo groudon (part steel types with stats inverted to favour defenses) and shadow lugia (not a shadow pokemon but uses the shadow lugia model. Is a regular lugia though). Robo kyogre and groudon appear in the main game and so I thought I'd throw them in somewhere. These pokemon are all kind of silly and pointless. There is no point putting anything meaningful at the top of mt battle since that is probably literally the last place you would go in this game. Nobody wants to play through the whole thing, especially not in a hack game.
Shadow pokemon - My main goals were to add a large type diversity as well as the possible to build around various team archetypes such as sun/rain/stall/offense etc. I also wanted as many popular pokemon as possible to be represented so that most people would get the opportunity to play with their favourite pokemon. Some pokemon are available more than once because I wanted the player to have the opportunity to catch them before they became useless but also wanted threatening pokemon for the endgame. They also allow the player to have strong pokemon without grinding if they don't wish to spend a long time training those pokemon. I feel like the rest of the list offers a lot of diversity so it was okay to cut a small handful of pokemon to this end. It proved unpopular though as people want something fresh and exciting so I am considering changing things up. The levels of the shadow pokemon pretty much determined the level curve for the whole game. I liked the idea of shadow lugia being at level 70 rather than 50. As a result the game starts at a slightly higher level than and curves more steeply (with a few level jumps). It also means that you can jump straight into orre colosseum after beating the main story. Lugia and Zangoose were kept in place because they have overworld cutscenes which can't be replaced atm. They're both awesome anyway. I made bonsly playable for the lols.
I also made it so that the player is healed straight after the shadow lugia fight. This means that one can easily go in with 5 pokemon. Catch shadow lugia easily since it's a 5 v 1 and then face greevil with shadow lugia and a full health team. This means that greevil's team can be a little bit tougher since you can easily still have the master ball available too.
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With my hack of pokemon having recently been released, I've been getting a lot of responses about which pokemon to include/exclude. There aren't any other hacks around to compare with so I'm interested in hearing what others have to say. I made this thread in the hopes that people could share ideas and opinions.
If anyone wants to join in the discussion, then I challenge you to come up with a complete set of pokemon for pokemon . You can use the list below from the vanilla game as a template. Feel free to discuss any changes that are assumed to have been implemented for the list to work and explain why you made certain decisions. (for example are you updating the stats and/or typings of any pokemon?)
You could also use someone else's list as a basis but suggest a few minor changes as opposed to a whole list since it can be time consuming. I would really recommend trying a whole list at some point though. Finding a synergy between them is very different from suggesting one or two changes.
Please feel free to comment on each other's decisions in a constructive manner and remember that everything is ultimately a matter of opinion.
Pokemon Obtainable Pokemon by Location:
This data was ripped directly from the game files so it is accurate
******************************************
Starter Pokemon
EEVEE Lv. 10
******************************************
Shadow Pokemon
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Gift 01:
RESEARCHER HORDEL
Shadow TOGEPI Lv. 30
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Gateon Port:
CASUAL GUY CYLE
Shadow LEDYBA Lv. 10
----------------------------------
Gateon Port:
BODYBUILDER KILEN
Shadow POOCHYENA Lv. 10
----------------------------------
Pokemon HQ Lab:
SPY NAPS
Shadow TEDDIURSA Lv. 11
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON RESIX
Shadow HOUNDOUR Lv. 17
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON BLUSIX
Shadow SPHEAL Lv. 17
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON BROWSIX
Shadow BALTOY Lv. 17
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON YELLOSIX
Shadow MAREEP Lv. 17
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON PURPSIX
Shadow GULPIN Lv. 17
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON GREESIX
Shadow SEEDOT Lv. 17
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON NEXIR
Shadow SPINARAK Lv. 14
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON SOLOX
Shadow NUMEL Lv. 14
----------------------------------
Shadow Pokemon Lab:
CIPHER PEON CABOL
Shadow CARVANHA Lv. 15
----------------------------------
Shadow Pokemon Lab:
CIPHER R&D KLOTS
Shadow SHROOMISH Lv. 15
----------------------------------
Shadow Pokemon Lab:
CIPHER ADMIN LOVRINA
Shadow DELCATTY Lv. 18
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Miror B. Battle d 01:
WANDERER MIROR B.
Shadow VOLTORB Lv. 19
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Pyrite Town:
CIPHER PEON MESIN
Shadow VULPIX Lv. 18
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Pyrite Town:
CIPHER PEON TORKIN
Shadow MAKUHITA Lv. 18
----------------------------------
Pyrite Town:
CIPHER PEON LOBAR
Shadow DUSKULL Lv. 19
----------------------------------
Pyrite Town:
CIPHER PEON FELDAS
Shadow RALTS Lv. 20
----------------------------------
Pyrite Town:
CIPHER CMDR EXOL
Shadow MAWILE Lv. 22
----------------------------------
Phenac City:
CIPHER PEON EXINN
Shadow SNORUNT Lv. 20
----------------------------------
Phenac City:
CIPHER PEON GONRAG
Shadow PINECO Lv. 20
----------------------------------
Phenac City:
CIPHER PEON GRECK
Shadow SWINUB Lv. 22
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Phenac City:
CIPHER PEON ELOIN
Shadow NATU Lv. 22
----------------------------------
Phenac City:
CIPHER PEON FASIN
Shadow ROSELIA Lv. 22
----------------------------------
Phenac City:
CIPHER PEON FOSTIN
Shadow MEOWTH Lv. 22
----------------------------------
Phenac City:
CIPHER PEON EZIN
Shadow SPEAROW Lv. 22
----------------------------------
Phenac City:
CIPHER PEON FALTLY
Shadow GRIMER Lv. 23
----------------------------------
Phenac City:
CIPHER PEON EGROG
Shadow SEEL Lv. 23
----------------------------------
Phenac City:
CIPHER ADMIN SNATTLE
Shadow LUNATONE Lv. 25
----------------------------------
Miror B. Battle d 02:
WANDERER MIROR B.
Shadow NOSEPASS Lv. 26
----------------------------------
Cipher Key Lair:
THUG ZOOK
Shadow ZANGOOSE Lv. 28
----------------------------------
Cipher Key Lair:
CIPHER PEON HUMAH
Shadow PARAS Lv. 28
Shadow GROWLITHE Lv. 28
----------------------------------
Cipher Key Lair:
CIPHER PEON GOROG
Shadow SHELLDER Lv. 29
----------------------------------
Cipher Key Lair:
CIPHER PEON LOK
Shadow BEEDRILL Lv. 30
Shadow PIDGEOTTO Lv. 30
----------------------------------
Cipher Key Lair:
CIPHER PEON TARG
Shadow TANGELA Lv. 30
Shadow BUTTERFREE Lv. 30
----------------------------------
Cipher Key Lair:
CIPHER PEON SNIDLE
Shadow MAGNETON Lv. 30
----------------------------------
Cipher Key Lair:
CIPHER PEON ANGIC
Shadow VENOMOTH Lv. 32
Shadow WEEPINBELL Lv. 32
----------------------------------
Cipher Key Lair:
CIPHER PEON SMARTON
Shadow ARBOK Lv. 33
----------------------------------
Cipher Key Lair:
CIPHER ADMIN GORIGAN
Shadow PRIMEAPE Lv. 34
Shadow HYPNO Lv. 34
----------------------------------
Citadark Isle:
NAVIGATOR ABSON
Shadow GOLDUCK Lv. 33
Shadow SABLEYE Lv. 33
----------------------------------
Citadark Isle:
CHASER FURGY
Shadow DODRIO Lv. 34
Shadow RATICATE Lv. 34
----------------------------------
Citadark Isle:
CIPHER ADMIN LOVRINA
Shadow FARFETCH'D Lv. 36
Shadow ALTARIA Lv. 36
----------------------------------
Citadark Isle:
CIPHER PEON LITNAR
Shadow KANGASKHAN Lv. 35
Shadow BANETTE Lv. 37
----------------------------------
Citadark Isle:
CIPHER PEON GRUPEL
Shadow MAGMAR Lv. 36
Shadow PINSIR Lv. 35
----------------------------------
Citadark Isle:
CIPHER PEON KOLEST
Shadow RAPIDASH Lv. 40
Shadow MAGCARGO Lv. 38
----------------------------------
Citadark Isle:
CIPHER PEON KARBON
Shadow HITMONCHAN Lv. 38
----------------------------------
Citadark Isle:
CIPHER PEON PETRO
Shadow HITMONLEE Lv. 38
----------------------------------
Citadark Isle:
CIPHER PEON GEFTAL
Shadow LICKITUNG Lv. 38
----------------------------------
Citadark Isle:
CIPHER PEON LEDEN
Shadow SCYTHER Lv. 40
Shadow CHANSEY Lv. 39
----------------------------------
Citadark Isle:
CIPHER ADMIN SNATTLE
Shadow SOLROCK Lv. 41
Shadow STARMIE Lv. 41
----------------------------------
Citadark Isle:
CIPHER ADMIN ARDOS
Shadow SWELLOW Lv. 43
Shadow ELECTABUZZ Lv. 43
Shadow SNORLAX Lv. 43
----------------------------------
Citadark Isle:
CIPHER ADMIN GORIGAN
Shadow POLIWRATH Lv. 42
Shadow MR. MIME Lv. 42
----------------------------------
Citadark Isle:
CIPHER PEON KOLAX
Shadow DUGTRIO Lv. 40
----------------------------------
Citadark Isle:
CIPHER ADMIN ELDES
Shadow MANECTRIC Lv. 44
Shadow SALAMENCE Lv. 50
Shadow MAROWAK Lv. 44
Shadow LAPRAS Lv. 44
----------------------------------
Citadark Isle:
GRAND MASTER GREEVIL
Shadow LUGIA Lv. 50
----------------------------------
Citadark Isle:
GRAND MASTER GREEVIL
Shadow RHYDON Lv. 46
Shadow MOLTRES Lv. 50
Shadow EXEGGUTOR Lv. 46
Shadow TAUROS Lv. 46
Shadow ARTICUNO Lv. 50
Shadow ZAPDOS Lv. 50
----------------------------------
Miror B. Battle d 05:
WANDERER MIROR B.
Shadow DRAGONITE Lv. 55
******************************************
Hordel Trade
Hordel's ELEKID Lv. 20
******************************************
Pokespots
----------------------------------
Rock Pokespot:
Wild SANDSHREW Lv. 10 - 23
Wild GLIGAR Lv. 10 - 20
Wild TRAPINCH Lv. 10 - 20
----------------------------------
Oasis Pokespot:
Wild HOPPIP Lv. 10 - 20
Wild PHANPY Lv. 10 - 20
Wild SURSKIT Lv. 10 - 20
----------------------------------
Cave Pokespot:
Wild ZUBAT Lv. 10 - 21
Wild ARON Lv. 10 - 21
Wild WOOPER Lv. 10 - 21
******************************************
Duking Trades
Duking's MEDITITE Lv. 20
Duking's SHUCKLE Lv. 20
Duking's LARVITAR Lv. 20
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Mt. Battle Prizes
Mt. Battle CHIKORITA Lv. 5
Mt. Battle CYNDAQUIL Lv. 5
Mt. Battle TOTODILE Lv. 5
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I figured Milotic crossed your mind at some point since you gave it Moonblast.. that's what gave me the idea, anyway. :tongue: I see what you're saying about changing too many types/stats though. I often see requests for "vanilla" versions of romhacks without modifications to Pokemon, so there must be a fair number of people that prefer games closer to the originals. I'm of the opinion that these changes keep hacks interesting, but I understand the other perspective.
Here are some thoughts on the final boss since you expressed interest in suggestions:
The more I look at the list of fully evolved Pokemon available, the more I see why you chose to include some repeats. By the time you get to Tyrion, nearly every high BST Pokemon is already available. With that said, you might want to consider shifting around some of the last several bosses' Shadow Pokemon. For example, I feel like Mewtwo is more of a final boss Pokemon--though I imagine that you either a) wanted to make Mewtwo available to use against Tyrion or b) didn't want Tyrion to have two Psychic-type legendaries; both of which are fair. I think it's worth noting that avoiding duplicates doesn't have to mean directly replacing them on Tyrion's team. It might be more appropriate to shift some of the higher BST Pokemon up to Tyrion to create some space a little earlier on (this would require changing more than one trainer). With that said, I'll suggest a few Pokemon that I think would have merit either on Tyrion's team or earlier in the game.
Slaking
- Slaking has the second highest Attack stat in the game (behind Deo-A) and is tied for second highest BST in the game (with Groudon and Kyogre, second only to Mewtwo, Rayquaza, Lugia, and Ho-Oh).
- Though its ability is crippling (unless you're crazy enough to change it), a physical Shadow attack from Slaking has the potential to hurt harder than one from any of Tyrion's other Pokemon.
- I think Slaking is a cool Pokemon for Doubles once purified because it requires some team support to work effectively. Moves like Skill Swap and Follow Me become more interesting.
- Natural movepool options: Body Slam, Crush Claw, Earthquake, Rock Slide, Sucker Punch, Play Rough, Gunk Shot, Brick Break, Night Slash, Shadow Claw, the elemental punches, and if you want to program it, Giga Impact.
- Theoretically cool moves: Extreme Speed, Knock Off, Belly Drum
- Probable placement: Somewhere from Snattle to Tyrion
Regirock & Regice
- The other Regis have been brought up before--probably just because people like symmetry and right now only Registeel is available--but I do think they have value as Shadow Pokemon.
- One of the team archetypes you list on the main page is stall. While stall isn't super popular for in-game purposes, you give some tools to make it work--SkarmBliss, easy access to Leftovers, lots of Intimidate, weather, etc. The Regis are made to stall.
- Regirock's natural movepool options: Rock Slide, Bulldoze, Stone Edge, Earthquake, Thunder Wave, Sandstorm, Curse, Psych Up, Safeguard, Toxic, Explosion, the elemental punches
- Regice's natural movepool options: Icy Wind, Blizzard, Ice Beam, Thunderbolt, Thunder Wave, Hail, Psych Up, Safeguard, Toxic, Explosion
- Theoretically cool move for both Regis: Recover
- Probable placement: Somewhere from Snattle to Tyrion
Jynx
- Jynx is particularly cool in XG since you made it part Fairy-type. It has great offensive typing to work alongside its good special attack and speed.
- Natural movepool options: Ice Beam, Blizzard, Lovely Kiss, Energy Ball, Psychic, Icy Wind, Nasty Plot, Perish Song, Shadow Ball, Signal Beam, Water Pulse, Sing (if Lovely Kiss is deemed too good)
- Theoretically cool moves: Moonblast, Dazzling Gleam
- Probable placement: late Cipher Key Lair to Citadark Isle
Ninjask
- Ninjask is pretty much the best Baton Passer available thanks to the combination of Speed Boost and Swords Dance.
- With X-Scissor in the game, Ninjask is actually capable of doing damage as well.
- Natural movepool options: Baton Pass, Swords Dance, Substitute, Protect, X-Scissor, Aerial Ace, Night Slash
- Theoretically cool move: Nasty Plot (can't recall if you already programmed into the game)
- Probable placement: Cipher Key Lair to early Citadark Isle
Hitmontop
- Hitmontop has two great abilities in Intimidate and Technician and the movepool to complement them.
- Natural movepool options: Fake Out, Mach Punch, Sucker Punch, Rolling Kick, High Jump Kick, Rock Slide, Stone Edge, Aerial Ace, Triple Kick, Bullet Punch, Quick Attack, Role Play
- Probable placement: Cipher Key Lair, near the other Hitmons
TL;DR: Eliminating duplicates might mean shifting some Pokemon around in the later game to make space for Pokemon that would be cool earlier on.
Happy to discuss any of the above in more detail if you'd like. I think XG is already a really well designed game (no complaints about the level curve here), but I'd love to contribute.
Thanks for the really detailed discussion. It was really interesting to read. I really like the idea of slaking on the final boss team; it's such a powerful and threatening pokemon. I think I'll add it in. I hadn't before because of it's obvious limitations but I like it as a boss pokemon even if not necessarily to be used by the player. The others are all pokemon which were really close to being included but were narrowly cut. They do all have a lot to offer XG and I really feel like they would add to the game. It's been a while so I can't remember which exact thought processes led to them being cut but they are worth further consideration.
I'll see if I can play around with the game a little and confirm for sure how feasible (or not) it is to add a few more shadow pokemon to the game. If it is possible they would definitely all be added. Otherwise, it might take some more strategising.
- Slaking has the second highest Attack stat in the game (behind Deo-A) and is tied for second highest BST in the game (with Groudon and Kyogre, second only to Mewtwo, Rayquaza, Lugia, and Ho-Oh).
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I'm at the end and notice that I could only catch one of the regi (regirock), the two others cannot be caught ?
And why have you made 2 same shadows pokemon ? Like we catch ralts at the beginning and at the end tyrion got gardevoir, or same thing with salamence, metagross, flygon and more... It's not a problem but a different one would have been cool.
I'll copy and paste what I said last time someone asked.
This is a comment I've addressed a few times already. It is something that I did spend a long time considering and it was a tough decision. I am willing to change it since it seems very unpopular so I'd like to know which pokemon you would suggest as replacements. I felt like there was nothing else I'd rather put at the end. Most powerful pokemon are already in the game. You gave the example of having regice over metagross but if it had been that way would you have ever used regice? Maybe, I don't know but regice isn't necessarily that popular in general. Also, I personally really liked having pokemon like salamence at the end. Salamence isn't really one of my favourite pokemon of all time but it's powerful. So while I wouldn't want to use it in the main story, it was really convenient to have one I could EV a bit and then use in orre colosseum. I left the bagon in the daycare and it only reached level 37 by the time I finished the game.
I can understand why people may be disappointed by repeats of course. However, I wouldn't say there is a lack of variety, there are far more viable pokemon available than you could pick in multiple playthroughs. Also, by the logic that the legendaries at the end outclass the duplicates, surely they would outclass anything else that was put there too? Any pokemon that isn't in the game yet is basically something that was outclassed by some other pokemon at some point in the game. There isn't any I can think of that actually adds variety[/T] in terms of typing and strategy as opposed to literally just being a different species of pokemon. There are a few pokemon which narrowly missed the cut, but then do you put then at the end and have an underwhelming boss or move pokemon like bagon to the end and disappoint fans of a really popular pokemon? Also, is it really worth it in the first place? It's quite the dilemma really and something to think about.
Sorry I keep rambling on the topic but it is something I have been thinking about even since I was hacking colosseum. Even before I figured out if hacking the GCN games was viable in fact, I was already planning which pokemon to put in if I could. I know it sounds as simple as just swapping one pokemon out for another, but actually each time I swapped something out I found myself moving a lot of pokemon around so things made sense. hacking is still very new so it's not something that there's any kind of consensus on yet.
I will probably make a separate post about this shortly.
Pokemon XG: NeXt Gen
in ROM - Other ROM Hacks
Posted
Mew has to be left out for now for technical reasons. The others I didn't feel like they added enough to the game to warrant their inclusion. They would only be included to complete the trio. I'm working on adding more shadow pokemon as I type this though so they should all find a place if all goes well.