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kr3nshaw

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Everything posted by kr3nshaw

  1. I've uploaded the code for swd2dls to https://drive.google.com/folderview?id=0B8n9Q6oziVxuRVBNOTJ6djNMNEU&usp=sharing. All that it does at the moment is read the wavi chunk for offsets that it uses to extract samples from the pcmd chunk. There are two unknown 32-bit integers that I'm sure have something to do with the length and the loop point of the samples, but I haven't quite worked that part out yet...
  2. I'm glad it was useful! Unfortunately, I think that the entry in vgmstream.h is just a placeholder. As far as I know, they haven't actually worked out the format yet. EDIT: I take that back. Two years is a long time. https://github.com/kode54/vgmstream/blob/44075c4e911d713ad7277a6b2ee4b7cd9572f7ee/src/coding/nds_procyon_decoder.c https://github.com/kode54/vgmstream/blob/44075c4e911d713ad7277a6b2ee4b7cd9572f7ee/src/meta/nds_sad.c
  3. On the contrary, there are a lot of other NDS games that use the Procyon driver to play music. If you can work out the format, you might make a lot of other people very happy. Apparently the SWD files are of the IMA ADPCM variety...does that mean anything to you?
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