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Lorshinator

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Everything posted by Lorshinator

  1.  

    <p><p><p><p><p><p>I see. Already, my Law class is asking us to watch a show, record an episode, and present it to the class about talking how this and that works and it's a little tedious. My math class is a bit... Eh. They put me in the lowest form of math class and it's annoying because it's too easy for me and they won't allow me to upgrade to the standard. At least the people in there aren't very bothersome. I've had bad experiences with certain people in the past, so, I want to steer clear of them. Despite that, school's just started, and there's not much to do in it.</p></p></p></p></p></p>

    <p><p><p><p><p><p>Speaking of Pokemon, I haven't done much. I've been breeding for a pokemon I wanted (trying to get the IV's and blah) and it's annoying. Sucks I don't have Wi-fi... <img src="<fileStore.core_Emoticons>/emoticons/angry.png" alt=">:(" srcset="<fileStore.core_Emoticons>/emoticons/angry@2x.png 2x" width="20" height="20" /></p></p></p></p></p></p>

    <p><p><p><p><p><p>Your picture is pretty cool. I liek... my favourite class as of now is probably my History class, lol. It's pretty fun so far.</p></p></p></p></p></p>

     

  2.  

    <p><p><p><p><p><p>Hmm, when I checked a few moments ago, I saw it up. Thanks for that!</p></p></p></p></p></p>

    <p><p><p><p><p><p>Anyways, school's been making me busier obviously. The classes are good and there's no one that likes to get on my nerves in them. How iz you?</p></p></p></p></p></p>

     

  3. <p><p><p><p><p><p>Hmm, at school huh? Interesting. Well, whenever you have power back at home or whatnot, feel free to do whatever... I'll probably stick around. I honestly am a little happy I'm heading back to school soon, <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" /></p></p></p></p></p></p>

  4.  

    <p><p><p><p><p><p>I see... That's fine. I added Togekiss and blah blah blah, but that isn't important...</p></p></p></p></p></p>

    <p><p><p><p><p><p>Well, hope life's been good... It's boring as can be over here.</p></p></p></p></p></p>

     

  5. <p><p><p><p><p><p>So... How's life been for ya? School's starting soon so it'll be more interesting for a while...</p></p></p></p></p></p>

  6. Awright. Going to add Togekiss. Hopefully everyone's been doin' good... Anyway: #468: Togekiss Type: Normal/Flying Abilities: Hustle / Serene Grace / Super Luck Base stats: 85/50/95/120/115/80 Despite being cute, Togekiss is a mean, lean, white machine thing. Togekiss is a needed evolution to Togekiss and despite being offensive and outclassed in terms of power by the likes of Gengar, Chandelure, Alakazam and so on, Togekiss is another Normal/Flying type that surely got some attention. Togekiss is good, no, great at two roles. One of which is being an offensive, which makes great use of that big special attack stat of 120, and of course, is the main reason why she was an OU in Gen 4. She has good bulk, especially that special defence stat of 115. Her speed may be in the middling, but that can be taken care of with a scarf. She can also be a screen setter and can use such support moves such as heal bell and Wish to help her teammates if they are in need. She hits hard and can also learn Nasty plot to make her, well, nastier. She has quite a movepool, including Air slash, Aura Sphere, Fire blast/flamethrower, signal beam, psyshock and more. The main seller of Togekiss is not only her stats and good offensive movepool, but her ability, Serene Grace. Yes, hustle is in there but is useless as can be despite being powerful for the likes of Durant. Serene Grace is an almost unfair ability that puts your hax to the limit. Doubling the percentage of side effects for your attacks means that STAB Air Slash is going to make your foe flinch 60% of the time. That's... Annoying, nuff said. As such, extra effects such as burning or special defence lowering will also occur more frequently, so that's win. Despite that middling speed of 80, it's still decent, so slapping on a choice scarf would allow her to outrun a lot of foes that aren't scarfed. Her special defence will allow her to take good special defence hits if invested in, and with choice scarfed ghost sweepers she can step in and do as she pleases. Tri attack is a possible move to get but only from Gen 3, so, otherwise, it's almost impossible to get if you don't have the GC games. If you're playing a simulator or do have this move on your Togekiss, she'll have a 40% chance of burning, freezing, or paralyzing! However, Togekiss, despite being annoying with constant flinching and high attack power, it's not invincible. First off, having a scarfed pokemon to hit it physically is recommended, but that's not a direct counter. Registeel is very bulky but should watch out for her Aura Sphere's and Fire Blasts. Blissey can wall her if she doesn't have Psyshock. Regice could take hits from Togekiss pretty well but should still watch out for her Aura Spheres, and flinching. Hitting her physically is good, and recommended. Overall, try to hit it before it attacks, because it can flinch you very often, and it hits hard. Notable Moves: Air Slash, Aura Sphere, Fire Blast, Flamethrower, Psyshock, Shadow Ball, Magic Coat, Wish, Heal Bell, Protect, Substitute, Light Screen, Reflect, Roost,Yawn, Thunder wave, Encore Useful Items: Leftovers, Light Clay, Choice Scarf, Choice Specs, Focus Sash, Shell Bell, add more. Counters: Blissey, Chansey, Snorlax, Registeel, Regice, Slowking, add more here. >.> Added. Giant Togekiss is happy.
  7. I apologize for adding so much, I hope I'm not spammin'. Anyways, here is Zoroark. I plan to add more to Unova, if that doesn't bother anyone. I don't think I did a good job, but if it meets any standards, feel free to give it a go yourself. #571: Zoroark Type: Dark Abilities: Illusion Base stat: 60/105/60/120/60/105 Difficulty: Easy Zoroark... You sly fox you... Yeah. Zoroark is pretty mean. It packs a punch in all offensive stats and has great speed, and on top of that, one of the most random abilities out there! Okay, it's not random, but for some reason, it messes up people really bad. I mean really. When Zoroark comes onto the field, it's a mind game. Is that a Heracross? Should I use Psychic? Only to find out later it fails and you get hit by an incredibly strong Dark Pulse on your alakazam or whatever. Yes, Zoroark, it's a pretty evil pokemon. It's got good stats, no doubt. As such, it can either run physical or special, or both. It's got a great STAB movepool. Dark Pulse, Sucker Punch, Night Slash, taunt, and the somewhat unique Foul Play are some examples. It can also hurt steels who switch in with flamethrower, and it got hit and run with U-turn. It can raise it's attack stats with Swords dance and Nasty plot, and can hurt some other dark types with Focus blast. Yep. It's pretty tricky, especially under the disguise of another pokemon! As such, most people (unfortunately) fall for what they think is another pokemon and allows you to either hit hard or take down your target easily. It's hard to counter Zoroark as such, due to it's mind games and high speed. Due to it's high speed and special attack, it can sneakingly switch into special psychics who try to hit the wrong target. With life orb and it's high attack stats, it'll KO a lot of pokemon in 2 hits or less, and with access to nasty plot, it'll hurt you pretty bad. Having a sub for this pokemon is also really harsh too. However, do not lose hope. It still has flaws! Despite being a hard hitting and unpredictable pokemon in some ways due to it's ability, it's still frail. Sometimes it can be really easy to predict when it's a Zoroark, especially if they send out a pokemon that would normally be ineffective against yours! (a hurt Throh vs Alakazam)Conkeldurr resists it's dark attacks and can hit back with a mach punch, but should watch out for extrasensory. Scarfed Heracross can survive a hit from it's dark attacks, but of course, be weary of that flamethrower, extrasensory, ot aerial ace. Fighting types are amongst the greatest in order to take it out, since it'll have an edge on taking down other pokemon with it's somewhat versatile movepool. However, it's not Gengar levels... It can't learn thunderbolt and some bulky waters such as Vaporeon can wall it and take it down, but be weary if it's a physical attacker. Registeel does some justice, due to it being a steel type and being durable, but of course it's weak to flamethrower. Blissey walls all special Zoroarks, and can slow it down via thunder wave. Snorlax can do damage too. Infernape is faster and can take hits from an unboosted Zoroark. Most importantly, you have to make sure that you know what you're dealing with, or else you'll get hit hard. Rocks do justice as well, and priority moves are the main killer. Notable moves: Dark Pulse, Sucker Punch, Night Slash, Taunt, Foul play, Flamethrower, Night Daze, Grass Knot, Shadow Ball, U-turn, Substitute, Swords dance, Focus Blast, Shadow Claw, Aerial Ace, Protect Useful Items: Focus sash, life orb, shell bell, lum berry, choice scarf, choice band, choice specs, shed shell, Air Ballon add or remove Counters: Conkeldurr, Infernape, Hariyama, Vaporeon, Registeel, Scrafty, Umbreon, Snorlax, Blissey, Chansey, Venemoth add more here or remove
  8. Again, adding to Unova. If no one has or is going to claim it, I'll be doing Zoroark next, if that's fine. Here's Throh, of all things. Add some counters to it, because some might not be there, of course. #538: Throh Type: Fight Abilities: Guts / Inner Focus / Mold Breaker Base stats: 120/100/85/30/85/45 Difficulty: Intermediate Throh is the White version counterpart to Sawk. Yes, I know you can still catch it in White, but it's more rare. Anyways, this guy is like a swapped around Conkeldurr or a nerfed one. He has more HP and special defence, but is not as physically strong. However, despite his lack of a good recovery move, Throh can actually server as a good physical hard hitter, and with guts, people will think twice about burning him or poisoning him. First of all, Throh's quite a bulky fighter. He can withstand a lot of physical punishment, especially if he packs Bulk up, and his special defence is pretty alright, combined with that huge HP. If you invested in both of his defences somehow with bulk up, he could be quite durable. As such, if you're looking for a bulky fighter... Other than Conkeldurr or Hariyama, Throh can still serve a purpose. His signature move, Storm Throw, is very useful, especially on Pokes who think they can set up as much as they want. (pointing at you Snorlax/Umbreon). Storm throw ignores any stat modifiers on the target and is excellent on pretty much anything that wants to raise stats or whatnot, because it always crits. With stab, it clocks at 120 power, which is stronger than brick break, hooray! He can also learn the usual Edgequake combo, which is good on tough poisons that try to wall him or devastate flyings on the switch in. He's got Payback too, which he makes better use than Sawk due to his low speed and good bulk, which is good on psychics. Since he's pretty slow, he can make use of Revenge as well, due to that low speed. His low speed can also be turned into an advantage in trick room, having good defences of course and good attack. I don't think a lum berry would always do justice unless he fell asleep, which would be one of the best ways to hurt it. Then again, if there's sleeping problems, why not carry a chesto berry? That way you'd keep some power you get from burns, poisons, the like... The only exception is if you're using his other two abilities. Like some other Gen V pokes though, he suffers from some movepool problems. Throh's got the stats, but he isn't too versatile, despite the moves he learns are still good. He is outclassed by Conkeldurr in pretty much every right, except the special defence and HP. Throh, like other pokes such as Aggron, lack a good recovery move. Well, there's drain punch, right? WRONG. For some reason, Throh cannot learn that move. It's pretty stupid and would've made his extra bulk so much more useful. Guts is his only notable ability outside dream world, because flinching isn't a huge deal unless you are unlucky. Mold Breaker is good, especially on those pokes who try to switch in like Mismagius or Gengar. If you don't pack payback, those pokemon will completely wall him. However, burning Throh is never a good idea, because it will simply hit harder. So in that case, if you're using a ghost type, don't bother doing that, because it may backfire. Throh, despite his stupid name and his average movepool, he still hits hard, and it can be tough to safely switch into him, since he can pack quite a different variety of moves even despite. Also, guts makes it hard to weaken him, especially if he starts bulking up. Bulky psychics will have not much of a problem, and if you can manage being slower than it, payback won't hurt too much. Throh can be a pretty deadly in the lower tiers if used properly. Just make sure to use wish to heal it or pack some sort of team plan. Hit it hard before it hits back with some payback or revenge. Flying types are actually a pretty good counter to him with brave bird or air slash, long as he isn't bulked up. His counters solely depend on what set it's carrying. If it's got payback, don't use stall ghosts. If it's got stone edge, don't try to switch in anything but Skarmory. If it's got Earthquake, don't try to use poisons. All in all, don't throw away a good pokemon! Terrible pun, sorry... Notable moves: Circle throw, Storm throw, Earthquake, Stone Edge, Payback, Revenge, Bulk Up, Rest, Facade, Rock Slide Useful items: Leftovers, Choice band, Chesto berry, fight gem, dark gem, add more here? Counters: Reuniclus, Skarmory, Slowbro, Cofagrigus, Jellicent, Weezing, Spiritomb, Conkeldurr, Hariyama, add more that I obviously missed. ANGAR.
  9. Alright here's Escavalier. If anything's not top notch feel free to edit it. Probably going to take a break, but I'll probably help out working on Unova. Gotta stop doing bug types, sheesh... All I ever do! Anywayz, 589: Escavalier Type: Bug/Steel Abilities: Swarm / Shell Armor / Overcoat Base stats: 70/135/105/60/105/20 Difficulty: Hard (Change if need be) There's not too much to say about Escavalier. On paper, it looks like he could be amazing. His stats are pretty good IMO. That HP stat is OK, his attack is beast and his defences are both high and even, and that low speed could be turned to his advantage in trick room teams. So, despite that, why isn't this guy seen more? I can give at least one reason. His movepool is pretty bad. Yes, that's why he is uncommon and his abilities don't back him up either. However, if you're looking for a Bug/Steel with some durability, well, Escavalier may be able to do something about that. Let's look at his strengths. First of all, his stats. It's good, and with that physical attack stat, who cares about that low special attack? His STAB movepool, well... He can learn Iron Head and X-scissor, but he is now known as the strongest user of Megahorn. Yes, that attack stat of 135 combined with megahorn will troll around if it hits, as likely it will OHKO quite a number of pokes in one hit, except for those who resist it, of course. His defences are pretty good, and it's nice that they are even... Due to being a bug/steel, he can safely switch into a fair number of things and the only type he should worry about is fire. Due to that low speed, he is perfect for UU trick room teams, as he'll become a killing machine with good defences. If you're using him as a trick room sweeper, I suggest Megahorn. If it misses... Well, due to that low speed, he can try again under the trick room. He can also be fairly tricky with counter. If he gets hit by a heavy physical, hit back with counter if you'll know he'll survive it for tremendous damage. As far as trick room teams are concerned, there's also reversal which would work great, and would hit hard against those steels that would normally completely wall him. He can also learn pursuit, which is good on those pokes that think they can easily switch into their fire type pokemon. Flail and reversal should only be used for trick room teams, since he's too slow to utilize it without. He can learn swords dance, but again, only should be used on trick room teams. He is hard to use otherwise; he is just a standard hard hitting but slow pokemon without a fantastic movepool. Escavalier is incredibly hard hitting and has solid defence capability for a time, but is literally made for trick room. Otherwise, he's not very notable if you don't use trick room. If he is baton passed to with attack and speed boosts, he could outrun a little bit of pokemon... But not much. You may as well just use trick room. As far as cons go... Well, let's just say it's movepool is a major killer. Although I'm just assuming here, but gamefreak might have been paranoid that it's stats would be too powerful if it could use Rock slide, earthquake, or anything of that sort (that's just me, because they give Conkeldurr all it needs to be incredibly powerful, whereas Throh could've used Drain Punch, stuff like that). Well, it's movepool is almost terrible. It isn't versatile at all and the most unique moves it has is reversal, counter, pursuit and perhaps knock off... It's just... Ugh. To be short, you'll be guaranteed to carry Iron Head and some bug move, whether it be a reliable X-scissor or incredibly strong Megahorn. Other than those two... It's pretty barren. Let's just say the moves that are noted in notable moves are pretty much the only moves that Escavalier can really make use of, other than that it's... Shamefully low. Also, it's abilities are pretty meh. Swarm is only useful for trick room because he's so slow, it's not going to made of much use. Shell Armor is in some ways better because it ignores that unlucky hax you may get from time to time. Overcoat would be nice, since you could slap him on a sandstorm team if you felt like it, but I dunno why you'd do that unless you had a sandstorm team that used trick room at the same time or whatever. Also, he lacks a recovery move aside from rest, of course. If he doesn't have trick room with him, well, let's just say if he gets hit by a move that takes over 50% of his health, well, he's screwed. To counter it, many fire types can rid of him easily, because he doesn't have anything noteworthy to take them on. A special attacking Nidoking resists his bug attacks and can hit with flamethrower. Volcarona is almost too brutal of a counter, unless you have aerial ace... There's nothing that can hurt it really. Hippowdon is a complete wall and literally laughs at most of what's thrown at him except megahorn. Registeel should watch out for reversal, but otherwise completely walls it. Cofagrigus can burn him, since faint attack is his strongest dark move (for the most part). Skarmory laughs at him, resisting the reversal better due to the flying weakness but should be weary of counter if it bothers to attack. Swampert works really nicely too, as do some water types. Really, Escavalier is one of those really specialized pokemon, one that needs to be under a specific condition (trick room) in order to be of big use. Otherwise, his low movepool will come back to haunt him with a simple water or ground type. It's not terrible, he just needs proper support. Notable moves: Megahorn, X-scissor, Iron Head, Counter, Reversal, Pursuit, Knock Off, Headbutt, Flail, swords dance, rest insert more here if need be Useful items: Leftovers, Focus sash, Leichi berry, lum berry, quick claw, air balloon Counters: Skarmory, Swampert, Conkeldurr, Machamp, Charizard, Typhlosion, Cofagrigus, Lucario, Spiritomb, Moltres, add more if need be I dunno about the last item, air balloon, just thought in trick room could be useful for switch ins.
  10. Hmm. Difficulty ranking. I liek. Although I would down Durant's difficulty to intermediate, because it doesn't need to long to set up in order to be beast. Oh well, that's just me. Anyways, I'm putting up Aggron to add to Hoenn. I do honestly find Accelgor to be hard to use, so that's kept. Wait, why am I only mentioning my posts? Because I breeze threw to quickly look at some of them, also because I know about the pokemon I posted about... Yeah. So here's Aggron. If it's not good, add whatever you want to it. Note: Adding Escavalier afterwards #306: Aggron Type: Steel/Rock Abilities: Sturdy / Rock Head / Heavy Metal (Dream world) Base stats: 70/110/180/60/60/50 Difficulty: Intermediate (change this if you want Wraith) Aggron is to me a pretty sick looking Pokemon, but in a good way. This guy looks epic, and his physical stats are pretty darn good to boot. His movepool is quite vast too in the physical category to show that he can be pretty lethal. His physical stats can be boosted by curse, his speed can be ramped by rock polish/automotize (they do the same thing) and he can even use thunder wave! His movepool is more vast than some other physically sturdy pokes, but at this comes at a high price. Despite having good physical stats and a good movepool, Aggron suffers from the easily exploitable weaknesses he has, fighting, water and ground. Rock is a good offensive type, Steel is a good defensive type, but putting them together can add to some severe issues defensively. Aggron probably was a lot more valuable in the past, but now his shine is... Hard to find. Now, like Muk in some ways, Aggron can do a number of things. It can simply be a hard hitting truck, a cursing machine, a stealth rock setter, or a physical wall that counters some other pokes weaknesses. Aggron's movepool is actually fairly good, and it lets you experiment a little. It can learn the elemental punches, payback (good with curse perhaps), stealth rock, magnet rise (although it's perhaps too slow for that.) It perhaps has the four moveslot syndrome, because if you give it curse, well... Give it Iron Head for sure, but the rest are up to you. (Even though stone edge may be calling you.) Indeed, there's quite a selection of moves to be had for this metal dinosaur. It's abilities are also great, Sturdy and Rock Head. Sturdy is no doubt one of the best abilities in the game, but if you manage to utilize it, Rock Head can be pretty dangerous too. The sole reason to have Rock Head is for the use of Head Smash, which he can learn. Despite being inaccurate, it will hurt truckloads and since it's stronger than Relicanth (who likely would use it with rock head), it will be dangerous. If the accuracy is a problem, it can learn hone claws, but it would need an entire set based around accuracy... Dragon Rush? Hmm... Whatever. It's got good abilities, but it's not like you're going to cry in amazement for it. It's dream world ability is interesting, but it's not amazing. Heavy metal makes your pokemon's weight doubled. Lovely. Now grass knot is going to probably OHKO the poor dinosaur, and low sweep... Nah, I kid, but the only reason you'd want to utilize this ability is for heavy slam, which while sounds promising, it's not as reliable as the other two abilities. Heavy slam is while strong, it's not as reliable as Iron Head, and it depends on how heavy your opponent is too... Unlike Iron head, this deals different amounts of damage. I'd suggest just to stick with Iron Head, but it's not illegal to use it if you wanted to. Aggron is good for bringing on the pain train, as long as his weaknesses are kept away. Despite his huge weaknesses, he has as whole lot of resistances, and as such he can safely switch in to the likes of weavile, although if it has brick break then... Ouch. Aggron is also a good trap setter, and his extra physical bulk is great as he will be able to set up rocks easily. However, like some pokemon, Aggron isn't just good for that. He is a solid hard hitting truck that needs his weaknesses kept away. If not, Aggron will fall quickly. Also, Aggron doesn't like any form of special attacks, so... Keep them away, of course. He can counter most poison types except Toxicroak, and he can also be good on Choice Banded Slakings if they spam Giga Impact or return. To counter it, well, bring on any fighting type, water or ground type and watch what happens. Aggron fears fighting in particular because there's no balloon or whatnot that'll prevent fighting types. As a result, Infernape is a good counter as long as it safely arrives onto the battlefield. Registeel is good too, because it resists it's STAB and although Earthquake may hurt, it's not STABBED so Registeel can hurt it bad. Jellicent could burn it or scald it, but should be weary of things like Thunder punch. Cofagrigus is probably the better ghost to use due to the insane defence and a random shadow claw won't hurt too bad. Payback may be nasty if Will=o-wisp misses, but due to the defence and the likelihood of being wisped, Cofagrigus shouldn't worry. Any Mach punch user (again infernape) will take him down fast, but probably should worry if it has sturdy. Conkeldurr... Will just decimate him, and so will Machamp. Hippowdon will tank most of the hits, except Ice punch, Aqua Tail or avalanche, and should worry about those only. Aggron should be taken down quickly it's going to boost itself with curse or rock polish, or otherwise it shouldn't scare the crap out of you. Be weary if it'll use Dragon Tail though, it might force you out of your switch in, and be an entire switch in game. Infernape should worry if he will survive an attack or if Aggron predicts such a switch in and uses Earthquake. Notable Moves: Iron Head, heavy Slam, Stone Edge, Rock Slide, Stealth rock, Thunder Punch, Ice Punch, Fire Punch, Payback, Shadow Claw, Rest, Head Smash, Magnet rise, Avalanche, Brick Break, Aqua Tail, Rock Polish, Dragon Rush, Dragon Tail. Useful Items: Chople Berry, Leftovers, Focus Sash, Air Balloon, add more here Counters: Registeel, Hippowdon, Cofagrigus, Jellicent, Skarmory, add more if needed,
  11. 617: Accelgor Type: Bug Ability: Hydration / Sticky Hold / Unburden (Dream world) Base Stats: 80/70/40/100/60/145 Accelgor... is interesting, but not fascinating. If you look at it's stats, it's pretty mediocre except for it's above average special attack and it's speed is incredibly high. Because of that, it's main selling point is his speed. When you look at this guy, he looks pretty good, but his movepool is limited, he gets trolled by special walls and gets killed practically in one hit in the physical category. Accelgor can perform a few roles, one of which being a spike setter, another being a hit and run,or a baton passer. He performs fine in in any of them, and his abilities complement this well. Having sticky hold is always useful and prevents his focus sash from being tossed out if he gets hit by knock off, and Giga drain is useful for restoring any health he lost from either spikes, rocks, or an ineffective move. It is also useful if he is running a choice specs set, since his speed is so high he could utilize this boost, but unfortunately due to a limited movepool he wouldn't be able to counter, his, well, counters, or those that switch and resist his attacks will be able to set up afterwards or whatnot. Hydration works very well against some pokes that try to use thunderwave to try to slow it down, and heal him afterwards. Unburden is if you are obsessed with speed, but it's already incredibly fast. Having a timid nature will allow it to outrun some adamant or modest scarfers, mainly those with a speed of 80, clocking at up to 427 with perfect IV's. (It can outrun a scarfed Hitmonlee that's Adamant). It's good on pokemon that try to set up on you, because it can hit hard and the unreliable but still somewhat useful Focus Blast is good on those steels that try to set up or wall you (unless they have good special defence). Agility is good only for baton passing, since unless you are paranoid that things will outrun you, there's no reason to use it himself. Acid armor is not too useful for accelgor because it's so frail aready, but still useful for passing. Substitute is also a given to use for baton passing, of course, as long as it is actually able to set it up. It can set up rain because of it's incredible speed, that is if you don't want to use Politoed, but don't forget that it can still function after setting up rain, a sandstorm (although rain would be better for Accelgor anyway), and spikes. It can still hit hard and outrun a lot of Pokemon. Accelgor is best used offensively to take down fragile sweepers and setting up baton passes, spikes, and weather. Keep in mind that he should probably attempt to hit the pokemon that he is effective on like Alakazam, since he will probably faint if his move doesn't knock out his target. Countering Accelgor isn't that difficult. Any special defence wall that isn't weak to bug, grass, or fighting will be able to take a hit from it, but of course there are some exceptions. For example, Registeel and Ferrothorn can sit there for a turn, paralyze him, or hit him with gyro ball and kill it in one blow. Jellicent is a distinguishable counter, because even though it is weak to grass, it will be able to endure multiple hits of giga drain/energy ball with relative ease and hit back with scald, surf, or shadow ball. Cofagrigus will also be able to sustain damage from it with incredible ease, and can easily burn it and hex it or just hit it hard with shadow ball. Accelgor is no match for the Blissey family, end of story. Regice may get hurt by some of it's moves, but it's got a load of special defence and can just shrug it off and hit back with ice beam, easily knocking it out. Paralyzing it is very useful, especially if it doesn't have rain set up with hydration or holding a berry. Keep in mind that Accelgor will often switch out with U-turn and likely will not be too easy to hit, unless you predict it or it tries to attack and ends up failing to KO you. Priority users such Bullet punch Scizor will wreck it without a boost unless it's holding a sash, and pursuit with stab or scizor will kill it easily too. Rocks will hurt it bad and there's not much it can do after priority moves. While Accelgor may be annoying, it's not too threatening if you have the right pokemon. Just watch out if it's able to baton pass successfully. Notable moves: Bug Buzz, Focus Blast, U-turn, Energy Ball, Hidden power fire, Substitute, Spikes, Rain Dance, Acid Spray, Final Gambit, Giga drain, baton pass, Agility, Acid armor Useful Items: Life Orb, Choice specs, focus sash, lum berry, Choice scarf, Damp Rock, add more if needed Counters: Jellicent, Ferrothorn, Cofagrigus, Registeel, Regice, Chansey, Blissey, Zapdos, Drifblim, Scizor
  12.  

    <p><p><p><p><p><p><img src="http://images.wikia.com/streetfighter/images/6/62/Akuma-hdshoosh.gif" alt="Akuma-hdshoosh.gif" /></p></p></p></p></p></p>

    <p><p><p><p><p><p>angar level rising.</p></p></p></p></p></p>

     

  13. <p><p><p><p><p><img src="<fileStore.core_Emoticons>/emoticons/angry.png" alt=">:(" srcset="<fileStore.core_Emoticons>/emoticons/angry@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

  14. Genres? I like Turn based strategies (pokemon), RPGS, some shooters, racing, and fighters. I'm not a puzzle gamer. Starting to dislike shooters though... lol Favourite gaming franchise is... POKEMON! lulz bet you woulda never have guessed it. Although I'm more of a Nintendo person, I like other stuff. Not a huge CoD fan.
  15. Lorshinator

    Wii U

    I'm more of an Nintendo Person, because the 360/PS3 are running rampant with copy/paste shooters/etc, and games that feel to similar to one another and I feel like some companies aren't trying to hard. That's just me, and I personally do like the 360, simply not the common shooters. I don't honestly think much of the Wii's controls, yet I don't have many games lol. I honestly thought it was kinda a gimmick, and I honestly don't know what to think of the touch screen idea. It shows promise, and many unique/more original ideas for games with innovative controls may come in. Meaning, it shows promise for what may be in store than your typical analog shooter or whatnot. The graphics apparently superior or meets that of the other consoles, which, for graphic nuts, is a good thing. However, there may be less action games... I dunno. Overall, shows promise, looking forward to it.
  16. Well drawn, I suppose. I can't draw unfortunately.
  17. Howdy, people. I just gotta ask if you're still doing this. Cuz I'd like a cardz.
  18.  

    <p><p><p><p><p><p>This VM will change every day..</p></p></p></p></p></p>

    <p><p><p><p><p><p>INDEED IT WILL.</p></p></p></p></p></p>

     

  19. Interesting thread. I like things about Kyurem lol. He better have an alternative form. I was thinking that the orb would actually, as probably said earlier, change his ability to remove charge up time, or it could give him levitate. As for his design, I hope he becomes more serpent like as opposed to just looking like another Reshiram/Zekrom mix.
  20. <p><p><p><p><p><p>hi im new here lol</p></p></p></p></p></p>

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