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RubenPikachu

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About RubenPikachu

  • Birthday 05/13/1994

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  1. All pokemon were obtained ingame, the Pikachu was obtained with PokeRadar chain, Magikarp with Consecutive Fishing, all pokemon are unmodified... It will be difficult to obtain pkx files with current patch encryption... good luck finding some on the internet
  2. I got a pkx of a shiny Alakazam that has 11 as the result, so the (id^sid^s1^s2) % 2 == 0 cannot be part of the formula shinyalakazam..zip
  3. Are you sure it has 4 at offset 0x15? do you have the pkx file to check it out since all my HA pokemon have the value of 4 and all other have between 1 and 2 About shiny threshold, it would be needed a shiny pokemon with 15 as the result of XORing the data, and one with 16 to demostrate it...
  4. I got a shiny pkx with the formula equal to 12 it is possible that the formula is (id^sid^s1^s2)< 16 but I'm not sure of it... Also found out how ability number (offset 0x15) works, seems it works through bits, bit 0 indicates the pkx has the ability 0 of its species, bit 1 is ability 1 and bit 2 is for Hidden Ability (values are 1 (0), 2 (1) and 4 (HA))
  5. Found out how a pkx is shiny, it uses offset 0x18-0x1B (I'm not sure how the game generates it but acts as a unsigned integer for shiny check), ID and SID Like the PID in Gen 5, divide this seed into 16 bit parts, let s1 be the upper part and s2 the lower part If (id^sid^s1^s2)<16 then the pokemon is shiny
  6. I would like to contribute my pkx files, I have only extracted these pkx files... however some of them have hidden ability and two of them are shiny so it could help with research :smile: PKX Collection..zip
  7. Obtained Mega stones IDs, they are between Mulchs and the new berries
  8. You can put 255 in all stats EV's, however I'm not sure if the game will limit them to 510 EV's... Also Hack editor is only for the pkm editor
  9. Thanks a lot, I didn't have the offsets for difficulty, I have checked more PWT files to check out this and these are the offsets for AI I have updated Pikaedit's DTE and the standalone version of DTE with AI difficulty editor on the trainer tab
  10. Seems interesting... I'm wondering about mystery gifts, are you planning a wonder card editor and/or injector?
  11. Nice... seems that you have everything needed for pkm editing and wonder cards, and some save file editing (trainer name, ID, SID, adventure started, badges, boxes,...) and some interesting stuff, keep up the good work!
  12. How do you get that name and what do you mean by important trainers (trainers of the tournament or special trainers)? If it is displayed on the trainers tab, that's one of the trainer's name of the tournament... On special trainers on the Bracket tab that name doesn't exist at all...
  13. Then there is a bug on DTE... it is missing a special trainer before the gym leaders... I will be checking the source code to find the bug and fix it...
  14. Ok, I'm back... First of all, have you finished inserting all 4 trainers? DTE has some problems saving if you have only 3 trainers, if that's not the case then change the slots to match this... use slots 1-4 for trainers to battle and slots 5-7 select filler trainers Also I downloaded your pwt file and it load some weird stuff like the pkm data is incomplete and there are only two trainers :confused: Well... DTE doesn't fix the checksum when saving a pwt file... the checksum is calculated when injecting a pwt file on the save file...
  15. It would be nice to share and try other's custom download tournaments, I will make some and upload them :biggrin: Also I fixed the banned move bug, so it will show Sky Drop or any other move selected...
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