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zeifer25

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About zeifer25

  • Birthday 05/21/1979

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  1. The reason I don't use Tri-Attack is so that way if someone tries to switch in a Ghost type Porygon2 can still hit.
  2. I don't knkow. I've only used the retail cartridges.
  3. Hello, As the title states, I would really appreciate help in updating my team. This team is used primarily for Single battles, and most of the battles I do is on the Random Wi-fi, but I would also like to have it strong for a full 6 on 6 battle. I've added in my personal thoughts as well: Gliscor @ Sitrus Berry Nature: Careful Ability: Sand Veil EV Spread: HP - 252 / Sp. Defense - 252 / Defense - 6 Attacks: Earthquake / Swords Dance / Agility / Baton Pass Current Tactic: The idea is to use Gliscor to get in one Agility and one Swords Dance and then Baton Pass them to one of my Physical Sweepers. My Thoughts: I can only pull off my tactic 3 out of 5 battles. Mostly it seems that the metagame is seeing Gliscor and is sending out a Pokemon first turn with an Ice Beam to OHKO it. I don't know if there's anything I can do to help boost it. And, from what I've seen, not many teams have been using a Pokemon for setup & pass, but for disruption and then using sweepers to clean up. So perhaps ditching Gliscor for another? Venomoth @ Focus Sash Nature: Timid Ability: Shield Dust EV Spread: HP - 252 / Speed - 252 / Sp. Attack- 6 Attacks: Bug Buzz / Sleep Powder / Quiver Dance / Baton Pass Current Tactic: The idea is to use Venomoth to put the enemy Pokemon to sleep then use Quiver Dance to get some nice stat boosts and pass them off to the Special Sweeper. My Thoughts: Venomoth hasn't really worked out at all, but then again I really haven't thrown it into the battles, and it just seems to be "too frail". Maybe I'm giving this bug to little credit? I was thinking of switching it out for something that can cover some of my other weaknesses. Garchomp @ Life Orb Nature: Jolly Ability: Sand Veil EV Spread: HP - 6 / Attack - 252 / Speed - 252 Attacks: Outrage / Earthquake / Fire Fang / Swords Dance Current Tactic: My main hard-hitter. Either receive the stat boosts from Gliscor or use one Swords Dance if necessary. Then just start wailing. My Thoughts: Garchomp has won me many times, and he plays like a champ. I don't have any negative things to think / say about him. My biggest problem is that there just seems to be so many Ice-Types or Ice Moves that are really trying to put the hurt on Garchomp. Chandelure @ Focus Band Nature: Timid Ability: Flash Fire EV Spread: HP - 6 / Sp. Attack - 252 / Speed - 252 Attacks: Shadow Ball / Fire Blast / Energy Ball / Hidden Power (Ice) Current Tactic: My main Special Sweeper. Chandelure does a lot of good type coverage and its ghostly powers keeps it for a good switch in to psychics, normals, and fighting types. My Thoughts: As soon as the Dream World is released here in the USA, I'm going to hunt me down one with the Shadow Tag ability and get it up here. Tyranitar @ Leftovers Nature: Quiet Ability: Sand Stream EV Spread: HP - 252 / Attack - 40 / Sp. Attack - 96 / Sp. Defense - 52 / Speed - 70 Attacks: Crunch / Ice Beam / Brick Break / Substitute Current Tactic: Tyranitar helps setup the sandstorm, activitating Garchomps' and Gliscor's abilities. Tyranitar can hit really hard, especially when it has been passed on the upgrades. My Thoughts: The loss of Focus Punch in the Gen. 5 movepool for Tyranitar has hurt it. A lot. So I'm thinking of instead of doing the Sub routine that I've done for a long time; going with an entirely new type of Tar. But what? Porygon2 @ Eviolite Nature: Bold Ability: Trace EV Spread: HP - 252 / Defense - 124 / Sp. Defense - 124 / Speed - 6 Attacks: Ice Beam / Flash / Thunder Wave / Recover Current Tactic: Thunder Wave to paralyze; Flash to lower their accuracy, and then use Recover to get it back to health. Ice Beam helps cover and hit anything, even if it's not that effective. My Thoughts: Porygon2 works great, and is able to take hits like a BEAST! The only thing is the move Flash. I really wanted to use Double Team, but that it seems to be frowned upon. So I don't know what to replace it with. So... there's my team. Any idea's or suggestions would be wonderful.
  4. It's like what codr said - there's nothing wrong with PokeGen, or the Code Junkies codes. The problem arises when you try to use too much code all at once, and the hardware just can't take it. Until the makers of Action Replay comes out with a brand-new AR device that solves this issue - the only thing you can do is - use less codes at a time.
  5. I know that all of the codes for my Pokemon White are working with my Action Replay DSi. To have them all work, 100% of the time, I had to do the following: 1) Update the firmware of the AR Cartridge to v1.25 2) When using the PokeGen codes, ONLY use the PokeGen codes by themselves. Using them at the same time with the Code Junkies codes tended to throw some errors / white screens at me. 3) When generating the codes, I found it more effective to generate a code for each individual Pokemon and save them separately into the AR Code list. Then, when I go to activate the codes, I only activate 2 at a time. By following these rules, I haven't had any problems with the codes that were not of "human error". I hope this helps anyone.
  6. Yes, that's true, but it isn't the fault of PokeGen. It's the AR not being able to process all that code data at once with the game.
  7. If you leave the PID field blank, when you set the ability and all of the other information PokeGen will generate the correct PID automatically.
  8. I did the exact same thing.
  9. It shouldn't be. I too have Windows 7 x64 and x32 running on two different machines and I'm not experiencing any problem. May I suggest something to do with Antivirus Software? Maybe it's registering PokeGen as something offensive and is stopping it from working correctly? Also - have you tried re-downloading and trying the newly downloaded version?
  10. I don't know if I can fix it, but I can take a look and offer any help I can.
  11. Thank you Rewrite. I didn't know about that Ban. So that means that my Charizard was just fine then. It's odd - you would think that Nintendo would have been able to separate the different battles with the different rules (I was trying the Single Battles, which according to the article the Glitch shouldn't happen in) instead of doing a wide-ban like that. Oh well. Guess I'll have to choose another move then. BTW - do you know of any other banned moves that we should be made aware of?
  12. Well I did find the problem, but I don't know why it is a problem. It is related to a move that Charizard CAN learn - Sky Drop. Nintendo doesn't like Charizard learning Sky Drop. At first I thought it would have been Dragon Dance, but that wasn't the case. I found this out by creating a Charizard with only the last 4 level-up moves it can learn. Everything else was the same as it has always been when I've been editing the Pokemon. That Charizard got in fine. Then, IN GAME, I used the TM that teaches Sky Drop to Charizard. It learned it, IN GAME, and then tried to take it online - DENIED!! I then taught it Fly instead of Sky Drop, and Charizard was accepted once again. Lesson here is - I dunno... but there seems to always be some trial and error, even when something you do in game is legit Nintendo still may not like it.
  13. Well I know that they are still trying to roll out the Dream World / Registration, so there might be some bugs within the Nintendo Network itself. I only say this since you were already experiencing problems before the modifications.
  14. I don't know if something that I'm doing is wrong, but there is something... odd, when trying to hack Charizard. I've set it all up like all of the other Pokemon that I've done, but for some reason Charizard isn't being accepted. And this is Blaze Charizard, not Solar Power. Everything is the same as far as IV, Ability, Met Status, etc. is all the same as all of the others that are being allowed in. I even went through the PID Finder to generate the PID (instead of leaving the field blank and letting PokeGen fill it in automatically). Still not being allowed into the Random Wifi. At first I thought it might be the Ability: Blaze. But The Emboar that I've hacked (with Blaze) just works fine. Any idea's / thoughts as to why this could be happening to this one (and so far the only one) Pokemon??
  15. In regards to the Confagrigus, I noticed that the Encounter is set to Egg/Pal Park/Event etc... but the Location is set to Relic Castle. Since you don't have any hatch conditions set, I'm assuming that you caught it as a wild within the Relic Castle. If that's the case, perhaps changing the Encounter to "Caught in a Building" (since the Relic Castle is technically a building). If that one doesn't work the game might think that the Relic Castle is a Cave? (Due to it being underneath the desert).
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