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Posts posted by Demonic722
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If it was simple, it would have been done already.
The hardest part in making these kind of codes is choosing a *good* address to set a breakpoint on that will make tracing easier.
Anyway, Ixkli21 from GameHacking.org has tested my code and reported that the game will crash if you attempt to recruit a mirage Deoxys from Meteor Cave. I have a few more codes that I might look into and then I'm done with this game.
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The moment you've all been waiting for...!
Edit 1: I'll post the codes once I port to the European version.
Edit 2:
::100% Recruit Rate 523FFA8C 45485041 52186020 0A00000D 02186020 E1A00000 D2000000 00000000 523FFA8C 50485041 5217E81C 0A00000D 0217E81C E1A00000 D2000000 00000000
Note: This code knows which version of the game you have (EU/US).
Update:
!!!Pokemon Mystery Dungeon: Blue Rescue Team (U) !!APHE 0603B788 ::100% Recruit Rate :::Press Select+L/R for Off/On. 5218601C E3500000 920F5CA0 FDFB0204 02186020 0A00000D D0000000 00000000 920F5CA0 FEFB0104 02186020 E1A00000 D2000000 00000000
!!!Pokemon Mystery Dungeon: Blue Rescue Team (E) !!APHP 59B80AE2 ::100% Recruit Rate :::Press Select+L/R for Off/On. 5217E818 E3500000 920F2780 FDFB0204 0217E81C 0A00000D D0000000 00000000 920F2780 FEFB0104 0217E81C E1A00000 D2000000 00000000
I removed the version auto-detect to shorten the codes.
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Why has the recruitment code been so hard to create? I'm just curious what factors go into making that be so hard. You hit an enemy, game determines percentage and rate and you either get it or not. How come it's that difficult?
I think I'll attempt to create it, but you should try as well just to see that it might not be as easy as you think.
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What's taking so long for the recruitment code? Sky has this before Blue, I'd expect Blue would be easier since it's older unless it has something different to it.
If you could bug Martin for a trace logger in NO$GBA Debugger, I'd make it. ( ͡° ͜ʖ ͡°)
I haven't even looked into how the game determines whether or not you can recruit a Pokémon, but I'm pretty sure trying to find it through normal means would be tedious.
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Nice find, Anty-Lemon! Here are some more codes:
::One Hit Kills E2000000 00000050 E92D0006 E59F103C E59F203C E1D9A0FE E5960000 E1590001 BA000005 E1590002 CA000003 E15A0000 C04A0000 C1C900BE EA000001 E04A000A E1C900BE E8BD0006 E1A00000 EA061520 02115434 021159B0 521854B8 E1D9A0FE 021854B8 EAF9EAD0 D2000000 00000000 ::Infinite Health + One Hit Kills E2000000 00000048 E92D0006 E59F1034 E59F2034 E1D9A0FE E5960000 E1590001 BA000003 E1590002 CA000001 E1D901B0 EA000000 E04A000A E1C900BE E8BD0006 E1A00000 EA061524 02115434 021159B0 521854B8 E1D9A0FE 021854B8 EAF9EAD0 D2000000 00000000
I can probably shorten these a bit. They seem to work well in the areas I've tested them in...
Edit 1: Seems like the second code doesn't protect against a one hit kill against you.
Edit 2: Fixed.
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Here are some more codes that I've made:
::Dungeon Modifier :::Hold Start when choosing a dungeon. 94000130 FFF70000 221153E4 000000?? 2212F09C 000000?? D2000000 00000000 ::Unlock All Friend Areas :::Press Select 94000130 FFFB0000 D5000000 01010101 C0000000 0000000F D6000000 0213C144 D2000000 00000000 ::Bypass Dungeon HM Restrictions 5206057C 0A000002 0206057C E1A00000 02060580 E1A02000 D2000000 00000000
I updated the first post.
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Sorry for the double post.
::Complete One Floor To Clear Dungeon 5206B634 BA000005 0206B634 E1A00000 D2000000 00000000
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Late, but...
:EXP Multiplier ::x2 5218B300 E0811009 0218B300 E0811089 D2000000 00000000 ::x4 5218B300 E0811009 0218B300 E0811109 D2000000 00000000 ::x8 5218B300 E0811009 0218B300 E0811189 D2000000 00000000 ::x16 5218B300 E0811009 0218B300 E0811209 D2000000 00000000 ::x32 5218B300 E0811009 0218B300 E0811289 D2000000 00000000 ::x64 5218B300 E0811009 0218B300 E0811309 D2000000 00000000 ::x128 5218B300 E0811009 0218B300 E0811389 D2000000 00000000
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Such a tedious way to release an event. Luckily, I'll be able to make it to a GameStop to receive the Heracronite.
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This thread is for Pokémon Mystery Dungeon: Blue Rescue Team (U) Action Replay Codes. It will follow Soldjermon's code posting format so everything is neatly organized and uniform.
Game ID: APHE 0603B788
Credits:
CodeJunkies
Demonic722
As a reminder:
Revised = Code has been updated.
Old = Code is old, but is still around.
New = New codes have been posted on this topic.
Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people.
Code List:
Made by CodeJunkies
Max/Infinite Money
0213C12C 0001869F
Made by CodeJunkies
More Belly
12115546 000061A8
Made by CodeJunkies
Max/Infinite Belly
12115542 000061A7
12115546 000061A8
Made by CodeJunkies
Low Game Time
0213C19C 0A000000
Made by CodeJunkies
Max/Infinite Savings
0213C130 0098967F
Made by CodeJunkies
Press L+Up to go up 1 Floor
74000100 FF00000C
94000130 FDBF0000
DA000000 021153E4
D4000000 00000100
D7000000 021153E4
D2000000 00000000
Made by CodeJunkies
Press L+Down to go down 1 Floor
74000100 FF00000C
94000130 FD7F0000
DA000000 021153E4
D4000000 FFFFFFFF
D7000000 021153E4
D2000000 00000000
Made by CodeJunkies
Press L+R to go to end of dungeon
94000130 FCFF0000
221153E5 000000FF
D2000000 00000000
Made by Demonic722
Items Are Free (Kecleon Brothers)
620EAD7C 00000000
B20EAD7C 00000000
00000010 00000000
D2000000 00000000
Made by Demonic722
Items Are Free (Kecleon Brothers) [No Pointer]
021127D0 00000000
Made by Demonic722
Walk Anywhere (Overworld)
5215ADC4 E1B04000
0215ADC8 1A000020
A4000130 FCFF0300
0215ADC8 E1A00000
D2000000 00000000
Hold L or R to Walk Anywhere in the Overworld.
New Made by Demonic722
Complete One Floor To Clear Dungeon
5206B634 BA000005
0206B634 E1A00000
D2000000 00000000
New Made by Demonic722
Dungeon Modifier
94000130 FFF70000
221153E4 000000??
2212F09C 000000??
D2000000 00000000
Hold Start when choosing a dungeon.
New Made by Demonic722
Unlock All Friend Areas
94000130 FFFB0000
D5000000 01010101
C0000000 0000000F
D6000000 0213C144
D2000000 00000000
Press Select.
New Made by Demonic722
Bypass Dungeon HM Restrictions
5206057C 0A000002
0206057C E1A00000
02060580 E1A02000
D2000000 00000000
You no longer need the HM in your bag or a Pokémon that knows that particular HM move to get into a dungeon.
Made by Unknown (saved by evandixon)
Base Type Modifier
Pikachu
2210FB27 00000000
Meowth
2210FB27 00000001
Eevee
2210FB27 00000002
Skitty
2210FB27 00000003
Squirtle
2210FB27 00000004
Totodile
2210FB27 00000005
Mudkip
2210FB27 00000006
Psyduck
2210FB27 00000007
Charmander
2210FB27 00000008
Torchic
2210FB27 00000009
Cyndaquil
2210FB27 0000000A
Cubone
2210FB27 0000000B
Machop
2210FB27 0000000C
Bulbasaur
2210FB27 0000000D
Chikorita
2210FB27 0000000E
Treeko
2210FB27 0000000F
Made by CodeJunkies
1st Pokémon Codes
Infinite HP
D3000000 02115444
F2115442 00000002
D2000000 00000000
Infinite PP
2211552C 00000063
22115532 00000063
22115538 00000063
2211553E 00000063
Quick Level Up (30-40)
0211544C 0003D090
Quick Level Up 2 (50-60)
0211544C 000DBBA0
Quick Level Up (Max)
0211544C 05F5E0FF
Made by CodeJunkies
2nd Pokémon Codes
Infinite HP
D3000000 02115618
F2115616 00000002
D2000000 00000000
Infinite PP
22115700 00000063
22115706 00000063
2211570C 00000063
22115712 00000063
Quick Level Up (30-40)
02115620 0003D090
Quick Level Up 2 (50-60)
02115620 000DBBA0
Quick Level Up (Max)
02115620 05F5E0FF
Made by CodeJunkies
3rd Pokémon Codes
Infinite HP
D3000000 021157EC
F21157EA 00000002
D2000000 00000000
Infinite PP
221158D4 00000063
221158DA 00000063
221158E0 00000063
221158E6 00000063
Quick Level Up (30-40)
021157F4 0003D090
Quick Level Up 2 (50-60)
021157F4 000DBBA0
Quick Level Up (Max)
021157F4 05F5E0FF
Made by CodeJunkies
4th Pokémon Codes
Infinite Health
D3000000 021159C0
F21159BE 00000002
D2000000 00000000
Infinite PP
22115AA8 00000063
22115AAE 00000063
22115AB4 00000063
22115ABA 00000063
Quick Level Up (30-40)
021159C8 0003D090
Quick Level Up 2 (50-60)
021159C8 000DBBA0
Quick Level Up (Max)
021159C8 05F5E0FF
Made by CodeJunkies
Storage Item Codes
All Items In Storage
A213C112 000003E7
D5000000 000003E7
C0000000 000000EE
D7000000 0213BF36
D2000000 00000000
Have Stick
1213BF36 000003E7
Have Iron Thorn
1213BF38 000003E7
Have Silver Spike
1213BF3A 000003E7
Have Gold Fang
1213BF3C 000003E7
Have Cacnea Spike
1213BF3E 000003E7
Have Corsola Twig
1213BF40 000003E7
Have Gravelerock
1213BF42 000003E7
Have Geopebble
1213BF44 000003E7
Have Mobile Scarf
1213BF46 000003E7
Have Heal Ribbon
1213BF48 000003E7
Have Twist Band
1213BF4A 000003E7
Have Scope Lens
1213BF4C 000003E7
Have Patsy Band
1213BF4E 000003E7
Have No-Stick Cap
1213BF50 000003E7
Have Pierce Band
1213BF52 000003E7
Have Joy Ribbon
1213BF54 000003E7
Have X-Ray Specs
1213BF56 000003E7
Have Persim Band
1213BF58 000003E7
Have Power Band
1213BF5A 000003E7
Have Pecha Scarf
1213BF5C 000003E7
Have Insomniscope
1213BF5E 000003E7
Have Warp Scarf
1213BF60 000003E7
Have Tight Belt
1213BF62 000003E7
Have Sneak Scarf
1213BF64 000003E7
Have Gold Ribbon
1213BF66 000003E7
Have Goggle Specs
1213BF68 000003E7
Have Diet Ribbon
1213BF6A 000003E7
Have Trap Scarf
1213BF6C 000003E7
Have Racket Band
1213BF6E 000003E7
Have Def. Scarf
1213BF70 000003E7
Have Stamina Band
1213BF72 000003E7
Have Plain Ribbon
1213BF74 000003E7
Have Special Band
1213BF76 000003E7
Have Zinc Band
1213BF78 000003E7
Have Detect Band
1213BF7A 000003E7
Have Alert Specs
1213BF7C 000003E7
Have Dodge Scarf
1213BF7E 000003E7
Have Bounce Band
1213BF80 000003E7
Have Curve Band
1213BF82 000003E7
Have Whiff Specs
1213BF84 000003E7
Have No-Aim Scope
1213BF86 000003E7
Have Lockon Specs
1213BF88 000003E7
Have Munch Belt
1213BF8A 000003E7
Have Pass Scarf
1213BF8C 000003E7
Have Weather Band
1213BF8E 000003E7
Have Friend Bow
1213BF90 000003E7
Have Beauty Scarf
1213BF92 000003E7
Have Sun Ribbon
1213BF94 000003E7
Have Lunar Ribbon
1213BF96 000003E7
Have Ring D
1213BF98 000003E7
Have Ring E
1213BF9A 000003E7
Have Ring F
1213BF9C 000003E7
Have Heal Seed
1213BF9E 000003E7
Have Wish Stone
1213BFA0 000003E7
Have Oran Berry
1213BFA2 000003E7
Have Sitrus Berry
1213BFA4 000003E7
Have Eyedrop Seed
1213BFA6 000003E7
Have Reviver Seed
1213BFA8 000003E7
Have Blinker Seed
1213BFAA 000003E7
Have Doom Seed
1213BFAC 000003E7
Have Allure Seed
1213BFAE 000003E7
Have Life Seed
1213BFB0 000003E7
Have Rawst Berry
1213BFB2 000003E7
Have Hunger Seed
1213BFB4 000003E7
Have Quick Seed
1213BFB6 000003E7
Have Pecha Berry
1213BFB8 000003E7
Have Cheri Berry
1213BFBA 000003E7
Have Totter Seed
1213BFBC 000003E7
Have Sleep Seed
1213BFBE 000003E7
Have Plain Seed
1213BFC0 000003E7
Have Warp Seed
1213BFC2 000003E7
Have Blast Seed
1213BFC4 000003E7
Have Ginseng
1213BFC6 000003E7
Have Joy Seed
1213BFC8 000003E7
Have Chesto Berry
1213BFCA 000003E7
Have Stun Seed
1213BFCC 000003E7
Have Max Elixir
1213BFCE 000003E7
Have Protein
1213BFD0 000003E7
Have Calcium
1213BFD2 000003E7
Have Iron
1213BFD4 000003E7
Have Zinc
1213BFD6 000003E7
Have Apple
1213BFD8 000003E7
Have Big Apple
1213BFDA 000003E7
Have Grimy Food
1213BFDC 000003E7
Have Huge Apple
1213BFDE 000003E7
Have White Gummi
1213BFE0 000003E7
Have Red Gummi
1213BFE2 000003E7
Have Blue Gummi
1213BFE4 000003E7
Have Grass Gummi
1213BFE6 000003E7
Have Yellow Gummi
1213BFE8 000003E7
Have Clear Gummi
1213BFEA 000003E7
Have Orange Gummi
1213BFEC 000003E7
Have Pink Gummi
1213BFEE 000003E7
Have Brown Gummi
1213BFF0 000003E7
Have Sky Gummi
1213BFF2 000003E7
Have Gold Gummi
1213BFF4 000003E7
Have Green Gummi
1213BFF6 000003E7
Have Gray Gummi
1213BFF8 000003E7
Have Purple Gummi
1213BFFA 000003E7
Have Royal Gummi
1213BFFC 000003E7
Have Black Gummi
1213BFFE 000003E7
Have Silver Gummi
1213C000 000003E7
Have Banana
1213C002 000003E7
Have Chestnut
1213C004 000003E7
Have Upgrade
1213C008 000003E7
Have King's Rock
1213C00A 000003E7
Have Thuderstone
1213C00C 000003E7
Have Deepseascale
1213C00E 000003E7
Have Deepseatooth
1213C010 000003E7
Have Sun Stone
1213C012 000003E7
Have Moon Stone
1213C014 000003E7
Have Fire Stone
1213C016 000003E7
Have Water Stone
1213C018 000003E7
Have Metal Coat
1213C01A 000003E7
Have Leaf Stone
1213C01C 000003E7
Have Dragon Scale
1213C01E 000003E7
Have Link Cable
1213C020 000003E7
Have Ice Part
1213C022 000003E7
Have Steel Part
1213C024 000003E7
Have Rock Part
1213C026 000003E7
Have Music Box
1213C028 000003E7
Have Key
1213C02A 000003E7
Have Focus Punch
1213C02E 000003E7
Have Dragon Claw
1213C030 000003E7
Have Water Pulse
1213C032 000003E7
Have Calm Mind
1213C034 000003E7
Have Roar
1213C036 000003E7
Have Toxic
1213C038 000003E7
Have Hail Orb
1213C03A 000003E7
Have Bulk Up
1213C03C 000003E7
Have Bullet Speed
1213C03E 000003E7
Have Hinder Power
1213C040 000003E7
Have Sunny Orb
1213C042 000003E7
Have Taunt
1213C044 000003E7
Have Ice Beam
1213C046 000003E7
Have Blizzard
1213C048 000003E7
Have Hyper Beam
1213C04A 000003E7
Have Light Screen
1213C04C 000003E7
Have Protect
1213C04E 000003E7
Have Rainy Orb
1213C050 000003E7
Have Giga Drain
1213C052 000003E7
Have Safeguard
1213C054 000003E7
Have Frustration
1213C056 000003E7
Have Solar Beam
1213C058 000003E7
Have Iron Tail
1213C05A 000003E7
Have Thunderbolt
1213C05C 000003E7
Have Thunder
1213C05E 000003E7
Have Earthquake
1213C060 000003E7
Have Return
1213C062 000003E7
Have Dig
1213C064 000003E7
Have Psychic
1213C066 000003E7
Have Shadow Ball
1213C068 000003E7
Have Brick Break
1213C06A 000003E7
Have Evasion Orb
1213C06C 000003E7
Have Reflect
1213C06E 000003E7
Have Shockwave
1213C070 000003E7
Have Flamethrower
1213C072 000003E7
Have Sludge Bomb
1213C074 000003E7
Have Sandy Orb
1213C076 000003E7
Have Fire Blast
1213C078 000003E7
Have Rocky Orb
1213C07A 000003E7
Have Aerial Ace
1213C07C 000003E7
Have Torment
1213C07E 000003E7
Have Facade
1213C080 000003E7
Have Secret Power
1213C082 000003E7
Have Rest
1213C084 000003E7
Have Attract
1213C086 000003E7
Have Thief
1213C088 000003E7
Have Steel Wing
1213C08A 000003E7
Have Skill Swap
1213C08C 000003E7
Have Snatch Orb
1213C08E 000003E7
Have Overheat
1213C090 000003E7
Have Wide Slash
1213C092 000003E7
Have Excavate
1213C094 000003E7
Have Spin Slash
1213C096 000003E7
Have See-Trap Orb
1213C098 000003E7
Have Mug Orb
1213C09A 000003E7
Have Rebound Orb
1213C09C 000003E7
Have Lob Orb
1213C09E 000003E7
Have Switcher Orb
1213C0A0 000003E7
Have Blowback Orb
1213C0A2 000003E7
Have Warp Orb
1213C0A4 000003E7
Have Transfer Orb
1213C0A6 000003E7
Have Slow Orb
1213C0A8 000003E7
Have Quick Orb
1213C0AA 000003E7
Have Luminous Orb
1213C0AC 000003E7
Have Petrify Orb
1213C0AE 000003E7
Have Stayaway Orb
1213C0B0 000003E7
Have Pounce Orb
1213C0B2 000003E7
Have Trawl Orb
1213C0B4 000003E7
Have Cleanse Orb
1213C0B6 000003E7
Have Observer Orb
1213C0B8 000003E7
Have Decoy Orb
1213C0BA 000003E7
Have Slumber Orb
1213C0BC 000003E7
Have Totter Orb
1213C0BE 000003E7
Have Two-Edge Orb
1213C0C0 000003E7
Have Silence Orb
1213C0C2 000003E7
Have Escape Orb
1213C0C4 000003E7
Have Scanner Orb
1213C0C6 000003E7
Have Radar Orb
1213C0C8 000003E7
Have Drought Orb
1213C0CA 000003E7
Have Trapbust Orb
1213C0CC 000003E7
Have Rollcall Orb
1213C0CE 000003E7
Have Invisify Orb
1213C0D0 000003E7
Have One-Shot Orb
1213C0D2 000003E7
Have Identify Orb
1213C0D4 000003E7
Have Vacuum-Cut
1213C0D6 000003E7
Have Reviver Orb
1213C0D8 000003E7
Have Shocker Orb
1213C0DA 000003E7
Have Sizebust Orb
1213C0DC 000003E7
Have One-Room Orb
1213C0DE 000003E7
Have Fill-In Orb
1213C0E0 000003E7
Have Trapper Orb
1213C0E2 000003E7
Have Possess Orb
1213C0E4 000003E7
Have Itemizer Orb
1213C0E6 000003E7
Have Hurl Orb
1213C0E8 000003E7
Have Mobile Orb
1213C0EA 000003E7
Have Toss Orb
1213C0EC 000003E7
Have Stairs Orb
1213C0EE 000003E7
Have Longtoss Orb
1213C0F0 000003E7
Have Pierce Orb
1213C0F2 000003E7
Have Cut
1213C0F4 000003E7
Have Fly
1213C0F6 000003E7
Have Surf
1213C0F8 000003E7
Have Strength
1213C0FA 000003E7
Have Flash
1213C0FC 000003E7
Have Rock Smash
1213C0FE 000003E7
Have Waterfall
1213C100 000003E7
Have Dive
1213C102 000003E7
Have Link Box
1213C104 000003E7
Have Switch Box
1213C106 000003E7
Have Weavile Fig
1213C108 000003E7
Have Mime Jr. Fig
1213C10A 000003E7
Have Beatup Orb
1213C10C 000003E7
Have G Machine 6
1213C10E 000003E7
Have G Machine 7
1213C110 000003E7
Have G Machine 8
1213C112 000003E7
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Precisely!
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Secondly, I've noticed that a line repeats in the code. Is that redundancy supposed to be there (in other words, both lines have a purpose), or should one of said lines be deleted because it isn't really doing anything (both versions work perfectly fine as-is)?
The E201C56C 00000010 line isn't redundant at all. To elaborate, check the lines after it until you reach 94000130 FFFB0000. It is writing values that will keep the Pokémon normal/not shiny. 94000130 FFFB0000 is checking to see if "Select" has been pressed/held. If it has been pressed/held, write values that will turn the Pokémon shiny. I could explain the code types, but I think this explanation is thorough enough.
Edit: I forgot to add the E201C540 00000010 line from B2 in the explanation, but the same reasoning applies.
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Can you give me some feedback on this?
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That Animal Crossing: Wild World code that I wrote in my other post is nasty. Here is a better one that should work flawlessly:
::Start = R E2000000 00000010 E1D120B0 E3120008 02222F42 E12FFF1E 520E7E4C E1D120B0 020E7E4C EBFC606B D2000000 00000000
If one of my codes is using 'R' as the activator, instead of reading from 0x04000130, find where the button mask is stored in the memory and read from it like this:
92030B6A 00002F00 12030B6C 0000D005 [color=green]921F4254 FEFF0100[/color] 12030B6C 0000E005 D2000000 00000000
I already do that in some of my codes and it's a good technique to pick up. This code has been tested and it works. Hold Start (as R) to Walk Anywhere.
Here's your request:
::Start = R E2000000 00000010 E1D230B0 E3130008 02233F42 E12FFF1E 5203D2FC E1D230B0 0203D2FC EBFF0B3F D2000000 00000000
It seems like 'R' isn't needed in the beginning of the game so to test this, I remapped the buttons on my Walk Anywhere code:
::Walk Anywhere 52198A30 E3580000 02198A34 0A000006 9221B240 FEFF0100 02198A34 EA000006 D2000000 00000000
Hold Start (as R) to walk anywhere.
A few more things to note:
* This works when holding and pressing consecutively.
* Other buttons are functional as well.
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EDIT: It doesn't seem to work, but that might be because i have to have B pressed at that point.
What's the title of the game?
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You can't write to that address (0x04000130); you can only read from it.
If it works, a side effect of that code would be that a few other buttons will be nonfunctional when start is pressed.I think I know a way around this, but it isn't efficient.
Delta Blast Burn: Do you have any knowledge of Assembly?
1. Set a breakpoint read on 0x04000130.
2. Alter the register that's being loaded into 0x04000130.
3. Create the AR Code (and add your checks, of course...).
Here's an example (Animal Crossing: Wild World):
020E7E44 E59F1074 ldr r1,=0x04000130 020E7E48 E59F0074 ldr r0,=0x2FFF [color=green]020E7E4C E1D120B0 ldrh r2,[r1][/color] ;@this loads r2 (some button(s) that we're pressing/holding) into r1 ([color=green]0x04000130[/color]) -- change this! [color=blue]020E7E4C E3E02C01 mvn r2,#0x100[/color] ;@changed 020E7E50 E1D310B0 ldrh r1,[r3]
AR Code:
::Start=R 520E7E44 E59F1074 ;@my check... 020E7E4C E1D120B0 ;@the original value (this keeps the rest of the buttons unaltered) 94000130 FFF70000 ;@are we pressing start? 020E7E4C E3E02C01 ;@if we are, now we're pressing R D2000000 00000000 ;@end
Note: Other buttons are nonfunctional when Start is pressed.
::Start=R 520E7E44 E59F1074 ;@my check... 020E7E4C E1D120B0 ;@the original value (this keeps the rest of the buttons unaltered) 94000130 FFF70000 ;@are we pressing start? 020E7E4C EBFC606B ;@if we are, jump to [color=green]0x02000000[/color] (my sub is here) 02000000 E1D120B0 ;@ldrh r2,[r1] 02000004 E2222F42 ;@eor r2,r2,#0x108 (performs an XOR; 0x108 = Start+R) 02000008 E12FFF1E ;@bx lr; return D2000000 00000000 ;@end
This code works fine when you're holding the Start button, but not so much for pressing it consecutively. In the end, it's just tedious.
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oh, so you don't have to do that stupid shit where you right-shift the address by 1 or 2 and whatever else to convert it before encryption?
Yes, you have to lsl/left-shift by 0x1, but only when decrypting to get the actual address when you use this tool (no shifting is required for encrypting with AR Crypt). rimsky82's converter does it for you though.
Your Code (RAW):
[color=green]08000300[/color] 00001234
Encrypted (ROM)
: [code] 07092ECE 7579195D 09036A90 A1E43BAA
Decrypted (ROM):
00000000 18000[color=green]180[/color] 00001234 00000000
0x0180 << 0x1 = 0x0300 ([color=green]0x08000300[/color])
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e: also, how do you enrypt/decrypt gba ar codes again? i've done it before for codes i've made for this thread, but i can't find the document i read on the subject.
Well, over at GameHacking.org, rimsky82 build a converter to deal with this (and several other consoles). You can also use AR Crypt by Kenobi.
There's a full list of Action Replay v3 code types at Kodewerx's Enhacklopedia. You basically look for the code type that you want to use then go to the "AR Crypt Code Type" column. After you find the code type, open up AR Crypt and post the code in there (AR Crypt also tells you the code type so you don't really need to look at Enhacklopedia every time unless you want a quick reference).
Example: Simple 8-Bit RAM Write
To Encrypt:
1) Paste RAW Code
2) Select the code type
3) From RAW to AR v3/4
4) Hit Create
5) Result
To Decrypt:
1) Paste Encrypted Code
2) From AR v3/4 to RAW
3) Hit Proceed
4) Result
e2: i don't mean encrypt/decrypt. i mean like... how do you take instruction hex, i.e. 08000300 00001234 and convert it to be encrypted?
For ROM codes, you can use code types z0C-z0F (I use z0C).
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>can you post the unencrypted codes? just curious.
Pokemon Emerald (RAW)
Walk in Menu/Conversation (Hold R) 3A3022E8 00000100 00300F2C 00000000 Items Cost $1 54239F70 00000000 42239F70 10000001 42239F70 10010000 Infinite Money 00000000 180728CD 00004900 00000000 00000000 180728CE 0000423F 00000000 00000000 180728CF 0000000F 00000000 00000000 180728D0 00000000 00000000
Pokemon FireRed/LeafGreen (RAW)
Walk in Menu/Conversation (Hold R) 3A303118 00000100 00300F9C 00000000
Pokemon Ruby/Sapphire (RAW)
Walk in Menu/Conversation (Hold R) 3A301798 00000100 003006A4 00000000
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Pokemon FireRed & LeafGreen
Walk in Menu/Conversation (Hold R) 4EBC6848 26D34F8E 310DE12A 39CE53D4
Edit: I forgot to mention that this can be used to get all starters. Your rival will choose the opposite type of the last starter you get.
If someone made this code before me, let me know.
Pokemon Ruby & Sapphire
Walk in Menu/Conversation (Hold R) 0B7B338C 336AC450 AF8DC6B1 89470A69
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i think i asked before, but does anyone have (or know how to make) a walk + talk code (so you can still move when dialogue is up- getting all 3 starters, both fossils, and both hitmonlee/chan) the code was for fire red, i used to have it but i can't find it ANYWHERE, please help!
Old post, but I came up with this for Emerald (see this post for FireRed/LeafGreen):
Walk in Menu/Conversation (Hold R)
99CF8FED 916474F5 AC9EE500 A6C63E09
Seems to work fine on VBA-H and VBA 1.7.2. Here's an image:
Here's two more codes for Emerald:
Items Cost $1
FF363D32 86978AE6 9E9098F2 D85C96B3 3769FF8D 71474369
Infinite Money
97563A1B E119B7B7 20D4ACD4 DD1F5161 634287F7 54873DB0 5FD329F8 BB39EA3B 73393D39 B10006BF 222C5768 3B0D60E6 402938A0 FC19BD6D A05A144C 078B0074
It seems like no one made a working Infinite Money code for this game.
Note 1: This is an ASM hack and it went over the 3 ROM code limit so it will most likely only work on an emulator.
Note 2: You have to buy an item before it becomes max.
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0200574C F958F3FA
123FFA00 00004904
123FFA02 0000680A
123FFA04 00003201
123FFA06 00004B05
123FFA08 0000600A
123FFA0A 0000601A
123FFA0C 00004802
123FFA0E 00006944
123FFA10 00004770
123FFA12 000046C0
023FFA14 023FFA20
023FFA18 0209DA98
023FFA1C 02226724
D2000000 00000000
Not sure if you really care (and you're probably aware of), but you can save some lines on that code like this:
E23FFA00 00000020 680A4904 4B053201 601A600A 69444802 46C04770 023FFA20 0209DA98 02226724 0200574C F958F3FA
Edit: By the way, I contacted Kenobi about the AR Hack #4 and he basically said that it's been awhile since he has hacked so he's unsure if it works on the newer AR firmware and if it doesn't, then Datel probably moved the addresses of their code handler. I guess it's up to us to investigate this.
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OK. I've spent the past hour and a half looking for the code I'm about to ask for, and I've had no luck finding it.
I've got Baka_Kyuubi84's "Mega Exp. Code," which works great. It's a good code for when your Pokemon are higher levels. However, I'm starting a new game, and the amount of experience you earn is... well, absurd! I evolved my Chimchar before I even got to Sandgem town!
Basically, I need someone to tell me which one of these values will make it so I've got approximately "double experience," similar to the HG/SS code. It's perfect for me, since I like grinding, but not too much grinding. I'm guessing it's "0001FFFF," but I'm not sure what the heck I'd have to put in to change it to what I want.
52240FB4 DBEF42AE
62101D40 00000000
B2101D40 00000000
00044914 0001FFFF
D2000000 00000000
I've got a feeling it's going to be a while before this is responded to, so I'm going to play around with it myself, so if I find it, I'll be sure to post it here!
!!!Pokemon: Platinum (U) !!CPUE D074D1B3 :EXP Multiplier ::x2 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 60080040 12000208 00004770 D2000000 00000000 ::x4 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 60080080 12000208 00004770 D2000000 00000000 ::x8 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 600800C0 12000208 00004770 D2000000 00000000 ::x16 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 60080100 12000208 00004770 D2000000 00000000 ::x32 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 60080140 12000208 00004770 D2000000 00000000 ::x64 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 60080180 12000208 00004770 D2000000 00000000 ::x128 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 600801C0 12000208 00004770 D2000000 00000000 ::x256 52241E7C 319C1C29 02241E7C F9C0F5BE 02000200 319C1C29 02000204 60080200 12000208 00004770 D2000000 00000000
By Demonic722.
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Didn't work on my ARDSi. The game white-screens. It could just be too long of a code (with too many conditionals, as you pointed out) for an ARDSi to handle.
Could the code be separated into codes for each box?
:PC Box Clear Codes :::Press Select+Up ::Box 1 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00000CBC D2000000 00000000 ::Box 2 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00001CBC D2000000 00000000 ::Box 3 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00002CBC D2000000 00000000 ::Box 4 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00003CBC D2000000 00000000 ::Box 5 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00004CBC D2000000 00000000 ::Box 6 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00005CBC D2000000 00000000 ::Box 7 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00006CBC D2000000 00000000 ::Box 8 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00007CBC D2000000 00000000 ::Box 9 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00008CBC D2000000 00000000 ::Box 10 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00009CBC D2000000 00000000 ::Box 11 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 0000ACBC D2000000 00000000 ::Box 12 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 0000BCBC D2000000 00000000 ::Box 13 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 0000CCBC D2000000 00000000 ::Box 14 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 0000DCBC D2000000 00000000 ::Box 15 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 0000ECBC D2000000 00000000 ::Box 16 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 0000FCBC D2000000 00000000 ::Box 17 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00010CBC D2000000 00000000 ::Box 18 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00011CBC D2000000 00000000 ::Box 19 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00012CBC D2000000 00000000 ::Box 20 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00013CBC D2000000 00000000 ::Box 21 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00014CBC D2000000 00000000 ::Box 22 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00015CBC D2000000 00000000 ::Box 23 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00016CBC D2000000 00000000 ::Box 24 94000130 FFBB0000 B2000024 00000000 D5000000 00000000 C0000000 000003FB D6000000 00017CBC D2000000 00000000
Pokémon Fire Red/Leaf Green/Emerald/Ruby/Sapphire Action Replay Codes
in RAM - GBA Cheats
Posted
Pokemon FireRed & LeafGreen
[video=youtube;CIgfNugiK3o]
Kind of a useless, but somewhat neat code I guess...