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Demonic722

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Posts posted by Demonic722

  1. If it was simple, it would have been done already. ;)

    The hardest part in making these kind of codes is choosing a *good* address to set a breakpoint on that will make tracing easier.

    Anyway, Ixkli21 from GameHacking.org has tested my code and reported that the game will crash if you attempt to recruit a mirage Deoxys from Meteor Cave. I have a few more codes that I might look into and then I'm done with this game.

  2. The moment you've all been waiting for...!

    S25Dj72.png

    Edit 1: I'll post the codes once I port to the European version.

    Edit 2:

    ::100% Recruit Rate
    523FFA8C 45485041
    52186020 0A00000D
    02186020 E1A00000
    D2000000 00000000
    523FFA8C 50485041
    5217E81C 0A00000D
    0217E81C E1A00000
    D2000000 00000000
    

    Note: This code knows which version of the game you have (EU/US).

    Update:

    !!!Pokemon Mystery Dungeon: Blue Rescue Team (U)
    !!APHE 0603B788
    
    ::100% Recruit Rate
    :::Press Select+L/R for Off/On.
    5218601C E3500000
    920F5CA0 FDFB0204
    02186020 0A00000D
    D0000000 00000000
    920F5CA0 FEFB0104
    02186020 E1A00000
    D2000000 00000000
    

    !!!Pokemon Mystery Dungeon: Blue Rescue Team (E)
    !!APHP 59B80AE2
    
    ::100% Recruit Rate
    :::Press Select+L/R for Off/On.
    5217E818 E3500000
    920F2780 FDFB0204
    0217E81C 0A00000D
    D0000000 00000000
    920F2780 FEFB0104
    0217E81C E1A00000
    D2000000 00000000
    

    I removed the version auto-detect to shorten the codes.

    • Like 1
  3. Why has the recruitment code been so hard to create? I'm just curious what factors go into making that be so hard. You hit an enemy, game determines percentage and rate and you either get it or not. How come it's that difficult?

    I think I'll attempt to create it, but you should try as well just to see that it might not be as easy as you think.

  4. What's taking so long for the recruitment code? Sky has this before Blue, I'd expect Blue would be easier since it's older unless it has something different to it.

    If you could bug Martin for a trace logger in NO$GBA Debugger, I'd make it. ( ͡° ͜ʖ ͡°)

    I haven't even looked into how the game determines whether or not you can recruit a Pokémon, but I'm pretty sure trying to find it through normal means would be tedious.

  5. Nice find, Anty-Lemon! Here are some more codes:

    ::One Hit Kills
    E2000000 00000050
    E92D0006 E59F103C
    E59F203C E1D9A0FE
    E5960000 E1590001
    BA000005 E1590002
    CA000003 E15A0000
    C04A0000 C1C900BE
    EA000001 E04A000A
    E1C900BE E8BD0006
    E1A00000 EA061520
    02115434 021159B0
    521854B8 E1D9A0FE
    021854B8 EAF9EAD0
    D2000000 00000000
    
    ::Infinite Health + One Hit Kills
    E2000000 00000048
    E92D0006 E59F1034
    E59F2034 E1D9A0FE
    E5960000 E1590001
    BA000003 E1590002
    CA000001 E1D901B0
    EA000000 E04A000A
    E1C900BE E8BD0006
    E1A00000 EA061524
    02115434 021159B0
    521854B8 E1D9A0FE
    021854B8 EAF9EAD0
    D2000000 00000000
    

    I can probably shorten these a bit. They seem to work well in the areas I've tested them in...

    Edit 1: Seems like the second code doesn't protect against a one hit kill against you.

    Edit 2: Fixed.

  6. Here are some more codes that I've made:

    ::Dungeon Modifier
    :::Hold Start when choosing a dungeon.
    94000130 FFF70000
    221153E4 000000??
    2212F09C 000000??
    D2000000 00000000
    
    ::Unlock All Friend Areas
    :::Press Select
    94000130 FFFB0000
    D5000000 01010101
    C0000000 0000000F
    D6000000 0213C144
    D2000000 00000000
    
    ::Bypass Dungeon HM Restrictions
    5206057C 0A000002
    0206057C E1A00000
    02060580 E1A02000
    D2000000 00000000
    

    I updated the first post.

  7. Late, but...

    :EXP Multiplier
    
    ::x2
    5218B300 E0811009
    0218B300 E0811089
    D2000000 00000000
    
    ::x4
    5218B300 E0811009
    0218B300 E0811109
    D2000000 00000000
    
    ::x8
    5218B300 E0811009
    0218B300 E0811189
    D2000000 00000000
    
    ::x16
    5218B300 E0811009
    0218B300 E0811209
    D2000000 00000000
    
    ::x32
    5218B300 E0811009
    0218B300 E0811289
    D2000000 00000000
    
    ::x64
    5218B300 E0811009
    0218B300 E0811309
    D2000000 00000000
    
    ::x128
    5218B300 E0811009
    0218B300 E0811389
    D2000000 00000000
    

  8. This thread is for Pokémon Mystery Dungeon: Blue Rescue Team (U) Action Replay Codes. It will follow Soldjermon's code posting format so everything is neatly organized and uniform.

    Game ID: APHE 0603B788

    Credits:

    CodeJunkies

    Demonic722

    As a reminder:

    Revised = Code has been updated.

    Old = Code is old, but is still around.

    New = New codes have been posted on this topic.

    Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people.

    Code List:

    Made by CodeJunkies

    Max/Infinite Money

    0213C12C 0001869F

    Made by CodeJunkies

    More Belly

    12115546 000061A8

    Made by CodeJunkies

    Max/Infinite Belly

    12115542 000061A7

    12115546 000061A8

    Made by CodeJunkies

    Low Game Time

    0213C19C 0A000000

    Made by CodeJunkies

    Max/Infinite Savings

    0213C130 0098967F

    Made by CodeJunkies

    Press L+Up to go up 1 Floor

    74000100 FF00000C

    94000130 FDBF0000

    DA000000 021153E4

    D4000000 00000100

    D7000000 021153E4

    D2000000 00000000

    Made by CodeJunkies

    Press L+Down to go down 1 Floor

    74000100 FF00000C

    94000130 FD7F0000

    DA000000 021153E4

    D4000000 FFFFFFFF

    D7000000 021153E4

    D2000000 00000000

    Made by CodeJunkies

    Press L+R to go to end of dungeon

    94000130 FCFF0000

    221153E5 000000FF

    D2000000 00000000

    Made by Demonic722

    Items Are Free (Kecleon Brothers)

    620EAD7C 00000000

    B20EAD7C 00000000

    00000010 00000000

    D2000000 00000000

    Made by Demonic722

    Items Are Free (Kecleon Brothers) [No Pointer]

    021127D0 00000000

    Made by Demonic722

    Walk Anywhere (Overworld)

    5215ADC4 E1B04000

    0215ADC8 1A000020

    A4000130 FCFF0300

    0215ADC8 E1A00000

    D2000000 00000000

    Hold L or R to Walk Anywhere in the Overworld.

    New Made by Demonic722

    Complete One Floor To Clear Dungeon

    5206B634 BA000005

    0206B634 E1A00000

    D2000000 00000000

    New Made by Demonic722

    Dungeon Modifier

    94000130 FFF70000

    221153E4 000000??

    2212F09C 000000??

    D2000000 00000000

    Hold Start when choosing a dungeon.

    New Made by Demonic722

    Unlock All Friend Areas

    94000130 FFFB0000

    D5000000 01010101

    C0000000 0000000F

    D6000000 0213C144

    D2000000 00000000

    Press Select.

    New Made by Demonic722

    Bypass Dungeon HM Restrictions

    5206057C 0A000002

    0206057C E1A00000

    02060580 E1A02000

    D2000000 00000000

    You no longer need the HM in your bag or a Pokémon that knows that particular HM move to get into a dungeon.

    Made by Unknown (saved by evandixon)

    Base Type Modifier

    Pikachu

    2210FB27 00000000

    Meowth

    2210FB27 00000001

    Eevee

    2210FB27 00000002

    Skitty

    2210FB27 00000003

    Squirtle

    2210FB27 00000004

    Totodile

    2210FB27 00000005

    Mudkip

    2210FB27 00000006

    Psyduck

    2210FB27 00000007

    Charmander

    2210FB27 00000008

    Torchic

    2210FB27 00000009

    Cyndaquil

    2210FB27 0000000A

    Cubone

    2210FB27 0000000B

    Machop

    2210FB27 0000000C

    Bulbasaur

    2210FB27 0000000D

    Chikorita

    2210FB27 0000000E

    Treeko

    2210FB27 0000000F

    Made by CodeJunkies

    1st Pokémon Codes

    Infinite HP

    D3000000 02115444

    F2115442 00000002

    D2000000 00000000

    Infinite PP

    2211552C 00000063

    22115532 00000063

    22115538 00000063

    2211553E 00000063

    Quick Level Up (30-40)

    0211544C 0003D090

    Quick Level Up 2 (50-60)

    0211544C 000DBBA0

    Quick Level Up (Max)

    0211544C 05F5E0FF

    Made by CodeJunkies

    2nd Pokémon Codes

    Infinite HP

    D3000000 02115618

    F2115616 00000002

    D2000000 00000000

    Infinite PP

    22115700 00000063

    22115706 00000063

    2211570C 00000063

    22115712 00000063

    Quick Level Up (30-40)

    02115620 0003D090

    Quick Level Up 2 (50-60)

    02115620 000DBBA0

    Quick Level Up (Max)

    02115620 05F5E0FF

    Made by CodeJunkies

    3rd Pokémon Codes

    Infinite HP

    D3000000 021157EC

    F21157EA 00000002

    D2000000 00000000

    Infinite PP

    221158D4 00000063

    221158DA 00000063

    221158E0 00000063

    221158E6 00000063

    Quick Level Up (30-40)

    021157F4 0003D090

    Quick Level Up 2 (50-60)

    021157F4 000DBBA0

    Quick Level Up (Max)

    021157F4 05F5E0FF

    Made by CodeJunkies

    4th Pokémon Codes

    Infinite Health

    D3000000 021159C0

    F21159BE 00000002

    D2000000 00000000

    Infinite PP

    22115AA8 00000063

    22115AAE 00000063

    22115AB4 00000063

    22115ABA 00000063

    Quick Level Up (30-40)

    021159C8 0003D090

    Quick Level Up 2 (50-60)

    021159C8 000DBBA0

    Quick Level Up (Max)

    021159C8 05F5E0FF

    Made by CodeJunkies

    Storage Item Codes

    All Items In Storage

    A213C112 000003E7

    D5000000 000003E7

    C0000000 000000EE

    D7000000 0213BF36

    D2000000 00000000

    Have Stick

    1213BF36 000003E7

    Have Iron Thorn

    1213BF38 000003E7

    Have Silver Spike

    1213BF3A 000003E7

    Have Gold Fang

    1213BF3C 000003E7

    Have Cacnea Spike

    1213BF3E 000003E7

    Have Corsola Twig

    1213BF40 000003E7

    Have Gravelerock

    1213BF42 000003E7

    Have Geopebble

    1213BF44 000003E7

    Have Mobile Scarf

    1213BF46 000003E7

    Have Heal Ribbon

    1213BF48 000003E7

    Have Twist Band

    1213BF4A 000003E7

    Have Scope Lens

    1213BF4C 000003E7

    Have Patsy Band

    1213BF4E 000003E7

    Have No-Stick Cap

    1213BF50 000003E7

    Have Pierce Band

    1213BF52 000003E7

    Have Joy Ribbon

    1213BF54 000003E7

    Have X-Ray Specs

    1213BF56 000003E7

    Have Persim Band

    1213BF58 000003E7

    Have Power Band

    1213BF5A 000003E7

    Have Pecha Scarf

    1213BF5C 000003E7

    Have Insomniscope

    1213BF5E 000003E7

    Have Warp Scarf

    1213BF60 000003E7

    Have Tight Belt

    1213BF62 000003E7

    Have Sneak Scarf

    1213BF64 000003E7

    Have Gold Ribbon

    1213BF66 000003E7

    Have Goggle Specs

    1213BF68 000003E7

    Have Diet Ribbon

    1213BF6A 000003E7

    Have Trap Scarf

    1213BF6C 000003E7

    Have Racket Band

    1213BF6E 000003E7

    Have Def. Scarf

    1213BF70 000003E7

    Have Stamina Band

    1213BF72 000003E7

    Have Plain Ribbon

    1213BF74 000003E7

    Have Special Band

    1213BF76 000003E7

    Have Zinc Band

    1213BF78 000003E7

    Have Detect Band

    1213BF7A 000003E7

    Have Alert Specs

    1213BF7C 000003E7

    Have Dodge Scarf

    1213BF7E 000003E7

    Have Bounce Band

    1213BF80 000003E7

    Have Curve Band

    1213BF82 000003E7

    Have Whiff Specs

    1213BF84 000003E7

    Have No-Aim Scope

    1213BF86 000003E7

    Have Lockon Specs

    1213BF88 000003E7

    Have Munch Belt

    1213BF8A 000003E7

    Have Pass Scarf

    1213BF8C 000003E7

    Have Weather Band

    1213BF8E 000003E7

    Have Friend Bow

    1213BF90 000003E7

    Have Beauty Scarf

    1213BF92 000003E7

    Have Sun Ribbon

    1213BF94 000003E7

    Have Lunar Ribbon

    1213BF96 000003E7

    Have Ring D

    1213BF98 000003E7

    Have Ring E

    1213BF9A 000003E7

    Have Ring F

    1213BF9C 000003E7

    Have Heal Seed

    1213BF9E 000003E7

    Have Wish Stone

    1213BFA0 000003E7

    Have Oran Berry

    1213BFA2 000003E7

    Have Sitrus Berry

    1213BFA4 000003E7

    Have Eyedrop Seed

    1213BFA6 000003E7

    Have Reviver Seed

    1213BFA8 000003E7

    Have Blinker Seed

    1213BFAA 000003E7

    Have Doom Seed

    1213BFAC 000003E7

    Have Allure Seed

    1213BFAE 000003E7

    Have Life Seed

    1213BFB0 000003E7

    Have Rawst Berry

    1213BFB2 000003E7

    Have Hunger Seed

    1213BFB4 000003E7

    Have Quick Seed

    1213BFB6 000003E7

    Have Pecha Berry

    1213BFB8 000003E7

    Have Cheri Berry

    1213BFBA 000003E7

    Have Totter Seed

    1213BFBC 000003E7

    Have Sleep Seed

    1213BFBE 000003E7

    Have Plain Seed

    1213BFC0 000003E7

    Have Warp Seed

    1213BFC2 000003E7

    Have Blast Seed

    1213BFC4 000003E7

    Have Ginseng

    1213BFC6 000003E7

    Have Joy Seed

    1213BFC8 000003E7

    Have Chesto Berry

    1213BFCA 000003E7

    Have Stun Seed

    1213BFCC 000003E7

    Have Max Elixir

    1213BFCE 000003E7

    Have Protein

    1213BFD0 000003E7

    Have Calcium

    1213BFD2 000003E7

    Have Iron

    1213BFD4 000003E7

    Have Zinc

    1213BFD6 000003E7

    Have Apple

    1213BFD8 000003E7

    Have Big Apple

    1213BFDA 000003E7

    Have Grimy Food

    1213BFDC 000003E7

    Have Huge Apple

    1213BFDE 000003E7

    Have White Gummi

    1213BFE0 000003E7

    Have Red Gummi

    1213BFE2 000003E7

    Have Blue Gummi

    1213BFE4 000003E7

    Have Grass Gummi

    1213BFE6 000003E7

    Have Yellow Gummi

    1213BFE8 000003E7

    Have Clear Gummi

    1213BFEA 000003E7

    Have Orange Gummi

    1213BFEC 000003E7

    Have Pink Gummi

    1213BFEE 000003E7

    Have Brown Gummi

    1213BFF0 000003E7

    Have Sky Gummi

    1213BFF2 000003E7

    Have Gold Gummi

    1213BFF4 000003E7

    Have Green Gummi

    1213BFF6 000003E7

    Have Gray Gummi

    1213BFF8 000003E7

    Have Purple Gummi

    1213BFFA 000003E7

    Have Royal Gummi

    1213BFFC 000003E7

    Have Black Gummi

    1213BFFE 000003E7

    Have Silver Gummi

    1213C000 000003E7

    Have Banana

    1213C002 000003E7

    Have Chestnut

    1213C004 000003E7

    Have Upgrade

    1213C008 000003E7

    Have King's Rock

    1213C00A 000003E7

    Have Thuderstone

    1213C00C 000003E7

    Have Deepseascale

    1213C00E 000003E7

    Have Deepseatooth

    1213C010 000003E7

    Have Sun Stone

    1213C012 000003E7

    Have Moon Stone

    1213C014 000003E7

    Have Fire Stone

    1213C016 000003E7

    Have Water Stone

    1213C018 000003E7

    Have Metal Coat

    1213C01A 000003E7

    Have Leaf Stone

    1213C01C 000003E7

    Have Dragon Scale

    1213C01E 000003E7

    Have Link Cable

    1213C020 000003E7

    Have Ice Part

    1213C022 000003E7

    Have Steel Part

    1213C024 000003E7

    Have Rock Part

    1213C026 000003E7

    Have Music Box

    1213C028 000003E7

    Have Key

    1213C02A 000003E7

    Have Focus Punch

    1213C02E 000003E7

    Have Dragon Claw

    1213C030 000003E7

    Have Water Pulse

    1213C032 000003E7

    Have Calm Mind

    1213C034 000003E7

    Have Roar

    1213C036 000003E7

    Have Toxic

    1213C038 000003E7

    Have Hail Orb

    1213C03A 000003E7

    Have Bulk Up

    1213C03C 000003E7

    Have Bullet Speed

    1213C03E 000003E7

    Have Hinder Power

    1213C040 000003E7

    Have Sunny Orb

    1213C042 000003E7

    Have Taunt

    1213C044 000003E7

    Have Ice Beam

    1213C046 000003E7

    Have Blizzard

    1213C048 000003E7

    Have Hyper Beam

    1213C04A 000003E7

    Have Light Screen

    1213C04C 000003E7

    Have Protect

    1213C04E 000003E7

    Have Rainy Orb

    1213C050 000003E7

    Have Giga Drain

    1213C052 000003E7

    Have Safeguard

    1213C054 000003E7

    Have Frustration

    1213C056 000003E7

    Have Solar Beam

    1213C058 000003E7

    Have Iron Tail

    1213C05A 000003E7

    Have Thunderbolt

    1213C05C 000003E7

    Have Thunder

    1213C05E 000003E7

    Have Earthquake

    1213C060 000003E7

    Have Return

    1213C062 000003E7

    Have Dig

    1213C064 000003E7

    Have Psychic

    1213C066 000003E7

    Have Shadow Ball

    1213C068 000003E7

    Have Brick Break

    1213C06A 000003E7

    Have Evasion Orb

    1213C06C 000003E7

    Have Reflect

    1213C06E 000003E7

    Have Shockwave

    1213C070 000003E7

    Have Flamethrower

    1213C072 000003E7

    Have Sludge Bomb

    1213C074 000003E7

    Have Sandy Orb

    1213C076 000003E7

    Have Fire Blast

    1213C078 000003E7

    Have Rocky Orb

    1213C07A 000003E7

    Have Aerial Ace

    1213C07C 000003E7

    Have Torment

    1213C07E 000003E7

    Have Facade

    1213C080 000003E7

    Have Secret Power

    1213C082 000003E7

    Have Rest

    1213C084 000003E7

    Have Attract

    1213C086 000003E7

    Have Thief

    1213C088 000003E7

    Have Steel Wing

    1213C08A 000003E7

    Have Skill Swap

    1213C08C 000003E7

    Have Snatch Orb

    1213C08E 000003E7

    Have Overheat

    1213C090 000003E7

    Have Wide Slash

    1213C092 000003E7

    Have Excavate

    1213C094 000003E7

    Have Spin Slash

    1213C096 000003E7

    Have See-Trap Orb

    1213C098 000003E7

    Have Mug Orb

    1213C09A 000003E7

    Have Rebound Orb

    1213C09C 000003E7

    Have Lob Orb

    1213C09E 000003E7

    Have Switcher Orb

    1213C0A0 000003E7

    Have Blowback Orb

    1213C0A2 000003E7

    Have Warp Orb

    1213C0A4 000003E7

    Have Transfer Orb

    1213C0A6 000003E7

    Have Slow Orb

    1213C0A8 000003E7

    Have Quick Orb

    1213C0AA 000003E7

    Have Luminous Orb

    1213C0AC 000003E7

    Have Petrify Orb

    1213C0AE 000003E7

    Have Stayaway Orb

    1213C0B0 000003E7

    Have Pounce Orb

    1213C0B2 000003E7

    Have Trawl Orb

    1213C0B4 000003E7

    Have Cleanse Orb

    1213C0B6 000003E7

    Have Observer Orb

    1213C0B8 000003E7

    Have Decoy Orb

    1213C0BA 000003E7

    Have Slumber Orb

    1213C0BC 000003E7

    Have Totter Orb

    1213C0BE 000003E7

    Have Two-Edge Orb

    1213C0C0 000003E7

    Have Silence Orb

    1213C0C2 000003E7

    Have Escape Orb

    1213C0C4 000003E7

    Have Scanner Orb

    1213C0C6 000003E7

    Have Radar Orb

    1213C0C8 000003E7

    Have Drought Orb

    1213C0CA 000003E7

    Have Trapbust Orb

    1213C0CC 000003E7

    Have Rollcall Orb

    1213C0CE 000003E7

    Have Invisify Orb

    1213C0D0 000003E7

    Have One-Shot Orb

    1213C0D2 000003E7

    Have Identify Orb

    1213C0D4 000003E7

    Have Vacuum-Cut

    1213C0D6 000003E7

    Have Reviver Orb

    1213C0D8 000003E7

    Have Shocker Orb

    1213C0DA 000003E7

    Have Sizebust Orb

    1213C0DC 000003E7

    Have One-Room Orb

    1213C0DE 000003E7

    Have Fill-In Orb

    1213C0E0 000003E7

    Have Trapper Orb

    1213C0E2 000003E7

    Have Possess Orb

    1213C0E4 000003E7

    Have Itemizer Orb

    1213C0E6 000003E7

    Have Hurl Orb

    1213C0E8 000003E7

    Have Mobile Orb

    1213C0EA 000003E7

    Have Toss Orb

    1213C0EC 000003E7

    Have Stairs Orb

    1213C0EE 000003E7

    Have Longtoss Orb

    1213C0F0 000003E7

    Have Pierce Orb

    1213C0F2 000003E7

    Have Cut

    1213C0F4 000003E7

    Have Fly

    1213C0F6 000003E7

    Have Surf

    1213C0F8 000003E7

    Have Strength

    1213C0FA 000003E7

    Have Flash

    1213C0FC 000003E7

    Have Rock Smash

    1213C0FE 000003E7

    Have Waterfall

    1213C100 000003E7

    Have Dive

    1213C102 000003E7

    Have Link Box

    1213C104 000003E7

    Have Switch Box

    1213C106 000003E7

    Have Weavile Fig

    1213C108 000003E7

    Have Mime Jr. Fig

    1213C10A 000003E7

    Have Beatup Orb

    1213C10C 000003E7

    Have G Machine 6

    1213C10E 000003E7

    Have G Machine 7

    1213C110 000003E7

    Have G Machine 8

    1213C112 000003E7

  9. Secondly, I've noticed that a line repeats in the code. Is that redundancy supposed to be there (in other words, both lines have a purpose), or should one of said lines be deleted because it isn't really doing anything (both versions work perfectly fine as-is)?

    The E201C56C 00000010 line isn't redundant at all. To elaborate, check the lines after it until you reach 94000130 FFFB0000. It is writing values that will keep the Pokémon normal/not shiny. 94000130 FFFB0000 is checking to see if "Select" has been pressed/held. If it has been pressed/held, write values that will turn the Pokémon shiny. I could explain the code types, but I think this explanation is thorough enough.

    Edit: I forgot to add the E201C540 00000010 line from B2 in the explanation, but the same reasoning applies.

  10. That Animal Crossing: Wild World code that I wrote in my other post is nasty. Here is a better one that should work flawlessly:

    ::Start = R
    E2000000 00000010
    E1D120B0 E3120008
    02222F42 E12FFF1E
    520E7E4C E1D120B0
    020E7E4C EBFC606B
    D2000000 00000000
    

    If one of my codes is using 'R' as the activator, instead of reading from 0x04000130, find where the button mask is stored in the memory and read from it like this:

    92030B6A 00002F00
    12030B6C 0000D005
    [color=green]921F4254 FEFF0100[/color]
    12030B6C 0000E005
    D2000000 00000000
    

    I already do that in some of my codes and it's a good technique to pick up. This code has been tested and it works. Hold Start (as R) to Walk Anywhere.

    Here's your request:

    ::Start = R
    E2000000 00000010
    E1D230B0 E3130008
    02233F42 E12FFF1E
    5203D2FC E1D230B0
    0203D2FC EBFF0B3F
    D2000000 00000000
    

    It seems like 'R' isn't needed in the beginning of the game so to test this, I remapped the buttons on my Walk Anywhere code:

    ::Walk Anywhere
    52198A30 E3580000
    02198A34 0A000006
    9221B240 FEFF0100
    02198A34 EA000006
    D2000000 00000000
    

    Hold Start (as R) to walk anywhere.

    A few more things to note:

    * This works when holding and pressing consecutively.

    * Other buttons are functional as well.

  11. You can't write to that address (0x04000130); you can only read from it.

    If it works, a side effect of that code would be that a few other buttons will be nonfunctional when start is pressed.

    I think I know a way around this, but it isn't efficient.

    Delta Blast Burn: Do you have any knowledge of Assembly?

    1. Set a breakpoint read on 0x04000130.

    2. Alter the register that's being loaded into 0x04000130.

    3. Create the AR Code (and add your checks, of course...).

    Here's an example (Animal Crossing: Wild World):

    020E7E44 E59F1074 ldr r1,=0x04000130
    020E7E48 E59F0074 ldr r0,=0x2FFF
    [color=green]020E7E4C E1D120B0 ldrh r2,[r1][/color]                    ;@this loads r2 (some button(s) that we're pressing/holding) into r1 ([color=green]0x04000130[/color]) -- change this!
    [color=blue]020E7E4C E3E02C01 mvn r2,#0x100[/color]                   ;@changed
    020E7E50 E1D310B0 ldrh r1,[r3]
    

    AR Code:

    ::Start=R
    520E7E44 E59F1074 ;@my check...
    020E7E4C E1D120B0 ;@the original value (this keeps the rest of the buttons unaltered)
    94000130 FFF70000 ;@are we pressing start?
    020E7E4C E3E02C01 ;@if we are, now we're pressing R
    D2000000 00000000 ;@end
    

    Note: Other buttons are nonfunctional when Start is pressed.

    ::Start=R
    520E7E44 E59F1074 ;@my check...
    020E7E4C E1D120B0 ;@the original value (this keeps the rest of the buttons unaltered)
    94000130 FFF70000 ;@are we pressing start?
    020E7E4C EBFC606B ;@if we are, jump to [color=green]0x02000000[/color] (my sub is here)
    02000000 E1D120B0 ;@ldrh r2,[r1]
    02000004 E2222F42 ;@eor r2,r2,#0x108 (performs an XOR; 0x108 = Start+R)
    02000008 E12FFF1E ;@bx lr; return
    D2000000 00000000 ;@end
    

    This code works fine when you're holding the Start button, but not so much for pressing it consecutively. In the end, it's just tedious.

  12. oh, so you don't have to do that stupid shit where you right-shift the address by 1 or 2 and whatever else to convert it before encryption?

    Yes, you have to lsl/left-shift by 0x1, but only when decrypting to get the actual address when you use this tool (no shifting is required for encrypting with AR Crypt). rimsky82's converter does it for you though.

    Your Code (RAW):

    [color=green]08000300[/color] 00001234
    

    Encrypted (ROM)

    :
    [code]
    07092ECE 7579195D
    09036A90 A1E43BAA
    

    Decrypted (ROM):

    00000000 18000[color=green]180[/color]
    00001234 00000000
    

    0x0180 << 0x1 = 0x0300 ([color=green]0x08000300[/color])

  13. e: also, how do you enrypt/decrypt gba ar codes again? i've done it before for codes i've made for this thread, but i can't find the document i read on the subject.

    Well, over at GameHacking.org, rimsky82 build a converter to deal with this (and several other consoles). You can also use AR Crypt by Kenobi.

    There's a full list of Action Replay v3 code types at Kodewerx's Enhacklopedia. You basically look for the code type that you want to use then go to the "AR Crypt Code Type" column. After you find the code type, open up AR Crypt and post the code in there (AR Crypt also tells you the code type so you don't really need to look at Enhacklopedia every time unless you want a quick reference).

    Example: Simple 8-Bit RAM Write

    To Encrypt:

    4i7po8v.png

    1) Paste RAW Code

    2) Select the code type

    3) From RAW to AR v3/4

    4) Hit Create

    5) Result

    To Decrypt:

    87PhrJ0.png

    1) Paste Encrypted Code

    2) From AR v3/4 to RAW

    3) Hit Proceed

    4) Result

    e2: i don't mean encrypt/decrypt. i mean like... how do you take instruction hex, i.e. 08000300 00001234 and convert it to be encrypted?

    For ROM codes, you can use code types z0C-z0F (I use z0C).

  14. >can you post the unencrypted codes? just curious.

    Pokemon Emerald (RAW)

    Walk in Menu/Conversation (Hold R)
    3A3022E8 00000100
    00300F2C 00000000
    
    Items Cost $1
    54239F70 00000000
    42239F70 10000001
    42239F70 10010000
    
    Infinite Money
    00000000 180728CD
    00004900 00000000
    00000000 180728CE
    0000423F 00000000
    00000000 180728CF
    0000000F 00000000
    00000000 180728D0
    00000000 00000000
    

    Pokemon FireRed/LeafGreen (RAW)

    Walk in Menu/Conversation (Hold R)
    3A303118 00000100
    00300F9C 00000000
    

    Pokemon Ruby/Sapphire (RAW)

    Walk in Menu/Conversation (Hold R)
    3A301798 00000100
    003006A4 00000000
    

  15. i think i asked before, but does anyone have (or know how to make) a walk + talk code (so you can still move when dialogue is up- getting all 3 starters, both fossils, and both hitmonlee/chan) the code was for fire red, i used to have it but i can't find it ANYWHERE, please help!

    Old post, but I came up with this for Emerald (see this post for FireRed/LeafGreen):

    Walk in Menu/Conversation (Hold R)

    99CF8FED 916474F5
    AC9EE500 A6C63E09
    

    Seems to work fine on VBA-H and VBA 1.7.2. Here's an image:

    walk_in_menu.png

    Here's two more codes for Emerald:

    Items Cost $1

    FF363D32 86978AE6
    9E9098F2 D85C96B3
    3769FF8D 71474369
    

    Infinite Money

    97563A1B E119B7B7
    20D4ACD4 DD1F5161
    634287F7 54873DB0
    5FD329F8 BB39EA3B
    73393D39 B10006BF
    222C5768 3B0D60E6
    402938A0 FC19BD6D
    A05A144C 078B0074
    

    It seems like no one made a working Infinite Money code for this game.

    Note 1: This is an ASM hack and it went over the 3 ROM code limit so it will most likely only work on an emulator.

    Note 2: You have to buy an item before it becomes max.

    money.png

  16. 0200574C F958F3FA

    123FFA00 00004904

    123FFA02 0000680A

    123FFA04 00003201

    123FFA06 00004B05

    123FFA08 0000600A

    123FFA0A 0000601A

    123FFA0C 00004802

    123FFA0E 00006944

    123FFA10 00004770

    123FFA12 000046C0

    023FFA14 023FFA20

    023FFA18 0209DA98

    023FFA1C 02226724

    D2000000 00000000

    Not sure if you really care (and you're probably aware of), but you can save some lines on that code like this:

    E23FFA00 00000020
    680A4904 4B053201
    601A600A 69444802
    46C04770 023FFA20
    0209DA98 02226724
    0200574C F958F3FA
    

    Edit: By the way, I contacted Kenobi about the AR Hack #4 and he basically said that it's been awhile since he has hacked so he's unsure if it works on the newer AR firmware and if it doesn't, then Datel probably moved the addresses of their code handler. I guess it's up to us to investigate this.

  17. OK. I've spent the past hour and a half looking for the code I'm about to ask for, and I've had no luck finding it.

    I've got Baka_Kyuubi84's "Mega Exp. Code," which works great. It's a good code for when your Pokemon are higher levels. However, I'm starting a new game, and the amount of experience you earn is... well, absurd! I evolved my Chimchar before I even got to Sandgem town!

    Basically, I need someone to tell me which one of these values will make it so I've got approximately "double experience," similar to the HG/SS code. It's perfect for me, since I like grinding, but not too much grinding. I'm guessing it's "0001FFFF," but I'm not sure what the heck I'd have to put in to change it to what I want.

    52240FB4 DBEF42AE

    62101D40 00000000

    B2101D40 00000000

    00044914 0001FFFF

    D2000000 00000000

    I've got a feeling it's going to be a while before this is responded to, so I'm going to play around with it myself, so if I find it, I'll be sure to post it here!

    !!!Pokemon: Platinum (U)
    !!CPUE D074D1B3
    
    :EXP Multiplier 
    
    ::x2
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 60080040
    12000208 00004770
    D2000000 00000000
    
    ::x4
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 60080080
    12000208 00004770
    D2000000 00000000
    
    ::x8
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 600800C0
    12000208 00004770
    D2000000 00000000
    
    ::x16
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 60080100
    12000208 00004770
    D2000000 00000000
    
    ::x32
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 60080140
    12000208 00004770
    D2000000 00000000
    
    ::x64
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 60080180
    12000208 00004770
    D2000000 00000000
    
    ::x128
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 600801C0
    12000208 00004770
    D2000000 00000000
    
    ::x256
    52241E7C 319C1C29
    02241E7C F9C0F5BE
    02000200 319C1C29
    02000204 60080200
    12000208 00004770
    D2000000 00000000
    

    By Demonic722.

  18. Didn't work on my ARDSi. The game white-screens. It could just be too long of a code (with too many conditionals, as you pointed out) for an ARDSi to handle.

    Could the code be separated into codes for each box?

    :PC Box Clear Codes
    :::Press Select+Up
    
    ::Box 1
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00000CBC
    D2000000 00000000
    
    ::Box 2
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00001CBC
    D2000000 00000000
    
    ::Box 3
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00002CBC
    D2000000 00000000
    
    ::Box 4
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00003CBC
    D2000000 00000000
    
    ::Box 5
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00004CBC
    D2000000 00000000
    
    ::Box 6
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00005CBC
    D2000000 00000000
    
    ::Box 7
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00006CBC
    D2000000 00000000
    
    ::Box 8
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00007CBC
    D2000000 00000000
    
    ::Box 9
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00008CBC
    D2000000 00000000
    
    ::Box 10
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00009CBC
    D2000000 00000000
    
    ::Box 11
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 0000ACBC
    D2000000 00000000
    
    ::Box 12
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 0000BCBC
    D2000000 00000000
    
    ::Box 13
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 0000CCBC
    D2000000 00000000
    
    ::Box 14
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 0000DCBC
    D2000000 00000000
    
    ::Box 15
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 0000ECBC
    D2000000 00000000
    
    ::Box 16
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 0000FCBC
    D2000000 00000000
    
    ::Box 17
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00010CBC
    D2000000 00000000
    
    ::Box 18
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00011CBC
    D2000000 00000000
    
    ::Box 19
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00012CBC
    D2000000 00000000
    
    ::Box 20
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00013CBC
    D2000000 00000000
    
    ::Box 21
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00014CBC
    D2000000 00000000
    
    ::Box 22
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00015CBC
    D2000000 00000000
    
    ::Box 23
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00016CBC
    D2000000 00000000
    
    ::Box 24
    94000130 FFBB0000
    B2000024 00000000
    D5000000 00000000
    C0000000 000003FB
    D6000000 00017CBC
    D2000000 00000000
    

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