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formlesstree4

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Everything posted by formlesstree4

  1. What do you mean? Can you elaborate for me?
  2. I do not own a 3DS, so the fact that that exists is new news to me. Please make a note of it and, if you wouldn't mind writing it up, that would be fantastic. Thank you
  3. The GTS uses Port 80 while the DNS uses 53. Something is either blocking your Port (whether you know it or not), or something is misconfigured. Those are the only real reasons it would not work. Are you absolutely positive everything is configured correctly on your router, and that you have no firewall blocking port 80, and you have no other programs that use the same port, such as Apache, IIS, Teamviewer, or Skype loaded at the same time?
  4. Try using Shiny2, I don't support Shiny GTS, because it was buggy and would randomly throw those exceptions.
  5. You might have something utilizing the port. Besides, Port 53 is UDP (connection-less). There's no guarantee that any program, without a receiving program ready, can listen to it. Honestly, it's a hit and miss, and, just because you actually did forward it, doesn't mean your router is actually forwarding them properly. I've had that issue before.
  6. I actually recommend Shiny2. It's more developed, stable, and supported by me. ShinyDTS and GTS are not supported anymore because the source code that powers them is an absolute mess.
  7. That's because the DNS you've added is for the GTS only. If I recall, Willaien might have implemented a filter (similar to what I'm implementing) to block certain requests, leaving the Union Room unable to be connected to. Just remove the DNS IP you added and you should be fine. If you want, I'd recommend you post the full error message to further diagnose the problem.
  8. Look up the error code Rosso. Error code 13247, like I linked, indicates high traffic on the GTS server of Nintendo. That does not mean the official GTS will stop working, it means that some traffic does not get processed in a timely manner. It will, but it's Nintendo's side, not ours. No. Comments from Nintendo or PokeGTS? If PokeGTS, then Willaien already posted at the start of this thread right after me. As for Nintendo, not that I'm aware of. I have not bothered to go through the whole thread to see what all has happened, but this is the news I have. Just relax, it'll blow over soon.
  9. If I recall correctly, a 13247 is a Nintendo error which handles communication before, during, and after the spoofing process. A quick look at their Error code site shows high player quantity online, or the service being offline. Try again tomorrow, I would think it'd be online again.
  10. Just a little update; the progress is going moderately well. The current SVN version -should- compile and run just fine, however, I don't know how well it'll do. In other news, I'm moving, so updates are going to be staggered a bit until that's all straightened out.
  11. No problem, it's a useful tool, so why not continue to develop it? I have also now uploaded the source code to Shiny2. It's obviously unstable, and I do not guarantee it will compile, but it's there. I will now be doing all new releases through the CodePlex page, simply because it's simple and efficient to do so, but don't worry, I'll still announce it here.
  12. There will be a new update rolling out soon, be on the look out for the new template system.
  13. That problem was actually fixed in the previous release. It was a silly problem that sometimes would take out the system, and sometimes wouldn't, very strange. But it was patched as well, so all should be well. I'm going to update the main post with the new version now.
  14. It was my DNS checking routine. I have to fix that since it will be quite helpful and save GTS hits, but I'm glad it's all working.
  15. Okay, try this version. I completely removed any link checking in the DNS so it should always allow the connection. If it doesn't, then something else is the problem and I'm going to be extremely sad.
  16. I assume it starts up, but then the DNS has issues. It's gotta be in one of the routines. I have some free time right now so I'm going to take a quick look at it.
  17. Shiny2 is written in C#; as were some of the older GTS systems. C# is a powerful language backed by a nice framework. If you have any specific questions I can definitely answer them.
  18. In the DNS code I think I reversed a certain call that would cause the system to stop responding under certain circumstances. I haven't seen it yet...but I'm still looking.
  19. The original ShinyGTS and DTS can be found by browsing the Miscellaneous section; it exists, trust me. I did not delete it, just simply request the thread to not be a sticky. Rayth, I'm still going through the code, don't see anything off hand that'd indicate a problem.
  20. I had a pretty bad weekend at work so I haven't gotten to it yet. I will soon.
  21. ...I might have screwed up the DNS by accidentally patching something. I'll look into it tonight. I'm terribly sorry.
  22. There is a new version in the OP, try installing it and see if it keeps crashing.
  23. Yeah, it looks like it's trying to select a Pokemon outside the appropriate index. It's a minor fix and I'll have it done in a jiffy.
  24. Rayth, you've been quite active in this thread! Okay, 1) You cannot send and receive at the same time. It's just not possible. 2) As for your bug, it might be a bug in the selection of Pokemon. I'll have to look into it.
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