formlesstree4
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Posts posted by formlesstree4
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Got it, when I read MITM I suddenly got the idea of console-to-console communication.
Is there a method to intercept communication between consoles? After all, the waves and the signals are in the air.
As said earlier
The first/biggest hurdle with console-to-console communication is that there is no simple way to "sniff" it. -
That's an ASP.net error message. I'll talk to willaien and let him know about this thread.
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I have not tested this on 3ds, like I mentioned earlier. There might be additional steps to make this function on the 3ds that I am not aware of.
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Hi! I'm having some problems using this program. I remember using it some months ago with no problem. The thing is every time I put my local IP in the DNS settings of the 3DS and test the conexion it give me error 003-2001. I have no problems using the DNS from Pokécheck.
I have no 3DS for which to check this out with. Maybe RoC can assist you some. Sorry
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I could see this working if you had your 3DS connect to your PC like how the DS did via the USB dongle, then say, your host file could redirect all requests to the Nintendo domains to 127.0.0.1...it could then be handled.
Maybe.
But I don't think the 3DS has a USB dongle connector, does it?
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Major thanks to RoC for patching up Shiny2. I had long since abandoned it because it's just such a mess and needed to be redone.
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All I want is the Game Sync protocols or whatever deciphered so that down the road some kind of legacy support for growing berries and obtaining dream world Pokemon exists past December 9th. The end result can be a totally different homebrew game that takes place on Prospit or Derse for White and Black versions respectively For all I care.
...which I'm pretty sure are somewhat encrypted. All the flash files do, as has been stated, are just show what the server side data is doing. I do not think we have the time, nor the capacity, to truly understand what all is going on inside the server to fully replicate it to the point where people can continue to use it.
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The GTS was able to be spoofed in Gen IV & V for a variety of reasons. As of the new games, it's not so easy anymore, especially since everything is encrypted and, as evandixon said, we'd have to basically ignore the law when breaking things now.
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If anybody is interested in working on making a GTS clone of sorts, I'd be willing to get some time thrown at it. The idea of not being tied down to Nintendo if/when they decide to pull the plug is valuable IMHO.
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As evandixon said, communications are encrypted so that makes the situation that much harder. While there is always a possibility of decrypting and figuring it out, I do not have the time to work on that by myself nor the knowledge to do so.
As for the DNS issue, I have no clue sorry
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Holy cow, hi everyone
If there's enough of a draw, I will release a 3rd version of this program. I remember, at one point, asking for ideas for v3. Please post any.
Also, Astro, I -think- I posted a reply to a thread you started. If you're still watching the threads, please let me know anything else, such as reproducible steps; that would be awesome
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Hi there, I'm the author of Shiny2.
Can you post the steps to reproduce your problem? Thank you.
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imgsnip
oke i got the port's 80 and 53, they are open at IP: 192.168.1.201
My PC is set at 192.168.1.201 (I can use the internet)
on my DS Lite: PKMN Black
IP: on auto mode
1st DNS 192.168.1.201
2th DNS 0.0.0.0
when I try conecting to the Nintedo Wi-Fi i get a 52100 ERROR, i Don't think i'm doing something wrong.... mabe DropBox? nop when off still 52100....
help
Use Shiny2 instead; it might work better for you. At this point, however, I can't tell you if there's something wrong or not without knowing a bit about your system configuration. Typically speaking, I still use the value that's granted to me by the Get IP button even if it's just a private distribution.
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I would love a *nix compatible client and the ability to change ports.
*nix compatibility is more likely than changing of ports. The DS game itself mandates those ports are the required ones. I can't do anything about that.
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2) Adding text to an existing image file, basically for hosting up-to-date server details, etc. Example in C# on SO here. Another guide here.
4) Always send a Pokemon, but do not reject if they upload a Pokemon after receiving one.
5) Yeah, the last Pokemon received by whatever IP will be shown to the user, I suppose?
6) [Not sure which point you're referring to] Detection for Local IP in case the user wants to simply distribute locally and not on the network, some would be more comfortable using their 192.168.x.x. [Or if you're referring to the point on voting] Just for fun, interactive stuff.
7) Same as the point on voting.
10) DNS Recursion allows a DNS Server to respond to all other DNS queries, so if I am using a GTS DNS and I don't change my DNS back I can browse the rest of the Internet since the DNS will continue responding to all requests. Disabling DNS Recursion makes it such that only specific queries will be allowed, everything else is rejected. So, only the .nintendowifi.net range will be responded to. To be honest I'm not sure if Shiny2 already does this.
2) I get how to add the text, just wondering how detailed/flexible you think it should be.
4) Easy enough. But what the heck do I [or should I] do with it?
5) Not an issue [if the DS is on the same address as their Desktop]
6) Local IP detection is not that big of a deal, but...eh, it shouldn't matter. I'll investigate it.
7) I have an idea how to implement the voting.
10) The functionality exists, I just had bugs in it so I think I just flat out disabled it.
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Windows 8 + Windows Phone port with SkyDrive access.
Advanced statistics with logging to file (.csv), showing file distributed, to what game Gen, to what IP, at what time.
Advanced statistics with logging to file (image), that can be embedded in a website, that shows number of distributed Pokemon for each Gen, with date range.
Page to show list of currently distributed files, with potential information like movesets, IVs, etc, with potential ability to download individual .pkms (e.g. http://xxx.xxx.xxx.xxx/distribution.xxx)
Distribute + Receive Mode.
BASIC information output (OT, ID, SID) to page for last received Pokemon with a timer that clears it, with potential download option. (e.g. http://xxx.xxx.xxx.xxx/received.xxx)
Ability for users to vote for Pokemon. (I'm not sure how this works, see Vlad's GTS)
Detection for Local IP alongside Public.
Ability to specify a specific Pokemon for specific IP, potential for "promo code" redeeming features.
Button to create an exception/port for the .exe in Windows Firewall. (Done programmatically in C# as seen here)
Ban IP/IP Ranges.
Disable DNS Recursion.
1) CSV logging is no problem.
2) I'd need to see an example of this.
3) I don't know how to read a .pkm file properly (yet), it's coming though.
4) I don't like doing send+receive simultaneously. How do I know when to do either of them?
5) Last pokemon received by that IP address?
6) Why?
7) Possible, but again, why?
8) Not a problem.
9) see 8
10) What do you mean DNS Recursion?
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Hey there guys. I'll be working on updating my GTS system to a new version and would like to take this time to ask the public forum what kind of features they would be interested in seeing/using. Granted, the popularity of this has dropped some (I think), but I'm still open to coding in updates.
So, please, ask for anything you could possibly want to see.
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Heya, I thought I had done everything right because I saw that Shiny2 and my DS were communicating (IP has asked for, replying to IP, ect.) but at the end I keep getting a 12374 error. Could this be because of port 53? I managed to get 80 open but no such luck for 53.
I can't recall if a 12374 is Nintendo's problem or not. It might be.
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Hey ShinyJirachi and co., it's been awhile.
I just have a small question: Is sequential file sending from folders possible to do with Shiny2?
Example: I have a folder with file A, B, and C in it. Instead of choosing one of those files to send out, or making them go in a random order, is it possible to have it go in a sequential order according to their names or numbers or some user assigned variable?
Thank you.
Hey Dragonite! There should be a mode that sends them out in alphabetical order. If you are having issues, just let me know.
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So what happens when you find that Pokémon and download it? I guess it's still sitting on the server waiting for a valid trade, huh?
It would make sense; if the connection were to be suddenly lost for whatever reason, or an exception raised, it would be terrible to lose the Pokémon.
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Hi, so even with folder mode, would I still have to exit and enter the gts for every pokemon sent? Thanks
Yes.
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Either you don't have permissions [run program as administrator] or something -is- using Port 80.
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It should print out an exception for initializing. Make sure you log to file, and then post the log here please.
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Next time, please post this in the Miscellaneous section of the forum so I can find it. I was linked to this by a friend, hence the late reply.
To make Shiny2 work, you need to set your Primary DNS IP to the IP of your computer. Let's say, your router is 192.128.1.254; it'll assign your PC an IP address of like...192.168.1.64, for example. You set the DNS IP in Shiny2 to that IP address, and then you set your Primary DNS Address in your 3ds to the same IP address as your PC. I cannot stress that enough.
Once done, make sure no firewalls are blocking the ports, and no programs (like Skype) are running that take up Port 80, and then you can use Shiny2!
Pokemon Games(and al DS and Wii games) are getting the WiFi services down
in RAM - NDS Help
Posted
This might affect how Shiny2 and ShinyGTS function; they do pass information through every now and then to the official Nintendo servers. This might take out GTS abusing for those programs; it just depends.