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EchoLandon

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Everything posted by EchoLandon

  1. Alright! This is quite odd. One minute I am pwning with that team and the next I cant win a battle. I am going to have to do SOMETHING. Get rid of blissey I suppose.....
  2. If I may, people keep telling me not to worry about countering every single pokmeon in the metagame, and then name a few that they think I should counter.... First off, does Life orb on starmie give it similar power to choice specs? I got rid of heatran and now have blissey. Starmie and dragonite can kill infernape while starmie can also kill gyarados while my own infernape can kill scizor. So far this team has been woring far better than any Ive ever had. Tusk (Mamoswine) (M) @ Focus Sash Trait: Snow Cloak EVs: 252 Atk / 252 Spd / 4 SDef Adamant Nature (+Atk, -SAtk) - Ice Shard - Avalanche - Earthquake - Stealth Rock Europa (Blissey) (F) @ Leftovers Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Wish - Seismic Toss - Heal Bell - Toxic Flamberge (Scizor) (F) @ Leftovers Trait: Technician EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Brick Break - Swords Dance - Bullet Punch - Roost Alexander (Dragonite) (M) @ Leftovers Trait: Inner Focus EVs: 252 HP / 60 Atk / 12 Def / 184 Spd Adamant Nature (+Atk, -SAtk) - Dragon Claw - Dragon Dance - Roost - Earthquake Astra (Starmie) @ Choice Specs Trait: Natural Cure EVs: 4 Def / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Hidden Power [Dark] - Ice Beam - Thunderbolt - Surf Prometheus (Infernape) (M) @ Lum Berry Trait: Blaze EVs: 64 Atk / 252 Spd / 192 SAtk Naive Nature (+Spd, -SDef) - Nasty Plot - Flamethrower - Close Combat - Grass Knot
  3. Ill try that. But I just won 3 battles with this...
  4. Alright. I have edited the team and this is what I've come up with. Europa (Blissey) (F) @ Leftovers Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Wish - Seismic Toss - Heal Bell - Stealth Rock Lead bliss to set up rocks and leave. I then use her later for wish/cleric support. Tusk (Mamoswine) (M) @ Life Orb Trait: Snow Cloak EVs: 252 Atk / 252 Spd / 4 SDef Adamant Nature (+Atk, -SAtk) - Ice Shard - Avalanche - Earthquake - Stone Edge Modified to be a physical attacker. Alexander (Dragonite) (M) @ Leftovers Trait: Inner Focus EVs: 252 HP / 60 Atk / 12 Def / 184 Spd Adamant Nature (+Atk, -SAtk) - Dragon Claw - Dragon Dance - Roost - Earthquake Same. Astra (Starmie) @ Choice Specs Trait: Natural Cure EVs: 4 Def / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Psychic - Ice Beam - Thunderbolt - Surf Same. Flamberge (Scizor) (F) @ Leftovers Trait: Technician EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Brick Break - Swords Dance - Bullet Punch - Roost Same with Brick break Prometheus (Infernape) (M) @ Lum Berry Trait: Blaze EVs: 64 Atk / 252 Spd / 192 SAtk Naive Nature (+Spd, -SDef) - Nasty Plot - Flamethrower - Close Combat - Grass Knot He is working well I just need to get the hang of boosting.
  5. I think I need to get rid of vaporeon.
  6. I meant to get rid of rapid spin yes. I wil do that. But vap replacing starmie makes no sense. Starmie is a special sweeper. Vaporeon is support. And before I get rid of Starmie I will get rid of vaporeon. I battled 4 people. 1. 1-0 me. It felt hard to get this win. I barely did with vappy surfing at the end. Not to mention this was a UU team I fought. 2. 0-6 them. sheddy sweep 3. 4-0 me. Nice sub-->scizor sweep 4. 0-4 them. fail. Just fail. Mamoswine is dying much faster now. Infernape used to give at least as good as he got and now that isnt happening. Alexander is the same. Vaporeon isnt working right. Scizor is carrying the team. Starmie is the same. Infernape isnt adjusted yet. I am not complaining about your advice. I will keep battling with a tweek here and there and see what I can do. Perhaps all I need is to adjust.
  7. Alright. Here are the changes I made. Ill work with these and see how it goes. Oter changes will be made later if I see fit. Tusk (Mamoswine) (M) @ Focus Sash Trait: Snow Cloak EVs: 252 Atk / 252 Spd / 4 SDef Adamant Nature (+Atk, -SAtk) - Ice Shard - Avalanche - Earthquake - Stealth Rock Romana (Vaporeon) (M) @ Leftovers Trait: Water Absorb EVs: 128 HP / 252 Def / 128 Spd Calm Nature (+SDef, -Atk) - Substitute - Baton Pass - Surf - Heal Bell Flamberge (Scizor) (F) @ Leftovers Trait: Technician EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Brick Break - Swords Dance - Bullet Punch - Roost Alexander (Dragonite) (M) @ Leftovers Trait: Inner Focus EVs: 252 HP / 60 Atk / 12 Def / 184 Spd Adamant Nature (+Atk, -SAtk) - Dragon Claw - Dragon Dance - Roost - Earthquake Astra (Starmie) @ Choice Specs Trait: Natural Cure EVs: 4 Def / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Rapid Spin - Ice Beam - Thunderbolt - Surf Prometheus (Infernape) (M) @ Lum Berry Trait: Blaze EVs: 64 Atk / 252 Spd / 192 SAtk Naive Nature (+Spd, -SDef) - Nasty Plot - Flamethrower - Close Combat - Grass Knot
  8. I did a damage calculator and the fire blast didnt vome close to ohko and the flamethrower was not swell either. Why is that? I gave dragonite minimum spdef, infernape 292 spatk with +2 modifier. Where did I go wrong?
  9. God....why does everyone says mamoswine wont work! My mamoswine works. I will try a few different things baced on what you said. But I wont completely change his role. He has never failed me so epicly that I need to change his basic strategy. You say that mamoswine wont live long after it comes out. But mine does.
  10. I was under the impression that giving mamoswine speed rather than bulk was so that it could survive for use later in the game. So should I use him as a suicide lead or a lead/physical attacker?
  11. The power/accuracy debate isn't set in stone. I am one of the people who preffere to have as much accuracy as possible. Is there something wrong with that? And yes I did post it here for critique. But that doesn't mean I have to make every change that is suggested. I don't think that opting not to go with Fire Blast is a particularly stingy stance.
  12. And with all due respect to you, I will not change my perpective of the metagame to fit the way everyone else thinks. If anything, that diversifys the metagame. I sm okay witht he def drops because I can keep sweeping afterwards. Switching is alright but Overheat's missing has cost me infernape's life. Superpower means I'll have to switch imediately which when I tried it, didn't work. The only time i needed that much power right now was when I fought set up leads. And it didnt do enough. They set up and beat me. I have to go which my own experiences as my main source of information. And ya. I wont see breloom 100% of the time but lum berry has saved infernape from a crippling status that's not from a breloom quite often. I tried blissey and didnt like her. I see the ohko on dragonite after SR and....it sounds good but I don't think so. Flamethrower won't get the ohko but it's not that necesary. Following Feralligates's train of logic, I wont see dragonite 100% of the time and when I do I wont send an infernape at him. (Earthquake on Dnite is nasty) I'll opt for starmie or mamoswine's ice shard.
  13. Well I can do the nasty plot but the life orb and the fire blast I can't do. The extra power isn't worth the trade off. Infernape can't handle the free hits when he misses. And without the lum berry i'm not prepared for breloom.
  14. erm....not exactly my style. =/ Fire blast is too inaccurate and Im not sure I want 3 set up pokemon. How about this? Infernape @ Lum berry (I need it to stop brelooms cold) Naive nature 64 Atk/ 192 SpAtk/ 252 Spe Vacuum Wave Grass Knot Flamethrower Close combat That way I have a secondary priority with ok type coverage (unlike the sparesly super effective bullet punch) thus I can revenge kill pokemon who are down to about 17%. Is there a special reaso why I need nasty plot?
  15. Alright. I'll go 64. Perhaps replace overheat with flamethower since it lowers spatk and is only 90% accuracy. And okay. I'll try the evs but if it doesnt work i'll switch back. I'm still shaky about the subs. I could pass a vaporeon sub to scizor. Would that work?
  16. Alright...where to start.... My SD scizor doesnt work like other scizor do. I cant SD up to +6 without roost. Substitue would work but scizor isnt strong enough to keep putting up those subs to take the damage. I am fine with switiching out since scizor is okay without an SD. So I thinbk I'll go with vaporeon. I'll give it heal bell for the status. I tried blissey. I didnt like it. I'm still not sure about the mamoswine. Superpower lowers my stats and stone edge is only 80% accuracy. That's worse then hydro pump. Avalanche has never really failed me. And what will I outspeed with those speed evs? Are there any common leads I will outpace? Infernape was origonally physical inclined. How many atk evs will I need to ohko blissey after rocks?
  17. I know. Heatran is just there because I dont know what to put in his slot. Hmmm. I am not sure how many of your suggestions to take. I'll take out rapid spin. Scizor can take out Cress, snorlax, vaporeon, ect. I think I'll try brick break but roost is too valueable in practice to get rid of. Mamo gets hit heavily quite often. I am hesitant to run that set. It seems to me to be just another attackign mamo with SR slapped on.
  18. and have 2 choice pokemon? 3 if I give heatran a scarf?
  19. Tusk (Mamoswine) (M) @ Focus Sash Trait: Snow Cloak EVs: 112 HP / 252 Atk / 144 SDef Adamant Nature (+Atk, -SAtk) - Ice Shard - Avalanche - Earthquake - Stealth Rock Bulky lead mamo can kill other leads, including aerodactyl, roserade, swampert on occasion, and gyarados. (I have seen lead gyarados before.) Ice shard is when he can't take another hit. Avalache is for when he can. Earthquake is for when he is faster. I can even withdraw him for future use, unlike many other leads which die and cannot be reused. Heatran (M) @ (No Item) Trait: Flash Fire EVs: 252 Spd / 252 SAtk Modest Nature (+SAtk, -Atk) - Flamethrower - Earth Power - Flash Cannon - Hidden Power [Electric] Possibility. May change. His main job will be to kill steel types in general and partner with Starmie, Scizor, and Dragonite for type synergy. Flamberge (Scizor) (F) @ Leftovers Trait: Technician EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Bug Bite - Swords Dance - Bullet Punch - Roost Bulky scizor/revenge killer. Not much to say here. I sacrifice speed for bulkyness and roost-dance. Or If I can't afford to roostdance I attack with bullet punch and bug bite. This kills pokemon remarkably well, especially ones who were already weakened with ice shard or another pokemon. He is also a wall breaker. Alexander (Dragonite) (M) @ Leftovers Trait: Inner Focus EVs: 252 HP / 60 Atk / 12 Def / 184 Spd Adamant Nature (+Atk, -SAtk) - Dragon Claw - Dragon Dance - Roost - Earthquake I use him for set up sweeping. He can also attack right out. Very straitforward. Earthquake and Dragonclaw give great coverage. Astra (Starmie) @ Choice Specs Trait: Natural Cure EVs: 4 Def / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Rapid Spin - Ice Beam - Thunderbolt - Surf Special sweeper. I may use rapid spin then switch if I am begin attacked by a hazard abuser. Bolt-beam give great coverage. Surf is a good stab move for anything not weak to elecritc or ice. Goukazaru+ (Infernape) (M) @ Lum Berry Trait: Blaze EVs: 172 Atk / 192 Spd / 144 SAtk Naive Nature (+Spd, -SDef) - Earthquake - Overheat - Close Combat - Grass Knot This Infernape needs overhauling. I will change him. Im just not sure how. He used to be a physical infernape then I split him because I got killed by a skarmbliss. Now it seems too weak on both atk stats. I am not sure what I am going to do but I will do something to it. Close combat and overheat are obvious stab moves with great coverage. Earthquake is strong to steels and such. You can never have to many earthquakes. Grass knot kills swampert.
  20. I have a team with a Magnezone on it. It is partially paired with a Dragonite for type synergy. My biggest problem is the fact that while Magnezone is good, it isn't killing steel types as well as it can. I have the normal smogon Magnezone right now. Here it is. Leftovers Magnet Pull Timid Moveset ~ Flash cannon ~ Thunderbolt ~ Hidden Power Fire ~ Magnet Rise 40 Hp / 252 SpA / 216 Spe Now I have another idea. I can replace magnet rise with something and give it a choice scarf. I can replace the nature with modest and lower the evs in Speed to make it 200. With the scarf it will reach 300 speed which will outspeed neutral Jirachi. The added spatk will score me more kills. Now what should I do?
  21. This is my opinion. If you do not like it, then dont come back. Why did you even come here in the first place? Don't flame me or try to report me. Otherwise you just make yourself look stupid. Everyone is entitled to an opinion and if you are someone who loved gen 3, then just don't read it. 1. No cloning cheats. 2. Normal Gym = fail. 3. One region. 4. Leave your other pokes behind. 5. Cut off a lot of pokes. 6. Couldn't get them all without gamecube games. 7. Brail = wtf? 8. Bad pokemon. 9. Salamence killed Dragonite. 10. Team Aqua and Magma 11. Natures killed gen 2 and 3 pokes so they couldn't trade up. 12. You couldn't train...like...anywhere. The pokes were all weak and you felt weak too. Did anyone else feel that? 13. Graphics were upgraded but did not apeal to me at all. 14. Random berrys that do nothing? 15. CONTESTS! 16. Too much water. No other generation had that much water and so few caves. 17. The tertiary legends were awful. 18. The binary legends were the same type. 19. There were TWO binary legends! 20. There were 3 single legends?! 21. Too many phychic legends. 22. Too many bug type pokes. 23. Berrys needed more development. 24. Apricorns = nonexistant. 25. No money saving. 26. Secret baces were pointless. 27. Was there any kind of safari zone? I cant remember. I don't think there was.
  22. Ok. I have an issue. This guide only explains how to input the hex values for diamond, pearl and platinum. And while the HGSS locations (most of which) are listed in Hex, it does not tell you how to input the locations into hex values for hgss (as it is very mum as to what and where the 2 digit hex values go into). It tells you to look up the decimal values on pokesav, but if I could locate the decimal values on the program then I would just input the locations under that box wouldn't I? I need the decimal values to convert into hex to input them into the values box. So my question is.......where are the decimal values for the jhoto/kanto locations?
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