Jump to content

evandixon

Administrator
  • Content Count

    5702
  • Joined

  • Last visited

  • Days Won

    48

evandixon last won the day on February 4

evandixon had the most liked content!

Community Reputation

658 Excellent

About evandixon

  • Rank
    Mystery Dungeon Researcher
  • Birthday August 2

General

  • Gender
    Male

Recent Profile Visitors

63649 profile views
  1. Are there any errors in the errors dialog? It's pretty bad about putting stuff in there without telling you.
  2. That depends on how you want to run the hack. If you have Luma 3DS, simply enable game patching in the settings menu (hold select on boot), then copy the contents of the SD Card folder to your SD card. If you want a ROM for Citra, Gateway, Sky 3DS+, etc, then you'll need to choose an appropriate option in the modpack settings:
  3. Not possible without a lot more advanced editing, unfortunately. I don't see why you wouldn't be able to evolve into a Gallade post game, however. Just not with the harmony scarf.
  4. I tried you're starter editor mod and I want to use it to get a Ralts that evolves into a Gallade I know you said that it has to be the frst evolution in the index but please culd you make a way to bypass that

  5. Transparency counts as a single color, but I'm not aware of any portraits that have any. Since some of the colors can be very close to each other, manual counting will not only prove difficult but also unreliable. I didn't check all of them, but Pained has one too many colors: To get here in GIMP, use Colors -> Info -> Colorcube Analysis Grin works because it only has 13. The maximum is 15.
  6. You shouldn't have to do anything more. Just be sure you're opening the correct files. Spica and Ohana won't be able to read the BGRS files, but they can read the BCH files. After opening a BCH, you can then import the BCHSKALA and BCHMATA (or whatever they were) files, which are animations for the BCH. You can mix and match models and animations for extra fun.
  7. I'm only seeing 15 colors in the standard one you uploaded. Having repacked the portraits a lot without error, I'd be very surprised if any of the existing portraits had more than 15 colors. The image format can only physically store 16, and one of those is for transparency. (I don't remember if Sky Editor supports transparency.)
  8. I have no idea what's causing the issue. But just to confirm, which region of the game are you using? That version is rather old. Try the one from the intro:
  9. Oh, wow, that's quite the error. It looks like it's coming from inside the UI framework or something. What was the last thing you did before the error came up?
  10. After you check "Build Decrypted 3DS", just use Solution -> Build. Once it's finished, the ROM will be in (Solution Directory)/Modpack/Output. Additional reading:
  11. Yep. Just be sure your modpack outputs a decrypted 3ds ROM.
  12. evandixon

    Map Backgrounds

    Backgrounds of static maps, ripped by @MegaMinerd. Some files may still look incomplete, as the file formats are being actively researched. Disclaimer: Some map backgrounds may contain spoilers.
×