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evandixon

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evandixon last won the day on July 4

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About evandixon

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    Mystery Dungeon Researcher
  • Birthday August 2

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  1. The #1 issue with Gates to Infinity is the super slow text speed. Luckily, @shutterbug2000 discovered how to fix it. Short version is to use Luma 3DS cheats and create a text file at (Your SD Card)/luma/titles/00040000000BA800/cheats.txt: [Infinite Text Speed] 00278FAC 00000000
  2. What operating system are you using, and is it 32 bit or 64 bit? Sky Editor will let you specify a lot of combos, but the game won't pick those up. If you don't set the evolutions properly, then when a special story event happens, your stats won't turn out right. For Pokémon that don't evolve, this can't be helped.
  3. Did the ModPack project show up in the Build Progress dialog? If not, there should either be errors in the errors dialog, or the mods are still building. Only 3 Pokémon can be edited because the game has separate checks to make sure Pikachu and Tepig are starters for some reason (as a sanity check maybe), and because you only need to edit 2 Pokémon to choose your player and partner, fixing it hasn't been a priority. As for stats and moves, that just hasn't been researched thoroughly enough, and it also hasn't been a priority. In Super Mystery Dungeon, the moves are required to be present when modifying starters, while in Gates to Infinity, it just works.
  4. Are there any errors in the errors dialog?
  5. Version 0.1.80

    30 downloads

    A work-in-progress ROM editor for PMD: RTDX that doesn't have a proper name yet. See this thread for more details:
  6. The UI does a bad job of indicating you can do this, but you can use the Left and Right buttons to see more pages of options.
  7. The starter model touches both the models and the portraits. This can be disabled by right-clicking the project, clicking Properties, unchecking the appropriate checkboxes, and saving.
  8. What changes did you make, and which output ROM type did you specify?
  9. Over the past few months, I and others have been working on a ROM editor for Pokémon Mystery Dungeon: Rescue Team DX. It's still very much a work-in-progress, but there's enough there to warrant a thread about it. This ROM editor has two target audiences: users and developers. For users, it's designed to be as easy to use as possible. Just give it your already extracted ROM (this will be made easier in the future), and follow the prompts. For developers, C# and Lua can be used to make more advanced changes, while being able to distribute your work to users, without making things any more complicated than what's shown in the below User screenshots. Users The UI is designed to be as simple as possible, guiding you through the editing process without hand-holding. Screenshots: Developers The tutorial for users includes a step to choose a modpack. This is where developers come in. Using the built-in mod support, you can use C# or Lua scripts to automatically change things not present in the UI. Example use-cases: Addition of model data that's not already present Randomization of data such as playable starters Bulk alteration of stats that would otherwise be impractical to make with a UI See the readme in GitHub and the sample mods in the console app project for more details. A standalone package to create mods is planned but not yet available. Also note that because the editor is in active development, things like namespaces and method signatures are subject to change. If this impacts you, please let me know so I can know to publish breaking changes somewhere. This post will be updated when this is no longer the case. Download This ROM editor is not yet ready for widespread use, but should otherwise work fine. Source Code: https://github.com/evandixon/SkyEditor.RomEditor.Rtdx Prerelease binaries of the UI can be found here: Look here for additional binaries, such as that of the console app.
  10. You'll need to install the .Net Core SDK 3.0 to build PKHeX. Alternatively, you can find the latest development build of PKHeX here:
  11. Successes and failures of hacking Pokémon Mystery Dungeon: Rescue Team DX
  12. Could it be that a project with the same name already exists in the solution directory? Are there any errors in the errors window?
  13. On August 4, 2009, Chunsoft released a set of 3 WiiWare Titles: Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad!, Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad!, and Pokémon Mystery Dungeon: Go For It! Light Adventure Squad! These titles were never released outside of Japan, making them inaccessible to players who do not know Japanese. After years of silently working in the background, a group of fans released an English translation to make the games accessible to many more, titled Pokémon Mystery Dungeon: Radiant Adventure Squad, Pokémon Mystery Dungeon: Wildfire Adventure Squad, and Pokémon Mystery Dungeon: Tempest Adventure Squad. Trailer: Download: Instructions from their readme file: Pokémon Mystery Dungeon: Adventure Squad Series Readme: Version 1.0 ======================================================================================================================== Changelog: -1.0 initial release ======================================================================================================================== Instructions: Use a .bps patcher such as Flips: https://www.smwcentral.net/?p=section&a=details&id=11474 PMD_Radiance_Hikari.bps can be applied to: Pokémon Fushigi no Dungeon: Mezase! Hikari no Boukendan : Pokémon Mystery Dungeon: Radiant Adventure Squad PMD_Wildfire_Honoo.bps can be applied to: Pokémon Fushigi no Dungeon: Susume! Honoo no Boukendan : Pokémon Mystery Dungeon: Wildfire Adventure Squad PMD_Tempest_Arashi.bps can be applied to: Pokémon Fushigi no Dungeon: Ikuzo! Arashi no Boukendan : Pokémon Mystery Dungeon: Tempest Adventure Squad If Flips says the file is incorrect, try applying the header patch to your base WAD first. There are two dumps of the WAD floating around with differences in header/footer. If you had the Japanese version previously played on Dolphin, be sure to uninstall it from your NAND by right clicking it on Dolphin's home screen before loading the translated WAD file. Known Errors: -Slowking's team sort menu does not properly sort alphabetically due to changes to the name screen. -DS Download Play features have not been translated. They are still functional, but your team leader's name may appear incorrectly and move names remain in Japanese. ======================================================================================================================== FAQ about the game/translation: 1:Which version should I play? What's the difference? The games have the same plot, but Pokémon appearing in dungeons differ between the three. -Radiant version has primarily Elecric-type/yellow-colored starters -Tempest version has primarily Water-type/blue-colored starters -Wildfire version has primarly Fire-type/red-colored starters The save files for all three games are linked. Recruiting a team member or placing an item in storage allows it to be used in all three games, so please pick whichever one you'd like. 2:What should I expect from the game compared to the other Pokémon Mystery Dungeon games? These games were released on the Japanese Wii Shop Channel for 1,200 Nintendo Points each; that's about a third of the price of a regular Pokémon Mystery Dungeon game. The plot is relatively light, but the games include every Pokémon through Generation 4 and have unique mechanics that haven't reappeared in the series since. 3: Why these titles over X title? Why was this term translated this way? The three subtitles were named after Looplets in Super Mystery Dungeon; the set included names of other games in the series, and we wanted to preserve the connection to the 3DS title, as characters and items from this game also made appearances there. Names of new mechanics and items have been localized to the best of our ability. 4:Do passwords to unlock Pokémon still work in the translation? The new Buddy Passwords can be found by pushing the Home button on your Wii console or emulator, then clicking Operations Guide. Due to a few changes to the name entry screen, the passwords are different from the original Japanese game. We opted not to use certain currently-in-use terms among fans, like "Pal Password", over concerns that those looking for the updated passwords from this game only find the listings from the original release. Note that the online manual for this game is inactive, and may crash, so please do not attempt to access it via the Operations Guide screen. 5:Are event Pokémon included in the game/can every Pokémon be recruited? Is there online support? This translation is prepatched with Wiimmfi and RiiConnect24. Our team worked with the server owners to restore these lost events. All of the known event Pokémon have been restored and should be fully functional. From the Main Menu, turn the Distribution Service on to allow connection to RiiConnect24, and check for Wii-Mail on your home menu. To receive the other event Pokémon, access Wonder Mail W to see a list of event missions and enter Buddy Passwords for other exclusive Pokémon. For information on setting your system up for Wiimmfi support, please check https://wii.guide/wiimmfi.html For information on setting your system up for RiiConnect24 support, please check https://wii.guide/riiconnect24 Events distributed: -Wiimmfi: Dialga, Giratina, and Arceus are available at all times via Wonder Mail W. -RiiConnect24: cycles Mew, Darkrai, Jirachi and Palkia on a monthly basis, with the Pokémon switching on the first of each month. Your Wii Console's date must be set to match the current timeframe or the events will not work. Talk to Farfetch'd after receiving the Wii-Mail to activate them. Friend Rescues are not currently supported as of 4-28-2020 (v1.0 release date). If they are restored in the future, the changes necessary are server-side, so there should be no need to update the patch. Dates sent via Wii-Mail reflect the original distributions and may not be accurate, but the events will be in rotation each month. 6: How do I make this work on my PAL/NTSC/etc. Wii: You can use ShowMiiWads to change the .wad file's region. For PAL users: Due to a difference in the way the games are rendered between NTSC/PAL the game may show a black screen upon loading. This is remedied by going into Wii System Settings > Screen and changing the display settings from 60hz mode to 50hz mode. https://www.wiibrew.org/wiki/ShowMiiWads 7:Are the games canon to the series? A few characters and items originating in this game also appear as cameos in Super Mystery Dungeon, but its plot and events are overall not connected. We worked to keep those references intact and consistent ======================================================================================================================== Additional Info/Technical Modifications: This game's item database was modified from Explorers of Sky's. Unused items in the code were found to have leftover data from this port; most were fully functional, and some even had unique models, so these have been restored. They have not been added into the main game, however, so they require Action Replay/cheats to access. In the original Japanese game, these did not have their names (these were blank) and all displayed as Plain Seeds until a bit was unset in order to re-enable them. These include the following fully-functional items: -Trap Scarf, Goggle Specs, Space Globe, the Seven Treasures, Amber Tear, Gabite Scale, Sizebust Orb Lost Loot, Gold Fang, Corsola Twig, Cacnea Spike, Rare Fossil, Tight Belt, Wonder Chest, Unown Stones, some TMs, and the color Bow items. Partial functionality exists for the following items, which may have unique models not seen elsewhere: -Link Box (opens the move menu, but does not allow move linking; code does still exist for linking, however, which seems to work fine even with the Stack mechanic) -Exclusive Items: No functionality, but some have unique models. Unused moves from Rescue Team: Excavate, and Spin Slash, remained in the code, but had their names blanked out. These have been assigned their proper names, but beyond script modifications, remained untouched. Please enjoy discovering some of these unique development relics via cheats. --- Item Icons from Super Mystery Dungeon have been upscaled and used in the game. These were not in the original Japanese release. --- SOS Mail system has been reworked to use keywords from Pokémon Ruby/Sapphire/Emerald's EasyChat as a basis for space reasons. ======================================================================================================================== Thank you for playing our translation. Please support official Pokémon merchandise, including an official translation in the event one is released. ======================================================================================================================== Credits (See also attached credits.png): SpecialAgentApe: Hacking, Gameplay Text Porting, Splash Screen Artwork, Localization Higsby: Story Translation Lonechallenger: Minor Translation Megaminerd: Hacking kkzero: Hacking wowjinxy: Splash Screen Hacking Anonymous (Linoone):Font ShinxHijinx: Testing/Gummi artwork Rocket: Testing Aaron: Testing MandL27: Testing Lady Ariel: Testing Sliter: Logos Davin Ockerby: AT7 Research Gericom: AT7 Research Darkshade: Graphic Design/Wi-Fi Restoration Friendsxix: Wi-Fi Restoration shutterbug2000: Wi-Fi Restoration Larsenv: Wi-Fi Restoration mm201: Wi-Fi Restoration Billy-: Wi-Fi Restoration Special Thanks to Project Pokémon staff and researchers View full article
  14. At the bottom of your messages, there's a "Disable My Messenger" button that'll keep people from sending you messages. This you from needing a username change.
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