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Riolu Aura Sphere Now

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Everything posted by Riolu Aura Sphere Now

  1. I really love some of these new pokemon. Come on guys, a Steel/Bug type, how cool is that? Also, we have a new Persian (Lepardas loves in his face). When I first saw Emonga, I was thinking that this is Parchirisu Evo, but sadly its not. I am happy for the unimaginable Dragon/Ice type Pokemon. I actually love Choroneko, she is so cute and she also killed Meowth. Doredia is awesome, with nice stats and a nice move pool, she pwns over Roserade hard. Ninetales with Drought is an excellent turn around (She laughs in Groudon face). I would still like to see some more unusual typing, something like an Ice/Bug type or a Steel/Ice type. A Fire/Water type pokemon can look something like Slugma.
  2. I will see what I can do with the Wild Shiny Modifier. The problem might be an off set in one of the Hex Values. This shouldn't take long. This is how you can get the Liberty Ticket onto Desmume. I had to use two seperate WC, one posted here on this thread by Tbird and another one posted here in this thread inside a .sav. First, I had to compare the two inorder to see if they had any similarities and difference in which they did. To find this, I used BWPokesav v0.06c and used the Mystery Gift Option. I opened the Liberty Ticket Present.pgf which Tbird kindly linked somewhere in this thread. This one did have the Card ID, but the Name of the Item wasn't showing propertly. Now with that done, I opened the .sav containing the Liberty Ticket WC which is posted somewhere in this thread. This WC had everything correct except that there were no Card ID and the date was different from the .pgf. This may have been caused due to them obtaining this WC in different days. With all the information found, I took the Card ID from the .pgf and typed it in the .sav Card ID and saved it as a new .pgf file which I stored on my Flash Drive. After saving, I clicked ok and I exported my new .pgf into a .xml containing the AR code. After that, I saved that .sav as a .sav which is for No&gba and I saved it as a .dsv which is for Desmume. I will upload my new files when I have some free time.
  3. Yup, post the .pkm file or send it to him via pm.
  4. Sorry about the length of the first code. I will make it shorter some time this week. For the Liberty Ticket code, it can't be any shorter than what I posted. The Liberty Ticket code I posted was created with Nigoli's Liberty Ticket Present.pgf using BWPokesav v0.06c. However, you can Copy and Paste the code instead of typing it.
  5. I will have the Liberty Ticket code ready soon. Edit: A Bunch of Legendaries: Press Select ::Liberty Ticket Code Pick up via Hiun City's Pokemon Center Pocket Monster Black: Press Select Pocket Monster White: Press Select Edit 2: Untested: ::Three Crown Beast: Press Select Pick up via Hiun City's Pokemon Center Use one at a time These are for both Black and White
  6. <p><p><p><p><p>Not really, I never log out even when I am not on.</p></p></p></p></p>

  7. <p><p><p><p><p>Not really, I never log out even when I am not on.</p></p></p></p></p>

  8. <p><p><p><p><p>Not really, I never log out even when I am not on.</p></p></p></p></p>

  9. <p><p><p><p><p>Not really, I never log out even when I am not on.</p></p></p></p></p>

  10. No order. 1) Riolu 2) Pikachu 3) Zorua 4) Choroneko 5) Mijumaru ... I have at least 3 more, but rules are rules...
  11. This thread isn't active that much anymore. You can find the Marking Ability Modifier code on my thread by searching the Ram Forums.
  12. Feel free to help out. Credits to original. Blue Delivery Man: 0×1D0BC 0×A94 Party Pokemon Black & White: 0×196C4 0×DC[First] 0×197A0 0×DC[second] 0×1987C 0×DC[Third] 0×19958 0×DC[Fourth] 0×19A34 0×DC[Fifth] 0×19B10 0×DC[sixth] Storage Box: 0×0CBC 0×88 Obtain Pokemon via Box 1 -Slot 1-30 Items Black: 0×F08 White: 0×F28 - 265 blocks of 4 byte structure Healing Items Black: 0×5E4 White: 0×604 - 40 blocks of 4 byte structure TM's Black: 0×430 White: 0×450 - 95 blocks of 4 byte structure HM's Black: 0×5A0 White: 0×5C0 - 6 blocks of 4 byte structure Berries Black: 0×6A4 White: 0×6C4 - 64 blocks of 4 byte structure Poke Balls Black: 0×E0C White: 0×E2C - 16 blocks of 4 byte structure Money: Black & White 0x21ABC - Unsigned 32bit integer - Limited to 0×F423F (999,999) Badges Black: 0×C10 White: 0×C30 Trio: 0×01 Basic: 0×02 Beetle: 0×04 Bolt: 0×08 Quake: 0×10 Jet: 0×20 Icicle: 0×40 Legend: 0×80 - Unsigned 8bit bitfield - Determins what store items are for sell Seasons Black: 0×81C White: 0×83C Spring: 0×00 Summer: 0×01 Fall: 0×02 Winter: 0×03 - Determins which pokemon can be seen Trainer's Gender: Black & White 0x19CDD - Determins ownership of pokemon - 0 for male - 1 for female National Pokedex Black: 0×10 White: 0×30 - Enables you to see other region pokemon Play Time: Black & White 0x3BCE4 SID: Black & White 0x3464E - Random unsigned 16bit integer - Determins ownership of pokemon - Hidden indentification of the trainer number - Determins variation of the game TID: Black & White 0x3464C - Random unsigned 16bit integer - Determins ownership of pokemon - Visible indentification of the trainer number RNG Testing Black: 0×67A IVMT: 0×1B4 Seed1: 0×84 Seed2: 0×88 PID: 0×814 White: 0×69A IVMT: 0×1D4 Seed1: 0×A4 Seed2: 0×A8 PID: 0×834 Map Location: Black & White Map: 0x9E3C X: 0x9E42 Y: 0x9E4A Z: 0x9E46 Key Items: Black & White 0x19194 0x14C Adventure Started: Black & White 0x1E1F0 - 70 blocks of 4 byte structure Player's Name: Black & White 0x3463C 0x10 White date at 0x23FFDE8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDEC -- 00SSMMHH format in decimal Black date at 0x23FFDC8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDCC -- 00SSMMHH format in decimal White IVMTFrame: 022696A4 Black IVMTFrame: 02269684 Range is 0270-0269 in hex. The 0 value is 0270.
  13. Currently, I can convert Event AR codes from D/P/PL/HG/SS for B/W. I can also convert codes that require Marking a Pokemon from HG/SS for B/W, but nothing else for now.
  14. Replace both 1F (31) with 1E (30). Edit: I should have a working shorter Liberty Ticket code sometime this week. I am on the verge of finishing my studies on converting AR codes from D/P/PL/HG/SS into AR codes for B/W. With this said, I can convert Event AR codes from D/P/PL/HG/SS such as the Three Crown Beast, Satoshi Pikachu, ect for B/W.
  15. You're welcome. Sure, just send me a pm and we can make a schedule for a battle. I'm usually free on mondays and saturdays.
  16. Hello, nice to meet you. I too play the games for competitive battling, but I tend to in-game train certain or at least my favorite pokemon. I welcome the a fellow pokemon battler to the forums. May the best be with the.
  17. These codes will only work for the Non-Retail Cart and will not work for the Retail Cart due to the Action Replay's Firmware. Edit: You can now use AR codes for your Pokemon B/W Retail Cart with an ARDSi by updating its Firmware as said by the user below me.
  18. The Marking Max Happiness code is on the First Page inside the Spoiler where the Marking Pokerus code is located.
  19. venomrec: Actually, Togepi is an Event, but it's an In-game Event. caitybee18: Did you ever use the Walk Through Walls code or the All Badges code? These two codes can mess up your Story if used. Currently, we do not have a code that Re-activates this In-game Event.
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